My vote: just drop the slot. We've still got a pretty good roster, no sense confusing people by bringing in one more player. If we'd lost, say, four, I might recommend opening recruitment, but for now we should be fine.
It does. Gives plenty of time to plan out what you want to do in coming turns, however. Like, I'm planning on making almost all of the north be a wasteland "paradise", separated from the rest of the world by a band of ceaseless winds, bridged by a few, rare canyons.
Well, what do you intend to do with the tunnel system once it's finished? Perhaps it would be a back way into Haroen's isolated wasteland? Are there going to be artificial suns floating around down there? Details, man, details.
Also, considering you are the only player currently I interacting with the underground, Plerumque, unless anyone objects, I'll leave it up to you to decide what it's like down there. Just remember, this is a planet, and thus follows generally the same rules as planetary bodies.
I like that idea- it'll make the terraforming go by faster, and once we get to the point with alot of complex societies and things, we might need that week to plan out what we're going to do, so it won't seem like as much of a burden.
I figured they would be pretty much everywhere throughout my network. You can mark it however you want. If you want to put specific entrances, you can put them wherever you like. It's not really important to me at this stage.
Well, I suppose they would be anywhere a storyteller would like them to be, but maybe you could mark out a few 'major' entrances, like ones in important locations, or that would be pretty difficult to miss, becoming large geographical features in themselves. Also, you can affect the surface and still be constructing your caverns below, so if you wanna help fill I the blank parts of the map, you could.
Rith is right with his comment, you could make alot of stuff on top of your caves, large mountain ranges, desert, grassland, woodslands, an area with lots of lakes, highlands, an arid icy area with glaciers to the south, or a large area where the bedrock protudes all the way to the surface.
you could make the area on top of your caves inhospitable to sucure your caves peace, or make them good for living so you can trade or hunt.
Tomorrow i will be away with a friend from 07:00 and i dont know when i will be back, so i may come closer to the limit than i would like, since Malfunctioned is taking so long time to answer. I had hoped he would have answered today so i could make my next post. But if i dont get on in time, just assume i gathered energy, Rith can do the roll and post it, if i hit the time limit. Better to gather some more energy and lose my cumulative bonus than doing nothing.
And to the dropping someone, i say all good times 3.
But try and write him and asking him why he is taking so long time to answer.
BTW, what do you guys think Morgan(aka the weaver) is up to?. saving for a race(what i think) or making a super continent
Is cool, Fiig, you can go ahead and post out of turn.
Also, Morgan_R suggested a different turn structure: A round always lasts 24 hours, but players can post whenever they want inside that round. If they don't, they lose their turn for the round. I could not pull off a post every day, myself, but I like this idea. How would you guys feel about this with a 48 hour round?
Also, I've PMed Malfuctioned twice and he has yet to reply.
As for Morgan_R's plans, I am definitely in agreement with Plerumque. However, I might be pleasantly surprised soon.
I suppose I could give 3 strikes before kicking a player out. It'd be nice and basebally.
The idea seems like a good one, personally. Initiative matters in a competitive game, where attacking before the monster can mean the difference between life and death, but I don't think that it makes that much difference in a cooperative game like this one.
Perhaps those who miss out could have points rolled for them...but then again, 48 hours really is plenty of time to post.
Yeah, only one per 48 hours, and I believe that's a majority (Me, Morgan, Komodo, & Plerumque), so, when it gets to my round again, I'll fix this up.
Also, I am a fan of the 'no mercy' route, because the more leniency you give a player, the more likely they are to drag their feet, and the longer you have to wait, and the slower the game becomes, until it stops altogether. I mean, even now, Malfunctioned is holding the game up a great deal.
Anyways, Plerumque, why u ignore all suggestion I give u? Still no remarkable caves and no surface editing.
Most of the details about the caves and stuff are going to be added when I make my race. I do have plans, but most of them involve cities and stuff, so there's no point in detailing it now. As for the map, I'd suggest maybe putting the area my caves cover in transparent and there will probably be an entrance at every shift in terrain if you want to show it. As for surface editing, I don't think I've actually covered an un-terraformed are yet, and I don't want to change the stuff that other people have spent points on, especially as I would be doing it basically for free. When I go into the area that has nothing yet, I'll probably start adding mountains above the caves. Also, will it shift to a new turn at a specific time every two days, or just once everybody's posted, or what?
You have. Your first caves were immediately beneath Darakin's meadow, a 2 inch area, and you've since extended them 2 inches to the south, so you've gone into 1.5 inches of un-terraformed area.
As for when the shift will be made, it will start wherever both ImperialSunligh andKomodo have posted, and it will last 48 hours from Komodo's post, or until everyone has posted, whichever comes first, at which point the next round will come, following the same system.