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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 01-31-2012, 08:01 PM   Top  -  End  -  #1
Cipherthe3vil
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Default Class'ina Can 3.5



Fighter'ina Can


LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+2
+0
I'ma FIGHTER @#$%!


Class Features:

I'ma FIGHTER @#$%! (Ex):
The Fighter'ina Can gains this feature. It can select from the following styles:

Archer:
Spoiler


Brawler:
Spoiler


Chopper:
Spoiler


Dicer:
Spoiler


Slicer:
Spoiler



Skirmisher:
Spoiler


Mountie:
Spoiler


I'ma FIGHTER @#$%! can only be taken once on any single character.

Note: anything not listed should be assumed to be the same as listed in The Fighter

Last edited by Cipherthe3vil : 02-01-2012 at 01:42 PM.
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Old 01-31-2012, 08:12 PM   Top  -  End  -  #2
NeoSeraphi
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Default Re: Class'ina Can 3.5

Pretty good. Straightforward. I would suggest adding the following styles:

Skirmisher: Any feat based on Dodge

Dicer: (Put below Slicer) Any feat based on Two-Weapon Fighting

Marshal: Any feat based on Combat Focus.

The picture is perfect, and the class feature is easy to understand and works well. You even get good Reflex saves.

Are Weapon and Armor Proficiencies same as standard fighter?
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Old 01-31-2012, 08:20 PM   Top  -  End  -  #3
Cipherthe3vil
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Default Re: Class'ina Can 3.5

Quote:
Originally Posted by NeoSeraphi View Post
Pretty good. Straightforward. I would suggest adding the following styles:

Skirmisher: Any feat based on Dodge

Dicer: (Put below Slicer) Any feat based on Two-Weapon Fighting

Marshal: Any feat based on Combat Focus.

The picture is perfect, and the class feature is easy to understand and works well. You even get good Reflex saves.

Are Weapon and Armor Proficiencies same as standard fighter?
I was just going to add those in a bit, except the Combat Focus. I was just doing chain-feats from Core.

I forgot about Proficiencies. I thought about them, but guess I forgot to add them before I Submitted it.
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Old 01-31-2012, 08:22 PM   Top  -  End  -  #4
Okizruin
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Default Re: Class'ina Can 3.5

So you're trying to create classes literally designed for dipping. Is that correct?
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Old 01-31-2012, 08:25 PM   Top  -  End  -  #5
Zeta Kai
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Default Re: Class'ina Can 3.5

Every 4 levels? But a standard fighter gains a new feat every other level, in addition to the normal feat progression of 1 per every 3 levels. Even if these are free bonus feats gained on top of all of that, it's gonna take a long time to gain all of the possible feats with this. Even if an archer took this at 1st level (is that legal? not without skill points, starting gold, etc.), they couldn't use this to gain all of the archery-based feats by 20th level, & they'd be far behind a fighter who just took them as soon as possible. With this system, the temptation to use your normal feats (IE those gained by levels & fighter "class features") for other things would be great, so you'd actually have a build that was far less like what you chose in the first place than a standard fighter of equal level. That's bad design.
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Old 01-31-2012, 08:31 PM   Top  -  End  -  #6
NeoSeraphi
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Default Re: Class'ina Can 3.5

Quote:
Originally Posted by Cipherthe3vil View Post
I was just going to add those in a bit, except the Combat Focus. I was just doing chain-feats from Core.
Okay. Well, if you're just doing Core feats, you've got them all with those two chains, so good work.
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Old 01-31-2012, 08:40 PM   Top  -  End  -  #7
Cipherthe3vil
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Default Re: Class'ina Can 3.5

Quote:
Originally Posted by Okizruin View Post
So you're trying to create classes literally designed for dipping. Is that correct?
Clearly, as you can't continue with multiple levels even if you wanted to.

Quote:
Originally Posted by Zeta Kai View Post
Every 4 levels? But a standard fighter gains a new feat every other level, in addition to the normal feat progression of 1 per every 3 levels. Even if these are free bonus feats gained on top of all of that, it's gonna take a long time to gain all of the possible feats with this. Even if an archer took this at 1st level (is that legal? not without skill points, starting gold, etc.), they couldn't use this to gain all of the archery-based feats by 20th level, & they'd be far behind a fighter who just took them as soon as possible. With this system, the temptation to use your normal feats (IE those gained by levels & fighter "class features") for other things would be great, so you'd actually have a build that was far less like what you chose in the first place than a standard fighter of equal level. That's bad design.
Your way over thinking this.

