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Old 03-25-2012, 02:16 PM   Top  -  End  -  #121
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Let's see how well Lucan rolls. I'll follow it up with a post later tonight.

Diplomacy - (1d20+26)[37] (with Word of Friendship)
Perception - (1d20+19)[34]
Streetwise - (1d20+18)[26]

EDIT: See, derro tea parties can be quite fun.

Last edited by DSCrankshaw : 03-25-2012 at 02:18 PM.
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Old 03-25-2012, 05:36 PM   Top  -  End  -  #122
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Cool. Also, Mando, did you want to post exactly what Aramil was doing?
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Old 03-25-2012, 06:33 PM   Top  -  End  -  #123
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Yeah, though getting a 1 and a 2 on two of the rolls is a bit discouraging.
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Old 03-25-2012, 10:39 PM   Top  -  End  -  #124
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Default Re: Adventures in Sigil - OOC - Part III [4E]

One of the problems I found was that a DC that high meant, not so much that I was allowed to use my highest-ranked skills, but rather pushed to. I really wanted to try a diplomacy against the duergar in my post, but I would've needed to roll an even 20 to succeed. In the future I'd recommend something more like using two of your character's trained skills against a hard DC and one untrained against a normal, or even 1 of the former 2 of the latter. That opens up a lot more options in a creative exercise like this.
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Old 03-26-2012, 11:17 AM   Top  -  End  -  #125
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Mando, do you want me to hold off a bit, or go ahead with the update?

Quote:
Originally Posted by Toric View Post
One of the problems I found was that a DC that high meant, not so much that I was allowed to use my highest-ranked skills, but rather pushed to. I really wanted to try a diplomacy against the duergar in my post, but I would've needed to roll an even 20 to succeed. In the future I'd recommend something more like using two of your character's trained skills against a hard DC and one untrained against a normal, or even 1 of the former 2 of the latter. That opens up a lot more options in a creative exercise like this.
Yep, that's a much better way to do this. Drat!
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Last edited by Hzurr : 03-26-2012 at 11:18 AM.
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Old 03-27-2012, 05:35 PM   Top  -  End  -  #126
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

What drow is this they speak of? I see fey, certainly, but no drow. Maybe they mean that other shadowy-skinned man who looks ambiguously Russian.
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Old 03-27-2012, 05:41 PM   Top  -  End  -  #127
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by Toric View Post
What drow is this they speak of? I see fey, certainly, but no drow. Maybe they mean that other shadowy-skinned man who looks ambiguously Russian.
Ah, yes, sorry, I should have made the perception roll first:

(1d20+21)[41] vs DC 34 (we'll assume that Zyrr is taking 10 on his roll, so it's 10 + 19 bluff + 5 hat)

edit - drat, I should have saved that 20 for something more important. But yes, she is using a magical doo-dad (technical term) to try and see through illusions. Drow checkpoint and all that. I'll clarify in the IC post
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Last edited by Hzurr : 03-27-2012 at 05:42 PM.
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Old 03-27-2012, 06:49 PM   Top  -  End  -  #128
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Detect Magic, so as to discern if the wall has teleportation-blocking properties. (Otherwise, it's a terrible defense against Eladrin)

Arcana - (1d20+23)[43]

I'll see your 20, and raise the modifier by 2.

(It was hiding with my other good rolls, in the "don't really need you yet" place)
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Old 03-27-2012, 06:52 PM   Top  -  End  -  #129
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Mando Knight View Post
Detect Magic, so as to discern if the wall has teleportation-blocking properties. (Otherwise, it's a terrible defense against Eladrin)

[roll0]

Nice Roll! See the IC thread momentarily

edit- So to clarify, normally you wouldn't be able to, but with a 45 arcana check, you most definitely can. Booyah!
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Last edited by Hzurr : 03-27-2012 at 06:54 PM.
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Old 03-30-2012, 05:29 PM   Top  -  End  -  #130
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Just thought of an amusing bluff (that I couldn't pull off, due to the probable Insight of the Priestess) to get us out of this trap of an inquiry.
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Old 03-30-2012, 07:35 PM   Top  -  End  -  #131
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Go for it. Zyrr will back you up. Bluff - (1d20+19)[21] to assist.

.....And that horrible roll for Zyrr's bluff made my previous comment look like an equally horrible bluff.
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Old 03-30-2012, 08:05 PM   Top  -  End  -  #132
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Pavick's also ready and willing to back your play, and can't do any worse than Zyrr.
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Old 03-31-2012, 12:47 AM   Top  -  End  -  #133
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

There. I told a terrible lie that could almost be true.

