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Old 02-09-2012, 12:09 PM   Top  -  End  -  #181
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by theos911 View Post
I've got my action more or less planned, will post after school. (Make attack of opportunity, wait since no more are in range.)

Also, Raggedangel how sensitive is this spell to Thoven's aura? (He plans on taking it down this round anyway.)
The Summon is completely hers to control, and that's something she would have told Thoven soon after meeting him. You could start attacking it with a weapon and it would just stand there and let you.
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Old 02-09-2012, 07:06 PM   Top  -  End  -  #182
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by RaggedAngel View Post
The Summon is completely hers to control, and that's something she would have told Thoven soon after meeting him. You could start attacking it with a weapon and it would just stand there and let you.
Then the aura stays! (So, how is this one different from the previous one that the aura did affect?)
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Old 02-09-2012, 10:59 PM   Top  -  End  -  #183
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by theos911 View Post
Then the aura stays! (So, how is this one different from the previous one that the aura did affect?)
You're still going to *hurt* this thing if you get near it; it just won't turn in loyalty. She Commanded the zombie earlier in this fight, and offensive actions break Command.

The human zombie she summoned earlier today had like 12 hit points and would have quickly been destroyed, if that's what you're referring to.
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Old 02-11-2012, 10:20 PM   Top  -  End  -  #184
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Ok then, so command != Summoned .
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Old 02-11-2012, 10:22 PM   Top  -  End  -  #185
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

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Originally Posted by theos911 View Post
Ok then, so command != Summoned .
Exactly.

EDIT- Here's an easy reference guide:

Commanded: Someone else's undead, who I'm co-opting.

Animated: Mine all mine. Play nice, but I can heal them up and they listen.

Summoned: Cannon Fodder. They're nothing but temporary beatsticks.
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Last edited by RaggedAngel : 02-11-2012 at 10:23 PM.
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Old 02-11-2012, 10:47 PM   Top  -  End  -  #186
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by RaggedAngel View Post
Exactly.

EDIT- Here's an easy reference guide:

Commanded: Someone else's undead, who I'm co-opting.

Animated: Mine all mine. Play nice, but I can heal them up and they listen.

Summoned: Cannon Fodder. They're nothing but temporary beatsticks.
So,
Turn aura off
Can leave on*
Can leave on*

*will still hurt them, but they won't go nuts on us.
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Old 02-24-2012, 07:55 PM   Top  -  End  -  #187
Greenish
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

So, is this game still going on?
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Old 02-24-2012, 10:29 PM   Top  -  End  -  #188
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Sorry, folks. I'm out of town and away from notes/text for another two days. Depending on how crazy/late I get in on Sunday night, I'll try for an update.

Although I think I'm also still hoping for a post from Daftendirekt.
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Old 03-06-2012, 04:56 PM   Top  -  End  -  #189
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

So, uh, what's going on everybody?
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Old 03-06-2012, 06:56 PM   Top  -  End  -  #190
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

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So, uh, what's going on everybody?
I'm here, as always. I often daydream of Kaylee; I've figured out the fluff for her next several abilities, and it's going to be so cool as she levels.
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Old 03-06-2012, 07:05 PM   Top  -  End  -  #191
OMG PONIES
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Still here, too. Just hoping that we can keep going.
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Old 03-08-2012, 05:20 PM   Top  -  End  -  #192
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

My fault. Work (and travel for work) + baby = less time for updates. Hang in there. Sorry!
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Old 03-08-2012, 05:57 PM   Top  -  End  -  #193
Daravon_35
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

I'm here as well.
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Old 03-08-2012, 05:58 PM   Top  -  End  -  #194
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

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My fault. Work (and travel for work) + baby = less time for updates. Hang in there. Sorry!
I always will, Toli. I always will.
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Old 03-18-2012, 07:22 PM   Top  -  End  -  #195
Greenish
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

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Hang in there.
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Old 04-04-2012, 12:30 PM   Top  -  End  -  #196
OMG PONIES
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Is this still going?
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Old 04-12-2012, 11:00 AM   Top  -  End  -  #197
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Is this still going?
----------
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Old 04-12-2012, 11:18 AM   Top  -  End  -  #198
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Live, thread, LIVE!
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Old 04-12-2012, 11:34 AM   Top  -  End  -  #199
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Sorry. Thank you for not abandoning. A combination of factors (computer switch, sick kid, book deal, marking papers) has lead to making this harder to get back to. I'll get there!
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Old 04-12-2012, 01:22 PM   Top  -  End  -  #200
RaggedAngel
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by Toliudar View Post
Sorry. Thank you for not abandoning. A combination of factors (computer switch, sick kid, book deal, marking papers) has lead to making this harder to get back to. I'll get there!
Huzzah! When I saw you had posted I was afraid you were going to kill this for good. I look forward to having this start up again.
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Old 04-12-2012, 04:58 PM   Top  -  End  -  #201
OMG PONIES
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

