Please read as far as the double lines before posting in this thread
The Good League of Good is a Nexus organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.
If you are brand new to ffrp, please come to the Nexus OOC thread and introduce yourself. We all want to meet you!
A Brief History of GLoG:
Spoiler
You know what this OP needs? A brief history of GLoG. Which would have to be written by one of the few people who were around from the beginning. Any volunteers?
Our Redemption Program:
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Individuals who come in search of redemption should be interviewed by a member to see how their needs can be best met, and then assigned to a mentor who will assist them. Those with deep seated psychological issues can be sent to Dr Burnett, the psychiatrist, who will hold sessions with them in a different thread. Graduation from the redemption program will occur when both the redemee and his/her mentor agree that they have made sufficient progress.
Other Charitable Activities:
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In addition to the redemption of evildoers, the organization performs other good works such as caring for distressed individuals in need, housing and feeding evacuees from the city during disasters, and healing sick and injured people in GLoG's infirmary - renowned as the most advanced place of healing in the Nexus.
Attention villains:
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Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.
Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.) without the consent of the majority of the players who would be affected.
Base Defences:
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There is a perimeter of cactus plants to encourage anyone on foot to enter by one of the main entrance points.
((If any of your characters add more defences, please PM them to the person who made this thread so they can be added.))
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If you're a newbie, and you've read this far, you should know enough to join in the fun.
Everything beyond this point is Bonus Material.
Members/Residents:
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Please PM the creator of the OP to be added to the list when you bring a character into the thread with the intention of redeeming or of having them reside here on a regular basis. IC, we'll assume there's a sign in log somewhere.
Our IC leadership council:
Quinn (played by The Bushranger)
Runner (played by KerfuffleMach2)
Phoenix (played by Kid Kris)
Andreas Emeral (played by Zefir)
Shrike (played by The Bushranger)
Zamira (played by horngeek)
Reelshka (played by Morty) Ironbeard (npc, can be played by anyone)
The leadership council exists so that any one member can make important decisions affecting all of GLoG. Basically, when someone shows up and says 'I need to speak to the person in charge', any one of the leadership council can handle it.
Description of the new GLoG setting:
(map to come maybe?)
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After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (one horse present, a chestnut mare named Fancy owned by Dr Burnett), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the city of Inside, though there is also a Riftline station just outside the campground for those who prefer to take the train or who have farther to go.
At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is a sandy volleyball court not far from the slide, a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.
Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts can be NPC'd by anyone unless they are listed as PCs in the Member/Resident list. They tend to speak in Gray, and mostly appear for comic purposes, but this is by no means a requirement.
Reference images:
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Main lodge:
GIANT slide:
The lake:
Buildings:
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Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.
Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each.
Cabins: Individuals can have their own room within a cabin, but they are unlikely to have a full cabin to themselves unless they come equipped with a family. Some of the cabins have been rebuilt, so may have more space than the 4 room cabins the campground came with, and a few cabins have had private bathrooms installed. All cabins are named after trees, and players are free to invent further details about their own cabins.
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Main Lodge - Willow Infirmary - Cedar
Cabin 1 - Oak
Cabin 2 - Sycamore
Cabin 3 - Redwood
Cabin 4 - Maple Cabin 5 - Apple - Visitor's Cabin
Cabin 6 - Cherry
Cabin 7 - Chestnut
Cabin 8 - Birch
Cabin 9 - Dogwood
Cabin 10 - Elm - full
Cabin 11 - Denim - family cabin
Cabin 12 - Rowan
Cabin 13 - Poplar - family cabin
Cabin 14 - Forest Hut - family cabin
Cabin 5 - Apple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.
New cabins can be added as the needed. Here is a list of unused tree names:
Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked. Drones fly in and out of a small entrance that opens for them when they send an encrypted signal.
Infirmary: If no PC is present in the Infirmary, patients are tended to by Nurse Piper, a ghost NPC who haunts the infirmary. Despite being a ghost, she is solid enough when managing anything to do with nursing. She has a tyrannical bedside manner, but will always put the welfare of her patients first. She is able to generally stabilize patients and do general nursing care, but cannot provide magical healing or any type of advanced medicine that would normally be performed by a doctor.
PC healers include:
Quinn (The Bushranger) - doctor and paladin
Tobias (Firefox) - druid healer
Dr Adrian Rein (Murkus) - doctor
(PM the keeper of the OP if you want your character to be added to this list)
Infirmary Description
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The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.
But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.
A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.
Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.
Kinda looks like this:
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|___/___/___/___/___/___/___/___/___/___|
|__/___/___/___/___/___/___/___/___/___/|
|__________________________________---|
|_\___\___\___\___\___\___\___\___\___\_|
|__\___\___\___\___\___\___\___\___\___\|
Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.
