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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 03-26-2012, 11:10 AM   Top  -  End  -  #181
Ladorak
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Join Date: May 2007
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Default Re: [OOC] Malachei's Red Hand of Doom

At least we know what we're dealing with now. That's a swordsage

Fort save: (1d20+14)[30] DC 17
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Old 03-26-2012, 11:13 AM   Top  -  End  -  #182
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Makul is using a full attack action. And 'cause I can spare loads of attacks if he fails at beating concealment, I'll roll it here!

Low is bad as usual (ie: concealment works for the drow).

Attack 1: (1d100)[86]
Attack 2 (haste): (1d100)[45]
Attack 3: (1d100)[96]
Yessss...

Note: If Makul trips the drow, use the follow-up attack as his later attacks as those include the +4 bonus.

Edit: Well, unless the drow has a higher trip mod than before, she's tripped and Makul hits her twice for damage. The third attack probably is a near miss, right Mal?

Last edited by Tashalar : 03-26-2012 at 11:24 AM.
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Old 03-26-2012, 11:26 AM   Top  -  End  -  #183
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
She did not this turn, and I'm sorry about that; she really needed to bring her Universal Aptitude back up, and now was the first chance she's had to do so. Next turn, I promise.
Oh, no worries! I just wanted to make sure.

And now it may be that Ser Dunlan needs all your attention. After he healed Aria for 10 last round, he might benefit from some healing himself.

And swordsage indeed. Quite a good one, too.
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Old 03-26-2012, 12:19 PM   Top  -  End  -  #184
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Silly forums. Can't see your messages.

I'd congratulate you on your rolls, Tasha, if I knew what they were.
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Old 03-26-2012, 03:13 PM   Top  -  End  -  #185
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes, same here, in the IC, the last post I can see is mine. It happens regularly, and other threads are also affected.

Please repost, if possible.
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Old 03-26-2012, 03:24 PM   Top  -  End  -  #186
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Tash's last post should now be visible.
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Old 03-26-2012, 03:47 PM   Top  -  End  -  #187
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Which would be nice.

I can see Mead's as well.
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Old 03-26-2012, 04:08 PM   Top  -  End  -  #188
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

It only corrects if you post in the topic in question after the error occurred. The OOC thread is fixed for me, but not the IC thread. Not yet.

Running out of spells...

Catgroove by Parov Stelar is the best song ever.
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Old 03-26-2012, 04:49 PM   Top  -  End  -  #189
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Yes, same here, in the IC, the last post I can see is mine. It happens regularly, and other threads are also affected.

Please repost, if possible.
Same thing happened to me, couldn't see my own post or any after it, but I could see on the OOC page that I was the last one to post. Very confusing
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Old 03-26-2012, 05:29 PM   Top  -  End  -  #190
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Mal, did Xalyth save vs. blindness?

Quote:
Originally Posted by RaggedAngel View Post
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18 damage per round is still good.
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Old 03-26-2012, 05:41 PM   Top  -  End  -  #191
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

RaggedAngel, is Aria's utterance (Sp) affected by Spell Resistance? If yes, please roll a caster level check.
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Old 03-26-2012, 05:47 PM   Top  -  End  -  #192
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.

What about your follow-up attack? It uses +18 including +4 vs. prone, so is based on +14, but in your stat block, it says +13 when fatigued. I guess you are still hasted or have I missed something else?

Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
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Last edited by Malachei : 03-26-2012 at 05:54 PM.
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Old 03-26-2012, 08:31 PM   Top  -  End  -  #193
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
RaggedAngel, is Aria's utterance (Sp) affected by Spell Resistance? If yes, please roll a caster level check.
Yes it is, and I seem to have forgotten to do the thing where I make it bypass SR.

Caster Level Check: (1d20+7)[16] Are we really only level 7? Wow.
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Old 03-26-2012, 08:32 PM   Top  -  End  -  #194
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Psydon View Post
18 damage per round is still good.
Untyped damage that ignores AC and Child of Shadows.
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Old 03-27-2012, 02:15 AM   Top  -  End  -  #195
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
Yes it is, and I seem to have forgotten to do the thing where I make it bypass SR.

Caster Level Check: [roll0]
Yes, that was what I wondered from reading your post, as well. Unfortunately, the caster level check is not good enough to penetrate her SR.

Quote:
Originally Posted by RaggedAngel
Are we really only level 7? Wow.
But only a few rounds more.
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Last edited by Malachei : 03-27-2012 at 02:16 AM.
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Old 03-27-2012, 09:35 AM   Top  -  End  -  #196
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Even without Aria's DoT we've still dealt quite a bit of damage to Xalyth over this turn.
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Old 03-27-2012, 10:55 AM   Top  -  End  -  #197
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.
You only got the 'standard' bonuses. He also gets +4 for the powerful build trait (goliath) and +2 from his 'living' spiked chain.

