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Old 05-16-2012, 06:45 PM   Top  -  End  -  #271
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Toric View Post
Well, as I understand it, the draegloth that was adjacent to Yuri has just been teleported over a long drop. The same happened to the drow above, leaving the N14 draegloth who is neither adjacent nor far enough away to charge, making him unreachable from my understanding.
The Draegloth made its save, so it wasn't teleported.
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Last edited by Hzurr : 05-17-2012 at 01:09 PM.
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Old 05-16-2012, 06:51 PM   Top  -  End  -  #272
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Default Re: Adventures in Sigil - OOC - Part III [4E]

...Okay. I'll edit accordingly. And Save vs Daze - (1d20)[12]
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Old 05-16-2012, 08:26 PM   Top  -  End  -  #273
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Did Shep slide the O14 Draegloth far enough that Lucan's no longer threatened by him?
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Old 05-17-2012, 01:10 AM   Top  -  End  -  #274
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Default Re: Adventures in Sigil - OOC - Part III [4E]

That was part of the idea. The other part was more combat advantage.
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Old 05-17-2012, 12:36 PM   Top  -  End  -  #275
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hmm...ok, while writing the IC post, I realized that at this point it's basically just going to become a slog fest. The Drow that got knocked off the edge isn't going to come back up, he's runnign to sound the alarm (unless someone is planning on jumping off of the web after him). The drow that ran is practically dead, but is within range that Lucan can drop him in a shot. The Drider is close to dead, enough so that within a round or two Aramil will drop him.

The Draegloths are just now getting bloodied, because they're giant sacks of hitpoints. The problem is, as brutes they don't have great attacks, and can't hit Shep. I could spend a couple rounds with them trying to push people off of the edge, and I probably could do it, but I doubt it would kill anyone and it would just drag on this fight for 3 more rounds.

So, here's what we're going to do.

I'll make the call that killing the Draegloth is going to cost everyone at least a healing surge (They could easily do that much damage in the few rounds that's remaining), but other than that, we'll assume that you kill the Draegloths, drider, and drow that's running south. The drow below is raising an alarm, but seeing as how an inn just exploded down there, that'll take him a bit.

Up on top, things are a bit more complicated. Pavick is in a fun little conversation, but between you all and him are a squadron of guards. I'll leave it to y'all to decide how you want to proceed, but the clock is ticking.

IC post incoming soon.

edit - oh, and I'm also assuming that Bob the Sidhe warrior is still around and working for Aramil.
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Last edited by Hzurr : 05-17-2012 at 01:07 PM.
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Old 05-21-2012, 11:48 PM   Top  -  End  -  #276
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Here's an attempt at that insight check. Insight - (1d20+11)[30]
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Old 05-22-2012, 12:26 AM   Top  -  End  -  #277
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So, what do we do now? There don't seem to be too many guards there yet, but I don't know if we want to get into another fight while we're two men down (maybe just one, if Pavick helps out).
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Old 05-24-2012, 10:33 AM   Top  -  End  -  #278
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hi all, sorry I've been out of the loop. Got ridiculously sick, and am still recovering. Updating the IC thread now (for Pavick, at least. Not sure what the rest of you fools are doing.)
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Old 05-24-2012, 09:53 PM   Top  -  End  -  #279
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Here's the diplomacy check.

(1d20+19)[38]
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Old 05-26-2012, 08:24 PM   Top  -  End  -  #280
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hey all. Just thought I'd give you a heads up. I'm moving next week, and after Tuesday I'll be without internet until I can get it hooked up at my new place. A day for that hasn't been scheduled yet, but I'll update with a date when possible, and I can say it'll be at least a week before I'm back online.