There is also a small living area in the back for the Druid family.
About the Drones Mk 2:
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In other news, the drones are back at GLoG. Drones are NPCs who can be played by anyone, within the guidelines below:
Their Primary Function is member safety.
They no longer have teleport beams or alignment scanners.
They do have stun beams, little arms, and the ability to record what's going on around them.
They follow orders, unless those orders conflict with their Primary Function.
There are only 4-5 in operation at any one time.
They can be destroyed, but if so, they'll be restored from backup.
A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
They often have weird personality quirks and are prone to malfunctioning.
Statement: They speak in DarkOrange FixedSys
The only named drone (so far) is Caretaker, who is a private drone charged with protecting Brinika and controlled by Morty.
There was some discussion about whether or not the time of the drones has passed, but since they are still sometimes used for mostly comic purposes, and since Brinika's personal drone is onscreen a lot, it seems right to keep a few around.
***When this thread reaches 50 pages, anyone can make a new GLoG thread. Please be willing to keep the membership tables updated, add the old thread to the Archives list, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
"Well, it couldn't hurt, at least - and bracing it with rope is pretty much the only thing we can do," Jamie admits, hurrying over to start securing some of the rope in question.
The treehouse Looks just as unstable as it did before, but tied down right, it could probably hold the weight of at least one of the girls. "Come on, Let's get up there and find that cake!"
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Avatar by Vulion. Vectored by me.
The treehouse will creek, but remain stable. When Jamie gets inside she will ind that, like so many other buildings in the nexus, it is bigger on the inside. And better constructed, from the inside it certainly doesn't look like it'll be collapsing any time soon. In the corner farthest from the door sits Jamie's Cake, and a small pile of gift-wrapped objects. "What's up there Jamie?" Holly shouts, still on the ground.
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Avatar by Vulion. Vectored by me.
Jamie grins, and pokes her head out the door, waving!
"Cake and treats and a TARDIS treehouse! Come on up, the structure's fine!" she calls to Holly, before turning back to inspect the loot!
Quinn steps up next to Tobias - not sneaking up at all, she knows what would likely happen if she did - and sets the tray of tasty pastries next to him.
"Hello, love. What are you working on?" she asks, leaning over and aiming a kiss for her husband's cheek.
"Oh? Is this a thing where I don't want to know, or a think where I should know as your redeemer?" Quinn asks, smiling back happily, pulling up a chair and sitting. While munching on a blueberry muffin.
The Druid sighs and attempts to perch on Quinn's lap. The problem with strict theocratic hierarchies is that picking a fight with someone several tiers above you is a really bad idea. But Tony is... stubborn.
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"No friend ever served me,
and no enemy ever wronged me,
whom I have not repaid in full."
-Lucius Cornelius Sulla
Quinn is certainly not going to object, and goes to wrap her arms around Toby, resting her chin on his shoulder.
"...I see. Well, at least he doesn't give in when things seem impossible."
The paladin grins a little.
"Sounds kinda like somebody else I know."
"Then don't. Retire. Tinker in your lab and help your friends with your brain instead of your brawn." Quinn suggests softly, then smiles softly. "But whether you do or don't, I'll help you any way I can. Forever, and always."
Sophie is about to enter the lab, but when she sees Tobias and Quinn having a private moment, she steps outside quietly, hoping they didn't notice her, and waits.
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My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
A huge flaming airship, the Crimson Tempest, pulls up over the GLoG campsite. Though this probably isn't as impressive after the first three or so times.
Anyway, Reinholdt can disembark here. Either with a ladder or his ability to fly.
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Avatar by Gulaghar. Yeah.
Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Quinn grins back at Tobias.
Then nods to Reinholdt as he enters!
She'd move to let Tobias and Rein talk in privacy, but since Tobias is currently sitting in her lap, she's kinda stuck.
"...hello, Rein. I'll be sure to let Jamie know her doom credentials are chopped liver."
Toby stands up and smiles at Rein and, if she came in, Sophie. Ooh, Doombringer. I like it! But maybe it should be in Latin... How does Fatifer sound? Or the Greek Moiraphor? Give it that pretentious touch.
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"No friend ever served me,
and no enemy ever wronged me,
whom I have not repaid in full."
-Lucius Cornelius Sulla
"I think you'd be well off to be prepared to get stabbed by it by the time it's ten as it tries to usurp you and take your place. And given how fast Jamie grew up, I give it three months." This one is totally going to grow up faster than Jamie, if for nothing else but to spite her.
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There is happiness for those who accept their fate.
There is glory for those who resist their fate.