2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 01-07-2012, 12:43 AM   Top  -  End  -  #1
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

[IMG.]http://Insert Image of Magical MacGyver Here[/IMG.]

Where you see trash, I see treasure.
Where you see refuse, I see potential.
Where you have cast away, I pick it up, and damn you, how could you throw away that important of a part?


The Salvager

In every walk of life, there are those born to work with their hands, creating marvelous creations that hold the world hostage with their beauty. The greatest bridge, the highest tower, even a beautiful vase... They are born to create, and they exceed at it.

But what happens when this potential is not recognized, or when the potential is deliberately suppressed? After all, a peasant family might not take too kindly to their youngest's wish to create bridges, and a king probably would not like the next-in-line to dirty her hands (and reputation) by laying the mortar for a tower.

What happens then is... madness. A trait can only be suppressed for a short amount of time before it moves on to consume a man or woman, leaving them something more...

Or less.

Because once the skill, the knack, the wondrous gift has taken control, other people in their life tend to... drift apart.

After all, who wants to be friends with a crazy man who talks to his devices like they respond?

But who needs friends, when you can make them?

Alignment: A Salvager can be of any alignment, though they have a marked tendency towards being of a Neutral bent, because after a while, they stop caring.

Religion: A Salvager, though they may worship a deity, their only religion eventually boils down to their work.

A Salvager's class skills are Appraise (Int), Craft (Int), Disable Device (Int), Hide (Dex), Knowledge (Architecture and Engineering) (Int), Listen (Wis), Move Silently (Wis), Search (Wis), Spot (Wis), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points per Level: 4+Int
Skill Points at 1st Level: 4*(4+Int)

HD: d8

LevelBABFortRefWillSpecialJunkheapArchetypes KnownImprovised EquipmentCrafter's Choice
1+0+0+2+2Fill the Loneliness, Craft Excellency, Junkheap0*11 Slot-
2+1+0+3+3Toughen Device (HP)111 Slot-
3+2+1+3+3Children's Care (Movement)221 Slot1
4+3+1+4+4Manufacture Soul (Voice), Improved Knowledge422 Slots1
5+3+1+4+4Toughen Device (Hardness)622 Slots1
6+4+2+5+5Children's Care (Strength)932 Slots2
7+5+2+5+5Manufacture Soul (Face), Improved Knowledge1232 Slots2
8+6/+1+2+6+6Toughen Device (Overcome Resistance)1633 Slots2
9+6/+1+3+6+6Children's Care (Resilience)2043 Slots3
10+7/+2+3+7+7Manufacture Soul (Blood), Improved Knowledge2543 Slots3
11+8/+3+3+7+7Toughen Device (Saves)3043 Slots3
12+9/+4+4+8+8Children's Care (Dual Archetype)3654 Slots4
13+9/+4+4+8+8Manufacture Soul (Mind), Improved Knowledge4254 Slots4
14+10/+5+4+9+9Toughen Device (Self-Repair)4954 Slots4
15+11/+6/+1+5+9+9 5664 Slots5
16+12/+7/+2+5+10+10Manufacture Soul (Resurrection), Improved Knowledge6465 Slots5
17+12/+7/+2+5+10+10Begin the Great Work7265 Slots5
18+13/+8/+3+6+11+11 8175 Slots6
19+14/+9/+4+6+11+11Manufacture Soul (Prepare Soul Vessel), Improved Knowledge9075 Slots6
20+15/+10/+5+6+12+12Complete the Greatest Work10076 Slots6

Weapon and Armor Proficiencies: You are proficient in all improvised simple weapons and all improvised light armors and light shields, along with bucklers. In addition, you are proficient in any Child with the Armor-Type Child or Weapon-Type Child Archetypes.

Archetypes (Ex): When you are a lonely crafter in this world, it makes sense that you craft things as a way to remind yourself of what you've been missing.

At 1st level, 3rd level, and every 3 levels thereafter, you learn a single Archetype that you do not already have; this Archetype is learnt at the 1st Tier. Any choices that the archetype asks for do not have to be chosen at that time.

Improvised Equipment (Ex): You always take such good care of the things you love...

