2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 02-01-2012, 01:43 AM   Top  -  End  -  #1
graymachine
Barbarian in the Playground
 
 
Join Date: Nov 2007
Default [3.5] Starcraft races adapted to Fantasy

Just played through some Starcraft and it seems to me that the three races in the game could be excellent for a fantasy setting. I realize this has probably been done to death, but I put forward the condition of NO PSIONICS. While I understand that it is a big part of the setting, and that 3.5 has rules for psionics, they've never really meshed well with me for a fantasy setting. I suspect there is a large percentage of folk out there that dislike psionics as well.

Case to point, I think that at the basis we are looking at three strong social paradigms that would make for an effective world; humans are stubborn and crafty, zerg are numerous and adaptive, and protoss are advanced and mystical. Obviously these three races writ large would make for a decent campaign world, with the obvious conflict between their goals.

Clearly, we could substitute existing races for them: humans are dwarves, protoss are elves, and zerg are orcs on a fantastic day. Again, this seems lazy, unless we can tie the mindsets closer together and throw in some culture and bonuses.

For me, I'm thinking that to humans should get heavy bonuses to several key skills, the protoss should get moderate increases to all casting classes, and the zerg should decent AC and BaB bonuses with some fast healing mixed in. Just some rough thoughts.

Anyone else have some ideas?
__________________
Thanks to NEO|Phyte for the Black Templar avatar. You will kneel before the God-Emperor, or you will be knelt.
graymachine is offline   Reply With Quote
Old 02-01-2012, 09:46 AM   Top  -  End  -  #2
Knight13
Bugbear in the Playground
 
 
Join Date: Dec 2004
Location: 
Rochester, NY
Gender: Male
Default Re: [3.5] Starcraft races adapted to Fantasy

I don't know how Zerg could work as a PC race. Not only are they extremely varied, they have no free will, not to mention no hands.
__________________
"Of course you should fight fire with fire. You should fight everything with fire." - Jaya Ballard, Task Mage

There are very few personal problems that cannot be solved with a suitable application of high explosives.

"Time to throw the dice." - Mat Cauthon, Wheel of Time

"Nothing good can ever come from staying with normal people."
Knight13 is offline   Reply With Quote
Old 02-01-2012, 10:05 AM   Top  -  End  -  #3
NineThePuma
Ettin in the Playground
 
 
Join Date: Feb 2010
Location: 
Seattle, WA
Gender: Male
Default Re: [3.5] Starcraft races adapted to Fantasy

Zerg wouldn't work as is, but you could steal a lot of the fluff and set them up as a number of races pulling from Giants and Goblinoids.

Protoss without Psionics aren't protoss. You could do a magical version, but they end up being telepathic anyway.
__________________
Proud supporter of Legend.

Kris Avatar made by Thormag.
NineThePuma is offline   Reply With Quote
Old 02-01-2012, 10:12 AM   Top  -  End  -  #4
TheMeMan
Dwarf in the Playground
 
Kobold
 
Join Date: Apr 2010
Default Re: [3.5] Starcraft races adapted to Fantasy

Quote:
Originally Posted by NineThePuma View Post
Zerg wouldn't work as is, but you could steal a lot of the fluff and set them up as a number of races pulling from Giants and Goblinoids.

Protoss without Psionics aren't protoss. You could do a magical version, but they end up being telepathic anyway.
Alternatively, you could make the race modular.

What I mean by this is have a whole host of Templates, feats, and grafts that can be applied to a very basic base Race(That even more basic that the PHB races).

For instance, Zerg Base Race:

+2 Con, -2 Intelligence

(Ex): All zerg characters can communicate with one another telepathically. They do not requires the use of their mouths nor hand gestures in order to convey complex messages to one another.

And then you have to choose, say, a specific Zerg Template on top of that(Such as Zergling, Ultralisk, etc). This template would have it's own unique abilities and modifiers, with a level adjustment ranging from 0 (Zergling) to say +2 or so (Ultralisk, mutalisk, etc).

Add some Zerg specific feats and grafts and you have yourself a race.
TheMeMan is offline   Reply With Quote
Old 02-01-2012, 10:13 AM   Top  -  End  -  #5
Grinner
Ogre in the Playground
 
Join Date: Jan 2012
Default Re: [3.5] Starcraft races adapted to Fantasy

Hmm...Well, I think the Zerg overlords do have some measure of autonomy and, being giant space cows, are pretty much helpless on their own. So, you could set players up as overlords and permit them to command a limited number of underlings.

Edit: Ninja'd

Edit Edit: Also, what stage of the StarCraft lore are you going by? SC1 or SC2? It seems like they lost a few subraces during their hibernation.

Last edited by Grinner : 02-01-2012 at 10:17 AM.
Grinner is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:48 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.