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Old 03-10-2012, 09:23 AM   Top  -  End  -  #121
rweird
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Default Re: A Game of Commoners I (OOC)

Does anyone have a problem with day four? I'll wait a few hours in case somebody hasn't had a chance to read this yet. If nobody posts opposition in sixish hours We'll move on to day two.

@ RPGAgmJAY: You will be able to set eight snares in two hours. Different checks for each, you can take ten.
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Old 03-10-2012, 06:24 PM   Top  -  End  -  #122
Lexin
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Default Re: A Game of Commoners I (OOC)

Hi I am new player in this game, starting from day 4.

My character: Aradin
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Old 03-10-2012, 09:47 PM   Top  -  End  -  #123
rweird
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RPGAgmJAY: What about your use rope checks?

Lexin: Could I have a description of Gimdal?
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Old 03-11-2012, 12:27 PM   Top  -  End  -  #124
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Default Re: A Game of Commoners I (OOC)

I thought you were just looking for survival OR use rope, I didn't know it was a complex skill check that required use of both? (many snares are simple small pits with reverse spikes to catch and keep a leg caught, or a cage of branches or rock that falls when a stick is touched... though I can also think of a few that do use rope as well.)

Use rope if you need it:
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I'll wait to see the outcome of my snares before completing my actions for the end of the day.
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Old 03-11-2012, 01:59 PM   Top  -  End  -  #125
rweird
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RPGAgmJAY: Yes, I just think that an animal would have a chance of escaping from something that traps it. I'm not sure what sort of check that would be besides escape artist. I'll try to work on something more complex, maybe different types of traps with different rolls to make each. I'm beginning work on it no though it is work in progress, feel free to critique.

Trapping:
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Old 03-11-2012, 02:44 PM   Top  -  End  -  #126
RPGAgmJAY
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Alright, there's no way I can word this that doesn't sound like me sucking up, so I'll just be out with it.

Nice write-up. Those rules fit a generic small game snare perfectly.

How you'll figure out how many animals and of what kind actually interact with the snare I leave up to you. The details behind it I don't need to know (though as a fellow GM I'd be curious as to how you tackled it). I look forward to seeing how my first set of traps worked in game.
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Old 03-11-2012, 04:28 PM   Top  -  End  -  #127
rweird
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Default Re: A Game of Commoners I (OOC)

I'll probably roll in real life every hour to see if something shows up. I'll make a table of stuff that might fall into the snares and see what happens when something comes.
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Old 03-12-2012, 01:30 PM   Top  -  End  -  #128
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Default Re: A Game of Commoners I (OOC)

Now, when I'm told to compose a piece, is that going to be a perform for just making something up, or do you want me to roll craft? And, if it's craft, does he provide the materials?
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Old 03-12-2012, 04:13 PM   Top  -  End  -  #129
rweird
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Perform or craft. Craft could essentially make 'masterwork performers tools' as a well made script to follow.
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Old 03-12-2012, 04:27 PM   Top  -  End  -  #130
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Well, I actually have craft writing, but I'll just run with perform, to make it easiest.
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Old 03-12-2012, 04:36 PM   Top  -  End  -  #131
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Don't want anyone to think I've disappeared. I'm just waiting for my snares to be resolved before continuing with any other actions for today.
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Old 03-12-2012, 07:32 PM   Top  -  End  -  #132
rweird
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@ RPGAgmJAY: I though you where checking them at the end of the day.
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Old 03-12-2012, 08:02 PM   Top  -  End  -  #133
RPGAgmJAY
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@ RPGAgmJAY: I though you where checking them at the end of the day.
Yeah, but I posted all my actions until then so I have to wait for everyone else to catch up. Until then I just didn't want anyone to think I vanished due to lack of posting.
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Old 03-13-2012, 05:09 PM   Top  -  End  -  #134
rweird
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Default Re: A Game of Commoners I (OOC)

Okay, I'll assume that you still are here until the traps are checked.
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Old 03-13-2012, 06:36 PM   Top  -  End  -  #135
Loki_42
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Default Re: A Game of Commoners I (OOC)

Hey, I don't know what's going on, but the In character thread seems to be eating my posts. I'm going to wait and see if it does that thing it sometimes does when posts appear after the next person has posted, but I thought I should warn you, in case you were wondering what was going on.

Edit: Alright, it's fixed itself.

Last edited by Loki_42 : 03-13-2012 at 06:53 PM.
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Old 03-13-2012, 09:17 PM   Top  -  End  -  #136
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

How long in game will it take before I know if the training was a success?
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Old 03-14-2012, 05:02 PM   Top  -  End  -  #137
rweird
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hobbitkniver: Handle Animal Rules.
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Old 03-14-2012, 06:13 PM   Top  -  End  -  #138
hobbitkniver
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Oh man, I didn't realize there was actually rules for this. Anyway, I assume I can only teach each dog one trick per week whether I succeed or fail the check.
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Old 03-14-2012, 06:28 PM   Top  -  End  -  #139
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Yeah, funny about the stuff you can find by reading the basic rules...

