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Old 12-20-2011, 07:06 PM   Top  -  End  -  #1
Dragon Star
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BlackDragon
 
Join Date: Aug 2010
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Default [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

The Specialist

“No, I’m not a wizard. I just have a lot of practice. Honestly.” –Gregory Fleetfoot, a Specialist. Said to bystanders after they saw him making use of Defy Physics.

The specialist has forgone all combat training for abilities unmatched by any but mages. They focus on their skills to such an extent that they can perform nearly impossible feats. Some specialists are complete masters of a few fields, rivaling demigods in their prowess. Others are simply amazing at everything, though not astonishing in any one area. Specialists are a varied lot. A sage who has memorized the entire history of the cosmos, a thief who can hide herself, four others, and seven tons of gold, and still sneak past guards, a diplomat who can negotiate a treaty between demons and angels, an animal trainer who can make his pets more intelligent then humans, all these are Specialists.
Role: The role of a specialist varies from one to the next. However, obviously, they make perfect skill monkeys. Most Specialists who adventure focus on trap finding and disabling, as well as social skills and stealth.
Alignment: Any.
Hit Dice: d6

Requirements:
Skills: 5 ranks in at least six different skills
Feats: Skill Focus (Any)
Special: A 20 in any ability score (without magic items or other non-permanent bonus). Also, a minimum of 13 Intelligance.
Finally, you must get at least 40 on one skill check. How this is achieved (with the aid of magic, circumstance bonuses, or any other legitimate skill bonus) does not matter, nor does the skill used. You may not take 20 for this check.

Class Skills: All.
Skill Ranks at Each Level: 12 +Int modifier.

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+1
+1
Specializations, Skill Mastery
2nd
+1
+1
+1
+1
Specializations, Expanded Mind
3rd
+1
+1
+2
+2
Specializations, Skill Mastery
4th
+2
+1
+2
+2
Specializations, Expanded Mind
5th
+2
+2
+3
+3
Specializations, Skill Mastery
6th
+3
+2
+3
+3
Specializations, Expanded Mind
7th
+3
+2
+4
+4
Specializations, Skill Mastery
8th
+4
+3
+4
+4
Specializations, Expanded Mind
9th
+4
+3
+5
+5
Specializations, Skill Mastery
10th
+5
+3
+5
+5
Specializations, Expanded Mind

Class Features:

Skill Mastery: At first level the specialist gains Skill Focus as a bonus feat. Alternatively, the specialist can add a permanent +2 bonus to any skill he already has Skill Focus applied to. The specialist gains another Skill Focus or another +2 bonus every odd level after first.

Specilizations: A specialist may choose two specialization at first level and one more at every new level beyond that. In addition, at first level the specialist gains one bonus specialization for every point of intelligence modifier. This is not affected by temporary bonuses from magic items and the like, but if a specialists Intelligence modifier ever permanently increases she gains more specializations as appropriate to the new bonus. A specialization is an expansion on a skill, which allows the Specialist to preform ridiculous feats with that skill. Any specialization can be taken whenever the Specialist can gain a new specialization unless the description says otherwise.

Expanded Mind: Starting at second level and at every even level thereafter, the specialist gains +2 to the maximum number of skill points she can spend on skills.

Last edited by Dragon Star : 01-23-2012 at 05:07 PM.
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Old 12-20-2011, 07:07 PM   Top  -  End  -  #2
Dragon Star
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BlackDragon
 
Join Date: Aug 2010
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Default Re: [Pathfinder] The Specialist(WIP)

NOTE: These are not balanced. At all. Considering the sheer number of specializations I plan on having and the limited amount of time I have to work on this due to RL, I am not going to fix the balance until I have almost all of the specializations. However, if anyone sees a specialization that is obviously over or underpowered, please go ahead and give a (even just the beginnings of a) fix for it, I will likely change the specialization as soon as I see your post. Thank you.

Specializations:
Spoiler
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The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.

Last edited by Dragon Star : 01-23-2012 at 05:14 PM.
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Old 12-20-2011, 08:05 PM   Top  -  End  -  #3
Dragon Star
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Default Re: [Pathfinder] The Specialist(WIP, PEACH)

Ok, that's it for now. Obviously, I need to add more specializations, but I think the rest is pretty good. Also, I have no idea what a good capstone would be, so if anyone has any ideas go ahead and tell me. And is two specializations per level too many?

I'm not sure if this is balanced. At all. Are the specializations too hard to use, too easy, too powerful? I can't be sure. This is my first time homebrewing, and I have much less Pathfinder experience then 3.5, so it's even harder.

So yeah, anyone willing to critique, please do so. I posted this ten days when it was completely unfinished and got nothing in reply, but I understand why after spending three or four hours editing the format and descriptions. Anyway, I hope this is a better second attempt.
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.

