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Old 01-12-2012, 06:07 AM   Top  -  End  -  #1
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default [OOC] Malachei's Red Hand of Doom

The Red Hand of Doom


OOC II
(This is the second OOC; the first OOC is here)












Welcome!


Welcome to the Red Hand of Doom. Despite all the fun, setting up a play-by-post takes some work, and some ground-rules, as well. This is what the OOC thread is for, apart from our funny conversations and the hilarious comments I'm hoping for.

To define the ground-rules, we need a few decisions – often, I'll ask you for your opinion, as this game is our game (and not mine alone). Sometimes, however, I may simply take a decision. This may occur when I feel the significance of the issue does not justify a poll or discussion – or, if my opinion is firm and I regard the matter as falling into DM's judgment.

Link to the Recruitment Thread

Link to the IC

Cast of Characters
Please see the first post in the IC (see link above).


NPCs will talk in red.

Please go ahead and choose a color for your speech. Please also look for a suitable character portrait / avatar for your character sheet -- which I will also use for your token, which will represent you on the battle map.



Posting

Example of a short post:
Spoiler


A few general remarks regarding posting:
  • Please contribute to create a stunning atmosphere for this game by writing quality posts. Generally, the more elaborate your post, the better. Feel free to include your character’s thoughts, but also minor details, such a description of the dagger he’s nervously handling, or the tree she’s leaning against. To encourage interaction, include hooks in your posts for the other PCs and NPCs to act upon. Unless you overdo it, and as long as it does not affect NPCs actively led by the DM, you can even describe people’s actions and reactions to your character. Metagaming NPCs by giving them a distinct personality would probably be too much.
  • I’d like all of us to post in the same tense. Personally, I’d prefer we’d post in past tense, as in the example above. However, if the majority favors present tense, no problem for me, at all (please state your preference in your post here).
  • All mechanics, such as stating an action, die rolls, etc. should be in spoilers.
  • If an information addresses a specific person or persons, please indicate in the spoiler tags by using „@ Character Name“ or „@ Malachei“
  • Please choose a color your character speaks in (can be bold or not). NPCs will speak in red.
  • Thoughts should be in italics
  • I'd suggest that we use the forum dice roller. Please have a look here
to see the common issues (such as previewing or editing posts). If you prefer to use InvisibleCastle, this is fine for me, as well.

Posting rate

I understand all of you have commitments other than gaming. My posting rate can vary, as well. However, in order to advance this campaign, please try to ensure a minimum posting rate of 2 / week during general action (i.e. not round-based), and every other day during combat action (i.e. everything which is handled round-based). Please give advance warning of an extended absence, if you can.

During combat, we’ll have to find a way to deal with absences and initiative order. There are several ways to do this, and I'd like your opinion in this:

EDIT: During combat, there is a 24-hour time frame for posting. Within this time frame, you are expected to post your action. The time frame starts with the post which initiates the party's turn (i.e. usually the DM post completing the NPCs' actions). If you're unable to post within 24 hours, your character may be NPC'ed. This does not apply on weekends.

A) Handling Initiative
  1. We could decide to use group initiative. Thus, we don’t have individual initiative. Both sides roll once, with the average modifier applied. This is hard on people who have high initiative modifier. However, it eliminates strict posting order, and thus can save an immense amount of time, because normally, people who are online have to wait until those with a higher initiative have posted.
  2. We could decide to use individual initiative, but have the DM roll all dice for initiative. This would save us two to three days before the first combat round, because otherwise, we’d first have to have everybody roll initiative.
  3. We could use the standard way and live with the delay.

B) Handling Delays

In combat, if a player has not posted within a certain timeframe (such as 48 hours – or how long should we wait?) ...
  1. ... the character delays
  2. ... the character is NPC’ed
  3. ... we wait for the player

Please state your preferences (such as: A1, B2, 36 hours, etc.) in your first post, below.