Did a 1st level commoner just walk through a persistant gate to the spirit world? Wow... that's ballsy. I'm going to put my money on 'probably not going to survive the experience'.

Here's to hoping folks wrap up their actions for the day and we can move forward. At least I'm not the guy who has to wait for a week to see how his training attempt turns out...
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Old 03-14-2012, 06:45 PM   Top  -  End  -  #140
hobbitkniver
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Quote:
Originally Posted by RPGAgmJAY View Post
Yeah, funny about the stuff you can find by reading the basic rules...

Did a 1st level commoner just walk through a persistant gate to the spirit world? Wow... that's ballsy. I'm going to put my money on 'probably not going to survive the experience'.

Here's to hoping folks wrap up their actions for the day and we can move forward. At least I'm not the guy who has to wait for a week to see how his training attempt turns out...
It was almost two real months before we made it to day 2, so hopefully things will speed up a bit from here. It sure seems like they have.
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Old 03-14-2012, 10:51 PM   Top  -  End  -  #141
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Yeah... two months for 24 hours... that's unbelievably aweful. Folks, not to rain on the rp parade here but for goodness sake, POST MORE THAN 1 SENTENCE.

Let's give each other enough material to play off of. If you can reasonably guess how things are going to work out, lay out the entire situation as your character would behave.

After two days of, "Hey." and "Hi." the story needs to move on already.

PbP isn't having a conversation one freakin sentence at a time over the course of weeks. It's have several conversations in a single post that covers the day and filling in gaps and quick retorts as time allows between SL movement.

DM, do your job. Give folks the material they are looking for without slowly dragging it out of them one sentence at a time. Then we can all move on to what's next.

I've got traps I set days ago (IRL). Another dude's got a week (In Game) for his handle animal check. At the same time, someone is RPing their handle animal check over the course of half a day attempting to teach a wild mutt the trick "Come".

All I'm asking is we all get on the same page and get this show on the road. If we're going to lag around then you'll have another onslaught of folks leaving the game because NOTHING IS HAPPENING. I don't want you to make orcs raid the town, I want you to stop posting like this is an Instant Messenger program and start resolving folks actions with the goal of MOVING THE STORY ALONG.

Rant Complete. Now I hope to enjoy this game.
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Old 03-15-2012, 07:40 AM   Top  -  End  -  #142
Xealot7
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Default Re: A Game of Commoners I (OOC)

I will admit, I would prefer this to move faster. The first day I posted ahead quite a bit and ended up feeling I pigeon-holed myself into not being able to post more because we were waiting on others.

I would much prefer posting two or three paragraphs once or twice a day than one or two sentences four or five times a day.
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Old 03-15-2012, 03:54 PM   Top  -  End  -  #143
rweird
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Default Re: A Game of Commoners I (OOC)

hobbitkniver: Yes, one trick per week, unless you want to train them for a specific purpose. If you only want 2 hours of free time, you could train them for two tricks a week.

If everyone is okay with it, We can move on to the trap checking, performances, etc.
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Old 03-15-2012, 06:21 PM   Top  -  End  -  #144
RPGAgmJAY
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Quite ready. I look forward to participating in the evening's activities. I've had about 5 days to think about it.
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Old 03-16-2012, 07:24 AM   Top  -  End  -  #145
Lexin
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Default Re: A Game of Commoners I (OOC)

I wanted to write battleaxe... I guess I was half asleep when I was writing it. Sorry for the mistake.
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Old 03-16-2012, 01:39 PM   Top  -  End  -  #146
Loki_42
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Default Re: A Game of Commoners I (OOC)

Decided to continue the discussion on crafting here, so as not to clog up IC. I'm going to start tomorrow instead, to allow for Day 4 to finish up as soon as people want it. I know you said it was DC 10, but RoS says DC 12 for a 5 Sp Poem. Which value would you want me to use?
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Old 03-16-2012, 03:37 PM   Top  -  End  -  #147
rweird
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Default Re: A Game of Commoners I (OOC)

Crafting Answers: RoS, I didn't know it was there. I looked in PHBI and found the cost for a simple item (example, iron pot, costs 5 SP) I didn't know it was listed somewhere else. Battle axe works as well.
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Old 03-16-2012, 07:03 PM   Top  -  End  -  #148
Loki_42
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Default Re: A Game of Commoners I (OOC)

Almost all of the crafting I'll be doing is from Races of Stone. It has a chart listing different types of written materials with a price range and a DC.

Basically,
Poem- 12
Novel- 15
Reference Book- 18
Epic- 20

Edit: Also, reading into it, apparently writing uses a fixed 2 Gp per week or 3 Sp per day instead of normal raw material costs. All of this is on page 131 of RoS.

Last edited by Loki_42 : 03-16-2012 at 07:10 PM.
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Old 03-17-2012, 08:57 AM   Top  -  End  -  #149
rweird
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Default Re: A Game of Commoners I (OOC)

Thanks for clearing that up. I didn't know why poetry would be in RoS so I didn't look there.
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Old 03-17-2012, 12:33 PM   Top  -  End  -  #150
Eric Scott
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Default Re: A Game of Commoners I (OOC)

I'm ready for day 4 to end... if you were wondering.
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