Whenever a piece of armor or a weapon are crafted using the Junkheap ability, the resulting piece of equipment has number of "bonus slots". This ability only applies for as long as you are wielding or wearing that equipment.

Additionally, the natural weaponry of your Children (See Fill the Loneliness), or any other form of damaging attack that they have the use of (a Stickling's Shortspear or a Inkling's Paper Swords) also receives the same number of bonus slots.

Finally, any skill-boosting item that you create grants a circumstance bonus equal to twice the number of slots to that skill; this overlaps with the bonus for that item being Masterwork. Alternatively, a slot can be spent to allow the item to grant the use of a single Skill Trick, with all normal restrictions on the Skill Trick's use; this ability may only be chosen if the bonus from the remaining slots is equal to or higher than the required number of ranks in the skill gaining a bonus, and may only be used to gain Skill Tricks that include the skill gaining a bonus in their prerequisites.

Junkheap (Ex): Why do people throw away such wonderful treasures? That scrap of steel has some use in it yet!

At 1st level, and every level thereafter, you receive a number of Junkheap points, used to construct wonderful creations out any odd-or-end that is lying around.

You may spend points from your pool to create a mundane object instead of spending money on the materials; as such, you must pay for 1/3 of the object's market price. A single point is equivalent to 1 GP. Creating an object in this manner requires that you succeed at the proper Craft check, and takes one-minute to complete, as you furtively twist rusty metal, scraps of leather, and pieces of burnt string together to make serviceable equipment.

You may regain every point in this pool once per day by spending an hour rifling through trash, or some similarly cluttered area (so the undergrowth in a forest, your fellow prisoner's clothing in jail, etc.); in addition, you gain a number of bonus points equal to your Intelligence modifier.

You may instead spend points to completely nullify XP costs when crafting a magical item that does not require an Item Creation feat, at a rate of 1 point for every 5 XP.

Any object created through this ability are obviously made of trash, and so can not be sold.

Craft Excellency (Ex): You are better at crafting mundane trinkets than most people are at breathing; of course, this tends to result in having a lack of friends, you obsessive freak.

You may use the Craft (Alchemy) skill as though you were a spellcaster, and are treated as knowing every single cantrip and 1st level spell for the purpose of crafting any magical item that does not require an Item Creation feat.

In addition, you may, instead of rolling a craft check, instead treat your result as if it had been 10+your ranks in that Craft skill+your class level+your Intelligence; this does not count as Taking 10.

Finally, you may repair sundered items and upgrade anything that you had crafted; this costs the same cost in gold pieces as creating the non-enchanted portion of the item, and can only be performed on an item that has a CL lower than your Class Level. When you fix a sundered object or upgrade another item, you are treated as if you are crafting it for the purpose of your Toughen Item class feature.

Fill the Loneliness (Ex): Despite the fact that you are a master at what you do, no one wants to be your friend; therefor, you really need to make yourself some friends. Which, funnily enough, you can do!

At 1st level, you may craft Miniature Golems to serve as companions and friends; of course, they aren't too talkative at the moment.

When you create these particular golems, you add a level of creative artistry that oftentimes seems just... plain... odd. Your golems, hereafter referred to as Children gain benefits as follows:
  • Your Children automatically have HP equal to 3/4 your own, plus whatever bonus HP they would gain from being well constructed. In addition, they are treated as if they had a number of HD equal to 1/2 of yours, plus the Tier of whatever Archetype they have; if they have more than one Tier, use the one of the highest Tier for this ability. Their saving throw bonuses and BAB are calculated using that effective number.
  • If destroyed, the Child may be rebuilt at a cost of 5 gp/Effective HD; this restores them completely to full HP, with any other effects removed. In other words, as long as you can retrieve the materials that were used to build a Child, you can rebuild them.
  • The Child gains an Untyped bonus to 1 ability score equal to 1/2 your HD, half of your HD minus 4 (Minimum +0) to two ability Scores, and Half your HD minus 8 (Minimum +0) to all remaining ability scores.
  • The Child may perform a skill check in any non-Trained Only skill as if had a number of ranks equal to 1/2 your ranks in that skill (but see Archetypes.)
  • The Child gains the benefits that it would have granted to you by being your familiar (namely, the small boost to saves or HP); if the Child would have granted a bonus to a specific skill, they instead are treated as if they had that skill as an Archetype skill.