....this would probably be more of an issue if my character was still alive. Yay for odd coincidences.
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Old 05-26-2012, 08:53 PM   Top  -  End  -  #281
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Okay, we've got to do something now. Any ideas?
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Old 05-26-2012, 09:07 PM   Top  -  End  -  #282
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Yuri suggests a head-on assault down the tunnel to reunite with the small one. We may all die this way but at least we will die together as comrades!
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Old 05-27-2012, 10:37 AM   Top  -  End  -  #283
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Have we had enough time for a short rest?
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Old 05-27-2012, 12:04 PM   Top  -  End  -  #284
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
Have we had enough time for a short rest?
Yep, everyone has short rested, & can spend healing surges as they see fit.
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Old 05-27-2012, 10:13 PM   Top  -  End  -  #285
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Lucan will spend a surge, bringing him up to full.
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Old 05-29-2012, 08:11 PM   Top  -  End  -  #286
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Okay, update. Had a few hoops to jump through, so I won't be fully back online until Monday, June 11th. If Zyrr's revived back then, great, I'll step back in. If not, I'll have a reserve character ready. Have fun storming the Underdark!

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Old 05-30-2012, 11:38 AM   Top  -  End  -  #287
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Mando Knight View Post
Aramil walks back through the tunnel, Zyrr's body slung over his shoulder.
Quote:
Originally Posted by dariathalon View Post
Bring a drow corpse and we'll fake her death."
I'm just going to leave those two quotes here...
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Old 05-30-2012, 12:13 PM   Top  -  End  -  #288
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Hzurr View Post
I'm just going to leave those two quotes here...
But we need that one, and there's a fresh supply right ahead!
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Old 05-30-2012, 02:20 PM   Top  -  End  -  #289
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Mando Knight View Post
But we need that one, and there's a fresh supply right ahead!
Well...minor details.


Also, in case it becomes important, I'm assuming you're all about 6 squares away from the line of drow soldiers. The entrance is about 9 squares wide, with 1 square in between each soldier.
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Old 05-31-2012, 06:53 AM   Top  -  End  -  #290
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Are we waiting on Aramil's reply to Pavick? Or should we be charging?

Last edited by DSCrankshaw : 05-31-2012 at 06:54 AM.
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Old 05-31-2012, 09:35 AM   Top  -  End  -  #291
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
Are we waiting on Aramil's reply to Pavick? Or should we be charging?
That depends entirely on whether or not you want pavick to know you're coming for him.
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Old 05-31-2012, 12:59 PM   Top  -  End  -  #292
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ok, I'll wait for dariathalon to post, then I'll post the map. Since the guards are ready for an attack, you won't get a surprise round, but I will say that you'll all have CA for the first round of attacks.

For the Drider, rather than give him odd penalties for being poisoned, I'm simply going to de-elite him (delite? delete?)
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Old 06-01-2012, 10:10 AM   Top  -  End  -  #293
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

If anyone with a lot of forced movement wants to clump those guys closer together, we can hit them more easily.
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Old 06-01-2012, 02:41 PM   Top  -  End  -  #294
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
If anyone with a lot of forced movement wants to clump those guys closer together, we can hit them more easily.
I can do a bit of that, yes...
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Old 06-01-2012, 06:59 PM   Top  -  End  -  #295
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hzurr, can you give us an idea of who Aramil hit and where they end up. Pavick is going to be letting loose with some area smackdown and it'd help to know where everybody is ending up when I decide what to use (got a couple of options in mind) and where to center it.
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Old 06-01-2012, 11:18 PM   Top  -  End  -  #296
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Yuri cannot move to J18 if Aramil is in J18.
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Old 06-02-2012, 08:04 AM   Top  -  End  -  #297
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oops. We were both one over from where I thought we were.

Last edited by DSCrankshaw : 06-02-2012 at 10:55 AM.
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Old 06-02-2012, 11:59 AM   Top  -  End  -  #298
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by dariathalon View Post
Hzurr, can you give us an idea of who Aramil hit and where they end up. Pavick is going to be letting loose with some area smackdown and it'd help to know where everybody is ending up when I decide what to use (got a couple of options in mind) and where to center it.
Who did Aramil hit?

EVERYONE!

Or, if you'd like a Super Creepy Version: EVERYONE!
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Old 06-02-2012, 12:44 PM   Top  -  End  -  #299
dariathalon
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I almost forgot. If any of the mirage arcana attacks missed, Pavick will use his Illusionist's gloves to reroll. Here's the second attempt if it comes up Attack vs Will - (1d20+23)[43]
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Old 06-02-2012, 12:45 PM   Top  -  End  -  #300
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So if that did come up, I guess I critted one of them, meaning that he would instead take psychic damage - (4d6+25)[44].
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