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Old 09-18-2012, 01:26 PM   Top  -  End  -  #1021
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh, recharge roll for the dragon's breath weapon: (1d6)[3]

HE GETS NOTHING!
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Last edited by Hzurr : 09-18-2012 at 01:26 PM.
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Old 09-18-2012, 01:44 PM   Top  -  End  -  #1022
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Hzurr View Post
Oh, recharge roll for the dragon's breath weapon: [roll0]

HE GETS NOTHING!
AND HE IS GOING TO LIKE IT!
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Old 09-19-2012, 12:04 PM   Top  -  End  -  #1023
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Default Re: Adventures in Sigil - OOC - Part III [4E]

But what if he doesn't like it? :(

I poked Toric last night and he said he'd forgotten but would post today.

Also the plan has never included actually crashing, it's included pulling up at the last second to not crash. ;P

And obviously if the Dragon has someone, Eltain isn't going to crush them. :P No, not even Asheroth, assuming Asheroth is recognizable.

Though, don't forget that while the -2 from Psychic Lock only applied to the first attack it made, the -5 to attack anyone but Asheroth is still in place until the end of Thrull's next turn since the dragon doesn't seem to have taken an action to end it. So it may have some trouble trying to grab anyone.

...Especially if it keeps trying to eat the Swordmage.

...Granted, this is only a 'plan' in the Captain Jack Sparrow sense of 'make crazy stuff up as you go along'. ("You're mad." "Thank goodness for that, 'cause if I wasn't this would probably never work.") ("Do you think he plans it all out, or just makes it up as he goes along?")
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Old 09-20-2012, 12:24 AM   Top  -  End  -  #1024
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Default Re: Adventures in Sigil - OOC - Part III [4E]

ok, I'll post an update for Zyrr/Eltain in the morning.

A few notes:

Shep & Asheroth will both be going down as soon as their turn starts because of ongoing damage/aura. Unfortunately, the one class feature that I know Thrull has prepared only gets triggered if an attack reduces you to below 0, so that won't trigger for either of these instances. If anyone else has any interrupts or reactions, let me know.

Also, as far as turn order goes, I'm not picky if Thrull/Pavick go before Asheroth or Shep.
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Old 09-20-2012, 12:29 AM   Top  -  End  -  #1025
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Actually he's down now, at -5.
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Old 09-20-2012, 12:33 AM   Top  -  End  -  #1026
Nai_Calus
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I have an immediate interrupt that gives +4 to defenses against the triggering attack and if it still hits(It will), it allows the target to regain HP as if they'd spent a surge. If that will keep Shep up, Hab, by all means consider it used. I also have a zone I'm about to drop that heals a whopping 6 HP, but it's best if anyone who's going to drop drops first since healing goes up from 0...
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Old 09-20-2012, 12:34 AM   Top  -  End  -  #1027
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Hmmm. That'll keep him up for pretty much five seconds. Since the minute he starts his turn, he takes 25 damage. Shep's surge value? 25.
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Old 09-20-2012, 12:35 AM   Top  -  End  -  #1028
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Haberdashery View Post
Actually he's down now, at -5.
Ah, right. The lightning. Forgot about that. In that case, Thrull's interupt will trigger, which should mean you're standing. I'll wait and let Nai give the details in his post.

Oh, just realized Shep should have taken an OA on the Pit Fiend when it used Point of Terror, so feel free to make that attack as well.

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Hmmm. That'll keep him up for pretty much five seconds. Since the minute he starts his turn, he takes 25 damage. Shep's surge value? 25.
Ah, in that case you'll want to wait until after Thrull drops the zone so you can get the 6 regeneration before you take the ongoing.
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Old 09-20-2012, 12:40 AM   Top  -  End  -  #1029
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Ah, in that case you'll want to wait until after Thrull drops the zone so you can get the 6 regeneration before you take the ongoing.
So, basically, you're saying take the interrupt, pop back up to 25, then post-pone my turn until after Thrull so that I get regeneration, and therefore heal 6 points, then take 25 damage, and end up gravy?

Sounds like a plan!

Oh, and, Missed Opportunity Attack - (1d20+22)[26], Irrelevant Damage Roll - (1d10+15)[25]

EDIT: Who's got premonition?

<--This guy.

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Old 09-20-2012, 12:40 AM   Top  -  End  -  #1030
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Default Re: Adventures in Sigil - OOC - Part III [4E]

And yep, basically the idea. I'll post for Thrull now then.
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Old 09-20-2012, 01:14 AM   Top  -  End  -  #1031
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Alas, there wasn't a way to position it to get Lucan and Pavick in there as well, but it's sustain minor and it repeats the healing.

Also, this is possibly not the best time to banish the pit fiend, but I figured a round to lick our wounds and not die more from aura damage probably wasn't going to hurt. Now for extra lulz, Pavick should banish the dragon and we'll just sit and have tea and second wind if we haven't until they come back.

