In villages all across the land, werewolves are moving in, trying to get free townsperson snacks and gain control of the village. The poor residents are usually blind and helpless to stop these dreadful infestations. That's where you come in. You're all the best of your village, gifted with second sight and ready to use that power to defend your friends and families from the wolves. You've undoubtedly come here seeking guidance and instruction on how best to harness your gifts, and you've come to the right place. Here we'll sharpen your ability and teach you important skills and techniques so you can keep the wolves away. Welcome to Seer's Academy!
-Days will last 48 hours. Nights will be 24
-I'll give you three days inactivity before autolynching you, but I'd rather not have that happen to anyone.
-If five or more people scry the same person, they will recieve an interference result
-Please remember to cross out your old votes when you change votes. Double votes will not be counted.
-Votes for yourself will be aplicable if you really want to, but I don't see why you would
-Ties will be settled by lynching whoever reached the number of votes first.
-Have fun or I will make you into cookies to give to the people that did have fun.
Seer-You're just a run of the mill student of the academy. No gimmicks or special powers. Every night you pick one player to scry. You are told either their role or their alignment. Role Seer-You're not a great judge of character, but you've got a knack for sensing what people can do. Every night, pick one player to scry. You are told their role. Alignment Seer-You, on the other hand, are a great judge of a person's intentions, but not that great at finding their ability. Every night you pick one player to scry. You are told their alignment. Protege-You are a very gifted scrier. You've already got a really good handle on how to use your power. Every other night, pick one player. You are told both their role and alignment. Novice-You still haven't got a handle on your powers, and your visions come sporadically. At the beginning of every day, you are told the alignment or role of a random player. Watcher-The spirits responsible for your scries don't work quite the same as others. He'd rather spy on other spirits that people. Each night, pick one player. You are told the identities of everyone scrying that person. Your scry does not count towards interference. Guardian-You have a strong sense of justice, if not a strong second sight. If someone you are watching is killed though, you'll know about it, and you'll make sure everyone else does too. Every night, pick one player. If they are killed during the night or following day, the identity of the person who killed them is revealed. Riddler-Your scries aren't as straightforward as most of your classmates. Each night, pick one player. The next day, a cryptic clue as to their identity wll be hidden in the narration. Triplets-(good team only) The second sight runs in your family, but being triplets, you didn't get your full share, and now all three must work together to get results. Each of you picks a different player each night. The following day, you get results for one of those players. At least you know who eachother are, though. Alpha wolf-(Evil team only) You led the wolves infiltrating the academy, but you didn't get a power all to yourself like the others did. Every night, you get the power of the target the wolves chose to kill. Tricksters-(Neutral) You three don't have any particular loyalties here. You just want to have some fun and stir up some trouble. Diguiser-Every night, pick a player to disguise as an alignment and role of your choice. Fooler-Each night pick one player. Their scry results are randomized. Interferer-Each night, pick one player. Anyone scrying them recieves random results.
Wolves win if their numbers are equal to the villagers.
Villagers win when they kill all the wolves.
Neutrals win by surviving to the end.
If you have any questions or concerns, please don't hesitate to bring them to light.
I forget if I said I'd do this one for sure, but I'm in anyways.
(Also, for those interested: Writer's Block is coming along, I've just been distracted by designing another Structured Game based off of something like this. No promises that it will happen any time soon, since I will be starting it AFTER Writer's Block is done, started, and finished)
What happens with Triplet/Alpha wolf interaction? Say, 1/3 triplets was killed, that night the Alpha gets to throw a target in with the tripplets, and no matter which target they learn about, the alpha learns that night, too? Do they get to know the Alpha? Does the alpha learn who else is a triplet?
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
In, because I'm actually a pretty good seer, judging by L.A Noir.
Plague Rat in the Playground
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Triplets! hehehe. Would it become Quintuplets if we randomly fall into that role?
(Three of ‘me’ plus to other people)
In, never been a good seer before (and when we were a bad seer everyone just claimed day one), haven’t been neutral yet that would be fun with this game.
We love plural first person personal pronouns.
Rejoice in the bosom of white text our child.
Avatar by Elemental! (::) invisible cookies (::)
Apart from the Triplets, Neutrals and the Alpha Wolf, can any of the roles be on either side?
Which roles is it possible to have more than one person in that role?
With the triplets do they say, "We scry A, B and C" and get back "B scries as Seer" or do they get back "One of them is Seer"?
With the guardian, if the next day that person is lynched what does he get? From the description it sounds like "A helped to kill X" which is useless as that is already known.
1-All the roles can be on any side unless the rules specifically say otherwise.
2-The Watcher, Guardian and Riddler each have two, the seer, role seer, and alignment seer have the rest.
3-The first thing. A B and C-> B scries as good seer.
4-They reveal the role of one of the lynchers, but not the alignment.
It is also worth noting that 1/5 to 1/6 of the players will be fools who recieve random results. The exact number will be announced at the beginning of the game and it will be said weather or not the person was a fool on death. The protege, random seer, and triplets will not be fools.
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks