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Old 03-20-2012, 04:35 AM   Top  -  End  -  #151
Malachei
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Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

Yes, a 7 is enough to spot her (a 6, however, wouldn't have been, so you have to be within 10 ft. -- yes, that was a 47 on hide :)).

The towers are masonry, so it should be DC 20 (an uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins) or 25 (a rough surface, such as a natural rock wall or a brick wall). I'll set it at 20.
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Old 03-20-2012, 04:43 AM   Top  -  End  -  #152
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Thanks for the feedback.

So that means Makul is barely able to make it up onto the tower and just barely manages to spot the drow. Wow. Let's see what I can come up with.
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Old 03-20-2012, 08:37 AM   Top  -  End  -  #153
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Post is up. Mal - the drow might well get an AoO vs. Makul. If he does, then Makul's attacks and damages change slightly (if you post his attack beforehand, I'll add all final results for you for easy reference).

So. Maybe we've got ourselves a prone drow. But I forgot concealment. So here comes a pretty decisive roll (low is bad for us as usual): (1d100)[73]

Mal - it's Makul's eigth rage round out of eight. That means he stops raging at the end of his round, right? If he does, he once more becomes medium size. I'll specify a square for him in that case.

Last edited by Tashalar : 03-20-2012 at 08:40 AM.
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Old 03-20-2012, 10:11 AM   Top  -  End  -  #154
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Regarding the AoO: Where do you move exactly, i.e. where do you step over the tower's side, ending your climb, and through which squares do you pass, then?
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Old 03-20-2012, 10:46 AM   Top  -  End  -  #155
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, he's moving straight up - he doesn't know where the drow is before he spots it, so he's going to take the quickest route. Which means he ends in the squares he is in now (more or less) and then move across to F16/G17. At least that was how I envisioned it.
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Old 03-20-2012, 11:13 AM   Top  -  End  -  #156
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Fine, so the AoO hits you when you move across the tower (and not when you're still climbing, which is good):

1d20+15=18, 1d6+10=15
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Old 03-20-2012, 11:34 AM   Top  -  End  -  #157
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Ouch.

I'll edit my post with all final results.
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Old 03-20-2012, 11:44 AM   Top  -  End  -  #158
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Done. I've included a summary post with all pertinent information. Now let's hope a 23 is enough to hit that nimble drow's touch AC. I'm not really sure it will - it might barely suffice. 21 wasn't enough IIRC.
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Old 03-20-2012, 11:46 AM   Top  -  End  -  #159
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes, it is enough.

I'll wait for the others now.
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Old 03-20-2012, 02:54 PM   Top  -  End  -  #160
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Just checking If I understood the final exchange properly:

The dark elf is prone behind the crenelations and glittering besides being perfectly visible?
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Old 03-21-2012, 02:00 AM   Top  -  End  -  #161
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

It hasn't been decided whether ot not the drow is prone - Mal still has to roll the opposed trip roll.

Everyone has to roll a spot check to see the drow (beat a DC of 6 and you're good - that should be automatic for Gabriel). The drow still has concealment (glitterdust doesn't negate that).
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Old 03-21-2012, 03:38 AM   Top  -  End  -  #162
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Opposed trip check: (1d20+7)[15]

-> Is prone, Makul's follow-up attack also deals damage.
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Last edited by Malachei : 03-21-2012 at 03:40 AM.
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Old 03-21-2012, 09:06 AM   Top  -  End  -  #163
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Does anyone know what combat round it is? I'm not sure if Aria's skill-boosting utterance is still up or not.
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Old 03-21-2012, 09:08 AM   Top  -  End  -  #164
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

I believe Mal mentioned round 11 in his last post.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 03-21-2012, 02:56 PM   Top  -  End  -  #165
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Yep. You can always check Mal's posts - he states the current round there.
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Old 03-25-2012, 11:13 AM   Top  -  End  -  #166
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Sorry about replying so late, RaggedAngel - I wanted to earlier but then forgot. Makul will happily take some healing - I fear there's also a dragon left that we have to take care of. We should better take care of that drow quickly now.

Ladorak - note that the drow is prone already (so you cannot trip him - but you get +4 to your attack).
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Old 03-25-2012, 01:39 PM   Top  -  End  -  #167
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

That's ok, I was trying failing to trip the other guy
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Old 03-25-2012, 03:55 PM   Top  -  End  -  #168
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Either I misunderstood something or you got something wrong:
There isn't any enemy besides the drow currently.

