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Old 09-10-2012, 02:05 PM   Top  -  End  -  #931
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Haberdashery View Post
Toric's a bit busy today with wedding plans, so he gave me the go ahead to use Karlvan this turn. IC post incoming.
Toric: "Hey Hab, wedding stuff has calmed down a bit, so I got a chance to re-read the IC post you made for me."

Haberdashery: "Cool, what'd you think?"

Toric: "Well, I hadn't intended on making Karlvan a secret Hermaphrodite with a kobold fetish. That was an...interesting choice you made with the character."

Haberdashery: "Thanks! I thought that was the best way to explain why he believes to be the reincarnated concubine exarch of Kurtulmak."

Toric: "Yeah, about that..."
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Old 09-10-2012, 02:27 PM   Top  -  End  -  #932
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Saving throw for a bone devil - (1d20)[16]

Damage if it fails: (2d20)[25]
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Old 09-10-2012, 02:32 PM   Top  -  End  -  #933
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh, could I get an opportunity attack from Karlvan vs. the Dragon?
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Old 09-10-2012, 03:23 PM   Top  -  End  -  #934
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Default Re: Adventures in Sigil - OOC - Part III [4E]

...this is exactly what I was going to do. Stop spoiling my plans, Hzurr.

Opportun'in' it Up: (1d20+23)[26]
Damage: (1d8+20)[28], and the dragon is slowed until the end of Karlvan's next turn.

And if the forum roller decides, I dunno, to fall asleep or something, and it does hit, Karlvan'll use Power Strike, which will deal (2d8+4)[16] extra damage, and the dragon will be immobilized until the end of Karl's next turn.
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Old 09-10-2012, 04:15 PM   Top  -  End  -  #935
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Saving Throw for Karl against being slid: (1d20)[17]
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Old 09-10-2012, 04:29 PM   Top  -  End  -  #936
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Default Re: Adventures in Sigil - OOC - Part III [4E]

And Save to Avoid Going Prone: (1d20)[13]
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Old 09-10-2012, 04:42 PM   Top  -  End  -  #937
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hey look, Habby's posting one more time!

Shield Block: Karlvan reduces the damage from, I dunno, I guess the first crit, by (2d10+6)[12].
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Old 09-10-2012, 04:49 PM   Top  -  End  -  #938
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Hzurr View Post
Yep, they were adjusted. He's still epic level, so they're fairly high, but the numbers are right.

Speaking of that, did Aramil take the 30 damage at the start of his turn (10-5 fire, 25-5 poison), or did you just receive more healing than I realized?

Also, typing things up now, so as soon as Toric posts for Karlvan I can get this IC post up.
He took 35: 20 from the poison, 5 from the fire, 10 from the aura. He was healed to 100 before the start of his turn.
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Old 09-10-2012, 05:02 PM   Top  -  End  -  #939
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Geez. Well, I found out where all the good rolls y'all were missing went.

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Old 09-10-2012, 05:45 PM   Top  -  End  -  #940
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Forum roller!

I am disappoint!

Critical Dice - (4d8)[25] psychic and poison damage, plus 29 radiant damage.
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Old 09-10-2012, 06:31 PM   Top  -  End  -  #941
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I saved versus the ongoing and weakened at the end of my last turn. So I won't be taking that damage, Hzurr.
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Old 09-10-2012, 06:34 PM   Top  -  End  -  #942
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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I saved versus the ongoing and weakened at the end of my last turn.:
Your real victory is not getting the crap smacked out of you like everyone else did this round. You should be thanking your lucky stars for that defender aura Karlvan has.
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Old 09-10-2012, 06:36 PM   Top  -  End  -  #943
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Your real victory is not getting the crap smacked out of you like everyone else did this round. You should be thanking your lucky stars for that defender aura Karlvan has.
I do. Oh, I do! Also, Keezul should be at R10 from his move last turn.
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Old 09-10-2012, 06:47 PM   Top  -  End  -  #944
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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I do. Oh, I do! Also, Keezul should be at R10 from his move last turn.
Ah, I knew I was forgetting someone with that most recent update.

And I was. It was Aramil.

