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Old 08-27-2012, 11:36 AM   Top  -  End  -  #721
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ooh, if Karlvan had an extra minor action, I would have given bonus fire damage to the attack because of the lava dipping. At the moment, it doesn't really matter because of his fire resistance, but if something happens to decrease that resistance (say, Asheroth's attacks), that's a pretty legit tactic.
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Old 08-27-2012, 11:36 AM   Top  -  End  -  #722
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Rerolling the two damage rolls on my Inexorable Advance attacks due to rolling a 2 or lower.

Damage - (1d10+24)[2](26)
Damage - (1d10+24)[9](33)
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Old 08-27-2012, 11:49 AM   Top  -  End  -  #723
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Rerolling the two damage rolls on my Inexorable Advance attacks due to rolling a 2 or lower.

Damage - (1d10+24)[4](28)
Damage - (1d10+24)[8](32)

Ah, double-posted. Nat 9 and nat 4 it is!
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Old 08-27-2012, 11:54 AM   Top  -  End  -  #724
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Toric View Post
Rerolling the two damage rolls on my Inexorable Advance attacks due to rolling a 2 or lower.
Why don't you just roll 1d8+2 instead of 1d10 brutal 2? Mathematically, it should be the same.
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Old 08-27-2012, 12:56 PM   Top  -  End  -  #725
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I have my reasons. <.<

....reasons that I conveniently no longer have.
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Old 08-27-2012, 05:42 PM   Top  -  End  -  #726
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Interesting that a succubus is lauding Graz'zt.

Very interesting.
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Old 08-27-2012, 05:46 PM   Top  -  End  -  #727
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Orsik Vondal View Post
Interesting that a succubus is lauding Graz'zt.

Very interesting.
Hmm...well how about that?
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Old 08-27-2012, 06:38 PM   Top  -  End  -  #728
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Default Re: Adventures in Sigil - OOC - Part III [4E]

The curse of knowing way too much D&D trivia is that while this should be an interesting, surprising thing, it's instead something I've figured on since she was first introduced.

Now the question is, is this something Eltain/Zyrr can exploit, or something known to the devils? And no, I don't expect you to answer that.

Also, can we get what Zyrr sees? Depending on his reaction to it, it might change what Eltain does.
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Old 08-27-2012, 07:57 PM   Top  -  End  -  #729
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Nai_Calus View Post
Now the question is, is this something Eltain/Zyrr can exploit, or something known to the devils?
Well...she did just yell it out really loud, so if it wasn't known before, it's probably known now.

Quote:
Also, can we get what Zyrr sees? Depending on his reaction to it, it might change what Eltain does.
Eltain would have been able to catch a glimpse of hoofed feet as Zyrr rolled under the curtain, but that's probably the extent of what he saw.

So right now, we're just waiting on a post from Eltain & Aramil I believe. Then the devils and dragon get to start doing things...
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Old 08-27-2012, 08:10 PM   Top  -  End  -  #730
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I meant so Toric knows what Zyrr's facing in case he wants to use a free action to go 'Oh holy crap ELTAIN GET IN HERE'. ;P

Alas, Eltain and Aramil have not discovered the internet yet, and would probably be very disturbed to know people were writing fanfic about their lives. Ian and - You know, after nearly three years I still don't know Mando's name - Mando, however, will probably post eventually.
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Old 08-27-2012, 09:41 PM   Top  -  End  -  #731
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I feel so dirty abandoning Zyrr like that. Eltain does too. But he's got something he needs to try to do if we're going to get out of this mess. Namely, he's the best one to try to figure out where the 'Jammer is and go retrieve it since he has the best mobility. Zyrr and Kosalram probably approve of this.
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Old 08-27-2012, 10:21 PM   Top  -  End  -  #732
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Default Re: Adventures in Sigil - OOC - Part III [4E]

CRITICAL HIT! (Serves the Pit Fiend right for dodging the sword!)
Extra Damage - (3d6)[10]
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Old 08-28-2012, 12:20 PM   Top  -  End  -  #733
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Default Re: Adventures in Sigil - OOC - Part III [4E]

geez. Ok, for all the attacks I'll be including the spirit companion bonus (which probably saves Ash's life), and all the various resistances, so what you see should be what you get.

A few things

- A saving throw from Ash to avoid going in the lava
- How much damage can the spined devil take?
- There was never an attack within 5 of John BarleyCorn where the +6 to defense would've made a difference
- It amuses me when creatures try to attack Aramil with restraining attacks
- Unless I misread, none of the enemies were ever marked or Aegis'd or anything.

Also, the Pit Fiend has an aura 5 that marks & deals 15 fire damage, so Ash, Karlvan & Aramil will take that at the start of their turn

-edit-

If you want to try and impress the crowd somehow, it's a minor action. This could be anything from a feat of strength to taunts to...whatever. Feel free to be creative here. DC is 28, and the default reward is either +2 to hit or +5 to damage, but if there's other things you'd like, let me know.

-edit 2-
The Barge goings on will be updated hopefully later today. The main combat post took me a couple of hours, so give me a bit...
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Last edited by Hzurr : 08-28-2012 at 12:27 PM.
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Old 08-28-2012, 12:35 PM   Top  -  End  -  #734
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Default Re: Adventures in Sigil - OOC - Part III [4E]

What sort of reach does the dragon have? I may need to know what it's at-will attacks are.

