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Old 04-13-2012, 12:52 PM   Top  -  End  -  #211
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Malachei, I ask partially to know whether I should chalk up the spell slot as used. I'd indicated that Mead would cast Hesitate on the drow on her action. Did the spell go off and was successfully saved against. Or did that get lost in the shuffle. If the latter, no need to ret-con a lovely post - I may just carry that action forward to this round. But if she saved against the hesitate, it may change my choices.
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Old 04-13-2012, 01:10 PM   Top  -  End  -  #212
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

I'm sorry.

Will save: 1d20+14=29

I'm sorry.
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Old 04-13-2012, 01:16 PM   Top  -  End  -  #213
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Whoosh! High will save and SR to boot. This will be a tough nut to crack!
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Old 04-13-2012, 01:48 PM   Top  -  End  -  #214
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, I'd say she's the least of your problems.
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Old 04-13-2012, 02:05 PM   Top  -  End  -  #215
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

http://www.giantitp.com/forums/showp...&postcount=548
Quote:
Move to western tower just behind the west facing crenelation
and the drow appeared at F9?

So that would make it adjacent to Gabriel, right?
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 04-13-2012, 02:15 PM   Top  -  End  -  #216
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes, it seems......
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Old 04-13-2012, 02:43 PM   Top  -  End  -  #217
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

19 missess, right?
Let's see if the arrow is recoverable [rool]1d100[/roll] 51 or higher means recoverable.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 04-13-2012, 02:45 PM   Top  -  End  -  #218
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Unfortunately, yes.
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Old 04-13-2012, 02:45 PM   Top  -  End  -  #219
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

(1d100)[54]
Roll not rool
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 04-13-2012, 03:57 PM   Top  -  End  -  #220
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Well, I'd say she's the least of your problems.
She's what? The least of our problems?

... well, if the dragon is going to be a major problem (if that's what you mean) and you originally had though that we'd end up fighting all of them together including the dragon, then... o.O

Well, we'll manage. For sure. Yesss.
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Old 04-13-2012, 04:01 PM   Top  -  End  -  #221
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, it is a large, slightly optimized party of expert players. I think you can handle a lot.
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Old 04-13-2012, 04:05 PM   Top  -  End  -  #222
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Well, it is a large, slightly optimized party of expert players. I think you can handle a lot.
Truenamer powers: Activate!
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Old 04-13-2012, 04:11 PM   Top  -  End  -  #223
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Truenamers... Making the difference since 2006
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Old 04-13-2012, 04:21 PM   Top  -  End  -  #224
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Truenamers... Making the difference since 2006
I've been wondering about something for a while, actually, but I just now thought to ask: how do you think a Truenamer's abilities should interact with the Words of Creation feat from the Book of Exalted Deeds? It wouldn't be appropriate for this game (unless you really like me ) because it's pure homebrew, but the concept fits with Truenaming almost eerily well.
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Old 04-13-2012, 04:31 PM   Top  -  End  -  #225
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Level check vs Spell Resistance: (1d20+7)[16]

>_<
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Last edited by RaggedAngel : 04-13-2012 at 04:33 PM.
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Old 04-14-2012, 05:42 AM   Top  -  End  -  #226
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
I've been wondering about something for a while, actually, but I just now thought to ask: how do you think a Truenamer's abilities should interact with the Words of Creation feat from the Book of Exalted Deeds? It wouldn't be appropriate for this game (unless you really like me ) because it's pure homebrew, but the concept fits with Truenaming almost eerily well.
They should. A suggestion here.
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Old 04-14-2012, 01:30 PM   Top  -  End  -  #227
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
They should. A suggestion here.
Ooh. That's shiny. It isn't as a usable as the Bard version (double IC? Really?) and it offers some much needed versatility.

...now I have to choose between this and Quicken. Damn.
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Old 04-14-2012, 01:38 PM   Top  -  End  -  #228
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
Ooh. That's shiny. It isn't as a usable as the Bard version (double IC? Really?) and it offers some much needed versatility.

...now I have to choose between this and Quicken. Damn.
Thanks. What do you mean by "double IC"?
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Old 04-14-2012, 06:31 PM   Top  -  End  -  #229
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Thanks. What do you mean by "double IC"?
Oh, sorry about the shorthand. I meant that the Words of Creation feat doubles the bonus provided by the Bard's Inspire Courage ability. With all the boosts and modifiers available, and Dragonfire Inspiration, this can add up to a silly-powerful bonus for only 3d4 nonlethal damage.
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Last edited by RaggedAngel : 04-14-2012 at 06:31 PM.
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Old 04-15-2012, 02:43 AM   Top  -  End  -  #230
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, doubling bardic IC is a strong effect, but then, this use causes 1d4 nonlethal per rank of perform needed. Truenamer Words of Creation only cause 1d4 per level of utterance, plus they provide a sacred bonus.
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Old 04-15-2012, 04:49 AM   Top  -  End  -  #231
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Well, well. I haven't posted for lack of ideas of what to do. But as things are as they are, I guess Makul won't be doing much. Moving over to the other tower and getting on top of it would probably take three rounds for him (fatigued) so that seems like a silly thing to try.
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Old 04-15-2012, 05:22 AM   Top  -  End  -  #232
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Ah, so you're too afraid of the jump?
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Old 04-15-2012, 06:32 AM   Top  -  End  -  #233
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Yeah, it's kinda on the far side.
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Old 04-16-2012, 02:32 PM   Top  -  End  -  #234
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Folks, if you find the time, please look at my Fiendlord base class and give feedback / input.

Thank you!
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Old 04-17-2012, 04:48 PM   Top  -  End  -  #235
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

I really like the Fiendlord, I'd really like to play one.

Sorry to tie up the OOC with rolls, but it's a jump roll so it kinda changes what I can do with my turn. So far it involves a 5 step to F-17

Jump: (1d20+15)[33]
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Old 04-17-2012, 07:15 PM   Top  -  End  -  #236
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

*reads Ladorak's post*

O_O

*JAW. DROPS.*

THAT. WAS. AWESOME!!!
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Old 04-17-2012, 07:19 PM   Top  -  End  -  #237
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Indeed! A great reminder that ALL of the ToB classes have capacity for awesomeness.
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Old 04-17-2012, 07:45 PM   Top  -  End  -  #238
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

Engage smug mood. Smug mode engaged. Well, I can't sit around saving you guys all day, I have laundry to do.
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Old 04-18-2012, 01:24 AM   Top  -  End  -  #239
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Wow, nice one!

... know what? I got everything wrong. I thought the drow had vanished to the tower down below, south side of the bridge. I don't know why I mixed that up.

(edit: just a - hopefully small - thing: I believe you cannot do a 5' step and move again on your turn, ie charge; so you'll just have to jump further, which should just work out with that jump check! )

Last edited by Tashalar : 04-18-2012 at 01:27 AM.
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Old 04-18-2012, 07:16 AM   Top  -  End  -  #240
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Ladorak View Post
I really like the Fiendlord, I'd really like to play one.
Thank you. :) Perhaps you will?

Quote:
Originally Posted by Ladorak
Sorry to tie up the OOC with rolls, but it's a jump roll so it kinda changes what I can do with my turn. So far it involves a 5 step to F-17

Jump: [roll0]
At last, a JUMP! :)
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