Hmm, after about 150 hours of this game I am getting slightly bored with it. I think next character I'm gonna ignore the main quest (after getting dragons to spawn) and just go exploring.
Last edited by LordShotGun : 01-15-2012 at 08:11 AM.
I'm just curious why we keep starting pages on 38?
Anyway, yeah, that's what I've been doing, I mean, I'm on... 6? 7? And I do nothing more than kill Mirmulnir, and get my Fus Ro Dah on, and then go exploring. And you know what?
So, I've just started this and could use some advice. I'm currently a Breton intending to focus perks on One Handed, Block, Heavy Armor, Smithing and Enchanting. I'm also going to use Destruction (for ranged/area attacks) and Restoration but don't really intend to spend perks here.
First question, then, is: does this look reasonable? Am I spread too thinly on perks (or alternatively, can I afford to take on another skill?) Also, how well does Destruction work as an attack skill without perk investment? Would I be better switching to Archery for ranged attacks? (I've got the Remove Perk Prerequisites mod, so I can skip useless perks)
Second, how should I raise Health/Magicka/Stamina?
Any other advice is also welcome. Thanks in advance!
__________________
This space intentionally left blank
As for race origins, the Bretons claim to be descended from the Nedic peoples who lived in Cyrodiil before the other Men came from Atmora or Yokuda, who were ruled over by the various Mer peoples.
I remember reading something somewhere that had the idea that all life came from Tamriel, split off to the various other continents, and then returned...
Well, my Archer-Thief is going pretty well. However, I'm running out of irrelevant Factions for my next character (doing my best to not overlap factions on characters). I'm specifically avoiding Companions so that I can have it for my melee character. Should the melee character be sword-and-board or two-handed?
So, I've just started this and could use some advice. I'm currently a Breton intending to focus perks on One Handed, Block, Heavy Armor, Smithing and Enchanting. I'm also going to use Destruction (for ranged/area attacks) and Restoration but don't really intend to spend perks here.
First question, then, is: does this look reasonable? Am I spread too thinly on perks (or alternatively, can I afford to take on another skill?) Also, how well does Destruction work as an attack skill without perk investment? Would I be better switching to Archery for ranged attacks? (I've got the Remove Perk Prerequisites mod, so I can skip useless perks)
Very reasonable. Pick one of Destro/Archery for when you can't reach your enemies, but otherwise you'll hack 'em to bits just fine. I'd go Archery, just because it scales better - just keeping your bow upgraded and 'chanted will keep it's damage relevant even with few perks. Can't really say the same for Destruction. On the other hand, archery doesn't let you chuck fireballs at people's faces. So there is that too.
I don't think you'll really be needing Alteration. Heavy+Block is a lot of defense - if anything that gets through that you can just chug a potion.
Quote:
Originally Posted by Sir Enigma
Second, how should I raise Health/Magicka/Stamina?
Health mostly. Keep Magicka high enough that you can cast a couple of your big spells without running dry. But basically look at what you're running out of in fights. Not enough Stamina to spam you power attacks? Boost that. Health getting too low for comfort? Get more of it.
Quote:
Originally Posted by Qwertystop
Well, my Archer-Thief is going pretty well. However, I'm running out of irrelevant Factions for my next character (doing my best to not overlap factions on characters). I'm specifically avoiding Companions so that I can have it for my melee character. Should the melee character be sword-and-board or two-handed?
Be a man. Go Unarmed.
__________________
Truth resists simplicity.
Last edited by Even Human : 01-15-2012 at 01:37 PM.
__________________
At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
-Camus, An Absurd Reasoning
So... I just got stuck. Like permanently stuck x__x. After 16 hours of gameplay I get stuck in cidhna mine..with no saves to go back to. So as a word of warning, don't dual-wield picks and mine all the ore if you go to prison inside... You have to serve your time by clicking the activate button.
-Wrath
__________________ "If you can, then do. If you cannot, then find a way so you can."
So... I just got stuck. Like permanently stuck x__x. After 16 hours of gameplay I get stuck in cidhna mine..with no saves to go back to. So as a word of warning, don't dual-wield picks and mine all the ore if you go to prison inside... You have to serve your time by clicking the activate button.
-Wrath
I'm pretty sure you can break out using the lockpick you smuggled in.
__________________
"Elephant trunks should be used for elephant things only. Nothing else."
Wait a month. Veins should respawn. Or is that part of the Markarth quest...
Apparently the bug is that the veins don't respawn, so if you don't realize what you're supposed to do you get trapped forever. Also I don't think you can break out of the Markarth jail, the door isn't pickable (or even openable)
__________________
At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
-Camus, An Absurd Reasoning
Apparently the bug is that the veins don't respawn, so if you don't realize what you're supposed to do you get trapped forever. Also I don't think you can break out of the Markarth jail, the door isn't pickable (or even openable)
Hmm the forsworn leader should still be there and he has a key for the escape tunnel.
