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Originally Posted by Seerow
It should make more sense that way. If you're still confused let me know.
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Yeah, I get it now. Not sure how I feel about it, though. Size penalties to AC always negate themselves under this system (though they DO become natural armor bonuses, which are inferior to the untyped base amount), and Dex always undoes itself as well. The net result is that all opponents have very close to the same AC, which doesn't seem very good for variety of foes.
However, I do understand this is because WotC didn't stat
monsters anything in regards to a RNG very well. So I think my best bet - as well as anyone like me - is to follow your guideline to attain what their AC "should be" and then adjust it accordingly to how we see fit (lower natural armor for something I see as a meat bag, increasing dex bonus to AC to represent a tricksy foe, etc).
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Well I think there's a certain elegance to getting more hp at the same time as getting more attacks. It helps slightly with keeping defense up to par with offense. If/when I get a campaign going with this I'll probably make changes, but for now I'm actually pretty happy with it.
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I agree. I just wanted to point out that if people liked a lot of this fix but not all of it, there are a lot of ways to fiddle with it until it fits their table.
@BAB-to-AC: I do worry a wee bit for the Rogue, but I think it's squarely a Rogue problem.
More terrifying to me is the Cleric. I already intend to run (if I ever DM more than one-shots...) Clerics as poor-BAB and Medium armor proficiency (and, as mentioned before, no-such-thing as Divine Power). Without such changes, a Cleric in this system is even more absurd than normal.