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Old 10-30-2012, 09:43 PM   Top  -  End  -  #1381
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Dar, have ou seen the Keybearer ED from Dragon 372? Portals seem to be your thing. Don't know if that's the way it's always been, but if you haven't, you may want to check it out.
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Old 10-30-2012, 10:24 PM   Top  -  End  -  #1382
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Orsik Vondal View Post
...the Keybearer ED from Dragon 372...
Oops, first I spend 5 minutes searching through the compendium trying to figure out where the keymaster ED was. After I double checked my spelling and realized I was looking for the wrong thing, I read the actual ED only to find out from the description of it that you basically turn into a Time Lord.
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Old 10-31-2012, 12:02 AM   Top  -  End  -  #1383
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I was looking at Shiradi Champion as a possibility, also Champion of Prophecy. And for something completely off the wall: Draconic Incarnation.
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Old 10-31-2012, 04:24 AM   Top  -  End  -  #1384
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Heh, there were only really four EDs I ever really considered for Eltain:

Demigod: Because everyone looks at Demigod at least once and Eltain would totally love stabbing the Raven Queen in the face and taking over as the god of Winter. :P I just don't see Eltain as a god, though.

Feyliege: Eltain is a bastard noble, after all, and while he's pretty much a complete unknown, he's still a powerful fey and while it seems unlikely anyone would even know of him or be interested in him to consider him, he'd be a reasonable choice for being the archfey of winter, though probably just on the 'What about that kid, he hasn't betrayed us.' 'Who? Oh, that guy? Yeah, sure, whatever' side of things(Which is frankly lame, so). Other than the Prince of Frost threatening him once none of the Archfey even know who he is AFAIK, let alone having any kind of interest in him(much to Eltain's chagrin and jealousy of the other party members who do have Archfey interested in them), so that option's pretty much completely off the table anyway.

Winter Sovereign: See Feyliege, except this one is mechanically all 'lulz winter fey'. Also a non-option for the same reasons as Feyliege.

Chosen: Obvious option; Eltain's entire life has been devoted to Corellon, the fluff is pretty cool too, your god basically infuses you with part of their power, which slowly changes you until you're not even mortal anymore. Mechanically nearly identical to Demigod, except I like the L26 utility power you get from it as a follower of Corellon better than the Demigod one. It's the only one that makes any sense since Corellon's the only one who'd even know who the hells Eltain is or care; he's pretty much failed to make an impression on the world so that limits things.

I actually decided on Chosen a while back for pretty much those reasons.

As for other stuff, when I'm not tired and depressed I'll get a PM together and send it your way, Jon.
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Old 10-31-2012, 12:16 PM   Top  -  End  -  #1385
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Mostly done with levelling up... what rules are we using for item selection this time 'round?
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Old 10-31-2012, 12:23 PM   Top  -  End  -  #1386
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Mostly done with levelling up... what rules are we using for item selection this time 'round?
Same as before. Lvl, lvl +/- 1, gold = lvl-1. Only 1 rare item. If you've been given a unique item (Zyrr, Eltain, Pavick), it doesn't count against your total.
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Old 10-31-2012, 12:25 PM   Top  -  End  -  #1387
Mando Knight
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Originally Posted by Hzurr View Post
Same as before. Lvl, lvl +/- 1, gold = lvl-1. Only 1 rare item. If you've been given a unique item (Zyrr, Eltain, Pavick), it doesn't count against your total.
And can we exchange one of those items for a lower-level item plus the difference in value?
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Old 10-31-2012, 12:36 PM   Top  -  End  -  #1388
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And can we exchange one of those items for a lower-level item plus the difference in value?

Sure, I don't see that being a problem.
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Old 10-31-2012, 12:49 PM   Top  -  End  -  #1389
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by DSCrankshaw View Post
I was looking at Shiradi Champion as a possibility, also Champion of Prophecy. And for something completely off the wall: Draconic Incarnation.
These are all amazing. I'll admit, I am curious to see what a Dragon-Lucan would look like.
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Old 10-31-2012, 03:06 PM   Top  -  End  -  #1390
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Same as before. Lvl, lvl +/- 1, gold = lvl-1. Only 1 rare item. If you've been given a unique item (Zyrr, Eltain, Pavick), it doesn't count against your total.
My total for items or my total for rare items? This is a vital question since it massively affects what I do with Eltain's build for... Er, the rest of his career, since having a set rare item forces me into a certain way of doing things to achieve what I've been trying for doing with him since L14 and wasn't able to do this time because of errata between when I did the L14 and the L17 builds. (Which I still maintain is stupid errata on those items since it doesn't even fix what I presume they were trying to stop and should be ignored at least for the one of them he *had* at L14, much like we ignore the errata on Call Celestial Steed since he already had that when they changed it to an unleveled power. Curse you WotC. *shakes fist*)

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Sure, I don't see that being a problem.
OK, so we can do that this time? Groovy. Gonna end up with at least one item well below level since we're nowhere near having a +5 Frost Longsword. I suppose I could temporarily take Arcane Admixture on Eldritch Strike, but I'm sure you'd find a way to make that backfire. ;) (Which is why I never give up Virtuous Strike.)