But I'll update Keezul's position as well (though he'll be taking fire damage from the pit fiend, assuming he isn't immune from fire (can't see the sheet at the moment)).
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Old 09-10-2012, 06:53 PM   Top  -  End  -  #945
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Keezul is not immune. Though, every other spined devil in the MM is. Ash feels jipped on summoning a devil that can't resist fire at least a little.
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Old 09-10-2012, 06:58 PM   Top  -  End  -  #946
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Keezul is not immune. Though, every other spined devil in the MM is. Ash feels jipped on summoning a devil that can't resist fire at least a little.
Complain to management. I'm sure that'll work.

"Hey Dispater! This Spined devil you gave me sucks!"

"Very well. We'll have you thrown in the dungeon of Nessus for a thousand years, and see if you learn to appreciate your toys."
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Old 09-10-2012, 07:34 PM   Top  -  End  -  #947
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Umm... Ouch! Squishy wizard goes squish! I guess being invisible to the enemy from a distance really doesn't help as much as I was hoping.

At this point I have no idea what Pavick is going to do with a dragon still breathing down his neck.
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Old 09-10-2012, 07:37 PM   Top  -  End  -  #948
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Umm... Ouch! Squishy wizard goes squish! I guess being invisible to the enemy from a distance really doesn't help as much as I was hoping.

At this point I have no idea what Pavick is going to do with a dragon still breathing down his neck.
He's dazed, thanks to Shep, so you have some wiggle room. He was originally flying over there to breathe fire on the whole area, but then found you sitting in front of him.
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Old 09-10-2012, 07:46 PM   Top  -  End  -  #949
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Not really, by the time that I stand and attempt (make that most likely fail) to escape the grab, I really can't go anywhere. About the only thing I can think of to try would be sending the dragon on a little trip to a pocket dimension.
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Old 09-10-2012, 07:49 PM   Top  -  End  -  #950
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Default Re: Adventures in Sigil - OOC - Part III [4E]

He's dazed, so the grab ends on Pavick. Also, since he's dazed, he can't take Opportunity Actions, so you can move anywhere you like, or cast adjacent to him with no issues.
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Old 09-10-2012, 07:56 PM   Top  -  End  -  #951
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh, I didn't realize daze ends grabs.

(I hope I'm not coming across as whining, I'm certainly not trying to. This sort of thing happens. Pavick's just in a tough spot now, and I'm trying to come up with some resolution to the situation that don't involve being a red dragon chew toy.)
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Old 09-10-2012, 09:04 PM   Top  -  End  -  #952
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Can we move through the electricity without getting harmed if we don't end our turn there?
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Old 09-10-2012, 09:32 PM   Top  -  End  -  #953
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Can we move through the electricity without getting harmed if we don't end our turn there?
You'll get zapped, but not violently thrown across the arena.
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Old 09-11-2012, 02:59 PM   Top  -  End  -  #954
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Well, no lightning for the Pit Fiend, but Asheroth can make a Melee Basic Attack with a +5 bonus to the attack roll. (I chose Asheroth over Karlvan, simply because Ash wasn't weakened).

I'll prepare the midround post now, and update once Asheroth makes the MBA.
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Old 09-11-2012, 05:20 PM   Top  -  End  -  #955
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So, I forgot the "/"s...aaaaaanyway.
Spoiler
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Old 09-11-2012, 05:24 PM   Top  -  End  -  #956
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Bam! mid-round post is up. Good thing that attack missed Karl, or I think he'd be down the second his turn came up.
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Old 09-11-2012, 05:40 PM   Top  -  End  -  #957
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Actually John Barleycorn is in O13, otherwise he wouldn't be adjacent to Aramil, and he needs to be in order for Healing Spirit to affect him.
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Old 09-11-2012, 05:42 PM   Top  -  End  -  #958
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Actually John Barleycorn is in O13, otherwise he wouldn't be adjacent to Aramil, and he needs to be in order for Healing Spirit to affect him.
Oops, off by a square! I'll correct that in the next map update. Thanks.
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Old 09-11-2012, 05:44 PM   Top  -  End  -  #959
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh, and one more thing, sorry. First, I'm not sure if you noticed it, but Shep's attack blinded Vicky until the end of Shep's next turn. Not that it'll affect his close blast breath, but y'know, in case he has something else wacky to do.

Unless of course all status effects end on him during his off-action (eep).
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Old 09-11-2012, 05:49 PM   Top  -  End  -  #960
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oooooh! I just noticed! Incirion's got no fire resist left AND he's bloodied! I get a +1 to attack him until he isn't anymore! Also, if he hits me, I will blast him with Infernal Wrath!
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