Last edited by Dragon Star : 01-03-2012 at 01:55 PM.
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Old 12-20-2011, 10:52 PM   Top  -  End  -  #4
Dragon Star
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BlackDragon
 
Join Date: Aug 2010
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Shameless bump.

Really? No one? Is it that boring?
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
Old 12-21-2011, 03:29 AM   Top  -  End  -  #5
Benly
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Quote:
Originally Posted by Dragon Star View Post
Shameless bump.

Really? No one? Is it that boring?
There's not enough there to be boring yet. I mean, it's an interesting idea, but do you want people to try to critique the class based on the six powers you've written up? Also, no BAB or saves yet.

Acrobatics, general: None of these DCs are likely to be reachable at the level where you first qualify for the PrC. There should probably be some powers that either don't require target DCs or have target DCs low enough that the character can take them at level 6 and reliably use them.

Can't Touch This: The basic concept seems okay. However, as it stands two problems jump out: first, that it's taking up two actions on your next turn (your swift and move, since an immediate action uses your next swift) and second, that losing your move action means that this power amounts to "stand absolutely still and be unhittable" which doesn't seem like a particularly acrobatic sort of evasion to me.

Shut Up, Physics: seems okay. The DC won't be feasible until mid-late levels. As long as you stop on land at least once every three rounds, are you okay to keep going as long as you want?

I Swear It Isn't Magic: Upgrading a DC 30 check's result from 7/30 feet to 10/40 feet isn't actually all that amazing. It doesn't scale, so if you're planning to keep improving your Acrobatics check to be able to use Shut Up, Physics this will become pointless after a little while.

Hide In Plain Sight: Fine. Numbers are worse than typical HIPS but it doesn't have use restrictions so that evens out.

Invisibility Tent: Could've sworn there were already rules for doing this.

Shadow Stab: Do these stack with sneak attack dice you already have? This one isn't usable before high levels and then abruptly becomes very strong - it might make more sense to grant sneak attack dice scaled to how high a Stealth check you can make.


General thought: Most of these powers don't scale, so they are prone to a weird effect of being either unusable at low levels due to DC or kind of weak at high levels.

Last edited by Benly : 12-21-2011 at 03:30 AM.
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Old 01-03-2012, 03:18 PM   Top  -  End  -  #6
Dragon Star
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BlackDragon
 
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Bump.


Edited, and also I added 10 new specializations.
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
Old 01-18-2012, 07:00 PM   Top  -  End  -  #7
WyvernLord
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Join Date: Jan 2012
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Slippery mind looks insanely strong if you even just put skill points into it it is still on par with cleric will saves with even a decent dex. With optimization it just gets worse.
Also mind control looks like it would be good on diplomacy too.
The rest look good though.
Ideas for climb, running on walls, moving on ceilings fighting with both hands while climbing. All with lower DCs then defy gravity.
Swim breath underwater, fight without penalties, fire projectiles underwater.
Craft quicker crafting, improvised materials.
Perception see invisibility, see in darkness.
Heal remove effects and heal abillity damage.
More in a second.
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Roland

Last edited by WyvernLord : 01-18-2012 at 07:33 PM.
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Old 01-18-2012, 07:46 PM   Top  -  End  -  #8
EdroGrimshell
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Join Date: Oct 2008
Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

I like what you have so far, i'm esspecially interested in what you will have for the craft skill specializations. I love crafter-type characters, and i'd love to see what you think up. Magic weapons from pure skill, being able to craft a sword of high quality in minutes, being able to MacGuyver anything, etc. Seems like an interesting concept
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Old 01-18-2012, 08:02 PM   Top  -  End  -  #9
WyvernLord
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

More ideas
Linguistics quick reading, instant memorization of read materials (temporary probably).
Spellcraft read active buffs, bypass magical defenses.
Survival resist environmental effects.
Appraise identifying as the spell.
Disguise really high DC take on some abilities of the person being copied, disguise as non humanoid, disguise as smaller or bigger creature.
Knowledges are hard. Knowledge devotion type effect maybe?
Ideas for profession do appropriate tasks quicker, make money for jobs.
Perform grant bonuses to saves to allies. Progress bard abilities if entering as a bard.
Blood magic I don't think that is enough damage maybe 2 damage a spell level?
More later maybe.
I really love this idea.
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Last edited by WyvernLord : 01-18-2012 at 08:19 PM.
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Old 01-18-2012, 08:55 PM   Top  -  End  -  #10
Dragon Star
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Wow...
I had mostly given up on this because of lack of input, but I guess it is a good idea after all. Ok then, back to work. I'll start on a new update, probably post it tomorrow afternoon. I want to focus more on getting the specializations (there are going to be a lot of them) down, and then rebalancing them, but I will change some of them. Thanks so much for the ideas WyvernLord, those all look awesome. Probably going to use most of them.
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
Old 01-18-2012, 09:12 PM   Top  -  End  -  #11
WyvernLord
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Thank you Dragon Star, I hope this turns out well.
Also knowledge skills could let precision damage apply to appropriate types based on the subtype.
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Last edited by WyvernLord : 01-18-2012 at 11:31 PM.
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Old 01-23-2012, 05:17 PM   Top  -  End  -  #12
Dragon Star
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BlackDragon
 
