Well, as I understand it, the draegloth that was adjacent to Yuri has just been teleported over a long drop. The same happened to the drow above, leaving the N14 draegloth who is neither adjacent nor far enough away to charge, making him unreachable from my understanding.
The Draegloth made its save, so it wasn't teleported.
Hmm...ok, while writing the IC post, I realized that at this point it's basically just going to become a slog fest. The Drow that got knocked off the edge isn't going to come back up, he's runnign to sound the alarm (unless someone is planning on jumping off of the web after him). The drow that ran is practically dead, but is within range that Lucan can drop him in a shot. The Drider is close to dead, enough so that within a round or two Aramil will drop him.
The Draegloths are just now getting bloodied, because they're giant sacks of hitpoints. The problem is, as brutes they don't have great attacks, and can't hit Shep. I could spend a couple rounds with them trying to push people off of the edge, and I probably could do it, but I doubt it would kill anyone and it would just drag on this fight for 3 more rounds.
So, here's what we're going to do.
I'll make the call that killing the Draegloth is going to cost everyone at least a healing surge (They could easily do that much damage in the few rounds that's remaining), but other than that, we'll assume that you kill the Draegloths, drider, and drow that's running south. The drow below is raising an alarm, but seeing as how an inn just exploded down there, that'll take him a bit.
Up on top, things are a bit more complicated. Pavick is in a fun little conversation, but between you all and him are a squadron of guards. I'll leave it to y'all to decide how you want to proceed, but the clock is ticking.
IC post incoming soon.
edit - oh, and I'm also assuming that Bob the Sidhe warrior is still around and working for Aramil.
So, what do we do now? There don't seem to be too many guards there yet, but I don't know if we want to get into another fight while we're two men down (maybe just one, if Pavick helps out).
Hi all, sorry I've been out of the loop. Got ridiculously sick, and am still recovering. Updating the IC thread now (for Pavick, at least. Not sure what the rest of you fools are doing.)
Hey all. Just thought I'd give you a heads up. I'm moving next week, and after Tuesday I'll be without internet until I can get it hooked up at my new place. A day for that hasn't been scheduled yet, but I'll update with a date when possible, and I can say it'll be at least a week before I'm back online.
....this would probably be more of an issue if my character was still alive. Yay for odd coincidences.
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Okay, update. Had a few hoops to jump through, so I won't be fully back online until Monday, June 11th. If Zyrr's revived back then, great, I'll step back in. If not, I'll have a reserve character ready. Have fun storming the Underdark!
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But we need that one, and there's a fresh supply right ahead!
Well...minor details.
Also, in case it becomes important, I'm assuming you're all about 6 squares away from the line of drow soldiers. The entrance is about 9 squares wide, with 1 square in between each soldier.
Ok, I'll wait for dariathalon to post, then I'll post the map. Since the guards are ready for an attack, you won't get a surprise round, but I will say that you'll all have CA for the first round of attacks.
For the Drider, rather than give him odd penalties for being poisoned, I'm simply going to de-elite him (delite? delete?)
Hzurr, can you give us an idea of who Aramil hit and where they end up. Pavick is going to be letting loose with some area smackdown and it'd help to know where everybody is ending up when I decide what to use (got a couple of options in mind) and where to center it.
Hzurr, can you give us an idea of who Aramil hit and where they end up. Pavick is going to be letting loose with some area smackdown and it'd help to know where everybody is ending up when I decide what to use (got a couple of options in mind) and where to center it.
I almost forgot. If any of the mirage arcana attacks missed, Pavick will use his Illusionist's gloves to reroll. Here's the second attempt if it comes up Attack vs Will - (1d20+23)[43]