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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 03-17-2012, 01:45 PM   Top  -  End  -  #151
rweird
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Default Re: A Game of Commoners I (OOC)

I'll wait a bit longer, in case somebody hasn't checked here yet. I think they may be taking the day off for St. Patty's Day. Tomorrow we will continue.

GnomeGninjas: I think this forest incident could be resolved via PM and not take up any other person's time.
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Old 03-17-2012, 01:55 PM   Top  -  End  -  #152
Lexin
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Default Re: A Game of Commoners I (OOC)

Ready for the day 5.
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Old 03-17-2012, 08:25 PM   Top  -  End  -  #153
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Default Re: A Game of Commoners I (OOC)

Yeah, I think I've done about all I need to for tonight.
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Old 03-18-2012, 07:06 AM   Top  -  End  -  #154
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Default Re: A Game of Commoners I (OOC)

On to day five!
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Old 03-19-2012, 05:30 PM   Top  -  End  -  #155
Loki_42
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Default Re: A Game of Commoners I (OOC)

Okay, you said it would be eight hours a day for crafting, right? Exactly how much time do I have for other stuff? Specifically my other common activities, performing at the inn and taking lessons with Galladai.
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Old 03-20-2012, 03:37 PM   Top  -  End  -  #156
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Eight hours. You spend eight sleeping (You could sleep more), and eight crafting.

Everyone: You each gain 100 EXP for Day 4, sorry I forgot.
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Old 03-21-2012, 07:02 PM   Top  -  End  -  #157
rweird
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Default Re: A Game of Commoners I (OOC)

Everyone: This is pretty messed up time wise. Some people are having dinner and others are just getting up. I'm sorry, but I can't keep up with all this and still know what is going on. I don't know what to do about this, but it is to hard to keep it up this way. Does anyone have ideas about what to do.
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Old 03-21-2012, 07:15 PM   Top  -  End  -  #158
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

My idea is split each day into 2 phases.

Phase one is daytime and all you do during this phase is say that you work or hunt or whatever activity you spend most of your time on. You should only need one post unless there are complications.

Phase two is night time or rather evening and is more roleplay oriented as opposed to day time. This will probably last longer than day time as conversations take a very long time due to the fact that we're on a forum.

I'm not especially fond of this idea, but it seems like we're sort of doing it already (which is why I suggested this). This way, it's just organized.

Last edited by hobbitkniver : 03-21-2012 at 07:16 PM.
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Old 03-21-2012, 08:40 PM   Top  -  End  -  #159
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

Yeah, enforce a posting schedule. Folks are posting their mornings because they haven't posted anything for the last couple of days.

As for some going faster than others, I posted my second day's activities in entirety in a single post then waited for 3-4 days for everyone to catch up.

Or just keep a personal cheat sheet. I do that with every game I run and it keeps me on point. Of course, I also enforce a rigid posting schedule... that helps a lot.

Have I mentioned enforcing a posting schedule here yet? It's a good idea.
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Old 03-22-2012, 06:19 AM   Top  -  End  -  #160
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Default Re: A Game of Commoners I (OOC)

hobbitkniver: Good idea. I think I'll incorporate it next day.

Everyone: Can you get on at least every other day? For the two phases, please once completing the day phase, wait until everyone else has for the night phase. I'm sorry if that make you wait. Ideally, the day phase should only take 2-4 days.
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Old 03-22-2012, 09:03 AM   Top  -  End  -  #161
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

No, if the posting schedule is every other day AND you force folks to keep track of and wait until EVERYONE has posted then you've set the advancement of this game to 4 real days for every 1 game day (not including slow downs for combat).