*Note*You may "craft" any miniature golem for this ability, even Ashlings; treat the Ashling as if it had a base Craft DC of 8 for the purpose of your class features.*Note*

While crafting your Child, you must select an Archetype that you know; this affects how your Child looks, acts, and functions; only one Child can have a given archetype at one time (but see Dual Archetype)

These benefits only apply to miniature golems created through this ability; any created that are not for the express purpose of being part of this class feature are as normal.

You may not willingly transfer control of your Children through any means.

Toughen Item You simply build high-quality merchandise; it helps if an object stays together for longer than 5 minutes when you take your eyes off of it.

At 2nd level, any time you craft an item, it gains 1 additional HP for every 5 points that you exceed the DC by; this stacks with any similar increase.

At 5th level, any time you craft an item, it gains 1 point of hardness for every 10 points that you exceed the DC by; this stacks with any pre-existing hardness. In addition, if the DC is exceeded by at least 25, and the item has any form of DR, that DR becomes an equal amount of DR/-

At 8th level, any time you craft an item, the DC for any abilities it may have are increased by 1 for every 15 points by which you exceed the DC by; if the DC is exceeded by at least 45, the ability may bypass immunities, though immune creatures receive a +4 bonus on their save.

At 11th level, any time you craft an item, it gains a +1 bonus to all saves for every 10 points that you exceed the check by. If the item would not normally be granted a save when unattended, it may now make saves unattended.

At 14th level, any time you craft an item, it gains the ability to regain HP naturally; the item heals 1 HP per hour for every 10 points that you exceed the base DC by; in addition, if the item had been sundered, it can be reassembled flawlessly, without disrupting any magic or similar effect applied to the object, by merely placing the pieces next to each other and waiting 1 minute.

Children's Care (Ex): In this harsh, harsh world, your Children need to be capable of taking care of themselves; as such, you build them as well as you can.

At 3rd level, you instill your Children with an instinct to move; this manifests as an untyped bonus to all of their movement speeds equal to 5'+5' for every 3 levels after 1st. In addition, your Children do not provoke Attacks of Opportunity when moving into another creature's square.

At 6th level, your Children's essential strength is improved; they are treated as if they
were one size larger than they actually are for the purpose of encumbrance; this increases to two sizes larger at 10th level, and 3 sizes larger at 16th level.

At 9th level, your Children's ability to resist magic is greatly upgraded; their Resistance to Magic trait is replaced by Immunity to Magic, as a Golem, with altered effects of spells remaining unchanged (so an Inkling would still be affected normally by a Burning Hands spell, and so and so forth.)

At 12th level, you have reached a breakthrough for your Children; you may have an additional instance of a given Archetype, and each Child you craft may have up to two Archetypes crafted into it. This means that you could craft a Child that has the same Archetype twice, for example.

For the purpose of the Archetypical Body feature, you apply both selections unless they would be mutually exclusive, in which case you only add one.

Crafter's Choice (Ex): All Salvagers face an intrinsic choice; do they need to have more friends, or should they just work with the friends that they have?

At 3rd level, and every 3 levels thereafter, you craft an additional Child; you may choose Archetypes as indicated in the Fill the Loneliness ability.

Alternatively, instead of creating a new Child, you can augment one that you already have; once this process is finished, the Child appears to be more refined, oftentimes having other materials interweaving its original materials. Any ability that is chosen only applies to a single Child at a time; you may rearrange which Child receives which ability in a process that takes 10 minutes and requires that both Children be within arms reach of you for the entire time.

Whenever you receive a new Choice, you may upgrade one old Choice into any Choice that has it as a prerequisite, at no extra cost.

Spoiler


Improved Knowledge (Ex): Few people thought you could get better at what you do, but you just did.

At each of the indicated levels, increase the Tier of every Archetype you know by 1, up to a maximum of 6.

Manufacture Soul (Ex): Of course, it is kind of difficult to be friends with a puppet, and it would make you feel a lot better if it could at least talk back, if not think for itself...

At 4th level, any mindless golem that you create can be given a vocabulary with a number of words equal to your Intelligence modifier plus 1/2 your class level; this vocabulary may be used to communicate through the golem, as it can now speak those few words.

