I'm posting a reminder that Punto and Thomas still need to act for this round. If Andre wants to become involved in the fighting now, he needs to act as well.
Also, Falxio will have to roll a Reflex save at the beginning of his next turn to avoid Entanglement.
You mean within the room? It's so cramped that anyone can reach anyone else in their move action, even at half-speed. I figured a map wouldn't matter too much because of this. At any rate, Ruby is probably closest to Punto and Forrest, and that bite attack hit its mark, so here is Ruby's Strength check against the trip attempt. (1d20+1)[10]
Edit: And...trip attempt successful. It just occurred to me that both NPC's could easily die before any PC's take any damage. I might have to fix that...
Last edited by Alagaesian : 04-02-2012 at 01:09 PM.
You mean within the room? It's so cramped that anyone can reach anyone else in their move action, even at half-speed. I figured a map wouldn't matter too much because of this.
That's the only trouble with the 5ft square abstraction. It completely breaks down in any logically sized, normal, everyday rooms. Maps don't tend to make too much of a difference in these instances.
Zolkabro, just so you're aware, I'm not using initiative in this campaign. It forces people to wait in a line for their turn - if everyone takes three days to respond with their move, then one round takes three weeks. If there is no initiative order, then one round takes three days. Whoever posts first gets to move first, and I'll run the actions of any monsters/NPC's at the end of each turn.
As for the 5ft-grid, yes, it definitely will collapse, but small rooms aren't the only things that will cause this to happen. For instance, consider a Zerg Rush scenario - you and the other three members of your party are being attacked by a horde of opponents. According to the 5ft-grid system, it would take twelve opponents to completely surround your party, and this would take up an area of 400 square feet. A better real-life estimate would take eight or nine opponents inside of 100 square feet.
Indeed, there's actually a Template somewhere (DMG2, perhaps? - I'm AFB) that models this. It's called a Hoard I think and essentially works like a large scale Swarm, engulfing characters and hitting them automatically. Not exactly the same of course but a similar concept.
Ah well, the grid system works well enough in general.
Zolkabro, just so you're aware, I'm not using initiative in this campaign. It forces people to wait in a line for their turn - if everyone takes three days to respond with their move, then one round takes three weeks. If there is no initiative order, then one round takes three days. Whoever posts first gets to move first, and I'll run the actions of any monsters/NPC's at the end of each turn.
Oh, okay. That's good, should make it move much faster.
As I only did 1 move action in that turn (draw my sword), and stopped to ask who exactly I should be attacking (a free action), can I still make my remaining standard action, or should I wait till the next round to attack?
I am aware that if I do do this, then I will need to make a reflex save against the wacky plant things.
__________________ My DeviantArt An Avatarist is I!!! Homebrews:
Is this an attack with your scythe, Mr White? Just checking because it kinda seemed from the IC post like an unarmed strike, so I thought I had better clear up my confusion.
__________________ My DeviantArt An Avatarist is I!!! Homebrews:
Is this an attack with your scythe, Mr White? Just checking because it kinda seemed from the IC post like an unarmed strike, so I thought I had better clear up my confusion.
Yes it is. I took out my scythe last round or the round before.
I'll mention it in my post in the IC thead to avoid further confusion.
__________________
Awesome Delirium-avatar by Recaiden
Looking for friendly contact with an evil outsider in the fanclub
To my knowledge, Mr. White, you don't have to make secondary attack/damage roll for critical hits. Each weapon has a specific range and multiplier for criticals - for a scythe, you need a natural 20 (which you did), but since its multiplier is x4, you do four times the damage with your critical. Since you rolled the max damage of 11, this attack would do 44 damage instead of just 16. Granted, both hits would have had the same result anyways - insta-kill.
I'd do the rolls/turn for the NPCs right now, but I have a super-important exam this afternoon I need to study for. Later tonight, I'll post everything.
To my knowledge, Mr. White, you don't have to make secondary attack/damage roll for critical hits. Each weapon has a specific range and multiplier for criticals - for a scythe, you need a natural 20 (which you did), but since its multiplier is x4, you do four times the damage with your critical. Since you rolled the max damage of 11, this attack would do 44 damage instead of just 16. Granted, both hits would have had the same result anyways - insta-kill.
That's not quite true actually.
The damage is the easy one. The SRD has this to say:
Quote:
Originally Posted by SRD
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.
I read that as RAW saying you roll more dice, but if you want to multiply you can, I've never noticed much of a difference and have seen players (and DMs) do it both ways.
As for the to-hit, you do actually need to roll more than once.
An example would be easiest.
Say Bob the Barbarian was trying to hit a Wolf with an AC14 with his Great Sword. He rolls a 19, threatening a critical (as Great Swords have 19-20/x2). So he's hit, but is it a Crit? He has to roll to-hit again with the same bonuses against the same target number. If he rolls less than 14 (in this case) it's still a hit, just not a critical, so he'd roll damage as normal. If he once again beat the Wolf's AC14 he'd have scored a Crit and rolls (or multiplies) the extra damage as necessary. If he Rolled a 19 or 20 on this confirmation roll he'd threaten a double crit and have to roll again potentially doing even more damage.
One thing I should note that people may or may not know is that threatening a critical doesn't always guarantee a hit. Eg. a Scimitar has a threat range of 18-20/x2. If a first level character with no bonuses to Hit was facing something with an AC19, even if they rolled an 18, with +0 it would still fall short of beating the targets AC, so in this case would not threaten a critical.
Last edited by Jack DeCoeur : 04-03-2012 at 12:22 PM.
