I'm playing Hallowhiem our human Paladin|Warlock/Bard, worshiping Corellon. He's one of the first colonists, and will play the role of ambassador whenever it's appropriate. In combat I intend to be a back-up defender, seconding in striking and controlling, with hint of leading. I also have an owlbear companion named Jirus that will be heading out with us, including in combat.
This is where you guys can run combat. I will input the battle map here and the character information, and you can check your own attacks to see if they hit. That way, when we do have combat, it will go much more smoothly than waiting for me to verify hits/misses.
Rilingfell will take Royal Blue for his color, he's an Eladrin Resorceful Warlord serving as the team's leader, he's also a member of Anduri's Royal Exploration Society, tasked with finding out as much about this new world and its inhabitants as possible.
PS: I know I shouldn't pick favorites but I actually know Weseldar, I'm his DM for our regular home games and introduced him to this site, I can vouch that he's in no way a bad player and would make a good addition to our party. However I will respect your decision either way.
Throk will speak in dark red, the colour of dried blood.
As a tempest with the ability to attack multiple targets, Throk should do well from a stickiness perspective, but he's not as tough as a more defensively oriented defender (slightly lower AC and fewer hp due to lower Con). In combat the key will be to hit the enemy hard and fast, I think.
Hal can fall into striker mode pretty easy, and I can always take some heat if you need to let it off. I got a 20 on my AC, and if we don't have a melee striker than I will be standing next to you for most of this. I'll bet we get a Striker as our fifth man, and with my character able to float around and shore up an weaknesses, we should be good.
I'd like to second Wes because he was an early respondent and seems (from what little I've seen) to be a nice fellah. Also, between the striker and the leader, I think the group needs a striker more.
I read somewhere recently that I should pick two colors, one of speech and one for thoughts, so ... Maybe a couple shades of blue? Is this even legible? I'll take the lighter blues. That still looks pretty easy to distinguish from Rilingfall. Yeah, that's fine. The very light grey-blue is thoughts, the bright blue is in-character words.
Okay, so ... this is my first PbP game and I haven't done PBEM either, so I could use a primer on how it works, etiquette, all that good stuff. Anybody wanna hand me a link?
I'm playing Roman, an eladrin control wizard. I'm good at putting people where I want them to be, knowing stuff, and looking awesome (insert tooth-gleam here). I'm quite squishy, but I'm fit and I don't mind taking my licks. I don't hit friends in combat. With a bon vivant personality and an adoring devotion to Sehanine, goddess of love, I'm a pretty nice and cheery guy. Sometimes I pontificate -- it's a natural result of living most of my sixty-four years at a university.
Roman is an open book in-character and likes talking about himself, so after a few days' time in-game, you can assume your character knows all of Roman's stats and abilities. Feel free to say Hey Perfesser, wouldn't prestidigitation be really handy right now?, that kind of thing.
This is my first game DMing on PbP but I have years of experience DMing 4e in person. My goal with this game is to have fun, first and foremost. I completely reward creativity as well.
As far as my personal preferences are concerned:
I prefer that thoughts be italicized and written in the same color as your character's speech. That way I can easily distinguish between the two when I read through.
Additionally, try to talk in third person when narrating but first person when speaking/thinking. Example:
Meltheim looked down the corridor, checking to see if it was safe before venturing down the hall, "Looks clear guys! I think we can make it without trouble!" As he took his first step, he heard a small crunch and the sound of something mechanical whirring up in the distance. Ohhhhhhh crap. He thought to himself. "Go back, go back!"
And just from basic RP rules, don't describe how other characters feel or how they react. You can suggest, "most people would be offended by his smell" but don't apply "the rest of the party is offended by his smell". You don't know of other characters' history or personality, and it is up to each player to describe their own reaction in a situation.
Other than that, have fun! If you have any questions for me at all, just PM me or ask here. Nothing too big or too small. I may not answer directly if it is something plot critical, but I will always do my best to be helpful.
Ah, okay. Since I don't need to try matching two colors together, I'm switching color to Medium Turquoise.
As a DM I prefer to hide the results of informational checks from players, so I always roll knowledge and active Perception/Insight myself. Meltheim, would you prefer rolling or having us do our own checks?
