Ooh, if Karlvan had an extra minor action, I would have given bonus fire damage to the attack because of the lava dipping. At the moment, it doesn't really matter because of his fire resistance, but if something happens to decrease that resistance (say, Asheroth's attacks), that's a pretty legit tactic.
The curse of knowing way too much D&D trivia is that while this should be an interesting, surprising thing, it's instead something I've figured on since she was first introduced.
Now the question is, is this something Eltain/Zyrr can exploit, or something known to the devils? And no, I don't expect you to answer that.
Also, can we get what Zyrr sees? Depending on his reaction to it, it might change what Eltain does.
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I meant so Toric knows what Zyrr's facing in case he wants to use a free action to go 'Oh holy crap ELTAIN GET IN HERE'. ;P
Alas, Eltain and Aramil have not discovered the internet yet, and would probably be very disturbed to know people were writing fanfic about their lives. Ian and - You know, after nearly three years I still don't know Mando's name - Mando, however, will probably post eventually.
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I feel so dirty abandoning Zyrr like that. Eltain does too. But he's got something he needs to try to do if we're going to get out of this mess. Namely, he's the best one to try to figure out where the 'Jammer is and go retrieve it since he has the best mobility. Zyrr and Kosalram probably approve of this.
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geez. Ok, for all the attacks I'll be including the spirit companion bonus (which probably saves Ash's life), and all the various resistances, so what you see should be what you get.
A few things
- A saving throw from Ash to avoid going in the lava
- How much damage can the spined devil take?
- There was never an attack within 5 of John BarleyCorn where the +6 to defense would've made a difference
- It amuses me when creatures try to attack Aramil with restraining attacks
- Unless I misread, none of the enemies were ever marked or Aegis'd or anything.
Also, the Pit Fiend has an aura 5 that marks & deals 15 fire damage, so Ash, Karlvan & Aramil will take that at the start of their turn
-edit-
If you want to try and impress the crowd somehow, it's a minor action. This could be anything from a feat of strength to taunts to...whatever. Feel free to be creative here. DC is 28, and the default reward is either +2 to hit or +5 to damage, but if there's other things you'd like, let me know.
-edit 2-
The Barge goings on will be updated hopefully later today. The main combat post took me a couple of hours, so give me a bit...
What sort of reach does the dragon have? I may need to know what it's at-will attacks are.
Reach is 3 non-threatening). At will attacks are bite & claw. Bite does more damage, claw can be two attacks on one creature or attacks on two different creatures. You do suspect that if you're within 4 squares and you attack the dragon and miss it, you may have to deal with a tail.
Since it's not immediately clear, and you have to hunt between two spoilers to find it, Ash is going to regain 25 hit points + 6 temporary hit points, and Lucan can spend a surge and gain 6 extra hit points. I'd have liked to do that the other way around, but otherwise John Barleycorn wouldn't be in a good position to attack.
Oh, actually, by the way. Since the Legion Devil adjacent to John Barleycorn last turn moved, that means Shep can use Spirit's Prey as an opportunity action. Someone within 10 squares of John Barleycorn can make an RBA with combat advantage against that Legion Devil as a free action. Doesn't matter to me who does it.
Edit: Unless he shifted, in which case this doesn't happen.
Last edited by Haberdashery : 08-28-2012 at 02:21 PM.
Edit: Unless he shifted, in which case this doesn't happen.
Yep, sorry, I should have stated that directly. It was a 1 square shift.
Hmm...I think Shep may get to make a basic attack for using an actionpoint within 10 squares of Aramil. On my phone, so I can't pull up the char sheet & check.
Yep, sorry, I should have stated that directly. It was a 1 square shift.
Hmm...I think Shep may get to make a basic attack for using an actionpoint within 10 squares of Aramil. On my phone, so I can't pull up the char sheet & check.
Aramil grants a +5 to Damage on a hit or 5 Temp HP on a miss to allies using Action Points to attack, not an extra attack, without a stated range.
For some reason, no, it doesn't. I swapped the bard I play in my online game to a Skald for a little bit, and that I have to say really, really annoyed me. I ended up swapping back to the original Bard because of that.
Intimidate - (1d20+14)[31] to influence the crowd.
Edit: And I'll take that +5 to damage, thank you. Is that until end of next turn?
Also, since I've been bloodied, I'm activating Blood Iron as an Immediate Reaction, which grants me resist 5 to all damage until the end of the encounter.
And does the pit fiend's telefragging minion attack trigger Karlvan's Defender Aura? Or is that considered an attack originating from the Legion Devil?
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Edit: And I'll take that +5 to damage, thank you. Is that until end of next turn?
Yep
Quote:
And does the pit fiend's telefragging minion attack trigger Karlvan's Defender Aura? Or is that considered an attack originating from the Legion Devil?
It's an effect, not an attack. Also, what defender aura? You never threw one up (nor did Aramil Aegis it)
Quote:
Originally Posted by Orsik Vondal
Save vs. lava- [roll0]
Keezul has 56 HP.
Cool, you'll be prone
Quote:
Originally Posted by Haberdashery
For some reason, no, it doesn't. I swapped the bard I play in my online game to a Skald for a little bit, and that I have to say really, really annoyed me. I ended up swapping back to the original Bard because of that.
One of the guys from WotC commented on something related to this. When they originally made the game, they assumed by epic people would play on giant open battlefields, but they found that battlefield size didn't really grow by that much, so a larger radius wasn't really necessary. This would be one of those cases where it would be.