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Old 06-11-2012, 01:02 AM   Top  -  End  -  #421
Tashalar
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Actually, to be able to distribute the items more or less equally, we'll need to know what the rest of the treasure looks like.

Dead sorcerer dude, I'm looking at you!
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Old 06-11-2012, 06:48 AM   Top  -  End  -  #422
Ladorak
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Join Date: May 2007
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Default Re: [OOC] Malachei's Red Hand of Doom

I thought it was a given but we want to be on the southside, right? As to destroying it, we have mountain hammer x2, it won't take long
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Old 06-11-2012, 08:44 AM   Top  -  End  -  #423
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Ladorak View Post
I thought it was a given but we want to be on the southside, right? As to destroying it, we have mountain hammer x2, it won't take long
Mountain Hammers + Strike of Might should be able to crunch through it, but that's only if it isn't extremely thick, which it might be. Aria can donate +10 damage a turn for at least 10-11 more turns, though she'll get a bit inconsistent towards the end.

If it is thick, well, we have a Druid. We just wait overnight and then let the nature-mage do horrible things to the stone bridge.
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Old 06-11-2012, 10:34 AM   Top  -  End  -  #424
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Ladorak View Post
I thought it was a given but we want to be on the southside, right? As to destroying it, we have mountain hammer x2, it won't take long
We want to be on the south side if our next step is walking back to Drellin's (sp?) Ferry. But if we find something in this camp that leads us on to something else - maybe to take out advance scouts of the approaching horde, or signs of some other side spur of the army that we could harry - it might make sense to keep going north.

Actually, if Tashalar's goliaths are coming from the north, they might have info about what's been happening there...
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Old 06-12-2012, 01:10 AM   Top  -  End  -  #425
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
I thought it was a given but we want to be on the southside, right? As to destroying it, we have mountain hammer x2, it won't take long
So we actually can use maneuvers outside of combat, can we? The rules aren't really clear about that, are they?
... the only thing I'd worry about would be falling down into the river alongside with the remains of the bridge. Flight would be a problem solver, but I don't know how available that still is.

As to which side on the bridge - I agree that it depends on what should be done. Your call, mostly.

Quote:
Actually, if Tashalar's goliaths are coming from the north, they might have info about what's been happening there...
I'll check with Mal on what Makul and his troupe know (exactly). But that might take some time as Mal is mostly off in June.
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Old 06-12-2012, 01:26 AM   Top  -  End  -  #426
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes. Maneuvers work outside of combat. A warblade or a swordsage is able to use Mountain hammer once every 12 seconds (a crusader can use it about once every 30 seconds) so I think we can make pretty short work of the bridge.
As for falling into the gorge - flight is one solution, ropes are the other. Especially if we have a troupe of goliaths that can hold them
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Old 06-13-2012, 12:29 AM   Top  -  End  -  #427
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
Mountain Hammers + Strike of Might should be able to crunch through it, but that's only if it isn't extremely thick, which it might be. Aria can donate +10 damage a turn for at least 10-11 more turns, though she'll get a bit inconsistent towards the end.

If it is thick, well, we have a Druid. We just wait overnight and then let the nature-mage do horrible things to the stone bridge.
Rita can Polymorph into a Treant. They get a damage bonus towards destroying objects, if I remember correctly.

If anybody falls into the gorge she can Feather Fall them, then grab them in mid-air and pull them back up.

If for whatever reason we need to cross the gorge after destroying it she can ferry the party across as a Cloaker.
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Old 06-13-2012, 01:03 AM   Top  -  End  -  #428
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Agreed - there must be plenty of forms Rita can take that can carry people across (at least one at a time).
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Old 06-13-2012, 11:28 AM   Top  -  End  -  #429
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Hm. For the sake of simplicity, can I get the amount that everyone needs to be healed? Aria almost certainly has enough juice left to do it, but I dislike making assumptions. She is at maximum health.

Is Jasmine alive? If so, she's going to gain 30 hp over the next minute.
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Old 06-13-2012, 11:55 AM   Top  -  End  -  #430
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Depending on whether we need to 'heal' up to our level 8 totals, Mead is about 30 hp down.
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Old 06-13-2012, 12:38 PM   Top  -  End  -  #431
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Toliudar View Post
Depending on whether we need to 'heal' up to our level 8 totals, Mead is about 30 hp down.
Hm. That actually is a fair question; I assumed that the new hp was added to the "bottom" of our totals, so to speak. When I'm DMing that's usually how I handle it, but I can see why adding it the the "top" when we're injured makes since. Either way, Mead will be receiving one Extended Minor Nurturing after Jasmine's done with it, which will give her Fast Healing 3 for 10 rounds.
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Old 06-14-2012, 02:37 PM   Top  -  End  -  #432
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Update from me coming tomorrow!
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Old 06-16-2012, 12:16 PM   Top  -  End  -  #433
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

... well, almost.
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Old 06-17-2012, 09:10 PM   Top  -  End  -  #434
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

On 51, need 59.

