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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 05-27-2012, 01:12 PM   Top  -  End  -  #361
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

FYI: I'm pretty busy, so I will not be able to update today. Slight chance of finding time tomorrow, but probably Tuesday/Wednesday.
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Old 05-28-2012, 01:28 AM   Top  -  End  -  #362
Carr0t
Orc in the Playground
 
 
Join Date: Apr 2007
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Slovenia
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Default Re: [OOC] Malachei's Red Hand of Doom

Confirm crit
(1d20+16)[21] (2d8+22)[28]

Still NICE!
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Gabriel Strazza - Malachei's Red Hand of Doom

Last edited by Carr0t : 05-28-2012 at 06:08 AM.
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Old 05-28-2012, 05:01 AM   Top  -  End  -  #363
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Carr0t View Post
Confirm crit
[roll0] [roll1]

Still NICE!
Are you hasted, and if yes, did you include it?
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Old 05-28-2012, 05:06 AM   Top  -  End  -  #364
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Hasted - yes.
Breakdown for attack:
+6 BAB +4 Dex +1 haste +4 enhancement (from arrows) +1 Point blank shot
+16 total

Breakdown for attack
1d8 base +2 STR (composite longbow) +4 enhancement +1 Point blank shot +4 favored enemy (arcane caster)
1d8+11 total

Oh, and as the dragon is prone Gabriel needs to hit 30 with his longbow. So not even close.
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Gabriel Strazza - Malachei's Red Hand of Doom

Last edited by Carr0t : 05-28-2012 at 05:14 AM.
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Old 05-28-2012, 10:27 AM   Top  -  End  -  #365
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

That, Carr0t, was a very, very good time to roll a critical. Bravo.
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Old 05-29-2012, 01:50 PM   Top  -  End  -  #366
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Now we're waiting for the rest of the PCs, and then I'll post the NPCs together with the dragon.
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Old 05-29-2012, 02:09 PM   Top  -  End  -  #367
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Now we're waiting for the rest of the PCs, and then I'll post the NPCs together with the dragon.
My post will be up later today, after I get back home from the lab.
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Old 05-29-2012, 11:04 PM   Top  -  End  -  #368
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Mal, how long is the dragon's reach and how tall is it?

Touch attack roll for what I'm going to do in my future post, including the -4 melee penalty (though it doesn't make much sense since she is above all the melee combatants and the dragon is a very large target).

(1d20+5)[8]
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Old 05-30-2012, 03:52 AM   Top  -  End  -  #369
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

In the past, we've played without the DM giving players information on reach. I must say that in general, I also prefer it that way, and I think approaching large creatures, or creatures with long limbs should be done with caution. Of course, that does not work if players know the monster's mechanics. But I'll give you a hint: Obviously, on the map, the dragon takes a 10 ft. space.
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Old 05-31-2012, 02:25 AM   Top  -  End  -  #370
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Wow, the bat actually hit.
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Old 05-31-2012, 02:53 AM   Top  -  End  -  #371
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

See? Summoned monsters can actually make a difference ;)
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Old 06-03-2012, 07:41 AM   Top  -  End  -  #372
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Congratulations, excellent fight, and no PC deaths.

Leveling
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Old 06-03-2012, 01:46 PM   Top  -  End  -  #373
Tashalar
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WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Awesomesauce! I only need to leave for a little while and all turns out well.

Let's not entirely freeze this game until the end of June - although I'm very busy in June as well, let's let our characters get to know one another, shall we? We can then do all the stuff we need you for, Mal, when you've got more time again?

'Cause, when you've got more time again, we don't want to spend weeks on RP between the characters.
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Old 06-03-2012, 01:58 PM   Top  -  End  -  #374
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Sure, and of course I need to post treasure, which you can then fight over.
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Old 06-03-2012, 05:37 PM   Top  -  End  -  #375
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

[happy dance]
I agree with Tashalar. I think we can find something for the characters to do. Like meet a goliath war band. Make trophies out of dragon teeth. Drool over found treasure. And similar.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 06-03-2012, 05:49 PM   Top  -  End  -  #376
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Post whatever Final Fantasy victory fanfare you wish!

I don't know if there are any nearby cities/towns/settlements but if there are it might be a good idea if we wound up in one of them during our extended downtime/bonding session.
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Old 06-03-2012, 05:54 PM   Top  -  End  -  #377
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Oh, yes, treasure.

Let's start with the drow (assumes you identify all items)
Spoiler
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Old 06-04-2012, 02:29 AM   Top  -  End  -  #378
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

I updated Aria's sheet with her level up; this was an important level for utterances, because she got her first Utterance of the Perfected Map, Fog From the Void. Solid Fog/Fog Cloud, here we come.

