See the bottom of this post for the updated loot list. Anybody who wants anything else, post it and I'll update the list.
Quote:
Originally Posted by RaggedAngel
For the sake of simplicity, can I get the amount that everyone needs to be healed?
Quote:
Originally Posted by Ladorak
On 51, need 59.
Quote:
Originally Posted by Toliudar
Depending on whether we need to 'heal' up to our level 8 totals, Mead is about 30 hp down.
Rita is going to cast Polymorph at some point in the near future, so she only needs to be healed 13HP.
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Quote:
Originally Posted by RaggedAngel
Does anyone else have a good Int? With Hidden Knowledge on you can make untrained Knowledge checks.
I do. So, I can simply make any untrained Knowledge check with my INT bonus?
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LOOT LIST (w/ player desires)
Spoiler
Xalyth
Spoiler
Soft, black velvet gloves (Dex+4) (Gabriel) A necklace of dull gray platinum with a black pearl (Wis+2) A matching headband of dull gray platinum (Concentration+5) A black cloak (Hide+10) Black boots (Jump+10, Tumble+5) A black hood (Shadow Hand Hood, 3/day activate 2 SH stances) Three vials of silvery liquid (Invisibility) Three vials of light green liquid (Exp. Retreat) One vial of yellow liquid (Haste)
The Hobgoblin Leader
Spoiler
A golden headband (Concentration+5) (Rita) Heavy brown leather boots with fur (Jumping+5,) A scimitar of black metal (Unholy Scimitar +2) A fine silvery chain shirt (Chain Shirt +2) (Makul) Heavy battle gauntlets (Ogre Power+2) (Dunlan) A fine, dark brown fur cloak (Resistance+3) (Mead) 2 steel javelins (of Lightning (5d6, Ref14))
Horned One
Spoiler
A thin adamantine headband (Headband of Intellect +2) (Aria, Rita)
A heavy golden sealing ring, the seal shows a three-headed dragon (Ring of Arcane Supremacy that also has the minor spellstoring ability) (Rita)
A fine red robe, embroidered with various symbols (Robe of Armor +4) (Rita) (The robe would match her cape )
A staff of dark metal, its head resembling a claw (Staff of the Horned Triad, 23 charges, powers: Dragonskin (1 charge), Dimension Door (2 charges), Dragon Breath (2 charges), Arcane Spellsurge (3 charges), caster level 13th) (Rita)
A thin book made of dark brown leather with a reddish tinge, with engraved runes (Arcane Spellbook) (Rita)
Dragon/Dragon's Hoard
Spoiler
???
Mundane
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???
So the dragon has no loot? Then again, it's a dragon. It IS loot.
If I'm not mistaken it only works on a single Knowledge check. I could only hit a 35 at best with Architecture, you 20'd Geography, you 19'd History and your Local roll was still pretty good with the bonus. I'll try for Dungeoneering.
@everyone: have a look at what's left - there's lot. And lots. So if your character can use something - despite it not being that grand - go for it. Makul simply has all the body slots in use that the items are for.
If it's alright, Psydon, I'd really like to get that headband for Aria; there aren't many items that actually work for Truenamers, and among the items here it's really the only thing that is useful for her. Her +1 Chainshirt is better than the robes by 1 AC, and she obviously can't make use of most of the arcane items. She has a pretty solid UMD score, but not enough to justify the Staff of the Horned Triad. I suppose she could also use a few of the potions, but that's pretty much it.
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Since (as I've whinged in the past) all of Mead's spells have to beat SR, she'd get a LOT of benefit out of the Ring of Arcane Supremacy. Please please please?
I would give up the cloak of resistance if someone else (say, one of our warrior types) wants it, in which case Mead would be happy to take the Hide +10 cloak.
Ditto for the Shadow Hood. It's good for a lot of us, but Mead of the whole group probably has the most ways to duplicate the effects with spells.
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Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
If it's alright, Psydon, I'd really like to get that headband for Aria; there aren't many items that actually work for Truenamers, and among the items here it's really the only thing that is useful for her. Her +1 Chainshirt is better than the robes by 1 AC, and she obviously can't make use of most of the arcane items. She has a pretty solid UMD score, but not enough to justify the Staff of the Horned Triad. I suppose she could also use a few of the potions, but that's pretty much it.
Sure, by all means take the headband.
And thanks for reminding me: the staff is useless in Rita's hands since her UMD score is 0. I also just realized the robe wouldn't do anything for her except free up a single spell slot since it would eliminate the need for Mage Armour.
