Alright next round I'll freeze the ocean so you can get out.
If anyone is wondering why I'm suddenly using a lot of Water-powers it's because Water is the most obscure of the 4 so this will likely be the last time I can use it without handwaving the requirements or summoning a Water Elemental as fuel.
@DM: I have 100% conservation of my Bending so even if Poseidon evaporates all my water I still have the tentacles. They are just made of not-water
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@Anecron: Did it ever occurred to you that you would have to beat Poseidon's bending check to take control of the water in the first place? Which would be next to impossible, since he's the God of Oceans? Not to mention the fact that he can essentially Alter Reality so that he automatically get control back from you. You're good at everything, since you're Chaos, but you can't quite beat a Greater God in his field of expertise. Although it's kind of a back and forth thing anyway.
I'd prefer it if you rolled Mirror Image separately, since that's how it works according to the rules.
Oh, and water can just as easily deal slashing damage, which was what the swarm was doing. The Elementals wont be able to hurt you, but then again, it's not like they could anyway.
As for throwing Korug out, it would be similar to flying except it would be the thrower making the strength check. Unless you have some other magical way of doing it, since you do have at least partial control over the water.
@Legomaster: Good thing for Blizzard. Odin is one of the only four Gods who are actually capable of taking on multiple Incarnations at once(the others being Zeus, Poseidon, and Thor). Of these, Odin is the most powerful. I doubt even Anon could beat him alone, although I'm not promising anything where Anon is concerned.
Of course it occurred to me, but what God has 200+ SR in a normal situation?
Hand of Wind. Basically I create a localized wind current about the force of a tornado.
The bludgeon Immune was for the water. which did like 30D6, 60 for me.
Oh I doubt I could take down any God for long. My build is basically "Throw damage at it till it falls over" and I would be worthess against say, an Emerald Legion Troll or something (though since I bypass Immunity Fire that specific build is going down). If the God has a way of surviving damage I'm toast.
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Well, most Gods can be killed by enough damage. Case in point, Tyr. But some will be harder to take out that way.
And we're just waiting for Avalon to post before I can continue the combat in Ivory Marrow. Which JKTrickster might be joining soon. It would be nice to have you all in one place for the first time in the campaign.
So do I. I haven't even gone Invisible yet, or applied my Sneak Attack.
Anyone want to bet on a 1-hit KO? When I get to Poseidon I just open up with my Sneak Attack, Water Tentacles, Ozodrin Tentacles, Firestorm, Water/Earth/Fire/Air Blast and 2 fully-augmented Crystal Shards for massive damage.
Or I could use my Cold Explosive Phoenix Claw for 2,000+ D6 damage die if I hit with a Touch Attack. Ignores 400+% Miss Chance too.
@Everyone who can hold a pillar of fire in their hands: Who wants a longsword with 240' Reach? I can make an infinite amount but they disappear if I cant spend a Free Action. 1/2 damage bypasses all Immunities.
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You'll have to get in line after the ToS. He'll be going up first.
@Sneaky: I'll hold my actions for Viserys for after the results of the ToS attack. I may not need to act if things go its way.
Edit: I'll post in the IC in a couple of hours when I wake up. Just had a quick power outage that wiped out what I was writing and its time for me to go to bed.
Note that the upcoming events will be awesome.
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Sigmar grant me the
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Hopefully Poseidon walks out of that one before the last set of lyrics arrives or else things get weird.
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difference.
Well, powerful as the ToS is, it can't take out Poseidon in a single round. It can certainly make him lose focus, though.
You know how I said I almost felt sorry for Poseidon? Now I definitely feel sorry for him. He just got a Tarrasque to the face.
And I hope you all realize that being powerful enough to kill most Gods with ease doesn't mean you shouldn't fight smart. Odin fights smart, and it let him beat two Incarnations at once.
Oh, and yes, Odin's Illusions cannot be bypassed by True Seeing. Loki isn't the only God known for trickery.
Fighting smart or fighting in a way that the DM can't predict?
Though I am a little bit worried about fighting Odin considering he can see through my defences.
Without it I'm a glass cannon, well compared to most other God-likes around.
I need to employ trickery.
What are the odds I can drop him into the Far Realms at dinnertime? Or maybe I can demonize him and draw worshipers away from him to depower him.
How many attacks does one get after Planeshifting? Is it just the 1 (Quickened) and does it count as a new encounter if no time has passed, just the location?
How much did the massacre do to the Pantheon's Sneaky? Cause that was the reason I asked for it.
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Chaos knows every law ever. It has had a long time to learn them afterall.
The one he is referencing hasn't seen use (outside of Chaos*) for countless planar generations (how long it takes for every Plane to be replaced with another in it's place)
*And it hasn't been used inside Chaos, but Chaos has used it.
I never thought I would have to clarify that. Oh well, thems the breaks when you have civilizations inside your 3rd stomach.
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Legomaster, Avalon, can you guys think about posting? This game is lurching a bit, and I want to keep everyone occupied. I know how combat tends to drag out sometimes, but it's worth it, yeah?