Also, Weapliments make everything more complicated. I assume that, since Eldritch Strike is a Weapon power, Dual Implement Spellcaster doesn't apply to it even if I'm using two melee weapons I can use as implements that I can use for that power? Or does it?

Can I stat out and have a hidden blade because damn it if the Monty Python references are becoming canon I'm dialing up the Assassin's Creed references?

And I suppose there's no hope for a L22 Uncommon mount slot item that gives a less-than-epic-level amount of DR and says 'You can teleport with your mount'? ;P

And out of blatant curiosity, since you seem to have ideas for how everyone else is going to be Epic, what did you think for Eltain's ED?
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Old 10-31-2012, 05:45 PM   Top  -  End  -  #1391
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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My total for items or my total for rare items?
If you have a custom item it's considered independent from all your other stuff, so you're free to have a rare item as part of your normal lvl+1, lvl +/- 0


Quote:
OK, so we can do that this time? Groovy. Gonna end up with at least one item well below level since we're nowhere near having a +5 Frost Longsword.
Yeah, just don't abuse it. Like Mando asked, you're good to do that for one item, so no getting the lower level versions of all of your stuff so you can pool your cash for a lvl 24 item or something.

Quote:
Also, Weapliments make everything more complicated. I assume that, since Eldritch Strike is a Weapon power, Dual Implement Spellcaster doesn't apply to it even if I'm using two melee weapons I can use as implements that I can use for that power?
Dual Implement Spellcaster does not apply for you.

[quote]
And I suppose there's no hope for a L22 Uncommon mount slot item that gives a less-than-epic-level amount of DR and says 'You can teleport with your mount'? ;P [quote] For now, no. If I see it obviously becoming an issue I'll consider it for the next level up.

Quote:
And out of blatant curiosity, since you seem to have ideas for how everyone else is going to be Epic, what did you think for Eltain's ED?
Becoming Chosen of Corellon right when the party is going to meet Corellon? My thought is that it's damn good timing. Also, you had discussed that with me before, so I didn't think I needed to comment.
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Old 10-31-2012, 06:14 PM   Top  -  End  -  #1392
Mando Knight
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Yeah, just don't abuse it. Like Mando asked, you're good to do that for one item, so no getting the lower level versions of all of your stuff so you can pool your cash for a lvl 24 item or something.
I try not to abuse privileges such as those... the reason I was asking is that the weapon and neck items of levels 20-22 don't interest me as much as keeping my sword and boosting the Cloak of Translocation to +4, but I can't do that with just the cash.
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Old 10-31-2012, 07:17 PM   Top  -  End  -  #1393
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

You know what, I'm going to go with Draconic Incarnation. What sold me was the idea of the dragon spirit whispering to Lucan, adding yet a third source of advice for him to argue with that no one else can understand (or even hear, in this case).
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Old 10-31-2012, 07:21 PM   Top  -  End  -  #1394
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Orsik Vondal View Post
Dar, have ou seen the Keybearer ED from Dragon 372? Portals seem to be your thing. Don't know if that's the way it's always been, but if you haven't, you may want to check it out.
Keybearer is kind of cool. It has a few things that I like, but on the whole I prefer Planeshaper. Pavick was originally primarily an illusionist with a side of enchantment. I added in the planes stuff when we hit paragon because we'd already done some plane travel and Sigil was looming on the horizon. That and I liked the PP. Doubling up on that specific aspect of his repertoire seems overboard.

Magister is also pretty neat and does feel like it would go well with Pavick. I'll give it some more thought. As I skimmed through the other EDs I found a few others that wouldn't be too bad, but I'm really leaning toward Planeshaper now. I'll have to play with it some more when I get a chance.
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Old 10-31-2012, 07:57 PM   Top  -  End  -  #1395
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Keybearer is kind of cool. It has a few things that I like, but on the whole I prefer Planeshaper. Pavick was originally primarily an illusionist with a side of enchantment. I added in the planes stuff when we hit paragon because we'd already done some plane travel and Sigil was looming on the horizon. That and I liked the PP. Doubling up on that specific aspect of his repertoire seems overboard.

Magister is also pretty neat and does feel like it would go well with Pavick. I'll give it some more thought. As I skimmed through the other EDs I found a few others that wouldn't be too bad, but I'm really leaning toward Planeshaper now. I'll have to play with it some more when I get a chance.
I'm curious, why not Archmage for Pavick? I rather like that Destiny.
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Old 10-31-2012, 08:17 PM   Top  -  End  -  #1396
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Archmage was one of the others that I mentioned didn't look too bad. In fact, I like it a lot. The level 24 feature might go well with Pavick's new orb's ability to die.

I guess the biggest reason that I was thinking Planeshaper is because of one of Pavick's longterm plans. He's decided that something needs to be done for the gnomish people. They've been enslaved and subjected to the politics of both the feywild and natural world for a long time without real control over their own situation. He'd like to carve out an area outside of the natural world or the feywild for them to form their own society free from drow and archfey and fomorians and all the others that have oppressed them for so long. Planeshaper seems like a good way to do it.
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Old 10-31-2012, 09:27 PM   Top  -  End  -  #1397
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Preliminary Lucan: https://dl.dropbox.com/u/3843122/Lucan.pdf.

I still need to get all the items worked out, and fix his implement attacks (which don't add up correctly, which is why I'll have to use Mythweavers to get it straight).
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Old 11-01-2012, 12:35 PM   Top  -  End  -  #1398
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
You know what, I'm going to go with Draconic Incarnation. What sold me was the idea of the dragon spirit whispering to Lucan, adding yet a third source of advice for him to argue with that no one else can understand (or even hear, in this case).
Heh, this actually retroactively makes Lucan's story where he showed up with a fleet of Platinum Dragons more plausible. I like it.

Lucan's basically got a menagerie at this point

Quote:
Originally Posted by DSCrankshaw View Post
Preliminary Lucan: https://dl.dropbox.com/u/3843122/Lucan.pdf.

I still need to get all the items worked out, and fix his implement attacks (which don't add up correctly, which is why I'll have to use Mythweavers to get it straight).
Cool, looks good so far.

At this point I've seen an initial version of Lucan, Shep, Asheroth & Aramil (those last two only because they're using my CB login), and I know that both Eltain & Pavick are in progress. Anyone heard anything from Toric? He's been quiet recently, and while I think I know what ED he's going for, I'm curious as to where he is in the process.

Also, at this point I think I've reached out to everyone about the potential plot options for the next bit, and have heard back from everyone but Mando & Toric. There was actually a third option added after I sent the initial PM, so I'll resend it to the two of y'all.

Just to clarify, the reason I've been getting people's opinions via PMs and emails rather than an open discussion is because I'm trying to get people's honest opinions rather than have a couple of loud voices and everyone else just go along with it even though it isn't what they want. That, and if we do it IC it'll take 3 weeks to decide.
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Old 11-01-2012, 05:57 PM   Top  -  End  -  #1399
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Aramil's mostly done now. Got a couple thousand gp left that I could spend on a bag, I guess, but we haven't needed extradimensional storage yet...
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Old 11-01-2012, 07:35 PM   Top  -  End  -  #1400
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Aramil's mostly done now. Got a couple thousand gp left that I could spend on a bag, I guess, but we haven't needed extradimensional storage yet...
You also may want to consider a party fund in case someone needs to get resurrected on short notice.
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Old 11-01-2012, 08:08 PM   Top  -  End  -  #1401
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I have about 11.5K gold I haven't used for that very reason.
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Old 11-01-2012, 08:12 PM   Top  -  End  -  #1402
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Default Re: Adventures in Sigil - OOC - Part III [4E]

That's a good idea, at the start of a tier is when raise dead is the most expensive. I'll see if I can hold some back too, but probably won't be able to do much. By the time I buy several rituals, it seems like I never have much gold left for components to cast them.

I've spoilered the current house rules that I remember. I think I'm probably missing some, so please look them over and let me know.

Spoiler
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Old 11-01-2012, 09:39 PM   Top  -  End  -  #1403
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I've spoilered the current house rules that I remember. I think I'm probably missing some, so please look them over and let me know.

+1/tier to all defenses and attacks
Use highest ability modifier for MBAs.
No critical range enhancements.
Magic items – Level, Level +1, Level -1 as base (with 1 maximum 1 rare). Can trade in items for gold as long as it’s not abused. Custom items have no cost.
This is all I remember.
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Old 11-02-2012, 11:11 AM   Top  -  End  -  #1404
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Huh. Well, I don't know what I expected.

Here was the breakdown on the three options that I contacted people about

1. War with the Drow (2 votes)
2. Dungeon Crawl through the E.C. (2 votes)
3. Diplomatic Mission to try and talk to the Prince of Frost (3 votes)

So...fairly split, and the one that received the most votes was also the one that several people claimed was their least favorite option.

Currently brainstorming a couple of ideas on how to combine these possible plots, but I'm open to suggestions

While you are thinking, please take a moment to enjoy the following. I know I always do:
Spoiler
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Old 11-02-2012, 02:25 PM   Top  -  End  -  #1405
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Hzurr View Post
Huh. Well, I don't know what I expected.

Here was the breakdown on the three options that I contacted people about

1. War with the Drow (2 votes)
2. Dungeon Crawl through the E.C. (2 votes)
3. Diplomatic Mission to try and talk to the Prince of Frost (3 votes)

So...fairly split, and the one that received the most votes was also the one that several people claimed was their least favorite option.

Currently brainstorming a couple of ideas on how to combine these possible plots, but I'm open to suggestions

While you are thinking, please take a moment to enjoy the following. I know I always do:
Spoiler
Seems like this might be a good time to take Envoy to the Fey. Or is that a little too metagaming?
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Old 11-02-2012, 03:03 PM   Top  -  End  -  #1406
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Seems like this might be a good time to take Envoy to the Fey. Or is that a little too metagaming?
Well it does you no good if you take it after you've already envoyed

I'm still amazed that the entire party hasn't taken feats to get cold resistance.
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Old 11-02-2012, 11:04 PM   Top  -  End  -  #1407
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I've updated Lucan's Mythweaver's sheet. I think that it is complete.
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Old 11-03-2012, 08:17 AM   Top  -  End  -  #1408
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So, would using the orb's death power force me to be making death saves? Technically, I doubt it, since they are in many ways their own classification, but I'm kind of reaching here. It is a cool power, but since it leaves Pavick so vulnerable I'm looking for anything I can do to make that save right away. I've found a feat that gives +5 to death saves which might be worth taking if it would help. Also, what about item powers and properties? There are plenty out there that let you reroll or give a bonus, can I activate those while "dead"?
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Old 11-03-2012, 11:32 AM   Top  -  End  -  #1409
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by dariathalon View Post
So, would using the orb's death power force me to be making death saves? Technically, I doubt it, since they are in many ways their own classification, but I'm kind of reaching here. It is a cool power, but since it leaves Pavick so vulnerable I'm looking for anything I can do to make that save right away. I've found a feat that gives +5 to death saves which might be worth taking if it would help. Also, what about item powers and properties? There are plenty out there that let you reroll or give a bonus, can I activate those while "dead"?
Yeah, they aren't technically death saves. But yeah, it's designed to be a gamble. It removes an enemy from play, gives the potential to do a lot of damage, but there's a risk it'll hurt you in the process.

If you're looking for ways to tip the balance in your favor, you've got a handful of powers that make enemies take penalties to save against effects that you could use. You can't use items while dead, but if there was an item that was "you can reroll your next attack, saving throw, etc" that you used before you died, that would still apply.
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Old 11-03-2012, 11:58 AM   Top  -  End  -  #1410
dariathalon
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Actually, I don't think any of the save de-buffs will apply. Pavick is very good at save blocking on what he does, but this is out of that realm. Here's the list Pavick had last time.

Orb of Imposition Encounter Power (Class Feature)- must be a wizard spell
Spell Focus (Feat) - must be a wizard spell
Amulet of Seduction (Item Property) - must be a charm power
Phrenic Crown (Item Property) - must be an attack against will
Illusionist's Gloves (Item Property) - must be an illusion power on a target granting CA
Curse Eye Tattoo (Item Property) - must spend an action point

The only one of those that I think would work on the orb would be the tattoo, and that relies on a limited resource. So there's really not much I can do about their saves in this situation.

Without much I can do about their saves, I figure my best bet is to boost my own. Improving my saves is probably a good idea all around. Especially since even if I can take them out of the fight for several rounds, I really don't want to sit out myself for that long.

What about item properties or "no action" powers? Would those still be useful? My belief would be yes, but I wanted to check before I invest much that way.
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