And, in case you need me to roll Bluff myself...
Terrible - (1d20+9)[13]
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Old 03-31-2012, 09:45 PM   Top  -  End  -  #134
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Rolls for finding out stuff

Insight - (1d20+18)[33]
Perception - (1d20+19)[37]
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Old 04-02-2012, 03:46 PM   Top  -  End  -  #135
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Let's see how much the resident drow can figure out about a drow city.

Insight - (1d20+12)[18]
Perception - (1d20+7)[8]

He has learned that this city is, in fact, underground.
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Last edited by Toric : 04-02-2012 at 03:46 PM.
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Old 04-02-2012, 03:52 PM   Top  -  End  -  #136
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Let's see...
Insight - (1d20+7)[11]
Perception - (1d20+12)[14]
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Old 04-02-2012, 04:13 PM   Top  -  End  -  #137
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I always forget how much the dice despise you guys... It really is uncanny.
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Old 04-02-2012, 07:39 PM   Top  -  End  -  #138
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I won't fall victim to vindictiveness, and therefore shall abstain from rolling.

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Old 04-02-2012, 09:06 PM   Top  -  End  -  #139
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Haberdashery View Post
I won't fall victim to vindictiveness, and therefore shall abstain from rolling.

Haberdashery 1, Forum Roller 0.
The only winning move is not to play...


However, I do believe that Lucan has revealed the info that you guys need to know. ;)
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Old 04-03-2012, 05:24 PM   Top  -  End  -  #140
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Sorry guys, this week is kinda hectic for me so my posting will be kinda sparse. Especially today since I have about 10 minutes at the keyboard.

If nothing else, I'll have time to sit down and make an in-character post tomorrow.
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Old 04-04-2012, 08:57 PM   Top  -  End  -  #141
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Double-post.

....I phrased that post just perfectly to set myself up for failure. For good reason it seems.
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Old 04-07-2012, 10:01 AM   Top  -  End  -  #142
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I'd answer the priestess, but I don't think Lucan knows the answer. He never read the note.
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Old 04-07-2012, 11:15 AM   Top  -  End  -  #143
dariathalon
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh! I hadn't even seen that Hzurr had posted until just now. I'm sure that the information would have gotten shared around the party at some point during the long trek. I would respond, but I'm going to be leaving town here in just a few minutes, so have to run. Feel free to respond before I return.

I guess the question at this point is how much do we really want to share with this woman?
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Old 04-18-2012, 05:33 PM   Top  -  End  -  #144
Toric
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Hzurr
You'll need to spend a standard action to re-enter combat on the edge of the map (which is exceptionally fast climbing, but we'll ignore that bit
We're paragon now. We can just let out a manly roar and jump back up.
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Old 04-18-2012, 05:43 PM   Top  -  End  -  #145
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

You know, I didn't get the impression the drow woman was planning anything fatal. We could just let Zyrr get a whipping.
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Old 04-18-2012, 05:44 PM   Top  -  End  -  #146
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Would it be possible to start one more to the left?
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Old 04-18-2012, 11:55 PM   Top  -  End  -  #147
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by DSCrankshaw View Post
You know, I didn't get the impression the drow woman was planning anything fatal. We could just let Zyrr get a whipping.
I second this. I really don't know why they'd suddenly up and fight us to the death.
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Old 04-19-2012, 12:23 AM   Top  -  End  -  #148
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by DSCrankshaw View Post
You know, I didn't get the impression the drow woman was planning anything fatal. We could just let Zyrr get a whipping.
Yep, this is an option as well. I'll wait to hear from Toric before I assume anything.

So does that mean that everyone else will want to sneak around past these guys in the meantime, or are you going to retreat until you can see what was on that parchment that Zyrr stole?

Quote:
Would it be possible to start one more to the left?
*Narrows eyes* Why? If it's to help you kill things better, you quite honestly do not need any help in that arena. You kill things awesome.
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Old 04-19-2012, 07:16 AM   Top  -  End  -  #149
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Since Pavick is last in the initiative order, I'm waiting to post until others have. Right now, it's seeming likely that Pavick will throw an illusionary wall across part of the web in an attempt to slow down a few of the enemy.
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Old 04-19-2012, 09:05 PM   Top  -  End  -  #150
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Well if that's what the group wants, who am I to judge? Enter the fangirl fanservice.
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