Wait, that's +15!

Quote:
I guess you are still hasted or have I missed something else?
Exactly. I forgot to add that modifier last round I think. And it's Makul's last haste round - it's listed under conditions in his character sheet summary. I track all spell effects with "current round / maximum round" (7/7 currently) there.

Quote:
Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
I sometimes have problems - but mostly minor ones.

Quote:
But only a few rounds more.
At least those that survive...
... which means all of us! Yes!

Quote:
Running out of spells...
Awesome, isn't it?

Last edited by Tashalar : 03-27-2012 at 10:57 AM.
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Old 03-29-2012, 12:49 PM   Top  -  End  -  #198
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Apparently the forum forgot to remind me that there were some new answers I'll post Gabriel's action in a couple of hours.

So do I need to roll a 30% miss chance for Gabriel's readied attack or did it not trigger? Just in case 30 or less misses (1d100)[8]

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Last edited by Carr0t : 03-29-2012 at 12:49 PM.
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Old 04-01-2012, 10:04 AM   Top  -  End  -  #199
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, well, Psydon. Are you having a little Sunday morning drink? Or are you still awake from yesterday?

... is there some sort of award for bringing Ponyland to GitP? I saw the disconcerting purplish PONYLAND lettering on... uh... the 'top'?

Last edited by Tashalar : 04-01-2012 at 10:05 AM.
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Old 04-01-2012, 10:23 AM   Top  -  End  -  #200
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

In answer to all three of your questions: your guess is as good as mine, Tasha.

I'd say the joke is an award in itself. If Rich Burley is a brony, the fandom is 20% cooler because of it.

Now have some dubstep: http://www.youtube.com/watch?v=Jnyfv...28VOKPr4MhEkU=

I'm the T-to-the-W...L-I-G-H-T. And ain't no other pony troll it down like me. I'm Twililicious!
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Old 04-01-2012, 01:12 PM   Top  -  End  -  #201
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Psydon View Post
In answer to all three of your questions: your guess is as good as mine, Tasha.

I'd say the joke is an award in itself. If Rich Burley is a brony, the fandom is 20% cooler because of it.

Now have some dubstep: http://www.youtube.com/watch?v=Jnyfv...28VOKPr4MhEkU=

I'm the T-to-the-W...L-I-G-H-T. And ain't no other pony troll it down like me. I'm Twililicious!
I lol'd.
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Old 04-01-2012, 02:15 PM   Top  -  End  -  #202
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

It is so cool to see you all with these funny titles. Team spirit :)

Go, Team Pony, go!
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Old 04-13-2012, 08:12 AM   Top  -  End  -  #203
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Invisible post bug, again.

* casts invisibility purge *


Okay, sorry for the delay.

I'm not sure I have all the positions right, but with a single enemy, I will do a map update only when absolutely needed. If Makul is not adjacent to her, then the attack will have to be directed at Ser Dunlan, and I will edit accordingly. Note that she does not provoke AoO.
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Last edited by Malachei : 04-13-2012 at 08:23 AM.
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Old 04-13-2012, 08:31 AM   Top  -  End  -  #204
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

I am probably missing something but how does the drow jump over Makul from prone?
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Old 04-13-2012, 08:39 AM   Top  -  End  -  #205
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes.

It was tricky, but she can do it. It is also completely RAW-legal. Please forgive me for doing my best to keep her alive a few more rounds :)

Also, just FYI, Rita's wand attack hit her, of course, and caused damage.
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Old 04-13-2012, 08:48 AM   Top  -  End  -  #206
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

A sword-wielding lady jumps up from a prone position, over someone's head, cuts him in mid-air, then flies over a bridge and lands on the opposite tower.

This encounter has become a wuxia fight, and that's awesome.
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Old 04-13-2012, 08:58 AM   Top  -  End  -  #207
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Did I say I love Swordsages?
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Old 04-13-2012, 09:04 AM   Top  -  End  -  #208
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

We know that.

Btw, Makul isn't adjacent to her - he's in G18. Ser Dunlan attacked her and didn't back off (5' step). So the attack hits him instead of Makul.

And now where is that bloody drow?!
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Old 04-13-2012, 09:07 AM   Top  -  End  -  #209
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Edited. Too bad, it would have looked better if she had dived over the goliath :) Also, Ser Dunlan was injured already.
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Old 04-13-2012, 09:24 AM   Top  -  End  -  #210
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Yeah, more impressive. But Makul had lower hit points than Ser Dunlan at the time of the attack. She reversed that now though. ;-)

Last edited by Tashalar : 04-13-2012 at 09:24 AM.
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