__________________
"Elephant trunks should be used for elephant things only. Nothing else."
Hmm the forsworn leader should still be there and he has a key for the escape tunnel.
But you can't get through the door to his room until you activate the quest to talk to/kill him.
My brother spent a long time trying to escape after mining out all of the minerals, and I remember telling him to try that, it didn't work. He even killed the orc guard and there wasn't even a key for that door.
__________________
At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
-Camus, An Absurd Reasoning
__________________
At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
-Camus, An Absurd Reasoning
I did the Forsworn's leader small quest, and I broke out with the rest of the group. Pretty much the only thing that went well was that I one-shot the target with the makeshift weapon. (Incidentally, that whole questline gave me minor quest trauma, and my character a huge one easily summed up by "Favoured Enemy: Forsworn".)
And a friend told me he got out after killing said leader (before or after doing what he wanted, I don't know).
So, huh, yeah.
I don't go to Markarth anymore.
__________________
Quote:
Originally Posted by on Dwarf Fortress succession games
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Welcome to the club! We meet on Tuesdays and Fridays to trade stories.
Me, I messed things up and ended up not killing the Forsworn leader... One of these days I've gotta track him down and show him the business end of a poisoned daedric arrow.
I'm just curious why we keep starting pages on 38?
Anyway, yeah, that's what I've been doing, I mean, I'm on... 6? 7? And I do nothing more than kill Mirmulnir, and get my Fus Ro Dah on, and then go exploring. And you know what?
I'm STILL finding things I hadn't seen before.
Considering I have over 1k hours invested into Morrowind and I can STILL find new things when I get the urge to fire it up and play through, the fact that you're still finding things after only 6 or 7 playthroughs of Skyrim is not surprising in the least ^^
__________________
Awesome Avatar by Eleanor_Rigby! OOTS Style Zelgadis.
Not sure if I mentioned this in the other topic, but I recently did the Daedra quest that is like the Hangover 2.0, and it was the most hilarious thing ever. I started it completely by accident, not aware of what it was, which made it that much better.
__________________
If my text is blue, I'm being sarcastic. No, really. Don't bite my head off for saying the Fighter is way overpowered, or how Wizards need more spells per day to keep up.
1: The fact that sneaking into Dagon's pathetic little shrine made this occur:
Daedra guy: "I Smell Weakness" (when detecting Mjoll).
Me: *Cutting his demonic throat from behind* ...Weakness indeed.
2: Thalmor... Is there anything they do better than dying?
Spoiler
__________________
"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"
Last edited by Avilan the Grey : 01-15-2012 at 06:05 PM.
Not sure if I mentioned this in the other topic, but I recently did the Daedra quest that is like the Hangover 2.0, and it was the most hilarious thing ever. I started it completely by accident, not aware of what it was, which made it that much better.
What about the quest that requires you to enter the Pelagius Wing of the Blue Palace? (And no, I won't give you any more details, except that it's also a daedric quest.)
__________________
Centaur avatar made by Akrim_elf. Thanks!
What about the quest that requires you to enter the Pelagius Wing of the Blue Palace? (And no, I won't give you any more details, except that it's also a daedric quest.)
Haven't run across that yet that I can remember.
__________________
If my text is blue, I'm being sarcastic. No, really. Don't bite my head off for saying the Fighter is way overpowered, or how Wizards need more spells per day to keep up.
Braig sums up the nature of the conflict in this quest very well.
"There are no innocents here, just the guilty and the dead."
Which leaves me in a bit of a conundrum. I want to do what's right, but what's right is definitely murky here. If I kill Madanach I avenge the deaths he's caused while imprisoned and prevent more from happening, plus I save many lives in Markarth by avoiding a prison riot.
On the other hand, the Silver-Bloods are just as guilty, and frankly have justice coming to them when the Forsworn escape, willing to throw me in jail to cover up their scheming, and the Forsworn have definitely been wronged, first attacked out of hand by the Stormcloaks when the Empire was willing to negotiate with them, and then butchered mercilessly and enslaved by the Nords.
What does someone trying to do the "Lawful Good" thing do in this case? Who do we support to get out of Cidhna Mine? I know the REAL LG thing to do would be to just serve your time quietly, get the Oblivion out of Markarth and let the Nords and Forsworn tear each other apart, but the game's not going to let you do that.
__________________
THE TEN-MINUTE BACKGROUND Based off of the Minimus RPG engine, copyright 2008 Ad Astra Games, used with permission. Minimus is donation-ware, if you like it, please contribute as per the instructions in the file.
Grey Warden avatar courtesy of Dorian Soth. Many thanks!