Also, lulz, Thrull made snow. It is so on. Thrull/Eltain snowfight.
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Old 09-20-2012, 01:42 AM   Top  -  End  -  #1032
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Contemplating something... The grubs may be a terrain feature, but they also certainly sound like creatures. Can they be targetted by an attack? At the moment I'm trying to decide if there's something I might be able to do with beguiling strands (a close blast attack that does some piddly damage and pushes).

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Originally Posted by Nai_Calus View Post
Also, this is possibly not the best time to banish the pit fiend, but I figured a round to lick our wounds and not die more from aura damage probably wasn't going to hurt. Now for extra lulz, Pavick should banish the dragon and we'll just sit and have tea and second wind if we haven't until they come back.
I say forget waiting around to second wind. Thrull's gotten rid of the pit fiend. If Pavick get's rid of the dragon, I say we declare ourselves winners as the last creatures standing in the arena. Then we all hop on board the jammer that Eltain should be bringing in here soon and take off before anyone figures out what happened.
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Old 09-20-2012, 01:51 AM   Top  -  End  -  #1033
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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I say forget waiting around to second wind. Thrull's gotten rid of the pit fiend. If Pavick get's rid of the dragon, I say we declare ourselves winners as the last creatures standing in the arena. Then we all hop on board the jammer that Eltain should be bringing in here soon and take off before anyone figures out what happened.
Hah, I like it. Sounds like our typical level of attempted ruleslawyering.
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Old 09-20-2012, 01:53 AM   Top  -  End  -  #1034
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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I say forget waiting around to second wind. Thrull's gotten rid of the pit fiend. If Pavick get's rid of the dragon, I say we declare ourselves winners as the last creatures standing in the arena. Then we all hop on board the jammer that Eltain should be bringing in here soon and take off before anyone figures out what happened.
I'm Haberdashery and I approve of this message.
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Old 09-20-2012, 06:33 AM   Top  -  End  -  #1035
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Opportunity Atttack vs. The Air's AC: Soul Eater (1d20+27)[36] (+2 from Rod of the Bloodthorn, +2 from Soul Feast); on a hit, The Air takes (1d12+25)[28] fire and necrotic damage, and Ash gets +2 attack til EONT on The Air.

Anyway, Ash will be at 6 after all the SoT damage and Thrull's sweet sweet healing snow . Ash has one self heal, but it disallows any healing of any kind for the rest of the encounter. So he'll just sit in the snow making snow devils for as long as Incirion is gone.
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Old 09-20-2012, 09:07 AM   Top  -  End  -  #1036
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Opportunity Atttack vs. The Air's AC: Soul Eater [roll0] (+2 from Rod of the Bloodthorn, +2 from Soul Feast); on a hit, The Air takes [roll1] fire and necrotic damage, and Ash gets +2 attack til EONT on The Air.
Since when do we call the Pit Fiend "The Air?"

But yeah, actually I guess that Asheroth would get to make an OA as well. I was thinking that he had already made one this round, but reviewing it looks like I was incorrect.

Oh, and the rot grubs will not provide cover for the dragon for the basic attack that Shep granted Asheroth.

Quote:
Originally Posted by dariathalon View Post
Contemplating something... The grubs may be a terrain feature, but they also certainly sound like creatures. Can they be targetted by an attack? At the moment I'm trying to decide if there's something I might be able to do with beguiling strands (a close blast attack that does some piddly damage and pushes).
Hmm...hadn't considered this. Yeah, I guess they are targetable. Since they're in pits, I'll give them a saving throw to avoid forced movement, but you can target them. However, once they're out of the pits, they're free to move around and do things.

Quote:
I say forget waiting around to second wind. Thrull's gotten rid of the pit fiend. If Pavick get's rid of the dragon, I say we declare ourselves winners as the last creatures standing in the arena. Then we all hop on board the jammer that Eltain should be bringing in here soon and take off before anyone figures out what happened.
...at first I thought to myself "surely I can't allow that to work" but then I remembered that this match was set up by a group of devils, and declaring victory on a technicality because of poorly specified victory conditions would most likely endear you to their hearts. If Pavick does it, I'll let you make a diplomacy check to end the match. And if that works, I will stand and applaud you.
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Old 09-20-2012, 10:41 AM   Top  -  End  -  #1037
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Default Re: Adventures in Sigil - OOC - Part III [4E]

As long as a devil croaks in a Dalek-like voice at someone that they would make a good devil.
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Old 09-20-2012, 11:12 AM   Top  -  End  -  #1038
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Default Re: Adventures in Sigil - OOC - Part III [4E]

...wait a minute. If Shep delayed his turn after Thrull, that means the Pit Fiend was removed from play. Meaning no aura. Therefore, no aura damage.
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Old 09-20-2012, 11:36 AM   Top  -  End  -  #1039
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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...wait a minute. If Shep delayed his turn after Thrull, that means the Pit Fiend was removed from play. Meaning no aura. Therefore, no aura damage.
Cool. So that's 15 less damage to Shep!