In addition, if the golem is requested to give information, the golem may now respond orally, using incredibly simplistic grammar and only the words in their vocabulary.

At 7th level, any golem or Child that you create can be made to look far more exquisite than most people think is possible using junk. Whenever you make a golem or Child, you can have it look like a humanoid creature that is either made of the material used in the golem, or a form that looks like a humanoid with some traces of the material used to build it.

As such, the golem receives an Untyped bonus to their Disguise checks to appear to be a humanoid equal to 1/2 your class level plus your Intelligence modifier at the time of construction; you may upgrade this in a process that takes 1 hour, a Craft check with a DC equal to that required to build it, and 5 GP/HD of the Construct.

A Child must be made to look like a creature of the race that they were made to emulate.

At 10th level, any Child that you make now has a sort of metaphysical "blood" flowing through its veins; as such, they gain a Major Bloodline, which grants them abilities as a creature of their effective HD. However, if they do not already have the skills that are boosted by the bloodline (up to that point) as Archetype skills, they gain them as Archetype skills.

At 13th level, you have finally cracked the puzzle of sentience; all of your Children, past, present, and future, are no longer Mindless, and instead gain an Intelligence of 10. Once you have gained this ability, you may reassign the bonuses to Ability scores from Fill the Loneliness.

They gain feats as normal for their number of effective HD, but do not gain any skill points.

In addition, select two personality traits from the Psicrystal table for each Child; that Child gains those personality traits, and the skills related to those traits become Archetype skills. If a trait indicates a group of skills, such as Craft, they only gain a bonus to 1, but may take that trait more than once.

Alternatively, they gain the bonuses to saves from that personality.

*Note*You and your DM should feel free to create new personality traits; just remember to assign that trait a skill.*Note*

At 16th level, you have started to think further afield in your work on soul creation; as such, you may, within 1 day/level of the death of a creature, craft a miniature golem for the purpose of housing the soul of that particular creature. Treat this as a Reincarnation spell, only the character becomes that miniature golem.

At 19th level, you have fully come to understand that souls are merely another work of craftsmanship; by modifying your own, you no longer are restricted to your own body.

You transfer your consciousness into an intelligent item crafted expressly for this purpose from objects that you find emotionally significant (i.e., no mechanical cost). As you fully understand how a soul is put together, you may substitute a craft check for an Ego check when clashing with a character.

This intelligent item has a base Craft DC of 0, and may only be crafted through your Craft Excellency ability; however, it does gain the benefit of both your Toughen Item class feature and your Improvised Equipment abilities as if you were wielding or wearing the Intelligent item at all times.

You gain special abilities by dint of having a high Intelligence; if your Intelligence score is in excess of 19, than it is treated as being 19 for this purpose.

Additionally, you may treat any Child within 30' as if they were your hands for the purpose of Craft checks.

Building the Greatest Work (Sp): Oh, they say you are crazy, what with your mad assembly of items, and your ability to construct souls... What will they say when you unveil... the device!

At 17th level, you may craft an Epic spell as a device; this takes the form of a machine, completely made out of scrap, which can make an Epic-spell like effect.

Treat constructing this item as if you were researching an Epic spell, except:
-It does not cost any XP for you to construct.
-The creation DC cannot be mitigated in any way, shape, or form.
-You use Craft checks, instead of Spellcraft checks.
-The device crafted does not function in places where you would not normally be able to use spell-like abilities.
-You cannot make a device that grants you a bonus to Craft checks.

You may only craft one of these devices for every 6 ranks you have in your Craft skill with the highest number of ranks.

Complete the Greatest Work (Ex): Gentlemen... BEHOLD!

At 20th level, you may now craft an Epic Spell just like with Begin the Greatest Work, except:
-You may mitigate the DC by up to your Class level, through any of the reductions listed on the Developing Epic Spells table in the ELH.
-The "spell" is completely non-magical, and cannot be blocked by any form of anti-magic.

You may only have one of these devices crafted at any one time.
---
So, what I have here is an engineer. An insane, lonely engineer that eventually snaps reality through emulating Epic level spells (which are a lot less impressive, admittedly, when you can't mitigate the DC.)

Thoughts?