It sure has been a while. If no one else wants the robe I'll still take it, but...
Quote:
Originally Posted by Toliudar
Since (as I've whinged in the past) all of Mead's spells have to beat SR, she'd get a LOT of benefit out of the Ring of Arcane Supremacy. Please please please?
I would give up the cloak of resistance if someone else (say, one of our warrior types) wants it, in which case Mead would be happy to take the Hide +10 cloak.
Ditto for the Shadow Hood. It's good for a lot of us, but Mead of the whole group probably has the most ways to duplicate the effects with spells.
The hood can only be used if you have Shadow Hand stances to begin with.
The ring is all yours.
Loot list updated.
LOOT LIST (w/ player desires)
Spoiler
Xalyth
Spoiler
Soft, black velvet gloves (Dex+4) (Gabriel) A necklace of dull gray platinum with a black pearl (Wis+2) A matching headband of dull gray platinum (Concentration+5) A black cloak (Hide+10) (Mead) Black boots (Jump+10, Tumble+5) A black hood (Shadow Hand Hood, 3/day activate 2 SH stances) (Mead?) Three vials of silvery liquid (Invisibility) Three vials of light green liquid (Exp. Retreat) One vial of yellow liquid (Haste)
The Hobgoblin Leader
Spoiler
A golden headband (Concentration+5) (Rita) Heavy brown leather boots with fur (Jumping+5,) A scimitar of black metal (Unholy Scimitar +2) A fine silvery chain shirt (Chain Shirt +2) (Makul) Heavy battle gauntlets (Ogre Power+2) (Dunlan) A fine, dark brown fur cloak (Resistance+3) (Mead) 2 steel javelins (of Lightning (5d6, Ref14))
Horned One
Spoiler
A thin adamantine headband (Headband of Intellect +2) (Aria)
A heavy golden sealing ring, the seal shows a three-headed dragon (Ring of Arcane Supremacy that also has the minor spellstoring ability) (Mead)
A fine red robe, embroidered with various symbols (Robe of Armor +4) (Rita?)
A staff of dark metal, its head resembling a claw (Staff of the Horned Triad, 23 charges, powers: Dragonskin (1 charge), Dimension Door (2 charges), Dragon Breath (2 charges), Arcane Spellsurge (3 charges), caster level 13th) (Rita)
A thin book made of dark brown leather with a reddish tinge, with engraved runes (Arcane Spellbook) (Rita)
Why would Rita need UMD unless she would want to use spell trigger items of the schools she's banned?
He's got a point; as long as those spells are on your classes spell list and aren't banned you're fine. Aria just needs UMD because she's a Truenamer, and therefore has no spell list.
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It sure has been a while. Alright, I'll gladly take the staff. Only one spell (Dragon Breath, no big deal) is locked out.
Pony reactions make everything better.
And, yeah, while Dragon Breath is neat I don't think it's an especially important spell. We might want to use it if we have to fight a swarm of weaker baddies, but if that's the case Rita can use the magic of friendship and just hand Aria the staff.
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Just to prevent unpleasant surprises later, Arcane spellsurge is also off your list.
Really? Why? Its school is Universal, and it is Sor/Wiz/Wu Jen 7. Unless I've missed something, Rita could use this. Maybe you've been thinking about Arcane Fusion?
Aaaaaand back.
Gabriel would definetly like the potion of haste (for backup).
He could probably make the most use out of a few of the Invisibility potions, too. Mobility and hiding are more important for him than most of the rest of us.
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I'll put you down as wanting them anyway, because no one else does.
There are quite a lot of items no one seems to want.
