Have you been making bets on me missing the bat? That was in the OOC, right? I've not seen an IC post by you including this, so no wonder I've forgotten about it (When I do an update, I usually re-check the last IC posts, but please don't expect me to re-read the OOC, as well). The last IC post I have of you was the wonderful use of Benign Transposition.
Anyway, that's 40 ft. Blindsense. Congratulations! I feel like playing chess now with a tower and a queen closing in.
Quote:
Originally Posted by Psydon
Mead was nearly dead after his second spell
Yes, but Mead moved behind the tower and had total cover then. But in general, I agree, and I'm happy you found the brief fight with the horned one interesting... as long as the players are excited, I'm happy.
Nope. Tasha suggested that I make an IC post for the previous round and I countered with my reason not to. Tasha's decision was the correct one in the end.
I'll get you next time, Tasha! Next time! *RANDOM CAT SCREECH*
Quote:
Originally Posted by Malachei
That was in the OOC, right? I've not seen an IC post by you including this, so no wonder I've forgotten about it (When I do an update, I usually re-check the last IC posts, but please don't expect me to re-read the OOC, as well).
My opinion concerning the fight:
It was really exciting while it lasted (it felt terribly dangerous...) and now the hide-and-seek is not really all that exciting. I'm in favor of posting OOC intent for actions and then moving forward to a situation where something happens.
If Makul arrives on the tower and the drow is gone, he'll shrug and jog back down (he'll be normal size the round after the upcoming, rage having ended).
Then he'll arrange the goliaths in twos, readying to counter any attacks by the sneaky creature and communicate with the others about their plans. Everything else depends on the bat and what Mead possibly reveal before more blood is spilled.
To be fair taking out the dragon in the first turn pretty much sealed it. Facing all that plus a dragon would be TPK. We did kinda steamroller it but there's been a couple of close calls. Almost lost Mead.
We've worked well together, party shows a great deal of mobility. Flying really helps Gabriel, haste is always nice.
And let's not forget there's still a dragon to worry about.
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Well, I think you could have stood against everybody and the dragon, assuming the goliaths would have immediately joined the battle and you would have used the terrain to your advantage (and not to the dragon's and the horned one's, just like you then actually did).
Quote:
Originally Posted by Ladorak
He spun on his heel and doubled back the way he came Help is on the way Aria Silvertongue! he took the steps two at a time, but still it felt far too slow. On either side of the seemingly endless stone steps he saw not the inner walls of a tower, he saw Steel Keep in flames. Never again
Well, I think you could have stood against everybody and the dragon, assuming the goliaths would have immediately joined the battle and you would have used the terrain to your advantage (and not to the dragon's and the horned one's, just like you then actually did).
Yeah, might've worked. But remember the last combat(s)? A wrong tactical decision or two and little bad luck concerning the dice rolls and we've got a TPK or near-TPK. Luck especially plays a roll (edit: I meant role, but roll fits nicely...) ... and you cannot forsee how the dice fall.
*tries to hack the GitP dice roller ... and fails*
Thank you I pride myself on the little touches, there's no reason climbing stairs can't be epic with a little thought and a well rounded defined character (Although I imagine this is a well that will run dry very quickly should I be required to continue writing epic stair climbing).
Who are we stalled on? It's not me is it?
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So, is this what you envisioned for the Arena, Mal, or is thing something different entirely?
Either way, I'll take a look at it when I have some time today (currently studying for a law test...or at least I ought to be ).
I'll have a post up in a few minutes. I know exactly what I want to do and it's high time we took this drow down for daring to try to kill our truenamer.
Mal - Makul will climb up and will probably be able to attack (if he makes his climb check at -5). How is the status of the drow though?
Is the drow in plain sight/visible to anyone with line of sight or does the drow have concealment? Does everyone have to make a spot check to see the drow (opposed by the glitterdust-reduced hide check)?
Just in case a spot check is needed - here it is for Makul: (1d20-3)[7]
My post gets much easier if you tell me whether or not Makul's result suffices or not. It'd be much easier for everyone if you'd simply state the DC (ie the drow's hide check).
So... I did a little calculation. Makul's only 10 feet up the wall. With a normal climb check he'd be able to climb 15' up - using the skill trick speedy ascent he'd climb another 10'. But that'd only put him at 35' whereas the height of the tower is 40'.
So it'll have to be an accelerated climb check at -5 (to climb 35'). Here it comes: (1d20+13)[22]
Mal - please tell me if that is enough to move upwards ('cause if he doesn't manage to, then I can spare myself all the rolling...). If it ain't, then Makul uses his second move to continue his climb at normal speed: (1d20+18)[33]
Alsoalso... I thought glitterdust gives a -20 penalty on hiding but instead it's a -40 penalty. That means Makul actually has a chance of spotting the drow. Does a '7' suffice, Mal?