To my knowledge, Mr. White, you don't have to make secondary attack/damage roll for critical hits. Each weapon has a specific range and multiplier for criticals
Quote:
Originally Posted by Jack DeCoeur
That's not quite true actually.
...
I read that as RAW saying you roll more dice, but if you want to multiply you can, I've never noticed much of a difference and have seen players (and DMs) do it both ways.
...
As for the to-hit, you do actually need to roll more than once.
...
I looked it up in the SRD and interpreted it just like Jack said. But anyway you want to rule it is fine by me.
BTW, a critical and maximum damage on my first real combat roll. What are the odds.
I'm going to incorporate this in the further role playing of Thomas.
And I need a name for my 'clearly possessed' scythe.
Quote:
Originally Posted by Alagaesian
I'd do the rolls/turn for the NPCs right now, but I have a super-important exam this afternoon I need to study for. Later tonight, I'll post everything.
No worries. Real life is more important.
__________________
Awesome Delirium-avatar by Recaiden
Looking for friendly contact with an evil outsider in the fanclub
Okay, I see how the critical-hit system works now. I haven't made it through too many encounters before, so this is just one of the parts of the combat system I never ended up learning.
I just have one question, though. Since Thomas used a scythe (x4), would a critical hit necessitate him making 3 extra attack rolls when he scored a critical hit? For instance, if he confirms his critical, would he roll another critical confirmation to get a third damage roll and, upon succeeding in that, make a fourth?
Also, I had already envisioned Thomas going after Ruby before he made his attack on her. She was actually going to make a stab at him this turn, hoping that injuring him would have stopped the Entangle spell. However, being the closest Goldie to Thomas, she is now very dead. She'd already experienced some light injuries from the hawk and Forrest, so taking that 16 damage easily killed her.
As for Elanna's turn, I just now realized that not a lot is going to happen. She's still stunned for another round, though her blindness has worn off. She's already been seriously injured, so I wouldn't expect her to live through this next round, but anyone can get lucky, I suppose.
Just quickly doing the rolls I need for my IC post:
Reflex Save: (1d20+2)[14]
Intimidate Check: (1d20+8)[17]
(+2 circumstance bonus for having a sword to her throat, +2 charisma bonus, +4 bonus for having a powerful build, which enables me to count as being 1 size category above Elanna)
This is kinda weird, my neice is called Elanna...
__________________ My DeviantArt An Avatarist is I!!! Homebrews:
Really? I kind of made that name up off the top of my head.
Elanna's opposing roll:
[roll0]
Well, it's gonna get even weirder, because she's coming to visit from Australia for the first time (she was always too young to travel so far before) and she's gonna be looking over my shoulder as I type how I'm going to slice off Elanna's fingers or whatever. I'd better make sure she's never in the room when I do D&D...
Although I should warn you, my house is going to be overrun by children, her and all my other nephews and nieces, leaving very little time for D&D. I may be less active for the next fortnight. I'll still be posting, but I won't be online as much as I usually am.
__________________ My DeviantArt An Avatarist is I!!! Homebrews:
I just have one question, though. Since Thomas used a scythe (x4), would a critical hit necessitate him making 3 extra attack rolls when he scored a critical hit? For instance, if he confirms his critical, would he roll another critical confirmation to get a third damage roll and, upon succeeding in that, make a fourth?.
Short answer is no.
I always find examples easiest to illustrate points so I'll use one here.
Let's say we've got a character who wields a Scythe, has 0 BAB, but a strength of 18.
They make their attack roll and roll a natural 20. That's both a guaranteed hit (regardless of the enemy's AC) and threatens a critical.
The enemy's actual AC is (let's say) 14. So the character rolls again and gets a total of 16. They confirm their critical and the damage they'd be doing is: (2d4 [base weapon damage] + 6 [STR modx1.5 for Two Handed Weapon]) x4 or 8d4 + 24.
If, instead, on their second attack the character were to roll another natural 20 (it happens more than you'd think) and they also confirm that (with a third attack roll), they'd be doing: (2d4 [base weapon damage] + 6 [STR modx1.5 for Two Handed Weapon]) x8 or 16d4 + 48.
Multiplications are always additive in D&D so the double crit does 4+4 = 8x damage, not 4*4 = 16x, unfortunately.
This is why many experienced players, who have a character that can handle the weight will always carry around a Scythe with them for use in coup-de-grace situations (which automatically score critical hits).
I'll post IC in a bit, just got home from work and there are a few posts for me to go over before convincing my brain to formulate a response of some kind.
Unrelated to the current conversation, would it be reasonable for Aleksand and Falxio to have know of each other before Aleksand fled? I figured as such, given that Falxio is a businessman and Aleksand is the black sheep of a merchant family, but I still would like your opinion on the matter, Zolkabro.
The only problem with Kole trying to take Elanna's knife is that she'd make an attempt to stab him with it before he could snatch it away from her, sword to her throat notwithstanding. Considering the massive penalties she's taking for being both Entangled and Prone, she'll likely miss, but you never know...
Ah, fair enough. I had assumed she was helpless (or choosing to be helpless, more accurately I suppose). Looks like she missed, do you want me to make some rolls to disarm her or has she given up?
For all intents and purposes, she has not quite given up yet. So, sure, let's do the disarming rolls. She already failed at the Attack of Opportunity, so here's her opposed attack roll, taking a penalty total of -10 for her conditions and use of a light weapon: (1d20-6)[8]
For your information, Thomas isn't going to participate in the interrogation. He's still coming to grips with killing a person and I don't want to type that he lies there catatonically over and over again.
__________________
Awesome Delirium-avatar by Recaiden
Looking for friendly contact with an evil outsider in the fanclub