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Old 09-03-2012, 01:15 AM   Top  -  End  -  #871
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So are the two solos no longer immobilized now? I'm considering using my domination spell to have one attack the other. Any preferences?
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Old 09-03-2012, 11:48 AM   Top  -  End  -  #872
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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So are the two solos no longer immobilized now? I'm considering using my domination spell to have one attack the other. Any preferences?
I know the Pit Fiend is still immobilized, but I don't think the dragon is.
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Old 09-03-2012, 12:06 PM   Top  -  End  -  #873
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Pavick never technically did anything to immobilize the dragon, he had another effect on him that restricted his movement, but that's over now.

He is still is in Pavick's zone though.

Quote:
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it.
Depending on how exactly your power works the terrain might get in the way.
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Old 09-03-2012, 01:07 PM   Top  -  End  -  #874
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Default Re: Adventures in Sigil - OOC - Part III [4E]

http://www.myth-weavers.com/sheetvie...sheetid=434465 = Karlvan's sheet.

And.... Karlvan's HP should currently 121 HP + 6 Temp HP. which will decrease once Karlvan's turn starts due terrible burning aura.
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Old 09-03-2012, 01:57 PM   Top  -  End  -  #875
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Okay, provided Karlvan hits, and the legion devil pops, would it be possible for you to put the dragon adjacent to Karlvan when it moves to attack the pit fiend, DS? If you can, then I can grant Karlvan a couple attacks against both the pit fiend and the dragon at the same time.
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Old 09-03-2012, 03:44 PM   Top  -  End  -  #876
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Just leave room for the pit fiend to be pushed into the blades next turn.

Also, I know Ash has been going a bit crazy evil in this battle. There's a reason for it, so just roll with me right now, and it'll work out in the end. Trust me.
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Old 09-03-2012, 05:05 PM   Top  -  End  -  #877
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Wow. I strongly suspect that the bone devil will not survive this round.
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Old 09-03-2012, 10:25 PM   Top  -  End  -  #878
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Trust me.
The only person I'd ever trust upon having them say 'trust me' is The Doctor, and we all know Rule 1 of the Doctor.

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Originally Posted by Hzurr View Post
Wow. I strongly suspect that the bone devil will not survive this round.
It only took us what, four rounds to kill a standard monster? Go us.

*uses Scroll of Summon Mando Knight*
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Old 09-04-2012, 08:07 AM   Top  -  End  -  #879
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Yeah, I'd rather have set the dragon against the pit fiend, but the difficult terrain made it impossible.

I did forget to include combat advantage in the roll.

Last edited by DSCrankshaw : 09-04-2012 at 08:10 AM.
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Old 09-04-2012, 09:56 AM   Top  -  End  -  #880
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Yeah, I'd rather have set the dragon against the pit fiend, but the difficult terrain made it impossible.

I did forget to include combat advantage in the roll.
I think you're making assumptions about his speed that may not be true. His fly speed is 10, so he can easily move through the difficult terrain/fly over it to end up adjacent to the pit fiend. (his land speed is 8, so he can even walk close enough to be within melee range).

I believe the effect happens immediately, though, so the only creature he could attack now would be the cambion. But on his turn you can make him charge the dragon.
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Old 09-04-2012, 04:58 PM   Top  -  End  -  #881
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hmm, 24 hours since the last IC post and Mando's the only one left. I say we gib him for delay of game like FTDM.
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Old 09-04-2012, 05:22 PM   Top  -  End  -  #882
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Hmm, 24 hours since the last IC post and Mando's the only one left. I say we gib him for delay of game like FTDM.
Trust me, you don't want me to run this like FTDM. Y'all would have been dead a long time ago.

Since it was a holiday weekend, I expected post times to get a bit delayed. Also, I'm waiting to hear back from DSCrankshaw about if he wants to have the dragon charge the Pit Fiend or the Bone Devil.
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Old 09-04-2012, 06:38 PM   Top  -  End  -  #883
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Default Re: Adventures in Sigil - OOC - Part III [4E]

True. Even the DM would be dead by that standard. Still amusing to ponder.
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Old 09-05-2012, 11:25 AM   Top  -  End  -  #884
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

You know what, if he can charge the pit fiend, have him do that.