... and you could have attacked the prone drow with a full attack. Could someone please confirm one way or another?
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Old 03-25-2012, 05:19 PM   Top  -  End  -  #169
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

In hindsight I should have used my Extended Haste on all of us (except Makul, of course) at the very start of the fight. It would still be active right now. My apologies, friends, for my foolishness. Still, at least we can all enjoy a long-lasting Haste if/once the dragon shows up.

Anyway...

According to Mal (see earlier in this thread) Makul successfully tripped Xalyth and dealt damage with his followup attack. Sir Dunlan then attacked, intending to trip her if his attack hit. Unless her AC was reduced to 15 or lower due to being prone, Sir Dunlan's attack missed. Had his attack hit, it would have been resolved as normal (damage + bonus Mountain Hammer damage that goes through DR) since she was already tripped. Also, both Makul and Sir Dunlan are in the same square (G17) right now.

Xalyth is in a very precarious position. If she stands up without surrendering Gabriel, Makul and Sir Dunlan get to smack her. If she casts a spell Makul and Sir Dunlan (probably) get to smack her. If she moves anywhere Makul and Sir Dunlan get to smack her at least twice. Because she's prone we don't have to worry about any full attacks from her this round.

Last edited by Psydon : 03-25-2012 at 05:20 PM.
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Old 03-25-2012, 06:23 PM   Top  -  End  -  #170
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

Lol, yeah, I did attack the drow, my bad. Sorry, my brains been fried recently.
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Old 03-25-2012, 06:33 PM   Top  -  End  -  #171
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Psydon View Post
Xalyth is in a very precarious position. If she stands up without surrendering Gabriel, Makul and Sir Dunlan get to smack her. If she casts a spell Makul and Sir Dunlan (probably) get to smack her. If she moves anywhere Makul and Sir Dunlan get to smack her at least twice. Because she's prone we don't have to worry about any full attacks from her this round.
All of that's true, but nothing's preventing Xalyth from using an item to teleport. Sure, she should stand out like a sore thumb, wherever she ends up.
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Old 03-26-2012, 01:10 AM   Top  -  End  -  #172
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Lol, yeah, I did attack the drow, my bad. Sorry, my brains been fried recently.
Alright then!

Concerning Xalyth: the drow's a dextrous one. There are skill tricks and feats that allow AoO-free movement - even getting up from prone. On top of that there are items... so we don't know yet how this will play out. Which doesn't mean we cannot hope for the best.
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Old 03-26-2012, 09:05 AM   Top  -  End  -  #173
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

I'll update soon, I'm just waiting for clarification on a small, but significant detail.
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Old 03-26-2012, 09:46 AM   Top  -  End  -  #174
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

FYI:

I often get server errors when posting. Though the post normally does appear, I don't see it in my subscriptions, i.e. the thread is not bold and hence, it does not list as unread. In case that happens to you, as well, you might want to check occasionally, even if it does not show as containing unread posts.
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Old 03-26-2012, 09:52 AM   Top  -  End  -  #175
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Ouch!

Well, wow. That was an evil attack.

Mal - is the drow still prone or did the drow stand up from prone?
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Old 03-26-2012, 10:01 AM   Top  -  End  -  #176
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

She stood up from prone (whilst invisible).
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Old 03-26-2012, 10:16 AM   Top  -  End  -  #177
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

O_O 9d6, jeez...

Did she avoid Gabriel's shot and the AoOs that would have been provoked from her standing up?
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Old 03-26-2012, 10:31 AM   Top  -  End  -  #178
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

She doesn't provoke the AoO from standing up while invisible...

... Gabriel's attack should still take place though. Hit hit AC 23 for 17 damage - does that hit, Mal (unless his ready doesn't work out)?

RaggedAngel - did Aria use truespeak to heal Makul after all? Please fill me in on the details if she did.

Last edited by Tashalar : 03-26-2012 at 10:34 AM.
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Old 03-26-2012, 10:52 AM   Top  -  End  -  #179
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Maneuver roll: (1d2)[2]
=> Stone bones

Last edited by Tashalar : 03-26-2012 at 10:54 AM.
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Old 03-26-2012, 11:03 AM   Top  -  End  -  #180
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
She doesn't provoke the AoO from standing up while invisible...

... Gabriel's attack should still take place though. Hit hit AC 23 for 17 damage - does that hit, Mal (unless his ready doesn't work out)?

RaggedAngel - did Aria use truespeak to heal Makul after all? Please fill me in on the details if she did.
She did not this turn, and I'm sorry about that; she really needed to bring her Universal Aptitude back up, and now was the first chance she's had to do so. Next turn, I promise.
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