LOOT LIST (w/ player desires)
Spoiler
Xalyth
Spoiler
Soft, black velvet gloves (Dex+4) (Gabriel) A necklace of dull gray platinum with a black pearl (Wis+2) (Presumably this goes to Nicolas since he's a WIS caster and I think he's the only one who makes uses of WIS) A matching headband of dull gray platinum (Concentration+5) A black cloak (Hide+10) (Mead) Black boots (Jump+10, Tumble+5) A black hood (Shadow Hand Hood, 3/day activate 2 SH stances) (Mead?) Three vials of silvery liquid (Invisibility) (Gabriel) Three vials of light green liquid (Exp. Retreat) One vial of yellow liquid (Haste) (Gabriel)
The Hobgoblin Leader
Spoiler
A golden headband (Concentration+5) (Rita) Heavy brown leather boots with fur (Jumping+5,) A scimitar of black metal (Unholy Scimitar +2) A fine silvery chain shirt (Chain Shirt +2) (Makul) Heavy battle gauntlets (Ogre Power+2) (Dunlan) A fine, dark brown fur cloak (Resistance+3) (Mead) 2 steel javelins (of Lightning (5d6, Ref14))
Horned One
Spoiler
A thin adamantine headband (Headband of Intellect +2) (Aria)
A heavy golden sealing ring, the seal shows a three-headed dragon (Ring of Arcane Supremacy that also has the minor spellstoring ability) (Mead)
A fine red robe, embroidered with various symbols (Robe of Armor +4) (Rita, only if no one else wants it)
A staff of dark metal, its head resembling a claw (Staff of the Horned Triad, 23 charges, powers: Dragonskin (1 charge), Dimension Door (2 charges), Dragon Breath (2 charges), Arcane Spellsurge (3 charges), caster level 13th) (Rita)
A thin book made of dark brown leather with a reddish tinge, with engraved runes (Arcane Spellbook) (Rita)
Dragon/Dragon's Hoard
Spoiler
???
Mundane
Spoiler
???
Question, Mal: I noticed a comma next to Jumping +5 in the hobgoblin leader's boots. Are the boots supposed to be just Jumping +5 or do they have an additional ability?
I'll put you down as wanting them anyway, because no one else does.
Aria wouldn't mind the Expeditious Retreat potions or the boots, for mobility, but there seem to be a few characters who's interests have not been represented.
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Thanks for this, Mal. A couple of quick questions:
Nothing new found in the tents or towers to suggest more about the plans of the goblins?
Should we assume that Nicholas and Jasmine are ret-conned out of existence, that they'll strike out on their own side mission, or are sticking with us?
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Failing new details there, I'd say we have two options.
1) We Mountain Hammer the bridge to death with us on the north side, and then tomorrow head out for what looks to be about a day of walking to get to the muster point for the goblins. With flying and invisibility, it shouldn't be too hard to get a sense of just how big this army is, and maybe find out if there are any especially nasty elements (wights, dragons, demons, etc) to it. We head back and make use of various flying spells and abilities to cross the gorge, and continue on back to Drellin's Ferry.
2) We Mountain Hammer the bridge to death with us on the south side, and head back to Drellin's Ferry immediately. We warn them about the horde and maybe try to find out what the heck a Ghostlord is, and why it's on the goblins' map.
Advantage of #1: much clearer understanding of the enemy and its composition. Also useful to find out how close they seem to be to moving out. Possible interaction with advance patrols, which nets us XP and possible information. May gather information that suggests a new destination that is different than Drellin's Ferry.
Advantage of #2: we don't lose two days walking back and forth. We don't risk capture or death by walking right up to the edge of a goblin horde.
Thoughts, folks?
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Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Lol. The scout wants to scout. Can't say that's that surprising. Ok, let's go scouting :) We should camp in the southern towers I think. That way if the Hand turn up during the night we can... well, I'm sure you can guess.
On reflection I could actually really use the Black boots (Jump+10, Tumble+5). And might get some mileage out of three vials of light green liquid (Exp. Retreat)
and the black hood (Shadow Hand Hood, 3/day activate 2 SH stances).
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Spoiler
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I would also vote for scouting ahead. And I think that holing up in one of the towers sounds like a great idea. Maybe we wait until morning to "blow" the bridge, and just walk across first? There's some small risk of the army showing up in the night, but I didn't get the sense that they were that close.
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
I would also vote for scouting ahead. And I think that holing up in one of the towers sounds like a great idea. Maybe we wait until morning to "blow" the bridge, and just walk across first? There's some small risk of the army showing up in the night, but I didn't get the sense that they were that close.
An army would be sending up smoke and would almost certainly have aerial support that would be visible from miles away. Armies march on their stomachs, which means that we may be able to smell the meat and cookfires if they were close.
That said, less realism and more rules would mean that they could march in relative silence, sleep without any tents or cover on the ground that they end their daily march on, and that each of them could carry enough food for themselves for two weeks, easily.
Let's hope for realism in this case.
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We Mountain Hammer the bridge to death with us on the north side, and then tomorrow carefully head out for what looks to be about a day of walking to get to the muster point for the goblins. With flying and invisibility, it shouldn't be too hard to get a sense of just how big this army is, and maybe find out if there are any especially nasty elements (wights, dragons, demons, etc) to it. We head back and make use of various flying spells and abilities to cross the gorge, and continue on back to Drellin's Ferry.
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Anybody else want to negotiate? Korben Dallas