This a single level. Unlike a Fighter, you could take this and go play something else for further bonus feats or class features.

Here's a NORMAL fighter + Fighter in a Can:
Level Class FBF FCP
1 Fighter'ina Can +1
2 Fighter +1  
3 Fighter +1 
4 Fighter +1
5 Fighter +1 
6 Fighter  
7 Fighter +1 
8 Fighter +1
9 Fighter +1 
10 Fighter  
11 Fighter +1  
12 Fighter +1
13 Fighter +1 
14 Fighter  
15 Fighter +1 
16 Fighter +1
17 Fighter +1 
18 Fighter  
19 Fighter +1 
20 Fighter +1
FBF: Fighter bonus Feats
FCP: Fighter'ina Can Path

Last edited by Cipherthe3vil : 01-31-2012 at 08:42 PM.
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Old 01-31-2012, 08:41 PM   Top  -  End  -  #8
NeoSeraphi
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Default Re: Class'ina Can 3.5

How do you get a Fighter Bonus feat at 1st level when you're not a fighter?

Edit: By the way, I think this would work much better as a template that could be applied to a race, rather than as a single-level class. Just a suggestion.
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Last edited by NeoSeraphi : 01-31-2012 at 08:42 PM.
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Old 02-01-2012, 10:18 AM   Top  -  End  -  #9
Zeta Kai
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Default Re: Class'ina Can 3.5

Quote:
Originally Posted by Cipherthe3vil View Post
Your way over thinking this.
And if you want anyone to actually use this homebrew, & not point to it as an example of why nobody should be allowed to use homebrew, then you are under-thinking this. You wrote it, now you have to back it up or fix it. I'm just pointing out a glaring flaw.

Here's a build for a bog-standard fighter, aiming to be an archer. He's human, with no flaws, no real optimization, & only using Core material:

LevelFeats
1Point Blank Shot, Precise Shot, Rapid Shot
2Far Shot
3Dodge
4Mobility
5 
6Manyshot, Shot on the Run
7 
8Improved Critical
9Combat Reflexes
10Improved Initiative
11Improved Precise Shot
12Quick Draw, Weapon Focus
13 
14Weapon Specialization
15Greater Weapon Focus
16Greater Weapon Specialization
17 
18Skill Focus, Stealthy
19 
20Lightning Reflexes

Did you notice how, with the exception of Improved Precise Shot, I ran out of archery-related feats at 6th level, & had to take things that were only tangentially related to being a better archer? Did you see that? Well, take a look at a fighter with all of the same parameters, except using your FIAC at first level:

LevelFeatsFIAC
1Point Blank Shot, Precise ShotRapid Shot
2Dodge 
3Improved Initiative, Mobility 
4  
5Combat ReflexesFar Shot
6Weapon Focus 
7Weapon Specialization 
8  
9Improved Critical, Greater Weapon FocusManyshot
10  
11Quick Draw 
12Greater Weapon Specialization 
13Skill FocusShot on the Run
14  
15Lightning Reflexes, Stealthy 
16  
17Rapid ReloadImproved Precise Shot
18Spring Attack 
19Iron Will 
20  

Notice how I didn't get most of my archery-related feat until way later? Why did I wait? Because if I didn't wait, then my FIAC class feature would've been wasted, & I'd get no feats from it later. So I ended up with a diluted build full of feats that are largely unrelated to what I set out to do. I took your dip class to become an archer, & I ended up being less of an archer because of it.

And it works the same way with any other combat style offered by your class (archery was merely chosen because it was first, & it has the most related feats in Core). The FIAC does offer 3 feats for a single-level dip (well, it actually offers 4, but I get the last one at 17th level, & taking this class dip costs a fighter his 20th-level bonus feat), but I have to take the build-related feats far later than I would normally otherwise, which goes against all logic. Outside of Core, I could possibly do better, but most related feats have higher prerequisites, so I'd have to wait to take those anyway.

No matter what, I'm missing out by taking your dip class. And you never gave it skills or starting gold, so I'd have to fudge that myself to even get this far. I may be over-thinking it, but the alternative is obviously bad homebrew, so I'll take that label.
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