Other aspects:
  • The use of immediate actions can prevent the effects of actions and thus make it necessary to edit posts. In the interest of a fast-moving game, if you intend to use an immediate action, please state so immediately after the action occurred. If another character has already acted, I will still allow an immediate action, as long as it does not cause the other character’s action to be in need of editing. Example: The evil cultist shoots a magic ray at Mead and hits, heavily wounding the gnome (who has failed her saving throw). Toliudar has posted that Mead drinks a healing potion, and Grendus has Greg charge the enemy – if Myth would now want Arelwyn to cast Alter Fortune, an immediate action spell, it would probably be too late, since it would require the editing of several posts. However, in live-or-die situations, I will usually allow immediate actions even after others have posted.
  • The use of the delay and ready actions results in a significant slow-down. Please use these actions only when necessary.

Combat Block

During combat, please include a stat block in your OOC spoilers, such as this (thanks to Noblesse for the fine template):

OOC
Spoiler
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Old 01-12-2012, 06:08 AM   Top  -  End  -  #2
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Experience



XP Overview (Party)
Spoiler


XP Overview (per Challenge)
Spoiler
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Old 01-12-2012, 06:09 AM   Top  -  End  -  #3
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Reserved....
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Old 01-12-2012, 06:18 AM   Top  -  End  -  #4
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Reserved, as well.
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Old 01-12-2012, 09:28 AM   Top  -  End  -  #5
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Hello, second OOC thread!

Mal:
Spoiler

Last edited by Psydon : 01-12-2012 at 09:38 AM.
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Old 01-12-2012, 02:16 PM   Top  -  End  -  #6
RaggedAngel
Firbolg in the Playground
 
 
Join Date: Nov 2010
Gender: Female
Default Re: [OOC] Malachei's Red Hand of Doom

Huzzah! I'm looking forward to this game picking up steam and getting back to a steady pace in the new year.
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Thank you to Akrim.elf for my beautiful avatar.
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Old 01-13-2012, 02:00 AM   Top  -  End  -  #7
Tashalar
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

*runs around the thread jubilating*
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Old 01-16-2012, 07:11 AM   Top  -  End  -  #8
Carr0t
Orc in the Playground
 
 
Join Date: Apr 2007
Location: 
Slovenia
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Migration successful. Subscription active.

That is a lot of posts...
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 01-16-2012, 10:13 AM   Top  -  End  -  #9
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

@RaggedAngel: I'm not sure Aria's HP are up to date in her statblock.

@Psydon
Spoiler
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Old 01-16-2012, 11:43 AM   Top  -  End  -  #10
Carr0t
Orc in the Playground
 
 
Join Date: Apr 2007
Location: 
Slovenia
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Wooohoooo for Rita!
And smack him really good ser Dunlan.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 01-16-2012, 02:00 PM   Top  -  End  -  #11
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

@Ladorak
Just for the sake of completeness: the spell assumes Ser Dunlan is willing to go, of course.
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Old 01-16-2012, 05:07 PM   Top  -  End  -  #12
Toliudar
Titan in the Playground
 
 
Join Date: Sep 2005
Location: 
Edmonton, Canada
Default Re: [OOC] Malachei's Red Hand of Doom

Much fun. Nice use of the Benign Transposition spell, Psydon!
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Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
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Old 01-16-2012, 07:00 PM   Top  -  End  -  #13
Ladorak
Ogre in the Playground
 
 
Join Date: May 2007
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Just did something fairly stupid:

http://www.giantitp.com/forums/showp...postcount=1482

Forgot to update my bookmark, I wondered why everyone was so quiet
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Old 01-16-2012, 07:33 PM   Top  -  End  -  #14
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Ohmygawd, that was badass! I love your in-battle speeches! I knew this was a good idea! Well done, Ladorak! And welcome to the new OOC thread.

Unless the demon's AC changed between Jasmine's attack and this one, it's between 17 (Gabriel missed on a 16) and 22 (Jasmine hit on a 22). Assuming nothing else stops Dunlan's attacks from hitting, we have either 63 or 82 damage, for a total of 84-103 damage dealt to the demon.

Last edited by Psydon : 01-16-2012 at 07:34 PM.
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Old 01-16-2012, 08:56 PM   Top  -  End  -  #15
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Ladorak View Post
Just did something fairly stupid:

http://www.giantitp.com/forums/showp...postcount=1482

Forgot to update my bookmark, I wondered why everyone was so quiet
Nothing stupid, just an excellent attack.
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Old 01-17-2012, 02:59 AM   Top  -  End  -  #16
Tashalar
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Awesomesauce! What a great attack sequence and nice little speech to boot!

