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Old 03-05-2012, 03:28 PM   Top  -  End  -  #91
Loki_42
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Default Re: A Game of Commoners I (OOC)

Hey everybody, I guess I'm one of the new recruits. My character sheet is here. I'm not really sure when and where I should enter, I'm still reading through the archives. Are you going to do some kind of lead in for the new players and start them in the same place, or what? I also hope you don't mind that I put my character's master in the town, if you have a problem with that just PM me and we can work it out.
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Old 03-05-2012, 04:05 PM   Top  -  End  -  #92
Eric Scott
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Default Re: A Game of Commoners I (OOC)

I am a new recruit as well... and this is Canion
http://www.myth-weavers.com/sheetvie...sheetid=377697
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Old 03-05-2012, 04:21 PM   Top  -  End  -  #93
Loki_42
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Default Re: A Game of Commoners I (OOC)

Okay, now that I've seen how other people are doing it, I take it I'll just find a way to come in. Got it.
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Old 03-05-2012, 04:23 PM   Top  -  End  -  #94
rweird
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Default Re: A Game of Commoners I (OOC)

Your in town for whatever reason you chose. Just jump in when your ready.
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Old 03-05-2012, 04:27 PM   Top  -  End  -  #95
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by Xealot7 View Post
Greetings all.

I am one of the new guys (or girl in game) that rweird recruited.

Here is Hope Sinclair, a young human server girl.
On your sheet, you've maxed out 3 skills but how do you have so many skill points with the negative intelligence modifier? Unless I'm missing something, commoners get 2 per level (x4 at level 1). Nymph's Kiss should give you one skill point and your int modifier takes 4 away. I'm sorry if you have some reason that I missed, but I looked over it twice and couldn't find an explanation.
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Old 03-05-2012, 04:50 PM   Top  -  End  -  #96
Xealot7
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Default Re: A Game of Commoners I (OOC)

2 per level for commoner
1 per level for Nymph's Kiss
1 per level for Human
-1 per level for Int
3 per level total x4 at 1st level equals 12.

4 ranks in Diplomacy
4 ranks in Perform
4 ranks in Handle Animal
12 ranks.

That should be right... right?
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Old 03-05-2012, 04:56 PM   Top  -  End  -  #97
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by Xealot7 View Post
2 per level for commoner
1 per level for Nymph's Kiss
1 per level for Human
-1 per level for Int
3 per level total x4 at 1st level equals 12.

4 ranks in Diplomacy
4 ranks in Perform
4 ranks in Handle Animal
12 ranks.

That should be right... right?
I'm not sure Nymph's Kiss is multiplied by four. Anyone else know what the rules are on this feat?
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Old 03-05-2012, 05:01 PM   Top  -  End  -  #98
rweird
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Default Re: A Game of Commoners I (OOC)

I think it would work that way, I'll let it anyways, even if it doesn't.
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Old 03-05-2012, 05:05 PM   Top  -  End  -  #99
Xealot7
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Default Re: A Game of Commoners I (OOC)

Huh, that is a good question.

I have used it on a few other characters and it never came up, but you do make a good point. My DM always allowed it.

I guess its up to rweird. I am fine either way. I can live without the 3 skill points, though I would prefer to live with them.

Either way, good catch hobbit.
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Old 03-05-2012, 07:19 PM   Top  -  End  -  #100
Loki_42
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Default Re: A Game of Commoners I (OOC)

Okay, I meant to post a lot sooner, but I had to go do something. I am officially in now.
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Old 03-05-2012, 07:35 PM   Top  -  End  -  #101
rweird
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Default Re: A Game of Commoners I (OOC)

Glad your in now Lokki_42.
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Old 03-06-2012, 04:44 PM   Top  -  End  -  #102
Loki_42
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Default Re: A Game of Commoners I (OOC)

Is there an NPC in the city I could use as my master, or do you want me to completely make somebody up? I can do either.
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Old 03-06-2012, 05:05 PM   Top  -  End  -  #103
rweird
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Default Re: A Game of Commoners I (OOC)

I haven't made your master, I'd rather you at least describe him, then I play him.
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Old 03-06-2012, 05:40 PM   Top  -  End  -  #104
Loki_42
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Default Re: A Game of Commoners I (OOC)

Okay. I can do that.
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Old 03-07-2012, 05:31 PM   Top  -  End  -  #105
Xealot7
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Default Re: A Game of Commoners I (OOC)

I'm hoping a few other PC's show up to the tavern... by the way what is the tavern name... so there can be some awesome PC interactions.
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Old 03-07-2012, 08:25 PM   Top  -  End  -  #106
rweird
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Default Re: A Game of Commoners I (OOC)

The tavern is named "The Lion's Mane."
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Old 03-07-2012, 08:50 PM   Top  -  End  -  #107
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

So for the dog training, I make one check (per dog) and then after a set period of time in game, I learn if it worked or not? So how long would this be then?

Also, does Keharn get boarding at the Barracks?

Last edited by hobbitkniver : 03-07-2012 at 10:14 PM.
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Old 03-07-2012, 10:03 PM   Top  -  End  -  #108
Eric Scott
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Default Re: A Game of Commoners I (OOC)

So, next in game day I begin working for the guard?
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Old 03-08-2012, 12:30 AM   Top  -  End  -  #109
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

New player. Posted the character sheet on the recruitment thread (the new one, not the old one). Sent the requisite PM to the GM. I'll wait for 'official approval' before making my first post in the IC thread.