Last edited by Amechra : 02-26-2012 at 11:37 PM.
Amechra is offline   Reply With Quote
Old 01-07-2012, 12:44 AM   Top  -  End  -  #2
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Archetypes

Archetype Rules
Spoiler


List of Archetypes
Spoiler


For the Armor-Type and Weapon-Type Children, build a weapon or armor using this system.

Last edited by Amechra : 02-20-2012 at 04:02 PM.
Amechra is offline   Reply With Quote
Old 01-07-2012, 12:46 AM   Top  -  End  -  #3
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Links

Artifex Level
Your Artifex level is equal to your class level in the Salvager class (or equivalent), for the purpose of the Crafter's Choice, Improvised Equipment, Archetypes Known, and Improved Knowledge class features.

Feats:
Spoiler


PrCs
Spoiler

Last edited by Amechra : 02-25-2012 at 03:20 PM.
Amechra is offline   Reply With Quote
Old 01-07-2012, 01:42 AM   Top  -  End  -  #4
radmelon
Bugbear in the Playground
 
 
Join Date: Feb 2010
Location: 
The Blind Eternities
Gender: Male
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

This is a brilliant class. Filling a vacant archetype, and includes several great pieces of homebrew. Even the capstone fits. Good job.
__________________
Homebrew:

Misc:
Spoiler
radmelon is offline   Reply With Quote
Old 01-07-2012, 01:44 AM   Top  -  End  -  #5
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

I had a similar idea to this, though it didn't use constructs, it was the completely jury-rigged equipment and improvised weaponry that i focused on (even had scavenged magic). Problem was i could never find a proper way to implement it.

Now, i like this idea, it's definitely interesting. However, it seems rather... sparce, it's only real function (until higher levels) is making miniature golems and rough-shod, jury-rigged, and bodged equipment. It needs something to fill it out a little, though the archetypes mentioned may do that, they are not present ATM so i cannot say.

I will say this, the improvisor is a recent addition to my list of favorite concepts, and is currently in my top three alongside the arcane amalgamist, and the seeker of physical perfection, so i will be keeping an eye on this, and likely try to make my own version
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 01-07-2012, 02:01 AM   Top  -  End  -  #6
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

I actually created this after looking around for ways to improve mundane items, but couldn't really find them.

I will be including feats that give different effects for Toughen Item (want to up the DC for an Alchemical item/bypass an Immunity/up the splash radius? Take the feat.)

THIS is what I was thinking of when I made Craft Excellency; I just haven't gotten around to getting permission from ObliviMancer to officially include it. I would have to alter the "knowing all spells up to xth level thing" to allow it to be used to its full potential.

When I get around to setting up the Archetypes, I was thinking something along the line of doing one for each power source (both official, and some of the better homebrew) (except binding; that one's automatic), so you could have an Ironling Orc with the Martial Archetype, or a Flowerling Star Elf with the Naturalist (Druid-type naturey deal) Archetype, or an Ashling Human with the Spellshaping Archetype (Mmm, sexy, sexy, Searing Flame formulae).
Amechra is offline   Reply With Quote
Old 01-07-2012, 02:58 AM   Top  -  End  -  #7
Noctis Vigil
Barbarian in the Playground
 
Join Date: Aug 2011
Location: 
lost in my own mind
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

I love it. Creation classes are some of my all time favorites, and you did this one so well. I kind of want to do this as a gestalt Druid/Salvager now, because the idea of a warrior defending the virtues of recycling makes me grin.

I hadn't seen any of the homebrew threads you linked to in any of your posts here, and I love them, so they'll definitely be seeing some use in my games. Thanks.
__________________
My Extended Homebrew Signature
Noctis Vigil is offline   Reply With Quote
Old 01-07-2012, 11:35 AM   Top  -  End  -  #8
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Looks like a pretty good class. Don't know why, but I really want to see a bloodline for this.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
Pyromancer999 is offline   Reply With Quote
Old 01-07-2012, 12:22 PM   Top  -  End  -  #9
Saidoro
Bugbear in the Playground
 
Goblin
 
Join Date: Aug 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Cool class. I can't use it on account of not having tome of magic but still cool.