Gogo team good!
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Old 01-17-2012, 04:49 PM   Top  -  End  -  #17
Ladorak
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Join Date: May 2007
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Let's hear it for teamwork :)
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Old 01-18-2012, 05:47 AM   Top  -  End  -  #18
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Congratulations! The mage is down :)

I'm waiting for Noblesse.
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Old 01-18-2012, 07:38 AM   Top  -  End  -  #19
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Yes! We did it! *applauds everyone*

(I was listening to this song as I booted up my laptop. I read this thread and the IC thread right around 4:59 and started posting this reply around 5:35. The transition to the softer section fit the contemplative moment perfectly as I realized we actually pulled it off. Then came the glorious choir to accentuate the feeling of victory...simply beautiful. ^_^)
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Old 01-18-2012, 07:43 AM   Top  -  End  -  #20
Tashalar
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Yay! Evul horned one reduced to a mass of spraying blood!

Mal - Noblesse hasn't been online since the 2nd of January. Since Noblesse's characters doesn't really have a target, could we move on? My guess is that he'd heal his druid and animal companion.

Edit: I'll send Noblesse a PM - but my guess is that he'll only receive it if he comes online.

Last edited by Tashalar : 01-18-2012 at 07:44 AM.
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Old 01-18-2012, 07:52 AM   Top  -  End  -  #21
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

I'll wait until tomorrow and then assume they either delay or cast cures.
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Old 01-22-2012, 12:17 AM   Top  -  End  -  #22
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Some good news: Noblesse was active two days ago.
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Old 01-22-2012, 09:19 AM   Top  -  End  -  #23
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Which is fine. Unless I find the time to do so today, I'll post within the next two days.
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Old 01-25-2012, 05:51 AM   Top  -  End  -  #24
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

As there is not much happening, I've decided to do the Update this way:

The next round, your turn. There is no opponent in view.

You can cure, and of course, you can also make spot checks, possibly listen checks in the OOC, and I'll give feedback, if you wish, before your post.
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Last edited by Malachei : 01-25-2012 at 07:30 AM.
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Old 01-25-2012, 08:52 AM   Top  -  End  -  #25
Carr0t
Orc in the Playground
 
 
Join Date: Apr 2007
Location: 
Slovenia
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Oook.
Spot (1d20+15)[18]
Listen (1d20+13)[29]

Also on a roll of 50+ one +4 keen arrow can be recovered (1d100)[57] in addition to 2 +4 keen holy arrows
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 01-25-2012, 08:55 AM   Top  -  End  -  #26
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Good, you recover the arrow.

Where is Gabriel located when he Spots and Listens?
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Old 01-25-2012, 08:58 AM   Top  -  End  -  #27
Carr0t
Orc in the Playground
 
 
Join Date: Apr 2007
Location: 
Slovenia
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Top of northeast tower.

Gabriel flies to the top then goes to recover the recoverable arrows (if there is time).
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Gabriel Strazza - Malachei's Red Hand of Doom

Last edited by Carr0t : 01-25-2012 at 09:27 AM.
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Old 01-25-2012, 09:06 AM   Top  -  End  -  #28
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Lovely. A completely empty enemy turn.

I don't know all of what what I'm going to do yet but I'll make some spot/listen checks, see what happens.

Riven ascends 20' (he is now 20' off the ground) and flies to G12, keeping eyes and ears out as he goes.

Rita Spot: (1d20+1)[13]

Rita Listen: (1d20+2)[11]

Riven Spot: (1d20+21)[30]

Riven Listen: (1d20+6)[14]
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Old 01-25-2012, 09:19 AM   Top  -  End  -  #29
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Yes, mainly because of Rita. The excellent use of Benign Transposition so thoroughly changed the course of the battle that you now have a bit of free time.
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Old 01-25-2012, 12:02 PM   Top  -  End  -  #30
Tashalar
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

*cheers*

What about the downed goliath, Mal? You need to specify if it's dead or not so that I know where Makul's healing goes (to himself or the downed goliath).

One enemy afoot only. At least at this point.

... but we're not supposed to do several rounds at once, should we Mal?

Edit: I won't roll any checks for Makul and his gang. Their mods are simply too low. We've got scouts and familiars for that, eh?

Last edited by Tashalar : 01-25-2012 at 12:03 PM.
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