Hope to join with you all soon.
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Old 03-08-2012, 07:50 PM   Top  -  End  -  #110
Loki_42
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Default Re: A Game of Commoners I (OOC)

Hey, didn't want to waste and OOC post in the IC thread, but I'm okay with skipping ahead.
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Old 03-09-2012, 06:20 AM   Top  -  End  -  #111
rweird
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Default Re: A Game of Commoners I (OOC)

I'm assuming it is now night. Everyone is done with there work excepts for the performers.
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Old 03-09-2012, 10:37 AM   Top  -  End  -  #112
Xealot7
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Default Re: A Game of Commoners I (OOC)

Oh, I thought we were done too lol.
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Old 03-09-2012, 11:30 AM   Top  -  End  -  #113
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

A few things...

Posting schedule. The DM needs to set the standard here, otherwise we'll all drop out due to the storyline not progressing just because a few folks aren't posting. My suggestion: Make this either daily or every other day. If someone doesn't post, they get ignored (or played by the DM if it's a combat situation). It takes 3-4 minutes to draft a basic post... maybe 10 minutes for a really good one. This is not asking a lot from your 24 hours every day.

Some background. What is the name of this town? What kinds of businesses are there (temple, hedge wizard, militia field, town hall, etc.)? Is it in a larger nation? Who are the key people in the town? Can you draft up a map of the area (even a rough sketch is fine)? Also, what is today's date (things like weather and seasons might come into play)? We did prep work on our PCs for you, we need you to share your prep work on this campaign with us.

Hooks. I'm all for playing the daily life of a commoner, that's why I joined this game. If you have something adventurous for us to undertake, you need to leave an obvious hook to it. We may pick it up or leave it for a bit while we get settled. Though, without a hook... we'll never find that abandoned temple in the swamp.

Personal Stuff. Everything else was for the benefit of the whole group. This is for me. Tomorrow my character wants to set some snares in the morning to catch some small game. He'll check them again this evening. How much time will this take and do you want me to make a survival check (+5) for it?

Also, a final note about perform checks. 3d10 silver is for a Great Performance in a prosperous city. A small village of 800 people hardly qualifies. Not that I begrudge good performances, but we're peasants in a small backwater town. Most of the folks in the Inn use silvers as serious currency, not pocket change. Part of the fun is the struggle.
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Old 03-09-2012, 04:28 PM   Top  -  End  -  #114
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by hobbitkniver View Post
So for the dog training, I make one check (per dog) and then after a set period of time in game, I learn if it worked or not? So how long would this be then?

Also, does Keharn get boarding at the Barracks?
Never got an answer to this, so I guess I'll bring it up again.
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Old 03-09-2012, 04:40 PM   Top  -  End  -  #115
rweird
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Default Re: A Game of Commoners I (OOC)

@ RPGAgmJAY: I did the 3d10 because the merchants where in the tavern, they provided a lot of it. I understand hooks, I know you might no catch on immediately, I don't need you to. This is more sandbox than anything else currently. Knowledge would be required, currently almost all of you are foreigners that arrived a few days ago. The town is named Tharrenville, I mentioned it on page 7, sorry for not putting it somewhere more visible. They all where coming in for the first time around then. I think a once per two day posting schedule would be a good idea, provided you have something to post. Some of the skills people are using or jobs they are working take a full day. Who here is from this town? The people that are from here will know more than the people that don't, though knowledge checks could allow you to learn it.

I'm not sure about how you set snares, survival could work, so could profession (hunter or trapper) or use rope.
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Last edited by rweird : 03-09-2012 at 04:42 PM.
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Old 03-09-2012, 05:02 PM   Top  -  End  -  #116
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Couldn't be happier. Love a sandbox and like I said earlier, playing the life of a commoner is a draw all by itself.

As for the snares, I've got survival... I just need you to devise the rules behind my success/failure and what my snares might catch. I plan on eating the meat and selling the furs.

My PC isn't from the town but I'll either walk through it or pay a few coppers to a kid who can give me a tour. Either way, a map of the place would be helpful. If not, a write up with the highlights would be good too.
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Old 03-09-2012, 07:23 PM   Top  -  End  -  #117
rweird
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Default Re: A Game of Commoners I (OOC)

Hobbitkniver: Yes they do, sorry for not addressing it, slipped my mind.

RPGAgmJAY: Use rope and survival, survival opposed by spot, used rope opposed by escape artist. I don't think I can do a map that I will be satisfied with.

Tharrenville's, a brief summary:
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Old 03-09-2012, 09:59 PM   Top  -  End  -  #118
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Sounds good. When we start our next day I'll make a survival roll for the snares I set. I'll set as many as I can manage within a 2 hour period early in the morning.

For the record, Aerin will still sleep up in the loft above the stables where the hay is kept.

That said, are we about set for the evening? Ready to call the next day?
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Old 03-09-2012, 10:14 PM   Top  -  End  -  #119
Xealot7
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Default Re: A Game of Commoners I (OOC)

Hope is ready for the next day.
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Old 03-09-2012, 10:19 PM   Top  -  End  -  #120
Loki_42
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Default Re: A Game of Commoners I (OOC)

I was kind of hoping for more PC interaction at the inn, but if everyone else wants to move forward to the next day, that's cool too.
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