At least we know what we're dealing with now. That's a swordsage
Fort save: (1d20+14)[30] DC 17
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The Human Spirit also by KP. The Raynnverse lives!
Vagrant and Seal by Smuchmuch
Vagrant by Darth Raynn
Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.
Note: If Makul trips the drow, use the follow-up attack as his later attacks as those include the +4 bonus.
Edit: Well, unless the drow has a higher trip mod than before, she's tripped and Makul hits her twice for damage. The third attack probably is a near miss, right Mal?
She did not this turn, and I'm sorry about that; she really needed to bring her Universal Aptitude back up, and now was the first chance she's had to do so. Next turn, I promise.
Oh, no worries! I just wanted to make sure.
And now it may be that Ser Dunlan needs all your attention. After he healed Aria for 10 last round, he might benefit from some healing himself.
Yes, same here, in the IC, the last post I can see is mine. It happens regularly, and other threads are also affected.
Please repost, if possible.
Same thing happened to me, couldn't see my own post or any after it, but I could see on the OOC page that I was the last one to post. Very confusing
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Spoiler
The Human Spirit also by KP. The Raynnverse lives!
Vagrant and Seal by Smuchmuch
Vagrant by Darth Raynn
Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.
Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.
What about your follow-up attack? It uses +18 including +4 vs. prone, so is based on +14, but in your stat block, it says +13 when fatigued. I guess you are still hasted or have I missed something else?
Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.
You only got the 'standard' bonuses. He also gets +4 for the powerful build trait (goliath) and +2 from his 'living' spiked chain.
Wait, that's +15!
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I guess you are still hasted or have I missed something else?
Exactly. I forgot to add that modifier last round I think. And it's Makul's last haste round - it's listed under conditions in his character sheet summary. I track all spell effects with "current round / maximum round" (7/7 currently) there.
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Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
I sometimes have problems - but mostly minor ones.
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But only a few rounds more.
At least those that survive...
... which means all of us! Yes!
I'm not sure I have all the positions right, but with a single enemy, I will do a map update only when absolutely needed. If Makul is not adjacent to her, then the attack will have to be directed at Ser Dunlan, and I will edit accordingly. Note that she does not provoke AoO.
A sword-wielding lady jumps up from a prone position, over someone's head, cuts him in mid-air, then flies over a bridge and lands on the opposite tower.
This encounter has become a wuxia fight, and that's awesome.