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Old 05-10-2012, 04:22 PM   Top  -  End  -  #211
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

So they are, totally missed that. In which case he won't use Roots of the Mountain should he get hit, because that would be pointless. Otherwise, his stats are broken up like this.

AC: 36 base, +2 defensive advantage +2 concealment +4 resourceful dastard: 44
Fortitude: 29 base, +2 concealment, +4 resourceful dastard: 35
Reflex: 32 base, +2 concealment, +4 resourceful dastard: 38
Will: 31 base, +2 concealment, +4 resourceful dastard: 37
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Old 05-10-2012, 04:26 PM   Top  -  End  -  #212
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Haberdashery View Post
So they are, totally missed that. In which case he won't use Roots of the Mountain should he get hit, because that would be pointless. Otherwise, his stats are broken up like this.

AC: 36 base, +2 defensive advantage +2 concealment +4 resourceful dastard: 44
Fortitude: 29 base, +2 concealment, +4 resourceful dastard: 35
Reflex: 32 base, +2 concealment, +4 resourceful dastard: 38
Will: 31 base, +2 concealment, +4 resourceful dastard: 37
Ah, concealment is what I was couldn't find. This is actually the kind of stuff that needs to get pointed out, especially when enemies could have bursts/blasts/darkfire available.
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Old 05-10-2012, 06:17 PM   Top  -  End  -  #213
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I feel kind of bad about leaving you all in the lurch while Pavick is off on his own in a (currently) relatively safe position.
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Old 05-10-2012, 06:30 PM   Top  -  End  -  #214
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Originally Posted by dariathalon View Post
I feel kind of bad about leaving you all in the lurch while Pavick is off on his own in a (currently) relatively safe position.
Pavick may end up being the only one who survives (and comes back for revenge!)
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Old 05-10-2012, 10:07 PM   Top  -  End  -  #215
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I need to know whether Shep slid the drow in N10 out of the way, and to where. Also, can I jump between the web strands?
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Old 05-10-2012, 10:15 PM   Top  -  End  -  #216
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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I need to know whether Shep slid the drow in N10 out of the way, and to where. Also, can I jump between the web strands?
No, Shep barely missed the Draegloth, so no one is slid.

And yes, you can jump between strands.
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Old 05-10-2012, 10:29 PM   Top  -  End  -  #217
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Okay, then, Plan B. And dang it, I'm still dazed. I can't use any interrupts, and I don't see any way to get to Zyrr quick enough to help.

Hopefully, the Draegloths have lower will than fortitude defenses.

Last edited by DSCrankshaw : 05-11-2012 at 06:17 AM.
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Old 05-11-2012, 02:35 PM   Top  -  End  -  #218
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I'm a moron. I kept coming back to check the IC thread to see what Zyrr was going to do. Then I remembered.

Working on the IC update now...
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Old 05-11-2012, 03:00 PM   Top  -  End  -  #219
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Seeing if a Draegloth can push a drow off of the web

(1d20+20)[30] (vs. Fortitude, hit)

Saving Throw: (1d20)[17] (success, so knocked prone)

Damage: (10d10)[41]
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Last edited by Hzurr : 05-11-2012 at 03:01 PM.
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Old 05-11-2012, 04:48 PM   Top  -  End  -  #220
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Default Re: Adventures in Sigil - OOC - Part III [4E]

These Draegloths might be the most useless things ever. Between them and Aramil's ridiculous string of bad luck, that's...5 natural 1s in the last round?
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Old 05-11-2012, 06:04 PM   Top  -  End  -  #221
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Default Re: Adventures in Sigil - OOC - Part III [4E]

*Plays Taps*

So after 17 levels, we officially have our first death in the campaign. Let's all take a moment to remember the awesomeness of Zyrr.

*mind immediately goes to Zyrr killing a succubus with a ballista*
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Old 05-11-2012, 06:24 PM   Top  -  End  -  #222
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

...The timing is iffy, though. Aramil is using two free actions to force the Drider away, and a Readied action is an Immediate Reaction.
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Old 05-11-2012, 06:33 PM   Top  -  End  -  #223
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Yeah, I stopped to consider that, but when given an ultimatum, Aramil spent a minor action to use his cloak (not a subtle move), spent a move action teleporting, then made an attack. He was reading an action if you did anything but surrender, and you did several somethings other than surrender. It was very close, but the way readied actions work it was legit.

However, I did just realize that Zyrr would have had a chance to go first, so if Zyrr wakes up from unconsciousness (which I think requires a nat 20, unless he has some item I'm not aware of), then the Drider will be able to attack but won't necessarily hit or kill Zyrr.

So...time to pray to the dice gods.
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Old 05-11-2012, 07:04 PM   Top  -  End  -  #224
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh fickle dice gods, who art generous in thy 3's, I pray that thou art.... merciful on this day. I know thou'rt known for being unbiased, or at times even malicious, but I ask clemency for Zyrr the drow pirate.

Zyrr is loved by many, lusted after by others, and one of the more entertaining characters I have had the pleasure to portray. He has been trickster, silvertongue, and plotter, three professions thou art understood to hold in high regard. Without him, the role of mastermind will probably go to Lucan, and the role of trickster to the Shepherd. And really, who wants that?

So before I type out this formula, quadruple-checking to ensure that I have all the appropriate brackets and asterisks, I implore thou: Do not stop the tornado of fun that is Zyrr.