If I post ahead of the schedule, I'll just wait and make chitchat until the schedule catches up to my actions.
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Old 03-22-2012, 07:29 PM   Top  -  End  -  #162
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Default Re: A Game of Commoners I (OOC)

I think one IG day in four RL days is good.
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Old 03-27-2012, 03:44 PM   Top  -  End  -  #163
rweird
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Default Re: A Game of Commoners I (OOC)

I assume everyone is ready to got to the next day.
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Old 03-27-2012, 06:26 PM   Top  -  End  -  #164
Eric Scott
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Default Re: A Game of Commoners I (OOC)

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I assume everyone is ready to got to the next day.
Well... I certainly am...
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Old 03-27-2012, 06:33 PM   Top  -  End  -  #165
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Yes, I think that's a fair assumption.
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Old 03-27-2012, 08:15 PM   Top  -  End  -  #166
rweird
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Default Re: A Game of Commoners I (OOC)

I just got a PM from Xealot7, he's dropping. Everyone gets 100 EXP for today.
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Old 03-27-2012, 08:28 PM   Top  -  End  -  #167
RPGAgmJAY
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Default Re: A Game of Commoners I (OOC)

He say why?
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Old 03-28-2012, 05:48 AM   Top  -  End  -  #168
rweird
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Default Re: A Game of Commoners I (OOC)

He says he has a IRL game where he is using Hope and doesn't want to get confused.
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Old 03-29-2012, 12:10 PM   Top  -  End  -  #169
Loki_42
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Default Re: A Game of Commoners I (OOC)

That's a shame, I kind of liked our interactions. Oh well. But yeah, I'm cool going to the next day.
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Old 03-29-2012, 12:39 PM   Top  -  End  -  #170
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Are we going to have an IC reason or just ignore her from now on?
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Old 03-29-2012, 03:44 PM   Top  -  End  -  #171
rweird
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Default Re: A Game of Commoners I (OOC)

Lets say Hope went with the merchants in hope of finding better fortunes in the cities.
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Old 03-30-2012, 03:39 PM   Top  -  End  -  #172
rweird
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ThatQuietGuy just sent me this:

Quote:
Originally Posted by ThatQuietGuy
Greetings,

I'm thinking it might be prudent for me to bow out of this. Much as I'm enjoying it, life isn't giving me a chance to keep up with it, I'm afraid, and as far as I can tell, it's not likely to change that any time soon. I feel like I'm holding everyone back and making things confusing, and so I shall take my leave.

Sorry for cutting and running,
ThatQuietGuy
I guess he is dropping too...
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Old 03-30-2012, 05:31 PM   Top  -  End  -  #173
Eric Scott
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Default Re: A Game of Commoners I (OOC)

I can guarantee I will not abandon this game... EVER!!!
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Old 03-30-2012, 11:12 PM   Top  -  End  -  #174
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I can guarantee I will not abandon this game... EVER!!!
I'm sure we won't run out of people any time soon. After recruiting 20 people, I'm sure everyone left will be around for a while.
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Old 03-31-2012, 06:47 PM   Top  -  End  -  #175
Loki_42
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Default Re: A Game of Commoners I (OOC)

Well, I forgot to put my Perform check in the IC thread, and it doesn't appear to be letting me edit it in, so here we go.

Perform(Oratory): (1d20+6)[7]
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Old 04-07-2012, 02:36 PM   Top  -  End  -  #176
hobbitkniver
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I'm not sure where the other players are, but if the players who are guards want to come, I'll just take them.
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Old 04-08-2012, 05:42 PM   Top  -  End  -  #177
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

I've got +8 handle animal, anyone higher? I think we only get one try, so we better make it count.
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Old 04-08-2012, 06:33 PM   Top  -  End  -  #178
rweird
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Default Re: A Game of Commoners I (OOC)

No, you get more than one try, It just takes time.
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Old 04-10-2012, 06:11 PM   Top  -  End  -  #179
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

So how many people do we have on our team?

As far as I've seen:

Elbone
Domas
Keharn
Erinar
Caunion

As far as enemies, we've got the bandit ad also "Grath" which I'm assuming is either an animal or another bandit.
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Old 04-11-2012, 08:53 AM   Top  -  End  -  #180
Eric Scott
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by hobbitkniver View Post
So how many people do we have on our team?

As far as I've seen:

Elbone
Domas
Keharn
Erinar
Caunion

As far as enemies, we've got the bandit ad also "Grath" which I'm assuming is either an animal or another bandit.
I'm hoping it's a green dragon...
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