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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 05-06-2012, 09:41 AM   Top  -  End  -  #241
Loki_42
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Default Re: A Game of Commoners I (OOC)

Ready as I'll ever be.
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Old 05-06-2012, 10:12 AM   Top  -  End  -  #242
Lexin
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Default Re: A Game of Commoners I (OOC)

I am ready.
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Old 05-06-2012, 06:32 PM   Top  -  End  -  #243
Shazek
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Default Re: A Game of Commoners I (OOC)

It seems the forum is bugged again. I made another post in the IC and it isn't appearing.
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Old 05-06-2012, 08:53 PM   Top  -  End  -  #244
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by Shazek View Post
It seems the forum is bugged again. I made another post in the IC and it isn't appearing.
You can read it from your profile page. Try posting it again and see if it works this time. Also, your message here didn't update my subscriptions... weird. Seeing lots of problems these days.
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Old 05-07-2012, 03:57 PM   Top  -  End  -  #245
rweird
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Default Re: A Game of Commoners I (OOC)

Day over. Everyone gains 100 EXP. Posting the 8 in the IC thread.

Shazek: Nothing disturbs you in the night.
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Old 05-08-2012, 04:46 PM   Top  -  End  -  #246
Lexin
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Quote:
Originally Posted by rweird View Post
Aradin: "From what I know, you need to know magic, If you don't it is very hard without the help of someone who does. I don't know magic so I can't help you there. The priests of the Soulforger will likely know more."
Just to specify, from some point I noticed that Artificer base class would fit nicely to this guy, and their magic- infusions, are neither divine nor arcane and this was the type of magic I had in mind. If possible I would like to go this way with this character.
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Last edited by Lexin : 05-08-2012 at 04:47 PM.
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Old 05-08-2012, 06:46 PM   Top  -  End  -  #247
rweird
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Yes, I was thinking of that, there also are some Prestige Classes that can. (I think) Maybe in the long run, though I don't own any eberron books. I'll think about it though I don't know very much about it besides it is Tier 1, and makes/enhances magic items. From This article I can figure out WotC's view and some of its powers though I'm not clear on crafting reserve or on good/bad saves (The article says it has a good will save, a bad fortitude, reflex and, will save)
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Old 05-08-2012, 07:00 PM   Top  -  End  -  #248
Lexin
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Default Re: A Game of Commoners I (OOC)

Yes he gets only one good save- will.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
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“Plan. Yes. Good idea. I should come up with a plan.”
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Old 05-09-2012, 03:55 PM   Top  -  End  -  #249
rweird
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Does it take him the normal amount of time to craft items, can he make custom items, and can he spend him own EXP to craft items?
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Old 05-09-2012, 04:03 PM   Top  -  End  -  #250
Lexin
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Default Re: A Game of Commoners I (OOC)

Normal amount of time, but there are feats which reduce: cost of raw ingredients/ cost of exp/ cost for the purpose of time of crafting to 75%

(one for each)


Custom items- as always, depends if DM allows it

Yes he can spent his own exp, the reserve is for him not to loose to much each level, he gets spell-like infusions which often have material or experience component, and his main source of dealing damage are magic items he crafts (mostly wands I think, but he also gets Craft Homunkuli on... 5 level?... so he can also make small constructs )
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 05-09-2012, 04:17 PM   Top  -  End  -  #251
rweird
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Default Re: A Game of Commoners I (OOC)

Okay, thanks, I Think it sounds okay. Tier 1 certainly, though no more broken than the others.
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Old 05-09-2012, 04:30 PM   Top  -  End  -  #252
Lexin
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Default Re: A Game of Commoners I (OOC)

Sounds fun.

It is the first time I see 'invisible message' bug that vanished 2 messages...
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 05-11-2012, 06:18 AM   Top  -  End  -  #253
GnomeGninjas
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Default Re: A Game of Commoners I (OOC)

Elbone is mythweavered http://www.myth-weavers.com/sheetvie...sheetid=399462
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Old 05-11-2012, 06:49 AM   Top  -  End  -  #254
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Gnomegninjas, did you get an extra bit of xp somewhere that I didn't see? I'm at 900 and the only time I remember you getting xp that I didnt was your fight with Twal for 75. Was there another time I just didn't see or did I just forget to add something?