Save vs End - (1d20)[7]


.....That's it, no more burnt D20 offerings for you!
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Old 05-11-2012, 07:07 PM   Top  -  End  -  #225
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Zyrr is loved by many, lusted after by others, and one of the more entertaining characters I have had the pleasure to portray. He has been trickster, silvertongue, and plotter, three professions thou art understood to hold in high regard. Without him, the role of mastermind will probably go to Lucan, and the role of trickster to the Shepherd. And really, who wants that?
The forum roller, apparently.
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Old 05-11-2012, 07:10 PM   Top  -  End  -  #226
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Don't worry, we'll keep your body, and escape with a priestess.
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Old 05-11-2012, 08:15 PM   Top  -  End  -  #227
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Gonna use my Tattoo of the Penitent Martyr to take 28 damage and reroll the attacks from Dancer on the Sea of battle against the Drow in J12 and the Draegoloth in M11.

Attack vs. J12 Drow's Fortitude: (1d20+21)[24]
Attack vs. M11 Draegoloth's Fortitude: (1d20+24)[37]
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Old 05-11-2012, 08:31 PM   Top  -  End  -  #228
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Heck, Lucan has the raise dead ritual. We may have to disenchant some magic items for the 5,000 gp of residuum, but we ought to be able to raise Zyrr. Assuming we survive this.

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Old 05-11-2012, 09:34 PM   Top  -  End  -  #229
dariathalon
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Even if Lucan falls also, Pavick has the ritual too. It's really unlikely that this will prove a huge problem (other than coming up with residuum) unless most everybody is killed.
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Old 05-12-2012, 07:40 PM   Top  -  End  -  #230
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I'm waiting on Yuri so I can take advantage of his "give Lucan CA" aura.
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Old 05-12-2012, 09:21 PM   Top  -  End  -  #231
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ah, right.

Also, it was pointed out that even with a coup, I still need to roll an attack. With the bonuses from CA, Unconscious, etc, I need to roll above a 2.

(1d20)[20]
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Old 05-12-2012, 10:00 PM   Top  -  End  -  #232
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Ah, right.

Also, it was pointed out that even with a coup, I still need to roll an attack. With the bonuses from CA, Unconscious, etc, I need to roll above a 2.
You know what?
(╯°□°)╯︵ ┻━━┻

That's what.

Honestly, this entire encounter feels wrong. Had it happened in the earlier two parts of the campaign, it would've been alright, but considering that we're most of the way to Epic tier having a lethal fight against what appear to be "merely" elite mooks seems all wrong. No real buildup to these guys being more threatening than what we're supposed to have gone through, nothing.
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Old 05-13-2012, 03:33 PM   Top  -  End  -  #233
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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You know what?
(╯°□°)╯︵ ┻━━┻

That's what.

Honestly, this entire encounter feels wrong. Had it happened in the earlier two parts of the campaign, it would've been alright, but considering that we're most of the way to Epic tier having a lethal fight against what appear to be "merely" elite mooks seems all wrong. No real buildup to these guys being more threatening than what we're supposed to have gone through, nothing.
Yeah, this one is weird. You guys split the party, and got multiple parts of different encounters all combined together, and have one party member who isn't even present in the fight. This bit was never meant to be super-lethal or overly threatening, it's just weird. And honestly, I expected y'all to blow through having a few elites of equal level.

Part of the problem is that I don't think there could have been a worse pairing of teammates. Zyrr went unconscious with the only party member who couldn't heal. If Aramil was fighting on the webs, he'd be teleporting creatures off of the webs so even those with Spiderclimb would get blasted. Pavick has enough forced movement & denial attacks, his presence in either of these battles would have completely changed things. It's just one of those weird things...
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Old 05-14-2012, 01:39 PM   Top  -  End  -  #234
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

If Yuri wants to, I think he can use my skald song to heal Shep. Otherwise I'll need to use my singular action for that.
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Old 05-14-2012, 01:59 PM   Top  -  End  -  #235
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Shep's not bloodied, so I can use a minor action next round to do that. I still have a couple tricks up my sleeve to keep me upright until then. I'd rather dead(er) enemies at the moment.
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Old 05-14-2012, 02:27 PM   Top  -  End  -  #236
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
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If Yuri wants to, I think he can use my skald song to heal Shep. Otherwise I'll need to use my singular action for that.
I forget how the multiclass skalding works. Do you have to be adjacent to a creature to heal it, or do you still have your normal healing?

Also, there was some confusion & miscommunication on my part, which is why posting slowed down a bit. Just so everyone is on the same page, for the remainder of the combat Toric will be playing (& fighting) as Yuri. I've sent him the stat block, so hopefully we'll see the brave communist unicorn charge into battle before too long.
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Old 05-14-2012, 05:00 PM   Top  -  End  -  #237
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

They just have to be in the aura to use the healing themselves. They have to be adjacent to heal somebody else. Which is why folks really need to remember to heal themselves and each other, since I can't always get adjacent.
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Old 05-14-2012, 08:30 PM   Top  -  End  -  #238
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Don't forget that Piercing Horn also knocks enemies prone on a hit.
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Old 05-14-2012, 08:32 PM   Top  -  End  -  #239
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ah, something I wasn't aware of until after I'd already made my turn. Before Yuri moves, he's going to make a Heal check to grant Lucan a saving throw. Let's see... that's a DC 15, and I use Lucan's heal skill which is a 17. Overkill - (1d20+17)[33] Lucan roll a saving throw.

Edit: And oh, I missed that part.

Edit edit: First Aid is a standard action, meaning Yuri won't then attack. I'll edit my post accordingly.
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Old 05-14-2012, 08:35 PM   Top  -  End  -  #240
DSCrankshaw
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Default Re: Adventures in Sigil - OOC - Part III [4E]

And since I forgot.

Save - (1d20)[18]

At least I can move and shoot next round.

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