Toric's a bit busy today with wedding plans, so he gave me the go ahead to use Karlvan this turn. IC post incoming.
Toric: "Hey Hab, wedding stuff has calmed down a bit, so I got a chance to re-read the IC post you made for me."
Haberdashery: "Cool, what'd you think?"
Toric: "Well, I hadn't intended on making Karlvan a secret Hermaphrodite with a kobold fetish. That was an...interesting choice you made with the character."
Haberdashery: "Thanks! I thought that was the best way to explain why he believes to be the reincarnated concubine exarch of Kurtulmak."
...this is exactly what I was going to do. Stop spoiling my plans, Hzurr.
Opportun'in' it Up:(1d20+23)[26] Damage:(1d8+20)[28], and the dragon is slowed until the end of Karlvan's next turn.
And if the forum roller decides, I dunno, to fall asleep or something, and it does hit, Karlvan'll use Power Strike, which will deal (2d8+4)[16] extra damage, and the dragon will be immobilized until the end of Karl's next turn.
Yep, they were adjusted. He's still epic level, so they're fairly high, but the numbers are right.
Speaking of that, did Aramil take the 30 damage at the start of his turn (10-5 fire, 25-5 poison), or did you just receive more healing than I realized?
Also, typing things up now, so as soon as Toric posts for Karlvan I can get this IC post up.
He took 35: 20 from the poison, 5 from the fire, 10 from the aura. He was healed to 100 before the start of his turn.
I saved versus the ongoing and weakened at the end of my last turn.:
Your real victory is not getting the crap smacked out of you like everyone else did this round. You should be thanking your lucky stars for that defender aura Karlvan has.
Your real victory is not getting the crap smacked out of you like everyone else did this round. You should be thanking your lucky stars for that defender aura Karlvan has.
I do. Oh, I do! Also, Keezul should be at R10 from his move last turn.
I do. Oh, I do! Also, Keezul should be at R10 from his move last turn.
Ah, I knew I was forgetting someone with that most recent update.
And I was. It was Aramil.
But I'll update Keezul's position as well (though he'll be taking fire damage from the pit fiend, assuming he isn't immune from fire (can't see the sheet at the moment)).
Umm... Ouch! Squishy wizard goes squish! I guess being invisible to the enemy from a distance really doesn't help as much as I was hoping.
At this point I have no idea what Pavick is going to do with a dragon still breathing down his neck.
He's dazed, thanks to Shep, so you have some wiggle room. He was originally flying over there to breathe fire on the whole area, but then found you sitting in front of him.
Not really, by the time that I stand and attempt (make that most likely fail) to escape the grab, I really can't go anywhere. About the only thing I can think of to try would be sending the dragon on a little trip to a pocket dimension.
He's dazed, so the grab ends on Pavick. Also, since he's dazed, he can't take Opportunity Actions, so you can move anywhere you like, or cast adjacent to him with no issues.
(I hope I'm not coming across as whining, I'm certainly not trying to. This sort of thing happens. Pavick's just in a tough spot now, and I'm trying to come up with some resolution to the situation that don't involve being a red dragon chew toy.)
Well, no lightning for the Pit Fiend, but Asheroth can make a Melee Basic Attack with a +5 bonus to the attack roll. (I chose Asheroth over Karlvan, simply because Ash wasn't weakened).
I'll prepare the midround post now, and update once Asheroth makes the MBA.
Soul Eatervs. Incirion's AC(1d20+30)[40] (+2 CA and +5 from Thrull); on a hit, Incirion takes (1d12+20)[23] fire and necrotic damage, his fire resist is reduced by another 5 til EOE and Ash gets +2 attack til EONT on Incirion.
Oh, and one more thing, sorry. First, I'm not sure if you noticed it, but Shep's attack blinded Vicky until the end of Shep's next turn. Not that it'll affect his close blast breath, but y'know, in case he has something else wacky to do.
Unless of course all status effects end on him during his off-action (eep).
Oooooh! I just noticed! Incirion's got no fire resist left AND he's bloodied! I get a +1 to attack him until he isn't anymore! Also, if he hits me, I will blast him with Infernal Wrath!