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Bump. Added 15 new specialization, changed specialization so you get two at first level and only one per level after that. Anyone else want to PEACH?
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
Old 02-06-2012, 10:38 PM   Top  -  End  -  #13
Cranica
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Some suggestions for some of the skills you don't have special effects for:

Knowledge (Any): When attempting a Bluff check related to a certain knowledge field (e.g., convincing a noble that you were sent by Fat Ettin the Ugly is related to Knowledge: Nobility), you may add one-third of your Knowledge score to your Bluff check.

Appraise: Any time you would see, even in passing, a Masterwork or better item, you may make an Appraise check against the item's usual Appraise DC + 5 to notice the craftsmanship as a free action. If your roll is successful by 10 or more, you also determine the item's approximate quality.

Knowledge (the Planes): While in combat with an Outsider not under some form of magical compulsion and not opposed to your alignment, you may attempt to bargain their services (as Lesser Planar Ally). Make a Knowledge (the Planes) check with DC equal to double the creature's HD. If successful, you communicate with the outsider and have a general idea of what it would want for its services; you may then bargain with it to convince it to join your side in the conflict mid-battle.

Knowledge (Religion): Each day, when you rest to regain spells (or could do so, if you do not have a class that prepares spells), make a Knowledge (Religion) check. For each five points that your check exceeds 20, you may prepare and cast cleric spells that day as a cleric of that level (e.g., if your check was a 35, you can prepare and cast spells as a third-level cleric). If you are already capable of casting such spells, add the spells per day that you would get from Knowledge (Religion) to your usual pool. These spells are acquired by your knowledge of ritual rather than prayer, but must still conform to your alignment (and if you are a Cleric, any restrictions your deity places).

Knowledge (Arcana): As Knowledge (Religion), except you draw the bonus spells from the Wizard class list. If you are a Wizard, add the bonus spells to your usual spells per day from your Wizard class list; if you are a Sorcerer, add half the total bonus to your spells per day (rounded down), but you may cast them spontaneously as you would normally.
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Old 02-07-2012, 01:58 AM   Top  -  End  -  #14
EdroGrimshell
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Join Date: Oct 2008
Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Quote:
Originally Posted by Cranica View Post
Some suggestions for some of the skills you don't have special effects for:

Knowledge (Any): When attempting a Bluff check related to a certain knowledge field (e.g., convincing a noble that you were sent by Fat Ettin the Ugly is related to Knowledge: Nobility), you may add one-third of your Knowledge score to your Bluff check.

Appraise: Any time you would see, even in passing, a Masterwork or better item, you may make an Appraise check against the item's usual Appraise DC + 5 to notice the craftsmanship as a free action. If your roll is successful by 10 or more, you also determine the item's approximate quality.

Knowledge (the Planes): While in combat with an Outsider not under some form of magical compulsion and not opposed to your alignment, you may attempt to bargain their services (as Lesser Planar Ally). Make a Knowledge (the Planes) check with DC equal to double the creature's HD. If successful, you communicate with the outsider and have a general idea of what it would want for its services; you may then bargain with it to convince it to join your side in the conflict mid-battle.

Knowledge (Religion): Each day, when you rest to regain spells (or could do so, if you do not have a class that prepares spells), make a Knowledge (Religion) check. For each five points that your check exceeds 20, you may prepare and cast cleric spells that day as a cleric of that level (e.g., if your check was a 35, you can prepare and cast spells as a third-level cleric). If you are already capable of casting such spells, add the spells per day that you would get from Knowledge (Religion) to your usual pool. These spells are acquired by your knowledge of ritual rather than prayer, but must still conform to your alignment (and if you are a Cleric, any restrictions your deity places).

Knowledge (Arcana): As Knowledge (Religion), except you draw the bonus spells from the Wizard class list. If you are a Wizard, add the bonus spells to your usual spells per day from your Wizard class list; if you are a Sorcerer, add half the total bonus to your spells per day (rounded down), but you may cast them spontaneously as you would normally.
O.O

Awesome ideas, very nice indeed. I'd love to see these on the class, esspecially if it was converted to 3.5 (more familiar with it than pathfinder)
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Old 02-07-2012, 03:14 PM   Top  -  End  -  #15
Dragon Star
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BlackDragon
 
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Default Re: [Pathfinder] The Specialist(Prestige Class, WIP, PEACH)

Well, looks like I should get working on another update. I'll add a 3.5 conversion too, not that hard as they are practically the same system.
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
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