A book deal?! Mazel tov and link us when available for purchase!
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Old 04-12-2012, 05:58 PM   Top  -  End  -  #202
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Thanks! It'll be out in time for Christmas...assuming I get through the next set of edits.
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Old 05-08-2012, 10:16 PM   Top  -  End  -  #203
RaggedAngel
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Originally Posted by Toliudar View Post
Thanks! It'll be out in time for Christmas...assuming I get through the next set of edits.
How are you, Toli? I miss this game, and I miss Kaylee. Is there any chance that things may be picking up again now that it's summertime, or is life still coming down on your head?
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Old 05-10-2012, 10:50 AM   Top  -  End  -  #204
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Yes, let me get on top of this. I may cut to the end of the fight, which you were well on the way to winning anyway.
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Old 05-10-2012, 03:19 PM   Top  -  End  -  #205
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Experience says: Pausing mid-fight is rough. Trying to pick back up is worse, so no beefs here.
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Old 05-11-2012, 10:48 AM   Top  -  End  -  #206
RaggedAngel
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Originally Posted by Toliudar View Post
Yes, let me get on top of this. I may cut to the end of the fight, which you were well on the way to winning anyway.
I'm quite fine with this; the fight was awesome but rather complicated, and I think a nice burst of high-quality RP is exactly what we need to get back on track.
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Old 05-13-2012, 11:29 AM   Top  -  End  -  #207
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

How badly messed up is that cart? (and are the wheel locks still functional?)

Also:
Quote:
The walking dead to the south of the intersection seems to size up the situation. It opens the west door off of the street and disappears inside, closing the door behind it.
EDIT - May I have another "Detect Evil Radar" readout? (Assuming no showstoppers pop up, his actions continue as posted after he scans.)

Assuming the straps aren't too destroyed, Thoven will take 10 on a Craft (Leatherworking) check to bring up them to halfway decent/temporarily workable condition to try and get the group a cart to either ride in or carry stuff in.
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Last edited by theos911 : 05-13-2012 at 01:11 PM.
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Old 05-13-2012, 10:19 PM   Top  -  End  -  #208
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

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Originally Posted by theos911 View Post
How badly messed up is that cart? (and are the wheel locks still functional?)

Also:


EDIT - May I have another "Detect Evil Radar" readout? (Assuming no showstoppers pop up, his actions continue as posted after he scans.)

Assuming the straps aren't too destroyed, Thoven will take 10 on a Craft (Leatherworking) check to bring up them to halfway decent/temporarily workable condition to try and get the group a cart to either ride in or carry stuff in.
No major pings on Evil-dar, just the existing low level noise.

The wagon is in pretty bad shape. It looks like there are teeth marks on much of the wood, and splintered axles. Oh, and there's now been a liberal application of fire in the vicinity.

The cart would take hours of repair work, and probably some additional wood, in order to get it rolling again.
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Old 05-14-2012, 05:04 AM   Top  -  End  -  #209
theos911
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

I'm assuming we will continue moving, but in the event we stop here (or within an acceptable walking distance of here.):

-Any buildings large enough to get the cart inside?
-Any other buildings with enough wood boarding them up to have some extra for cart repairs?
-Does their appear to be any sort of city lighting? (Gas lamps, torch holders, other various lighting things)
-How badly messed up is the harness? Even if the cart is messed up, this will be a lot easier if he can hook up a horse / Paladin Mount to drag it somewhere safe[r].
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Last edited by theos911 : 05-14-2012 at 05:08 AM.
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Old 05-14-2012, 10:07 AM   Top  -  End  -  #210
Toliudar
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Default Re: Expedition to Castle Ravenloft (Toliudar) OOC

Quote:
Originally Posted by theos911 View Post
-Any buildings large enough to get the cart inside?
Yes. The cart is in pieces, and can probably fit through a door with a little finagling. Getting it out again once assembled would be trickier (but see below).

Quote:
-Any other buildings with enough wood boarding them up to have some extra for cart repairs?
Wood is the dominant building material you've seen, so yes.

Quote:
-Does their appear to be any sort of city lighting? (Gas lamps, torch holders, other various lighting things)
Not so far.

Quote:
-How badly messed up is the harness? Even if the cart is messed up, this will be a lot easier if he can hook up a horse / Paladin Mount to drag it somewhere safe[r].
The leather is a bit chewed up and stained, but there are only a few breaks. You might be able to jerry-rig something in a couple of minutes.
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