Last edited by DSCrankshaw : 09-05-2012 at 12:09 PM.
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Old 09-05-2012, 02:22 PM   Top  -  End  -  #885
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

K, I'll give Mando til this evening, at which point I'll take his action for him. I was going to have him do Elemental Detonation (in case the Pit Fiend was being eaten by the Dragon, to prevent him from escaping), but if anyone else has a suggestion I'll defer to that.
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Old 09-05-2012, 04:40 PM   Top  -  End  -  #886
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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K, I'll give Mando til this evening, at which point I'll take his action for him. I was going to have him do Elemental Detonation (in case the Pit Fiend was being eaten by the Dragon, to prevent him from escaping), but if anyone else has a suggestion I'll defer to that.
This evening? Hm... actually, I'm supposed to go places this evening...

...mostly procrastinating with this, though, because I can't decide how to use my encounter powers.
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Old 09-05-2012, 04:46 PM   Top  -  End  -  #887
Nai_Calus
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Well stop, some of us want to get things on with.
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Old 09-05-2012, 05:04 PM   Top  -  End  -  #888
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Out of time now, I'll post soon. Current plan: Elemental Detonation then the Mithrendain sword's power to move the pit fiend away. Since the Cloak of Translocation specifies a teleportation power and not moving using a teleportation power, that should activate its property... unless I've written the effect wrong. (Don't have Compendium access at the moment)

(EDIT: Working from another computer for now, will post soon-ish, Aramil is bloodied due to the pit fiend's crazy amounts of ongoing damage output)
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Last edited by Mando Knight : 09-05-2012 at 05:58 PM.
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Old 09-05-2012, 07:18 PM   Top  -  End  -  #889
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Forgot to roll saves...
Save vs Fire - (1d20)[6]
Save vs Poison and Weakened - (1d20)[8]
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Old 09-05-2012, 08:01 PM   Top  -  End  -  #890
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Well then, I think Shep needs to grant some saves.
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Old 09-05-2012, 08:58 PM   Top  -  End  -  #891
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Well then, I think Shep needs to grant some saves.
And health, if you've any left.
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Old 09-05-2012, 09:07 PM   Top  -  End  -  #892
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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And health, if you've any left.
Plenty left.
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Old 09-06-2012, 01:27 AM   Top  -  End  -  #893
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

ok, I'm going to need

- a saving throw from Lucan to avoid going into spinning blades
- an Opportunity Attack from Asheroth and Karlvan
- a triggered Aegis from Aramil
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Old 09-06-2012, 01:59 AM   Top  -  End  -  #894
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Okay, if Aramil can use his Aegis to teleport to P7 or Q7 life would be glorious. I can grant you a save that way without crazy head-hurty repositioning.
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Old 09-06-2012, 02:31 AM   Top  -  End  -  #895
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Problems:
1.) Aramil teleported the guy 2 squares leftward.
2.) Aramil was at R5.
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Old 09-06-2012, 02:45 AM   Top  -  End  -  #896
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Actually it looks like the Pit Fiend used its move action to teleport--I'm assuming right back where it was.
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Old 09-06-2012, 07:20 AM   Top  -  End  -  #897
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Did my Karmic Wound attack hit the bone devil? I didn't see that in the description.

Anyway, save vs blades: Save - (1d20)[13]
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Old 09-06-2012, 08:11 AM   Top  -  End  -  #898
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hzurr, did you remember to reduce the pit fiend's fire resist from my triggered action? 'Cause I'm about to smack him again! Also, I hate the fact that the restrained condition prevents Ash from force blasting the pit fiend into the blades!

Opportunity attack Soul Eater vs. pitfiend's AC: (1d20+27)[33] (includes +2 from Soul Eater last turn and CA); on a hit Incirion takes (1d12+20)[28]/2 fire and necrotic damage, reduce his fire resist by another 5, and Ash gets a +2 to atk til EONT.
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Old 09-06-2012, 08:31 AM   Top  -  End  -  #899
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Also, I hate the fact that the restrained condition prevents Ash from force blasting the pit fiend into the blades!
He's held down by lightning and the Restrained condition is further reducing his ability to engage his enemies. (Also, the Tail Stings would have been 2 points lower due to the Aegis, but it doesn't matter so much because it wouldn't have changed anything unless Asheroth's Fort finds a +3 somewhere)
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Old 09-06-2012, 08:42 AM   Top  -  End  -  #900
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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He's held down by lightning and the Restrained condition is further reducing his ability to engage his enemies. (Also, the Tail Stings would have been 2 points lower due to the Aegis, but it doesn't matter so much because it wouldn't have changed anything unless Asheroth's Fort finds a +3 somewhere)
I'm not mad at you, Mando. Just the situation. In my mind I see the pit fiend rooted on the spot by lightning, and blast from Ash sends him flying into the spinning blades. I wish it were true. Blast you, DnD Rules! Interfering with my overwrought imagination!
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