Last edited by hobbitkniver : 05-11-2012 at 06:49 AM.
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Old 05-11-2012, 08:15 PM   Top  -  End  -  #255
GnomeGninjas
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Default Re: A Game of Commoners I (OOC)

I beat Twal, I helped capture him, and in the beginning we beat Twal+Sluun. I'm not sure if I added it up right though I think with the day experience it totals 1050.
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Old 05-11-2012, 08:17 PM   Top  -  End  -  #256
Lexin
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Default Re: A Game of Commoners I (OOC)

Hmm, I have 700, but it probably is because I joined later.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 05-11-2012, 10:32 PM   Top  -  End  -  #257
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by GnomeGninjas View Post
I beat Twal, I helped capture him, and in the beginning we beat Twal+Sluun. I'm not sure if I added it up right though I think with the day experience it totals 1050.
Maybe I got it wrong, if you have 1050 then I should have 975 I think.
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Old 05-12-2012, 05:37 AM   Top  -  End  -  #258
GnomeGninjas
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Quote:
Originally Posted by hobbitkniver View Post
Maybe I got it wrong, if you have 1050 then I should have 975 I think.
Yeah, though it isn't improbable that I did my calculations wrong so you should probably tally it up for yourself.
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Old 05-12-2012, 12:16 PM   Top  -  End  -  #259
rweird
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by Lexin View Post
Hmm, I have 700 800, but it probably is because I joined later.
I don't know if you saw it though I gave the late joiners an additional 100 EXP cause you joined a day late. You should have days x100 +Story/Combat EXP (if you followed a plotline or fought someone).
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Friends don't let friends use 3rd-party sourcebooks. This is why.
My Homebrew:
Spoiler

Last edited by rweird : 05-12-2012 at 12:26 PM.
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Old 05-12-2012, 12:18 PM   Top  -  End  -  #260
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by rweird View Post
I don't know if you saw it though I gave the late joiners an additional 100 EXP cause you joined a day late. You should have days x100 +Story/Combat EXP.
Isn't it that the second batch should have the same xp for the days they missed but not for the battle we had?
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Old 05-12-2012, 12:25 PM   Top  -  End  -  #261
rweird
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Default Re: A Game of Commoners I (OOC)

Yes, Combat/Story EXP is for combat and plots they were in.
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My Homebrew:
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Old 05-12-2012, 12:26 PM   Top  -  End  -  #262
Lexin
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Default Re: A Game of Commoners I (OOC)

Quote:
Originally Posted by rweird View Post
I don't know if you saw it though I gave the late joiners an additional 100 EXP cause you joined a day late. You should have days x100 +Story/Combat EXP (if you followed a plotline or fought someone).
Must have missed it, thanks.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 05-13-2012, 09:25 AM   Top  -  End  -  #263
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Are either of you good at knowledge geography? I don't think we can move on until we do that.
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Old 05-13-2012, 12:59 PM   Top  -  End  -  #264
Eric Scott
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Default Re: A Game of Commoners I (OOC)

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Originally Posted by hobbitkniver View Post
Are either of you good at knowledge geography? I don't think we can move on until we do that.
Not really... I could try if needed though.
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Old 05-13-2012, 01:06 PM   Top  -  End  -  #265
hobbitkniver
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Not really... I could try if needed though.
I guess we might as well all do it.
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Old 05-13-2012, 02:40 PM   Top  -  End  -  #266
rweird
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Default Re: A Game of Commoners I (OOC)

If untrained with no Int mod you have a 50% chance of success. There are three of you, though Domas has an int penalty, still if you all make the check, you have at least a 75% chance of success.
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Friends don't let friends use 3rd-party sourcebooks. This is why.
My Homebrew:
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Old 05-14-2012, 04:55 PM   Top  -  End  -  #267
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

Man, the forum is having so many problems these days. I hate when I write a long complex post and then it gets wiped so I get a short post to sum it up because I don't want to rewrite it. I feel like I need to copy every post I make incase it doesn't go through.
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Old 05-14-2012, 06:46 PM   Top  -  End  -  #268
rweird
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Default Re: A Game of Commoners I (OOC)

Thats what I do for every big post, either that or use the go back button. I hope GitP gets a better server soon.
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Friends don't let friends use 3rd-party sourcebooks. This is why.
My Homebrew:
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Old 05-15-2012, 05:38 PM   Top  -  End  -  #269
hobbitkniver
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Default Re: A Game of Commoners I (OOC)

So which do you guys want to go? The only one I'm leaning away from is A since I don't except this women to be in the town.
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Old 05-16-2012, 08:39 AM   Top  -  End  -  #270
Eric Scott
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Default Re: A Game of Commoners I (OOC)

I think that if she were to go somewhere she would probably go deeper into the woods.
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