Pavick never technically did anything to immobilize the dragon, he had another effect on him that restricted his movement, but that's over now.
He is still is in Pavick's zone though.
Quote:
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it.
Depending on how exactly your power works the terrain might get in the way.
Okay, provided Karlvan hits, and the legion devil pops, would it be possible for you to put the dragon adjacent to Karlvan when it moves to attack the pit fiend, DS? If you can, then I can grant Karlvan a couple attacks against both the pit fiend and the dragon at the same time.
Just leave room for the pit fiend to be pushed into the blades next turn.
Also, I know Ash has been going a bit crazy evil in this battle. There's a reason for it, so just roll with me right now, and it'll work out in the end. Trust me.
The only person I'd ever trust upon having them say 'trust me' is The Doctor, and we all know Rule 1 of the Doctor.
Quote:
Originally Posted by Hzurr
Wow. I strongly suspect that the bone devil will not survive this round.
It only took us what, four rounds to kill a standard monster? Go us.
*uses Scroll of Summon Mando Knight*
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Yeah, I'd rather have set the dragon against the pit fiend, but the difficult terrain made it impossible.
I did forget to include combat advantage in the roll.
I think you're making assumptions about his speed that may not be true. His fly speed is 10, so he can easily move through the difficult terrain/fly over it to end up adjacent to the pit fiend. (his land speed is 8, so he can even walk close enough to be within melee range).
I believe the effect happens immediately, though, so the only creature he could attack now would be the cambion. But on his turn you can make him charge the dragon.
Hmm, 24 hours since the last IC post and Mando's the only one left. I say we gib him for delay of game like FTDM.
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Hmm, 24 hours since the last IC post and Mando's the only one left. I say we gib him for delay of game like FTDM.
Trust me, you don't want me to run this like FTDM. Y'all would have been dead a long time ago.
Since it was a holiday weekend, I expected post times to get a bit delayed. Also, I'm waiting to hear back from DSCrankshaw about if he wants to have the dragon charge the Pit Fiend or the Bone Devil.
True. Even the DM would be dead by that standard. Still amusing to ponder.
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K, I'll give Mando til this evening, at which point I'll take his action for him. I was going to have him do Elemental Detonation (in case the Pit Fiend was being eaten by the Dragon, to prevent him from escaping), but if anyone else has a suggestion I'll defer to that.
K, I'll give Mando til this evening, at which point I'll take his action for him. I was going to have him do Elemental Detonation (in case the Pit Fiend was being eaten by the Dragon, to prevent him from escaping), but if anyone else has a suggestion I'll defer to that.
This evening? Hm... actually, I'm supposed to go places this evening...
...mostly procrastinating with this, though, because I can't decide how to use my encounter powers.
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Out of time now, I'll post soon. Current plan: Elemental Detonation then the Mithrendain sword's power to move the pit fiend away. Since the Cloak of Translocation specifies a teleportation power and not moving using a teleportation power, that should activate its property... unless I've written the effect wrong. (Don't have Compendium access at the moment)
(EDIT: Working from another computer for now, will post soon-ish, Aramil is bloodied due to the pit fiend's crazy amounts of ongoing damage output)
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Last edited by Mando Knight : 09-05-2012 at 05:58 PM.
Okay, if Aramil can use his Aegis to teleport to P7 or Q7 life would be glorious. I can grant you a save that way without crazy head-hurty repositioning.
Hzurr, did you remember to reduce the pit fiend's fire resist from my triggered action? 'Cause I'm about to smack him again! Also, I hate the fact that the restrained condition prevents Ash from force blasting the pit fiend into the blades!
Opportunity attack Soul Eater vs. pitfiend's AC:(1d20+27)[33] (includes +2 from Soul Eater last turn and CA); on a hit Incirion takes (1d12+20)[28]/2 fire and necrotic damage, reduce his fire resist by another 5, and Ash gets a +2 to atk til EONT.
Also, I hate the fact that the restrained condition prevents Ash from force blasting the pit fiend into the blades!
He's held down by lightning and the Restrained condition is further reducing his ability to engage his enemies. (Also, the Tail Stings would have been 2 points lower due to the Aegis, but it doesn't matter so much because it wouldn't have changed anything unless Asheroth's Fort finds a +3 somewhere)
He's held down by lightning and the Restrained condition is further reducing his ability to engage his enemies. (Also, the Tail Stings would have been 2 points lower due to the Aegis, but it doesn't matter so much because it wouldn't have changed anything unless Asheroth's Fort finds a +3 somewhere)
I'm not mad at you, Mando. Just the situation. In my mind I see the pit fiend rooted on the spot by lightning, and blast from Ash sends him flying into the spinning blades. I wish it were true. Blast you, DnD Rules! Interfering with my overwrought imagination!