(This is the second OOC; the first OOC is here)
Welcome to the Red Hand of Doom. Despite all the fun, setting up a play-by-post takes some work, and some ground-rules, as well. This is what the OOC thread is for, apart from our funny conversations and the hilarious comments I'm hoping for.
To define the ground-rules, we need a few decisions – often, I'll ask you for your opinion, as this game is our game (and not mine alone). Sometimes, however, I may simply take a decision. This may occur when I feel the significance of the issue does not justify a poll or discussion – or, if my opinion is firm and I regard the matter as falling into DM's judgment.
Cast of Characters
Please see the first post in the IC (see link above).
NPCs will talk in red.
Please go ahead and choose a color for your speech. Please also look for a suitable character portrait / avatar for your character sheet -- which I will also use for your token, which will represent you on the battle map.
Example of a short post:
The wild-looking man offered a toothy smile that looked more like a baring of teeth - and dangerous-looking, pointed teeth they were, too. He looked from one seated person to the next, his light brown eyes alighting on each one in turn, briefly but intensely. The nostrils of his broad nose were moving, visible to those who were close enough, as he drew in air, scenting.
Strange people, big folk, small folk, smell of spirits and the sea, but Anders calls them friends. Hmm, pretty female. I will wait and see.
Without saying a word, he zeroed in on a free chair in a few leaping bounds, leaned a longbow and a gigantic axe against the wall behind him, and sat down, hunched over the table top, to silently stare at each of his dinner companions from under heavy black eyebrows. His face did not betray his thoughts; it rather exhibited the same expressionlessness as a cat's, or a bear's.
After a moment's thought, he picked up the cutlery to examine it, running a clawed finger over the blade of the knife, then pushed it away and put his own dagger onto the table in its place. For those who cared to look, the dagger looked well taken care of, clean and sharp.
A few general remarks regarding posting:
Please contribute to create a stunning atmosphere for this game by writing quality posts. Generally, the more elaborate your post, the better. Feel free to include your character’s thoughts, but also minor details, such a description of the dagger he’s nervously handling, or the tree she’s leaning against. To encourage interaction, include hooks in your posts for the other PCs and NPCs to act upon. Unless you overdo it, and as long as it does not affect NPCs actively led by the DM, you can even describe people’s actions and reactions to your character. Metagaming NPCs by giving them a distinct personality would probably be too much.
I’d like all of us to post in the same tense. Personally, I’d prefer we’d post in past tense, as in the example above. However, if the majority favors present tense, no problem for me, at all (please state your preference in your post here).
All mechanics, such as stating an action, die rolls, etc. should be in spoilers.
If an information addresses a specific person or persons, please indicate in the spoiler tags by using „@ Character Name“ or „@ Malachei“
Please choose a color your character speaks in (can be bold or not). NPCs will speak in red.
Thoughts should be in italics
I'd suggest that we use the forum dice roller. Please have a look here
to see the common issues (such as previewing or editing posts). If you prefer to use InvisibleCastle, this is fine for me, as well.
I understand all of you have commitments other than gaming. My posting rate can vary, as well. However, in order to advance this campaign, please try to ensure a minimum posting rate of 2 / week during general action (i.e. not round-based), and every other day during combat action (i.e. everything which is handled round-based). Please give advance warning of an extended absence, if you can.
During combat, we’ll have to find a way to deal with absences and initiative order. There are several ways to do this, and I'd like your opinion in this:
EDIT: During combat, there is a 24-hour time frame for posting. Within this time frame, you are expected to post your action. The time frame starts with the post which initiates the party's turn (i.e. usually the DM post completing the NPCs' actions). If you're unable to post within 24 hours, your character may be NPC'ed. This does not apply on weekends.
A) Handling Initiative
We could decide to use group initiative. Thus, we don’t have individual initiative. Both sides roll once, with the average modifier applied. This is hard on people who have high initiative modifier. However, it eliminates strict posting order, and thus can save an immense amount of time, because normally, people who are online have to wait until those with a higher initiative have posted.
We could decide to use individual initiative, but have the DM roll all dice for initiative. This would save us two to three days before the first combat round, because otherwise, we’d first have to have everybody roll initiative.
We could use the standard way and live with the delay.
B) Handling Delays
In combat, if a player has not posted within a certain timeframe (such as 48 hours – or how long should we wait?) ...
... the character delays
... the character is NPC’ed
... we wait for the player
Please state your preferences (such as: A1, B2, 36 hours, etc.) in your first post, below.
The use of immediate actions can prevent the effects of actions and thus make it necessary to edit posts. In the interest of a fast-moving game, if you intend to use an immediate action, please state so immediately after the action occurred. If another character has already acted, I will still allow an immediate action, as long as it does not cause the other character’s action to be in need of editing. Example: The evil cultist shoots a magic ray at Mead and hits, heavily wounding the gnome (who has failed her saving throw). Toliudar has posted that Mead drinks a healing potion, and Grendus has Greg charge the enemy – if Myth would now want Arelwyn to cast Alter Fortune, an immediate action spell, it would probably be too late, since it would require the editing of several posts. However, in live-or-die situations, I will usually allow immediate actions even after others have posted.
The use of the delay and ready actions results in a significant slow-down. Please use these actions only when necessary.
During combat, please include a stat block in your OOC spoilers, such as this (thanks to Noblesse for the fine template):
Malachei (with link to your sheet)
Male Neutral Good Human Wizard 11 Ini +6 HP 72/50 (incl. 22 temp. (spell)) Speed 30 AC 20 Touch 16 Flat-footed 18 Fort +8 Ref +8 Will +13 Base Attack Bonus +5 Short Sword +1, flaming +6 (1d6+1, 19-20/x2 +1d6 fire) AC: Bracers of Armor +4 (+4 armor, +2 Dex, +4 shield (spell)) Save Modifiers: +3 (+3 resistance, abilities) Abilities: Str 10, Dex 14, Con 14, Int 22 (28), Wis 16, Cha 16 Condition: None Active Spells: Shield (P), Fly (X), Heart of EarthCM Prepared Spells Level 1:Shield, Orb of Fire, ...
X = Extended
P = Persisted
E = Empowered
M = Maximized CM = Complete Mage (you don't have to indicate a source for every spell, but if you can, referencing gets easier for me)
Part of my actions this turn involves acting on information I would only receive mid-turn. I figured it would make more sense to resolve the non-contingent part of my post here before putting the whole thing in the IC thread.
Riven ascends 5' (he's now 40' above the ground) and flies to T14, looking out for any other flashes of gold. Now that he's within three squares of the southern towers, before he moves any further (and he is going to move further; he still has 40' of movement left) I need to know where on the top of the southwestern tower he sees the flash of gold--in other words, what square it occupies (that was the reason for my PM; I should have been clearer when I sent it).
Spot check for any other flashes of gold in the area:
Ohmygawd, that was badass! I love your in-battle speeches! I knew this was a good idea! Well done, Ladorak! And welcome to the new OOC thread.
Unless the demon's AC changed between Jasmine's attack and this one, it's between 17 (Gabriel missed on a 16) and 22 (Jasmine hit on a 22). Assuming nothing else stops Dunlan's attacks from hitting, we have either 63 or 82 damage, for a total of 84-103 damage dealt to the demon.
(I was listening to this song as I booted up my laptop. I read this thread and the IC thread right around 4:59 and started posting this reply around 5:35. The transition to the softer section fit the contemplative moment perfectly as I realized we actually pulled it off. Then came the glorious choir to accentuate the feeling of victory...simply beautiful. ^_^)