I also selected Incarnation of Angels; slightly less powerful than other utterances, but the Smites should help our melee-heavy party, as should the DR against mobs.

She also got a bonus recitation feat. Wooooo....

Aria Silvertongue
Spoiler
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Last edited by RaggedAngel : 06-04-2012 at 02:29 AM.
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Old 06-04-2012, 03:40 AM   Top  -  End  -  #379
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Gabriel is updated too.

Update
Spoiler

Treasure
Spoiler
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Gabriel Strazza - Malachei's Red Hand of Doom

Last edited by Carr0t : 06-05-2012 at 01:56 PM.
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Old 06-04-2012, 03:49 AM   Top  -  End  -  #380
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
I updated Aria's sheet with her level up
Can you post the changes as well, please (like Carr0t did)? Thanks.
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Old 06-04-2012, 08:58 AM   Top  -  End  -  #381
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

I've had Rita's changes, except the spells she's to learn, mapped out for some time. I'll have her updated sheet and the changes listed a little later today.
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Old 06-04-2012, 09:06 AM   Top  -  End  -  #382
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Treasure, continued:

The Hobgoblin Leader
Spoiler
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Old 06-04-2012, 10:43 AM   Top  -  End  -  #383
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Here's the new and improved Mead:
Spoiler


Her Beguiler 7 advanced learning is Shadow Conjuration (mwa ha ha).
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Old 06-04-2012, 10:48 AM   Top  -  End  -  #384
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Toliudar View Post
Her Beguiler 7 advanced learning is Shadow Conjuration (mwa ha ha).
Good choice. Please note that my interpretation of the rules is that you automatically disbelieve your own illusion and cannot voluntarily fail the save, in accordance with the Rules of the Game: All About Illusions (III) article. I still think Shadow Conjuration is a fine choice, but I think you should know this beforehand.
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Old 06-04-2012, 10:57 AM   Top  -  End  -  #385
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Thanks for the heads up.
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Old 06-04-2012, 11:02 AM   Top  -  End  -  #386
Malachei
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Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Toliudar View Post
Thanks for the heads up.
In fact, everybody who faces proof that an effect is illusionary will always succeed on a save to disbelieve.
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Old 06-04-2012, 11:06 AM   Top  -  End  -  #387
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
In fact, everybody who faces proof that an effect is illusionary will always succeed on a save to disbelieve.
Is casting really proof, though? How do you know you didn't screw up the spell and someone else cast it? Even your knowledge of your intention to cast it, like your sensory data of the spell, is just an electrical impulse interpreted by the brain.
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Old 06-04-2012, 12:24 PM   Top  -  End  -  #388
Tashalar
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WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Let's start with the drow (assumes you identify all items)
Hmmm...
... there's nothing to boost AC - did you possibly overlook such an item, Mal?

Quote:
A black hood (Shadow Hand Hood, 3/day activate 2 SH stances)
That's the head slot, right? Other than that - what does it do, exactly? And can someone use it that is not a swordsage?

Makul's treasure options/wishes - disregarding potions:
The gloves of dex+4 (but I am aware that others, especially Gabriel, would benefit more of this)
Chain Shirt +2 (unless there's something better available)
Gauntlets of ogre power (more strength is always good - but he already has a lot)

Gloves and bracers don't occupy the same slot, right? Otherwise it'd be down to one item. Makul's head, cloak and boot slots are already occupied (and cloak, arms and head slot are really important items). While the jumping/tumbling boots would be really nice, I guess others would benefit more from them (and Makul would have to give up his steadfast boots)?

Quote:
Is casting really proof, though? How do you know you didn't screw up the spell and someone else cast it? Even your knowledge of your intention to cast it, like your sensory data of the spell, is just an electrical impulse interpreted by the brain.
Without actually reading into the discussion, I just wanted to point out that a major goal is to make illusions (and all rules, actually) manageable.
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Old 06-04-2012, 12:40 PM   Top  -  End  -  #389
Malachei
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Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Hmmm...
... there's nothing to boost AC - did you possibly overlook such an item, Mal?
No.


Quote:
Originally Posted by Tashalar
That's the head slot, right? Other than that - what does it do, exactly? And can someone use it that is not a swordsage?
This one uses the face slot.

Quote:
Originally Posted by Tashalar
Gloves and bracers don't occupy the same slot, right?
Yes, these are two different slots.
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Old 06-04-2012, 01:11 PM   Top  -  End  -  #390
Ladorak
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Join Date: May 2007
Gender: Male
Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Treasure, continued:

The Hobgoblin Leader
Spoiler
I'd like these two please. Could someone remind me how we're doing hp level up?
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