So, hey, this here's the out of character thread. I'm still getting things set up, but need to start somewhere. I'll start simple and expand. I've been trying to fluff up some stuff, but, to be honest, having difficulty. So I'll sum up:
You're an adventurer of some kind, searching for one very particular magical item: The Deck of Many Things, an artifact with enough raw power to change the course of history if it really wanted to. It's up to you to figure out why you're after it during this initial phase.
In the mean time, here's the 'Big 16', a term you guys are very likely unfamiliar with. They'll answer some of the basic questions you'll have about creating a character. Not all, but a good amount.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
A mix of Pathfinder and 3.5e.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
My own campaign setting. Ask and ye shall receive more information. Here's a map for starters.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
5. What is the characters' starting status (i.e. experience level)?
6. How much gold or other starting funds will the characters begin with?
3000 gold, no more than half on any single item
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Pretty much everything is fair game, just run it by me first. If there's something from 3.5 that you're interested in, tell me and I'll try to wiggle in a Pathfinder conversion.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Everything's open, even some of the monster races.
9. By what method should Players generate their attributes/ability scores and Hit Points?
For attributes, roll 4d6b3 7 times, dropping the lowest or 20 point buy.
For HP, max at first level, then roll for the others.
10. Does your game use alignment? What are your restrictions, if so?
Go with what you feel. I got no problems with evil, but the others might.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Do whatever the hell you want.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
You make the rolls for anything pertaining to you in a spoiler tag after your description. I'll add in (or take away) circumstantial modifiers as they come up.
I'll explain dice rolling here a bit more for you guys.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
We'll see, I guess.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I'd like a paragraph or two.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
I'm leaving a lot of it open, so we'll see.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Here's the one limitation I have regarding what you use. If you want something, you have to give me an online source for it.
First of all, dice-rolling. This forum has its own built-in dice-roller. You can read more about it here, but crash course:
Put [roll] tags around the number and type of dice you want to roll. [rollv] tags are for when you're rolling multiple dice and want to see each one individually.
So, for determining character stats, you can roll 4d6b3, which is just rolling 4d6, dropping the lowest. It'll look about like this:
Using [roll]: [roll0]
Using [rollv]: [roll1] (note, can't use 4d6b3 in [rollv] tags, so you'd have to do this by hand)
If you have any other questions, ask. I'll help as much as I can.
EDIT: Okay, here's what I want from you guys (I may've infodumped a bit hard):
What you want to play and stat rolls. I don't want to rush you, but I'd like you to at least get started and this takes less than five minutes.
To roll stats, you have two choices:
Roll 4d6 drop the lowest 7 times, dropping the lowest of those sets
To roll stats here, put the following in your post (7 times, of course):
Point buy is pretty simple to understand and takes some of the random element out. You have 20 points to spend on your ability scores. Higher ability scores will cost more points. The drop down menus in the site I linked should make it pretty easy to understand.
If you don't like your rolls, you can use Point Buy instead.
Name: Hakkar Zul'Drak
"Hakkar is a masterful witch doctor from a tribe of elven savages who live in the dense jungles of Val'hael. Though many of his tribes are cruel and savage, he chose the Patron of Time. Specializing in traps and foresight, Hakkar approaches challenges with careful planning and patience. His faithful fiend, Zanzaji the Polecat (Who specializes in climbing and digging).
Though his profession is one of deception, trickery, and spellcraft Hakkar tends keeps to honor, loyalty, and will fiercely defend his allies. He feels at home among the trees, and tends to avoid bustling cities and barren deserts."
...Sure wish I could have kept my real dice... 4d6 would have warranted 3-4 [14+]
Background: Born in a slave-labor camp on the isle of Harratis, Seest "Hawkeye" Hatel-ash has been shooting things since she could walk, which conveniently has been a very long time (in kobold years). Seest's mother and father were mud laborers toiling in the Pits working equally worthless existences, and both died very early (and "random") deaths, coloring the impressionable kobold's existence from that day forward; she would never grow old in one of these camps. She would either die a glamorous death out in the rest of the world, or drown after making her great escape.
Because she managed to stow away on a supply ship at the age of three, she's had a very long existence outside of her people, and as such she doesn't behave like a typical kobold...however, one learned behavior still remains:
When a slave was addressed, they were not referred to by name, but by race, so many times she would just be addressed by her superiors as "Kobold." Even though she's been amongst the "taller races" for years now, longer than most of her kind, she still sometimes situationally appends her sentences with an unconscious and uncomfortable "...kobold."
Seest herself, having survived with only herself to answer to for most of her formative years, doesn't like depending on external forces or people unless absolutely necessary, and even then, she prefers to keep connections professional. Years of seeing her kind bought and sold as property taught her the value of the gold coin, and as such her loyalty is very easy to buy, provided she feels that the money is worth her while.