Skills: Appraise, Craft, Decipher script, Disable device, Forgery, Knowledge, Open Lock, Profession, Search, Use Magic Device, Use Rope
That gives them everything related to creating, understanding or manipulating items of any sort and the various related secondary skills.
Saidoro is offline   Reply With Quote
Old 01-07-2012, 08:54 PM   Top  -  End  -  #10
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Have started to post the Archetypes; so far, only the Martial and Spellshaping Archetypes are up.

Oh, and there are always Homebrew Vestiges, mate! Saying that they made a bad pact means that they have to follow that Vestiges influence and display that vestige's sign.

If they behave in a way that goes against the Influence, they receive a -1 penalty to pretty much every d20 roll and damage for 24 hours.
Amechra is offline   Reply With Quote
Old 01-08-2012, 07:04 PM   Top  -  End  -  #11
DonQuixote
Dwarf in the Playground
 
 
Join Date: May 2011
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Certainly a very interesting and fun idea. I like the Children a lot, though they look like they might prove to be your most salient feature much of the time. You might want to provide the option of choosing between quantity and quality--either you can have up to seven Children, as is currently the case, or you could choose to only have a few, but they'd be more powerful.

Any particular reason you don't let it scavenge bits and pieces in order to mimic magical crafting? I can see someone scrounging around for long enough to find various bits of magical items, which they then slap together with spit and hope.

The "Greatest Work" abilities are interesting conceptually, but I'm not entirely sure how I feel about them mechanically. Part of this is, admittedly, my general leeriness of epic magic.

You should write some warforged racial substitution levels for this. A poor, confused robot who collects scrap and uses it (through a racial variant of Fill the Loneliness) to try to make himself into a human/elf/whatever is just adorable.
"I_AM_AN_ELF_WIZARD"
"Uh...no, you're not. You're a warforged packrat. We can see the rivets holding your ears on."
"SEGMENTATION_FAULT"
DonQuixote is offline   Reply With Quote
Old 01-09-2012, 01:05 PM   Top  -  End  -  #12
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Quote:
Originally Posted by DonQuixote View Post
Certainly a very interesting and fun idea. I like the Children a lot, though they look like they might prove to be your most salient feature much of the time. You might want to provide the option of choosing between quantity and quality--either you can have up to seven Children, as is currently the case, or you could choose to only have a few, but they'd be more powerful.
Expanding on that, maybe allow the person to build/upgrade existing miniature golems into other, more powerful types of golems, at the cost of reducing the number of golems you can have and/or reducing your effective level for their progression.

Quote:
Any particular reason you don't let it scavenge bits and pieces in order to mimic magical crafting? I can see someone scrounging around for long enough to find various bits of magical items, which they then slap together with spit and hope.
This would be interesting. Still, a Salvager/Spellforge Adept could do this in any case.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
Pyromancer999 is offline   Reply With Quote
Old 01-09-2012, 01:24 PM   Top  -  End  -  #13
Ziegander
Ogre in the Playground
 
 
Join Date: Oct 2008
Location: 
King of Fighter Fixes
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

What an amazing concept. Would you mind if I borrowed the bind vestiges to golems idea to make a high level version of my Create Homunculus spell for THIS project?
__________________
Homebrew


Other Stuff
Spoiler
Ziegander is offline   Reply With Quote
Old 01-09-2012, 02:05 PM   Top  -  End  -  #14
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

No problem; take whatever concepts you need.

Believe me, I have a surplus.
Amechra is offline   Reply With Quote
Old 01-09-2012, 02:12 PM   Top  -  End  -  #15
Lizard Lord
Ogre in the Playground
 
 
Join Date: Feb 2007
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

My suggestions for skils: Appraise, Craft (of course), Disable Device, Hide, Knowledge (Architecture and Engineering), Listen, Move Silently, Search, Spot, Use Magic Device, and Use Rope.
__________________
Spoiler
Lizard Lord is offline   Reply With Quote
Old 01-09-2012, 02:54 PM   Top  -  End  -  #16
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Just noticed: You might want to revise the ability bonuses for Fill the Loneliness, otherwise the golems will take major hits to their ability scores.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
Pyromancer999 is offline   Reply With Quote
Old 01-09-2012, 05:16 PM   Top  -  End  -  #17
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Thanks for catching that; that would have been... problematic.

