So they are, totally missed that. In which case he won't use Roots of the Mountain should he get hit, because that would be pointless. Otherwise, his stats are broken up like this.
So they are, totally missed that. In which case he won't use Roots of the Mountain should he get hit, because that would be pointless. Otherwise, his stats are broken up like this.
Ah, concealment is what I was couldn't find. This is actually the kind of stuff that needs to get pointed out, especially when enemies could have bursts/blasts/darkfire available.
These Draegloths might be the most useless things ever. Between them and Aramil's ridiculous string of bad luck, that's...5 natural 1s in the last round?
Yeah, I stopped to consider that, but when given an ultimatum, Aramil spent a minor action to use his cloak (not a subtle move), spent a move action teleporting, then made an attack. He was reading an action if you did anything but surrender, and you did several somethings other than surrender. It was very close, but the way readied actions work it was legit.
However, I did just realize that Zyrr would have had a chance to go first, so if Zyrr wakes up from unconsciousness (which I think requires a nat 20, unless he has some item I'm not aware of), then the Drider will be able to attack but won't necessarily hit or kill Zyrr.
Oh fickle dice gods, who art generous in thy 3's, I pray that thou art.... merciful on this day. I know thou'rt known for being unbiased, or at times even malicious, but I ask clemency for Zyrr the drow pirate.
Zyrr is loved by many, lusted after by others, and one of the more entertaining characters I have had the pleasure to portray. He has been trickster, silvertongue, and plotter, three professions thou art understood to hold in high regard. Without him, the role of mastermind will probably go to Lucan, and the role of trickster to the Shepherd. And really, who wants that?
So before I type out this formula, quadruple-checking to ensure that I have all the appropriate brackets and asterisks, I implore thou: Do not stop the tornado of fun that is Zyrr.
Save vs End - (1d20)[7]
.....That's it, no more burnt D20 offerings for you!
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Zyrr is loved by many, lusted after by others, and one of the more entertaining characters I have had the pleasure to portray. He has been trickster, silvertongue, and plotter, three professions thou art understood to hold in high regard. Without him, the role of mastermind will probably go to Lucan, and the role of trickster to the Shepherd. And really, who wants that?
Gonna use my Tattoo of the Penitent Martyr to take 28 damage and reroll the attacks from Dancer on the Sea of battle against the Drow in J12 and the Draegoloth in M11.
Attack vs. J12 Drow's Fortitude:(1d20+21)[24] Attack vs. M11 Draegoloth's Fortitude:(1d20+24)[37]
Heck, Lucan has the raise dead ritual. We may have to disenchant some magic items for the 5,000 gp of residuum, but we ought to be able to raise Zyrr. Assuming we survive this.
Last edited by DSCrankshaw : 05-11-2012 at 08:36 PM.
Even if Lucan falls also, Pavick has the ritual too. It's really unlikely that this will prove a huge problem (other than coming up with residuum) unless most everybody is killed.
Also, it was pointed out that even with a coup, I still need to roll an attack. With the bonuses from CA, Unconscious, etc, I need to roll above a 2.
You know what?
(╯°□°)╯︵ ┻━━┻
That's what.
Honestly, this entire encounter feels wrong. Had it happened in the earlier two parts of the campaign, it would've been alright, but considering that we're most of the way to Epic tier having a lethal fight against what appear to be "merely" elite mooks seems all wrong. No real buildup to these guys being more threatening than what we're supposed to have gone through, nothing.
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Last edited by Mando Knight : 05-12-2012 at 11:46 PM.
Honestly, this entire encounter feels wrong. Had it happened in the earlier two parts of the campaign, it would've been alright, but considering that we're most of the way to Epic tier having a lethal fight against what appear to be "merely" elite mooks seems all wrong. No real buildup to these guys being more threatening than what we're supposed to have gone through, nothing.
Yeah, this one is weird. You guys split the party, and got multiple parts of different encounters all combined together, and have one party member who isn't even present in the fight. This bit was never meant to be super-lethal or overly threatening, it's just weird. And honestly, I expected y'all to blow through having a few elites of equal level.
Part of the problem is that I don't think there could have been a worse pairing of teammates. Zyrr went unconscious with the only party member who couldn't heal. If Aramil was fighting on the webs, he'd be teleporting creatures off of the webs so even those with Spiderclimb would get blasted. Pavick has enough forced movement & denial attacks, his presence in either of these battles would have completely changed things. It's just one of those weird things...
Shep's not bloodied, so I can use a minor action next round to do that. I still have a couple tricks up my sleeve to keep me upright until then. I'd rather dead(er) enemies at the moment.
If Yuri wants to, I think he can use my skald song to heal Shep. Otherwise I'll need to use my singular action for that.
I forget how the multiclass skalding works. Do you have to be adjacent to a creature to heal it, or do you still have your normal healing?
Also, there was some confusion & miscommunication on my part, which is why posting slowed down a bit. Just so everyone is on the same page, for the remainder of the combat Toric will be playing (& fighting) as Yuri. I've sent him the stat block, so hopefully we'll see the brave communist unicorn charge into battle before too long.
They just have to be in the aura to use the healing themselves. They have to be adjacent to heal somebody else. Which is why folks really need to remember to heal themselves and each other, since I can't always get adjacent.
Ah, something I wasn't aware of until after I'd already made my turn. Before Yuri moves, he's going to make a Heal check to grant Lucan a saving throw. Let's see... that's a DC 15, and I use Lucan's heal skill which is a 17. Overkill - (1d20+17)[33] Lucan roll a saving throw.
Edit: And oh, I missed that part.
Edit edit: First Aid is a standard action, meaning Yuri won't then attack. I'll edit my post accordingly.
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