This banishing thing is definitely working out in y'all's favor
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Old 09-20-2012, 02:14 PM   Top  -  End  -  #1040
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Default Re: Adventures in Sigil - OOC - Part III [4E]

That was the idea behind banishing it, yep. ;)

"Wait, we've got two people who are going to drop from a combo of ongoing/aura damage at the start of their turn. WELL WHAT IF THERE'S NO AURA, WHAT THEN."

Also, I like how nobody in the fiendish armada can identify a mule.

To be fair, Eltain is not in fact trying to crash the ship. He's just trying to make it look like the ship is going to crash up until it doesn't. You are obsessed with crashing the ship. That is absolutely not at all what I am trying to do. :P

How big is the spelljammer, again? I don't think you'd answered that before.

At any rate, Eltain, Kosalram, and the actual crew are going to aim to hover it over the arena as close to(but not crushing) as many of the party as possible, and if possible, have crew below throw ropes/ladders out of lower windows where the fiends on deck can't see as well in preparation, though in the chaos we can probably get a few knocked off the main deck unobtrusively. (Or outright claim we need to go down to check out the boat)

If the dragon hasn't been banished by Pavick by then, perhaps I can try to give him a nice nasty knock to the the head with the ship on the way in.
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Old 09-20-2012, 03:06 PM   Top  -  End  -  #1041
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Y'know, it's a lot easier to just crash the thing than it is to fake crashing it.
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Old 09-20-2012, 03:16 PM   Top  -  End  -  #1042
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Well, the idea has been to pull up at the last second and throw ropes/ladders to y'all and try to get the hells out of dodge. It needs to be in a flyable condition for that.

Also, as big as this thing is, you Do Not want it to *actually* crash into the arena: http://img828.imageshack.us/img828/3736/encounter52.png
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Old 09-20-2012, 03:19 PM   Top  -  End  -  #1043
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Nai_Calus View Post
Also, I like how nobody in the fiendish armada can identify a mule.
Well, fiends aren't really known for half-assing things, so they're a bit unfamiliar with the concept.

Quote:
How big is the spelljammer, again? I don't think you'd answered that before.
Here's a couple of images from the Sigil 1 game where you can see it. Approximately 1/3 - 1/2 the size of the arena
Spoiler


Spoiler


Quote:
If the dragon hasn't been banished by Pavick by then, perhaps I can try to give him a nice nasty knock to the the head with the ship on the way in.
A flying creature bumping vaguely roughly into another flying creature is actually part of the dragon mating ritual.

But yeah, the amount of damage you do to the dragon will depend on how much speed you have going. If you full-speed crash it, you'll do 20d20 damage. Power-slide stop into it, 5d20. Bump it as you're taking off: 2d20.
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Old 09-20-2012, 04:45 PM   Top  -  End  -  #1044
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Well, fiends aren't really known for half-assing things, so they're a bit unfamiliar with the concept.
*groan* You're really making an ass of yourself beating this dead horse into the ground, Jon. ...

Also, jinx. I love how we posted different images for the AiS1 thread at the same time.

Quote:
A flying creature bumping vaguely roughly into another flying creature is actually part of the dragon mating ritual.
Well, given the number of things in D&D that are half-dragon, that wouldn't surprise me. Clearly, Eltain needs to make Fersavictorix his next sexual conquest, although given who you named him after that would be really awkward OOC.

Quote:
But yeah, the amount of damage you do to the dragon will depend on how much speed you have going. If you full-speed crash it, you'll do 20d20 damage. Power-slide stop into it, 5d20. Bump it as you're taking off: 2d20.
Probably going for the latter. Like I've said, I plan to try to not damage the ship so I can try to GTFO us with it. ;)
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Old 09-20-2012, 05:05 PM   Top  -  End  -  #1045
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I say smash the dragon, but I just want to see if we can impale it on the front of the 'Jammer. There's nothing like a hull mounted red dragon skull.
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Old 09-20-2012, 08:56 PM   Top  -  End  -  #1046
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Alright, I decided I had to give it a try. Hopefully that's good enough.
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Old 09-20-2012, 09:09 PM   Top  -  End  -  #1047
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Default Re: Adventures in Sigil - OOC - Part III [4E]

We didn't really defeat the 23rd Legion. They just kinda blew up in our faces and we survived it...
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Old 09-20-2012, 09:13 PM   Top  -  End  -  #1048
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Default Re: Adventures in Sigil - OOC - Part III [4E]

They were alive, and now they're dead. If we hadn't been standing there, there would have been no reason for them to blow up. So we are responsible for their deaths by our mere presence. Much more impressive way to kill someone than poking at them with pointy objects, if you ask me.
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Old 09-20-2012, 09:29 PM   Top  -  End  -  #1049
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I love Pavick.
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Old 09-20-2012, 09:37 PM   Top  -  End  -  #1050
Toric
Bugbear in the Playground
 
 
Join Date: Apr 2006
Location: 
Oklahoma, where the air elementals carry brooms
Gender: Male
Default Re: Adventures in Sigil - OOC - Part III [4E]

Me too. ...I'd better get my payout for this.
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