Alright, I have ideas for class features, and would like suggestions as to wear I can place them.

-A Warlock's Deceive Magic and Imbue Item features.
-The ability to combine traps and normal objects while crafting; think of it as trapping a blade, or a shield, or whatever.
-The ability to use Retain Essence, but for Junkheap points rather than XP; this feature would NOT give the extra cost in GP from special materials or magic (at least not initially).
-The ability to temporarily "set free" a magic item, essentially crafting a miniature golem out of magical force (I will stat it out) that lasts for a little while and gains all the benefits of using that magic item. This means that you could tap a potion and have it "drink" itself, have a scroll cast itself, and so on. The little golem would last class level/rounds.
-An ACF where you create a real "golem" (I.e. you make a Warforged with so-so stats, that gains levels in different Monster Racial classes instead of merely gaining bonus HD.
-Substitution levels for Warforged that want to modify themselves; ideas include having the ability to include a hanger inside to contain squadrons of little "pets", as it were.
-Skills!

Then, who wants to see any of these PrC ideas?
-A Scavenger that fights with whatever refuse is around; uses the Fool's Grip Discipline
-A Psionic/Scavenger PrC that grants the ability to modify your Astral Constructs, and maybe even gain an Astral Construct Child.
-A Binder/Scavenger PrC that focuses on getting extra benefit from sharing a Vestige with one of your Children; may include the ability to bind extra Vestiges to Children.
-A Scavenger/Ozodrin PrC, comboing Puppets and crafting to essentially gestate monsters.
-An Incarnum/Scavenger PrC that focuses on investing Essentia into your creations, for coolness.
-A Shadowcaster/Scavenger class, which focuses on partially crafting your stuff out of shadow.
-A Truenamer (Kyeudo's Fix)/Scavenger that can craft Truespeach into things.
-A Cat Burgler/Scavenger class, which... I'll let Bhu handle this one (if he is interested.)
-A beginner-style class, which gives a different character a taste of a Scavenger's abilities.

Beyond that, I have to figure out a bloodline and some feats.

Feel free to pitch in your own ideas, or 'brew up your own stuff.
Amechra is offline   Reply With Quote
Old 01-09-2012, 10:14 PM   Top  -  End  -  #18
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Instead of the ACF, why not just make an Archetype where the golem gains a level in a monstrous class each time it would be advanced?

The first and beginner-style PrCs sound interesting. However, my Mind Forger class already lets you forge permanent Astral Constructs, and you start off with an Astral Construct companion, so the premise behind the Psionic Scavenger has sort of already been done, although you could probably still make it work.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
Pyromancer999 is offline   Reply With Quote
Old 01-10-2012, 06:40 AM   Top  -  End  -  #19
Noctis Vigil
Barbarian in the Playground
 
Join Date: Aug 2011
Location: 
lost in my own mind
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

I've been mulling this over, and I have a couple of suggestions. My first is to make the Vestige bit into a Binder Archetype, because it feels more like an archetype than a main ability to me.

Second, you might want to upgrade the mini-golems to small size at some point, if and only if for the increase in reach/movement speed.

Third, I would add the option in to let them have either a couple of powerful mini-golems or a bunch of weaker ones, instead of making it a scaling thing with a set number. Perhaps the size bit could be fit in here somehow.

Fourth, I would like to request more archetypes, like ones from some of the more core books. Don't get me wrong, I love how in-depth you're making this, but every archetype so far pulls from a different book or piece of homebrew, some of which are kind of obscure. I'd like to see a Rogue or Monk Archetype, for example.

Fifth, I'd actually like to see some PrCs for this, like Rogue/Scavenger, or the Psion/Scavenger you mentioned. Once the class is more finished I might take a stab at a Druid/Scavenger PrC myself, provided you don't mind, of course.
__________________
My Extended Homebrew Signature
Noctis Vigil is offline   Reply With Quote
Old 01-10-2012, 03:38 PM   Top  -  End  -  #20
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Alright, in light of some introspection, and the critiques people have given, I'm doing an overhaul. The original class table is stored here for posterity.

Spoiler
Amechra is offline   Reply With Quote
Old 01-10-2012, 04:26 PM   Top  -  End  -  #21
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Alright, edit is UP! Thoughts?