Sorry about that Sneaky. Having problems with my desktop atm. I have to replace its power supply.
Hopefully I can post something within the next day.
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Sigmar grant me the
bourbon to accept the things I cannot change, the bullets to change the
things I can, and a big-titted sidekick who knows the
difference.
The Lady of Pain was battered around by the water and unable to act, and will resume shredding next turn. Same goes for Law. Ssendam is...well, who knows what Ssendam is doing. Something unhelpful, at any rate.
So now we're just waiting on Avalon before I can continue combat. If it goes more than another day, I'll be forced to move on and just assume that the ToS keeps attacking. I try to give everyone as much time as they need, but if everyone is in the same combat, I may have to just keep things moving if one player doesn't act for too long. Sorry about that, but the needs of the many outweigh the needs of the few.
@legomaster: How far is Korug's reach? I'm thinking of Poseidon flying past you via Dungeoncrashing.
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Sigmar grant me the
bourbon to accept the things I cannot change, the bullets to change the
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difference.
Ouch. Forgot that Poseidon is grappled right now. I'll order the ToS to throw him your way during its next turn.
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Sigmar grant me the
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difference.
Okay, here's the defenses and capabilities of each God. All of them have True Seeing.
Hercules: AC 53, DR 10/Adamentine, DR 9/Evil, and DR 6/-, SR 37, Immune to Critical Hits, 20% Miss chance on Ranged Attacks, melee attackers must make a DC 30 will save or be confused for one round. His club has a threat range of 20/x6, and a natural 1 is not a failure.
Apollo: AC 95, DR 20/Epic and Evil, SR 79, melee attackers must make a DC 34 will save or be permanently blinded, immune to grapple attempts. Not immune to critical hits. Automatically ignores all Concealment, cover, and Displacement bonuses. His arrows do not miss on a roll of 1, and have a critical of 18-20x3.
Three of his attacks were threats, so I'll roll confirmation here: (1d20+93)[97] (1d20+93)[99] (1d20+93)[102]
Extra Damage, in addition the the regular damage rolled IC: (16d6+104)[157] (16d6+104)[161] (16d6+104)[174]
Hephaestus: AC 92, DR 25/Adamentine, SR 47, immune to critical hits, melee attackers automatically take(for each attack) 2d6+30 Cold damage plus 15 Fire damage plus 15 Holy damage that cannot be reduced. Because of his Fiery aura, he is completely immune to ranged attacks. His hammer has a threat range of 17-20/x4, and does not miss on a natural 1.
Hecate: AC 97, DR 20/Epic, Cold Iron and Good, SR 75, immune to grapple attempts, Invisible, 100% miss chance on top of Invisibility, 8 Mirror Images, melee attackers must make a DC 40 will save or take 6 strength damage. Anyone who attacks her is automatically grappled by shadowy tentacles, with a grapple bonus of +53. If they fail, they are constricted for 2d8+22 damage.
When you attack, you can roll will saves and miss chances for yourself either on the IC or OOC threads. I'll roll damage for the Gods that inflict it on attacks. You should tell me what properties your weapons have(Evil, Adamentine, Epic, etc.) and roll damage normally, I'll figure it out.
So yeah, big complicated combat here. Hopefully we can get through it without taking too long, but I'm sure you're up to the task. Let's see what you've got, shall we?
Also, I'm sure I missed something. That was a really long post.
Edit: I just remembered that I forgot to roll miss chance for everyone. I'll just let you do that this time, because I'm tired and have just spent more than an hour figuring out the God's stats. Time to stop for now.
Hephaestus can be grappled right? I might need to prove a point to the other gods.
How does an armless forge worker sound?
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Previous Avatars:
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Excellent avatar done by Zefir
Sigmar grant me the
bourbon to accept the things I cannot change, the bullets to change the
things I can, and a big-titted sidekick who knows the
difference.
@Anecron: How many arrows hit you? By my calculations, you only have a 20% miss chance against them, and your mirror images are next to useless since they at best cause 8 arrows to miss, and once Apollo finds the real you he'll focus on that. I'm pretty sure the vast majority of the attacks are higher than your AC as well.
Oh, and Apollo isn't going down from just melee attacks, at least not at first. Contingent spells, anyone?
@Avalon: Hephaestus can be grappled, yes. The thing about the Greek Gods is that they're arrogant. It never even occurred to Hephaestus that anyone would dare to grapple him.
Also, is anyone going to roll the fortitude save against death? As far as I know, a natural 1 is still a failure, so let's see those rolls, people.
You said over 10 seconds, that's more than a round so my water-tentacles get 2 Deflect Attacks each.
They detonate harmlessly inside the water rather than my flesh.
(1d20)[13] if it's a one then I die. I don't have Immunity 1s but I can Free-Action buff myself to autosucceed.
I wonder if Apollo needs to breath? Cause I have a Force-Choke I am dearly wanting to use.
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
I will be leaving on Monday for a trip, and be returning Friday. If actions from my character are necessary, assume I'm laying down AoO's between turns and full-attacking Hercules on mine.