You may activate this maneuver only while you are in a grapple. You make an immediate grapple check against your enemy, and if you succeed, you have him in your grip. While in your grip, your enemy is not grappling you. You are free to move around and act as normal, dragging them along for the ride in your square. However, you must devote at least one hand at all times to maintaining your grip. As a free action, you may relinquish your grip at any time, dumping the foe into a square within your reach.
During an enemy's turn, they may do nothing but attempt to break free of your grip. They make a grapple check as a full-round action, and if they succeed, they break free, falling in an adjacent square of their choice. If they fail, they are pinned and continue to be in your grip. You take no penalty on this grapple check due to only holding them in one hand.
An enemy in your grip may be used as an improvised weapon with the stats of a Greatclub of a size equal to their own size category, though you take no attack roll penalty for wielding a foe of a size larger than weapons you can normally wield. Whenever you succeed in striking something with this improvised weapon, half the damage dealt is also dealt to it. After it becomes a corpse, it still continues to take damage, losing limbs and chunks of flesh along the way, reducing its size category accordingly.
edit: I'm taking that Maul.
Current avatar by araveugnitsuga
Excellent avatar done by Zefir
Sigmar grant me the
bourbon to accept the things I cannot change, the bullets to change the
things I can, and a big-titted sidekick who knows the
Immunity to Mind-affecting is so common that I'd be shocked if the gods didn't have it.
Now, then, I am glad I'm not on the ground. I'll have a post up soon.
Words of Wisdom from other Playgrounders:
Originally Posted by Shadowknight12
There is only one weapon which is always good in all situations: a spell. You are playing a warlock, who cannot cast spells. Welcome to the world of the fighter. We have goblets of Bitter Tears of Sorrow, freshly shed by those who spent all their feats and class features to specialise in melee weapons and faced flying foes.
Originally Posted by Slipperychicken
Smoke weedstrange herbs catnip to learn spells. You are a magic pothead kitten.
The OP is updated with a bunch of info about the Gods and the other beings of power, mostly so I don't have to search through the entire thread to find the info I want. Also, links to all the sheets and numerous cool pictures of the Gods, so you can form a better mental image of your foes before killing them.
Indeed he would be. Combined with his somewhat pragmatic nature(I.E. he's a coward), I'd wager that he will outlive most of his fellow Gods. Anyway, we shall see.
Also, I didn't include any pictures of Dionysus because there are no cool pictures of Dionysus. I looked pretty thoroughly, and nothing. Maybe I just didn't dig deep enough...but that way madness lies.
I'm gonna assume Hermes has some way out of being hit by teleport-barring spells, such as Dimensional Anchor and Dimension Lock... hm... well, guess we'll have to cross that road when we come to it. He'll just cross it faster.
Hephaestus is not long for this world. Of course, Hecate is doing just fine. As soon as the ToS is knocked out, she'll just leave its body behind.
I almost forgot that Greater Deities get maximum everything, so I edited the divine blast damage. If it matters, it dealt 100d20 damage. Now that I think about it, that could be rerolled into all 1s. That would certainly be shocking for Poseidon.
Also, just a warning: I'll be unable to post for most of next week, and then the week after that as well. So the game will probably take a hiatus for most of August, although I'll try to at least finish this fight first.