And I will add it in later tonight, but the former 1st level feature for Fill the Loneliness is now an intrinsic part of each Archetype; I had noticed that most of the ones I planned modified that portion of the ability a tad too often, so I cut out the middleman.

Also, expect me to edit the Archetypes that I currently have up when I add some new ones.
Amechra is offline   Reply With Quote
Old 01-10-2012, 07:05 PM   Top  -  End  -  #22
InfiniteNothing
Dwarf in the Playground
 
NecromancerGuy
 
Join Date: Apr 2009
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

I'll be honest. I prefer the old setup for the Children. The only exception to that is the current setup for Archetypes. But having the older Children, the ones you've had a lot of time working on, get weaker for no apparnt reason when you make a new Child... Yeah, that just rubs me the wrong way.

Besides that, it looks good.
InfiniteNothing is offline   Reply With Quote
Old 01-10-2012, 08:32 PM   Top  -  End  -  #23
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Maybe if I change it to being that each subsequent one takes a penalty? So the first would be at full HD, the next would be at -1 HD, the next -2, and so on?
Amechra is offline   Reply With Quote
Old 01-10-2012, 08:44 PM   Top  -  End  -  #24
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Quote:
Originally Posted by Amechra View Post
Maybe if I change it to being that each subsequent one takes a penalty? So the first would be at full HD, the next would be at -1 HD, the next -2, and so on?
Then there would be no reason not to make them, give the minigolem extra hit die or options if they give up the extra minigolem
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 01-10-2012, 08:57 PM   Top  -  End  -  #25
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Quote:
Originally Posted by EdroGrimshell View Post
Then there would be no reason not to make them, give the minigolem extra hit die or options if they give up the extra minigolem
Or as I said earlier, allow them to upgrade the existing mini-golem into a more powerful golem/construct if they give up the extra. Like, allow it to become one of those cheap golems in that one Dragon Article(can't remember the specs, but they're sort of average-ish golems) if it gives up one extra golem, or let it become a more traditional iron golem or something if they give up two.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
Pyromancer999 is offline   Reply With Quote
Old 01-10-2012, 09:47 PM   Top  -  End  -  #26
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Do you know what Dragon that is?

Because otherwise, I could probably figure out a progression of each; it would be annoying, but doable...
Amechra is offline   Reply With Quote
Old 01-10-2012, 09:53 PM   Top  -  End  -  #27
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Quote:
Originally Posted by Amechra View Post
Do you know what Dragon that is?

Because otherwise, I could probably figure out a progression of each; it would be annoying, but doable...
I have it, just give me a secIssue 341, page 40
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.

Last edited by EdroGrimshell : 01-10-2012 at 09:55 PM.
EdroGrimshell is offline   Reply With Quote
Old 01-10-2012, 10:18 PM   Top  -  End  -  #28
InfiniteNothing
Dwarf in the Playground
 
NecromancerGuy
 
Join Date: Apr 2009
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Well, honestly I liked the original setup, but now I want to see what these other comments and ideas lead to. I will definitely be watching this.
InfiniteNothing is offline   Reply With Quote
Old 01-10-2012, 10:25 PM   Top  -  End  -  #29
Noctis Vigil
Barbarian in the Playground
 
Join Date: Aug 2011
Location: 
lost in my own mind
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Since he preserved the original setup in a later post, there's no reason you couldn't still use it. Call it an ACF.

Also, I highly support the suggestion to let your golems power up to new forms in exchange for not making new ones.
__________________
My Extended Homebrew Signature
Noctis Vigil is offline   Reply With Quote
Old 01-11-2012, 12:17 AM   Top  -  End  -  #30
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Scrap? SCRAP!? These are my BEST FRIENDS! [3.5, Base Class, PEACH]

Alright, I read through the golems they had, and I don't really like them that much; the only one that really has any pizzazz was the paper golem.

So I guess I'll have to go about making "refined" golems.

Alternatively, I had an idea, back when I was brainstorming for the class, that I would eventually add a feature to Fusion some Miniature Golems; so you'd get an Iron Ashling, or something, which would naturally be more powerful.

But, unless someone wants to look into that, that will wait until after I get more archetypes up.
Amechra is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:22 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.