EDIT: Just tried out the die roller function. Iiiinteresting.
I'm also having some fun with the roller. I've got the experience writing these sorts of posts elsewhere, but the mechanics I'll be learning. Would you prefer we post the rolls in spoilers, and if you, where? If we want to try and use several skill roles, do you want us to post once per check, or do them in a group if we are not in combat?
All rolls should be in spoilers to help preserve the storytelling side of things.
Also, I'd prefer if rolls were at the end of the post, again so that it doesn't disturb the narrative. You can roll multiple skill checks at once so long as it doesn't get crazy (i.e. rolling all knowledge skills every time you turn a corner)
edit: I will be trying some Skill challenges here, and for those you guys will know the DC and will just be rolling in turn without a response from me. I will summarize events after everyone has gone.
In combat, I will attempt to summarize each round as well.
alright - I will start the IC tomorrow and, since he's not coming over on the ship, we can just start with those people and he can jump in once you all have landed.
Hey guys. I'm sorry for my time away, it's been a crazy last few days. However, I would love to be your striker.I will fix my character sheet, and should be all good to begin the story!
Alright, IC is up and going. Ravian, Dimers and Shular, your characters are all three on the Mother's Star, a ship made up of "the rest" heading to the new land.
Tegu and Weseldar - your characters can come in once the ships land, which won't take too long depending on how quickly the other three respond in IC.
I'll be waiting on the pier, (assuming we've built a pier) for when the boat arrives. Can you give us an idea how much/what kind of colony exists? My first thought is akin to Jamestown or Williamsburg, but that may be very different from what you want.
There is a pier and the town is more of a military fort with housing right now. Jamestown is a good approximate. I will describe in more detail when the ships arrive and you are all together.
Wes - your backstory fits perfectly. The town/colony/settlement is named Terenuri, and it is from here that Lord Teren and the Anduri Empire hope to launch their campaign.
As a tempest with the ability to attack multiple targets, Throk should do well from a stickiness perspective, but he's not as tough as a more defensively oriented defender (slightly lower AC and fewer hp due to lower Con).
How many foes do you want stuck to you, ideally? One, two, all of them?
Quote:
Originally Posted by Tegu8788
In combat I intend to be a back-up defender, seconding in striking and controlling, with hint of leading. I also have an owlbear companion named Jirus that will be heading out with us, including in combat.
Same question for you, Tegu. I know that Divine Challenge requires 'engaging' the target, so do you want me to throw foes your way? And should I try to keep enemies close to Jirus or far away (because he's only got 16 hit points, after all)?
I can engage from a distance, so you don't need to throw things my way, but if something gets past our front line, which I imagine will be our fighter, warlord, and my pet, them slam them my way. Ideally I'd be the last line between you and our ranger, but depending on our challenges I may move forward. In that case, or if our fighter gets swamped, then throw things at me, given I have the highest AC, I can take the hits.
As for Jirus, I'm using him mostly for control, OAs, and the aura he gives, but given his decent defenses but low health, don't feel the need to always pull things towards him. If he's positioned well for it, do it, but my plan doesn't need to have him constantly surround by bad guys.
How many foes do you want stuck to you, ideally? One, two, all of them?
That, of course, depends on the nature of the enemy. My main focus would be on the biggest, nastiest target normally, but I'd also be working to prevent the enemy from flanking anyone else. In other words, my advice would be for the party to take out the weakest enemies as quickly as possible while I distract the toughest. Then we can focus fire on the big guy(s).
Mega IC post coming in about 2 hours. Shular - if Throk wants to do anything before the ship departs/starts portal jumping, then I suggest you jump in sometime in the next 2 hours. I know that the timezone differences might make this difficult for you so just let me know when is best to do big IC posts so that I don't mess you up.
I can bring him back at the cost of a healing surge, which I should have plenty of. I can always be used as a defender if we need it, I've built Hal to fill any role we need in a pinch, but defender and striker his two strongest roles. My guy is highly charismatic and inclined to give battle orders, unless someone else with more experience would like to, as I imagine Rilingfall may.