Added the gauntlets to my sheet. Mead can have the resist cloak, she needs it more

RaggedAngel: Could you bootstrap yourself a knowledge skill to find an easy way to destroy the bridge? I don't mind just bashing at it but if we're going elsewhere because of something gabriel/mead finds I'd like to have a fast way to bring it down later, just in case
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Old 06-18-2012, 08:45 AM   Top  -  End  -  #435
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Anything relevant to taking down the bridge, with a little Hidden Knowledge for Engineering:

Architecture and Engineering: (1d20+25)[39]
Geography: (1d20+15)[35]
Local: (1d20+20)[25]
History (of the bridge): (1d20+15)[34]
Dungeoneering? Why not: (1d20+15)[16]

Does anyone else have a good Int? With Hidden Knowledge on you can make untrained Knowledge checks.
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Old 06-18-2012, 12:42 PM   Top  -  End  -  #436
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

I don't believe anyone can beat those checks. And, seriously, a 39 on knowledge architecture and engineering? That should get us 'something' (read: Aria probably knows all and everything about exactly this kind of dwarven bridge and how this one turned out and what the lead architect's father's favorite food was). Well done.

Last edited by Tashalar : 06-18-2012 at 12:43 PM.
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Old 06-18-2012, 02:21 PM   Top  -  End  -  #437
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Indeed. I am now officially copying off of Aria's paper. Regardless of the subject.
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Old 06-19-2012, 01:09 AM   Top  -  End  -  #438
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Toliudar View Post
Indeed. I am now officially copying off of Aria's paper. Regardless of the subject.
I think Mead can beat her at Arcana, actually, especially with a Hidden Knowledge on her. Aria likes to spread the love around, and I don't see anything wrong with a big pile of know-it-alls.
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Old 06-27-2012, 02:13 AM   Top  -  End  -  #439
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

FYI: After returning, life's been busy. I'll update the game on the weekend.
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Old 06-29-2012, 12:33 AM   Top  -  End  -  #440
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

I'll be away from July 1st to about July 10th.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 06-29-2012, 12:57 AM   Top  -  End  -  #441
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Then you'll just not get any loot, that's sad.

Have a nice trip!
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Old 07-01-2012, 01:54 AM   Top  -  End  -  #442
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

As long as those gloves of Dex find their way to Gabriel I will survive (of course if you do find +5 composite (+2) longbow of awesome skirmishing, I hope some good soul will deem Gabriel worthy of it).

Right now I'm off. And thanks Tasha!
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Old 07-01-2012, 11:50 AM   Top  -  End  -  #443
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Carr0t View Post
As long as those gloves of Dex find their way to Gabriel I will survive (of course if you do find +5 composite (+2) longbow of awesome skirmishing, I hope some good soul will deem Gabriel worthy of it).
I'm sure there will be a pile of those lying around, right Mal? Along with the +50 Amulets of the Silver Tongue all the hobgoblins are wearing, of course.
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Old 07-07-2012, 06:37 AM   Top  -  End  -  #444
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Back. Sorry for the delay.

Treasure, continued:

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Last edited by Malachei : 07-07-2012 at 06:48 AM.
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Old 07-07-2012, 09:45 AM   Top  -  End  -  #445
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Hurray, you're back! I missed you endlessly.

Aria would greatly appreciate the Headband of Intellect, since all she does is make Int checks all day long.
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Old 07-07-2012, 01:33 PM   Top  -  End  -  #446
Psydon
Bugbear in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Welcome back, Mal.

Here's an amalgamated loot list, for easy perusal.

LOOT LIST
Spoiler


Things Rita would be interested in, in no particular order:

Headband of Concentration +5 (...sorta? I don't think I've ever made a Concentration check as Rita so far and her Concentration score is very good as it is)

Headband of INT +2 (hey, it had to be said. Higher spell DCs and more bonus spells per day are great boons indeed)

Ring of Arcane Supremacy and Minor Spellstoring (do I even need to explain this?)

Staff of the Horned Triad (do I even need to explain this?)

Arcane Spellbook (do I even need to explain this?)

Robe of Armour +4 (Makul, Mead, Aria and Nicolas all have lower AC than Rita, so this ought to go to one of them)
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Old 07-07-2012, 11:03 PM   Top  -  End  -  #447
Toliudar
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Join Date: Sep 2005
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Default Re: [OOC] Malachei's Red Hand of Doom

Welcome back, Mal!
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Old 07-08-2012, 04:37 AM   Top  -  End  -  #448
Tashalar
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WolfInSheepsClothing
 
Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Yay!

Suggestion:
Rita does all the work. As in:
Everyone posts what he/she would like for his/her character and Rita places those names in a long lost of all the items available. How does that sound?

Here's the list of items that Makul would want (I already removed the gloves of Dex as Gabriel would really, really like them... ;) ):
Chain Shirt +2
I still don't know if the shadow stuff is usable by Makul - not sure either if it'd really fit him. But until I know what it does and if it is usable, I won't be able to decide.

Gloves of dex or of ogre power would be nice as well, but I'll leave those for Gab and Dunlan. Maybe there's something in the treasure you guys found earlier (I really don't remember what you've got left) that Makul could use for not getting anything else than the chain shirt from this treasure?
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Old 07-08-2012, 11:53 AM   Top  -  End  -  #449
Malachei
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Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Thank you.

I'll post the mundane items soon.

@Tashalar: The shadow hand hood is usable if you have two shadow hand stances.

Is everybody clear on what you prefer from the treasure list?
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Last edited by Malachei : 07-08-2012 at 11:54 AM.
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Old 07-08-2012, 01:20 PM   Top  -  End  -  #450
Tashalar
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Join Date: Oct 2011
Default Re: [OOC] Malachei's Red Hand of Doom

Ah, thanks. I get it now.

Chain shirt +2 it is for Makul as he cannot use the boots and stuff and the gloves should go to Gabriel.
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