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Old 08-28-2012, 12:51 PM   Top  -  End  -  #735
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
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What sort of reach does the dragon have? I may need to know what it's at-will attacks are.
Reach is 3 non-threatening). At will attacks are bite & claw. Bite does more damage, claw can be two attacks on one creature or attacks on two different creatures. You do suspect that if you're within 4 squares and you attack the dragon and miss it, you may have to deal with a tail.
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Last edited by Hzurr : 08-28-2012 at 01:06 PM.
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Old 08-28-2012, 12:52 PM   Top  -  End  -  #736
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Immediate Reaction to activate Channel Shielding to help Ash.
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Old 08-28-2012, 12:55 PM   Top  -  End  -  #737
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Immediate Reaction to activate Channel Shielding to help Ash.
Excellent! How much does that reduce the damage by?
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Old 08-28-2012, 12:59 PM   Top  -  End  -  #738
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Excellent! How much does that reduce the damage by?
7, like it has for pretty much since I got it.
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Old 08-28-2012, 01:02 PM   Top  -  End  -  #739
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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7, like it has for pretty much since I got it.
Huh. Thought it scaled with level or something. Ok, I'll edit the IC post.
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Old 08-28-2012, 01:50 PM   Top  -  End  -  #740
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Since it's not immediately clear, and you have to hunt between two spoilers to find it, Ash is going to regain 25 hit points + 6 temporary hit points, and Lucan can spend a surge and gain 6 extra hit points. I'd have liked to do that the other way around, but otherwise John Barleycorn wouldn't be in a good position to attack.
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Old 08-28-2012, 02:01 PM   Top  -  End  -  #741
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh, actually, by the way. Since the Legion Devil adjacent to John Barleycorn last turn moved, that means Shep can use Spirit's Prey as an opportunity action. Someone within 10 squares of John Barleycorn can make an RBA with combat advantage against that Legion Devil as a free action. Doesn't matter to me who does it.


Edit: Unless he shifted, in which case this doesn't happen.

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Old 08-28-2012, 02:26 PM   Top  -  End  -  #742
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Edit: Unless he shifted, in which case this doesn't happen.
Yep, sorry, I should have stated that directly. It was a 1 square shift.

Hmm...I think Shep may get to make a basic attack for using an actionpoint within 10 squares of Aramil. On my phone, so I can't pull up the char sheet & check.
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Old 08-28-2012, 02:34 PM   Top  -  End  -  #743
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Hzurr View Post
Yep, sorry, I should have stated that directly. It was a 1 square shift.

Hmm...I think Shep may get to make a basic attack for using an actionpoint within 10 squares of Aramil. On my phone, so I can't pull up the char sheet & check.
Aramil grants a +5 to Damage on a hit or 5 Temp HP on a miss to allies using Action Points to attack, not an extra attack, without a stated range.
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Old 08-28-2012, 02:47 PM   Top  -  End  -  #744
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Ah, okay, then Shep did 35 damage with Tree Father's Bounty. I'll edit my post to show that.
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Old 08-28-2012, 03:33 PM   Top  -  End  -  #745
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Don't forget, anyone within 5 squares of Lucan can spend a minor action for surge plus 4d6 healing.
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Old 08-28-2012, 05:19 PM   Top  -  End  -  #746
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
Don't forget, anyone within 5 squares of Lucan can spend a minor action for surge plus 4d6 healing.
The aura doesn't expand like other Leaders'?
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Old 08-28-2012, 05:23 PM   Top  -  End  -  #747
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
- A saving throw from Ash to avoid going in the lava
- How much damage can the spined devil take?
Save vs. lava- (1d20)[15]

Keezul has 56 HP.
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Old 08-28-2012, 06:14 PM   Top  -  End  -  #748
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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The aura doesn't expand like other Leaders'?
For some reason, no, it doesn't. I swapped the bard I play in my online game to a Skald for a little bit, and that I have to say really, really annoyed me. I ended up swapping back to the original Bard because of that.
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Old 08-28-2012, 06:53 PM   Top  -  End  -  #749
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Intimidate - (1d20+14)[31] to influence the crowd.

Edit: And I'll take that +5 to damage, thank you. Is that until end of next turn?

Also, since I've been bloodied, I'm activating Blood Iron as an Immediate Reaction, which grants me resist 5 to all damage until the end of the encounter.

And does the pit fiend's telefragging minion attack trigger Karlvan's Defender Aura? Or is that considered an attack originating from the Legion Devil?
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Old 08-28-2012, 07:17 PM   Top  -  End  -  #750
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Toric View Post
[roll0] to influence the crowd.

Edit: And I'll take that +5 to damage, thank you. Is that until end of next turn?
Yep
Quote:
And does the pit fiend's telefragging minion attack trigger Karlvan's Defender Aura? Or is that considered an attack originating from the Legion Devil?
It's an effect, not an attack. Also, what defender aura? You never threw one up (nor did Aramil Aegis it)


Quote:
Originally Posted by Orsik Vondal View Post
Save vs. lava- [roll0]

Keezul has 56 HP.
Cool, you'll be prone

Quote:
Originally Posted by Haberdashery View Post
For some reason, no, it doesn't. I swapped the bard I play in my online game to a Skald for a little bit, and that I have to say really, really annoyed me. I ended up swapping back to the original Bard because of that.
One of the guys from WotC commented on something related to this. When they originally made the game, they assumed by epic people would play on giant open battlefields, but they found that battlefield size didn't really grow by that much, so a larger radius wasn't really necessary. This would be one of those cases where it would be.
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Last edited by Hzurr : 08-28-2012 at 07:19 PM.
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