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Old 02-06-2012, 08:11 PM   Top  -  End  -  #1
Lix Lorn
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Default The Marissic [3.5 race] A Medusa-lite Playable race

THE MARISSIC or LESSER MEDUSAE

The Marissics are rare beings, a weaker form of the vicious creatures known as Medusae. However, they bear less of a tendency towards evil, and have slowly managed to get this message across to other intelligent races. Accepting that most people would rather not be eaten helped this a lot.

TYPICAL MARISSIC
Marissic tend to be inquisitive and friendly, always interested in learning more about the world around them. But they tend to hold grudges, being easily angered and difficult to appease. A war with the Marissic is a painful and costly one for anyone involved, as their natural powers make them horrific to fight against.

PHYSICAL DESCRIPTION
Marissic come in two main forms-the kind with the lower half of a snake, and the kind without. From the waist up, both kinds look almost entirely human. The only noticeable differences are both in the face-Marissics have sharper teeth than most humanoids, due to their almost entirely carnivorous diet, and have the vertically slit eyes of a serpent. The serpentine forms have long, sinuous tails rather than legs, giving them great dexterity and balance. Some have other miscellaneous serpentine aspects, such as forked tongues or tiny scales somewhere on their bodies.

Relations With Other Races
Marissic tend to live in small, nomadic groups, which makes them easier for other races to accept. A city of ‘monsters’ would never be alright, but when the village is only thirty Marissic strong, you can meet each one and know for yourself that they’re safe to be around.
However, this rarely appeases them entirely. It’s difficult to be around someone when you know that their eyes could freeze you in an instant, and this shows. While Marissics are likeable and kind, few races like to keep them around. Dwarves find an odd friendship with them, being naturally tough, and resistant to poison and change, and sharing their thirst for knowledge, albeit in a much quieter way.

Alignment
Marissic vary greatly in their alignments, but have a racial aversion to Law. Good Marissics are most common, striving to prove their kind natures as more than a trick, but some evil Marissics do exist, and some tribes consider other races their very favourite meal.

Marissic Lands
Marissic lands are few and far between, but they do exist. Most commonly, they live in secluded areas with plenty of water-coastlines, valley rivers, or large desert oases. On the rare occasion that a permanent community does form, they get by with as few rules as they can, the most common laws being ‘Do not cause unnecessary harm’ and ‘Don’t be a jerk’, often using those exact wordings. But their darker sides are revealed when the laws are broken-while trying to please other races has largely removed sentient beings from the Marissic’s diet, someone sentenced to death is rarely wasted.

Religion
Marissic have no deity of their own, being a relatively young race. They tend to favour deities of chaos or learning, such as Liira or Hlal.

Language
Marissic generally speak common.

Common Names
Marissic names often use long vowels and s’s, such as Saera, Aessara and Rou’as, but can vary greatly with the whims of their parents.

Adventures
Marissic adventurers are common, their restless curiosity driving them to strike out in the world. Their reputation helps this, seeking out adventure in the hopes of heroism, intending to perform such wondrous acts that other races will finally believe they’re as good as they claim.

Marissic Racial Traits
Ability Scores: +2 Dexterity, +4 Charisma. A Marissic is swift of body and forceful of personality, as well as strangely compelling.
Size: A Marissic is a medium humanoid.
Movement Rate: A Marissic has a 30ft movement rate, and can swim at the same speed. A Marissic has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Gaze of Stone (Su): A Marissic may force their gaze to contain the magic of their progenitors, turning their foes to statues of their own form. They may activate this ability for a number of their own rounds (lasting until the beginning of their next round) each day equal to their Charisma modifier, and are capable of performing a simple ceremony that links their spirit with an ally to prevent the chance of petrifying their own friends and companions. (This ceremony requires oils worth five gold pieces.)
While the gaze is active, they have a Gaze attack causing a fortitude save against permanent petrification. The save DC is charisma based..

At 6 HD, their growing control allows them to use their gaze more frequently. They may double the amount of rounds per day it can be active for. At 12HD, the number of rounds is equal to Charisma modifier again, but is limited per encounter, rather than per day.
Serpent’s Venom (Ex): A Marissic has a powerful, draining venom in it’s body, that it can use to weaken its foes. It may spit the poison onto a weapon (a single melee weapon or up to fifty pieces of ammunition) as a move action. It may also make a special bite attack, treated as a secondary weapon doing 1+str mod damage as well as applying poison.
The venom deals 1d3 strength damage as primary and secondary damage. Increase the size of the die rolled by one for each 4th HD. (1d4 at 4HD, 1d6 at 8HD…) The fortitude save for this poison is constitution based. This venom rapidly loses its potency, lasting for a number of hours equal to their constitution modifier.
Two Kinds: The legacy of the Marissic’s ancestors comes in different forms, with some being more human than the others. Some appear entirely human, barring serpentine eyes and slightly sharp teeth, while some bear the tail of a naga or true medusa. A rare few are capable of shifting their own form from one to the other.
Humanoid Marissic: A Humanoid Marissic can easily pass as human, especially if their eyes are covered. In addition, they tend to have far more potent abilities. They add one to the DC of their gaze and their venom.
Serpentine Marissic: A Serpentine Marissic has a tail slap attack dealing 1d6+1.5Str mod damage, and has the special attack Constrict for the same amount. They also gain a +1 racial bonus to balance checks, and a +2 bonus to resist bull rushes due to the increased stability their tail gives them.
Automatic Languages: Common, plus the ability to speak to snakes and similar creatures as if under a Speak With Animals effect.
Bonus Languages: Any, except secret languages
Favoured Class: Rogue, Swordsage
Level Adjustment/CR: +3

Feats
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---

So me making playable monster-lite races seems to be a thing now. I'm fine with this.

Main worries: Is being human-looking as good as what the snakey ones get?
I probably overdid the LA. Or didn't give them enough for what they have, but the petrifying is too good for any lower.
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Last edited by Lix Lorn : Yesterday at 08:07 PM.
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Old 02-06-2012, 10:40 PM   Top  -  End  -  #2
Zetapup
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Default Re: The Marissic [3.5 race] A Medusa-lite Plauable race

The human-looking vs. serpentine power level mostly depends on the type of the campaign being run and where the Marissic is currently located. In a darker campaign, human would probably be the way to go. In a campaign or location with little or no racial bias, serpentine seems a lot better. In all likelyhood, I'd probably just play the human looking one for fluff reasons

This is fairly nit-picky, but is there a limit to the Serpent's Venom ability? Perhaps something to keep PC's from just taking a move action every round to make more poison, which they can then sell or stockpile for later use. Maybe they become fatigued after a certain amount of uses because of how far removed they are from actual medusae?

All in all, I like it and may use it for a campaign I hope to run eventually.
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Old 02-06-2012, 10:55 PM   Top  -  End  -  #3
Owrtho
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Default Re: The Marissic [3.5 race] A Medusa-lite Plauable race

Shifting Form feat should likely note the ability to change the opposite direction. Also, you seem to have double posted the topic, and from what I can tell only updated the other posting of it with an edit. Given this one has gotten replies, I'd suggest updating this one and having the other posting closed.

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Old 02-06-2012, 11:53 PM   Top  -  End  -  #4
tuggyne
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Default Re: The Marissic [3.5 race] A Medusa-lite Plauable race

Quote:
Originally Posted by Lix Lorn View Post
Main worries: Is being human-looking as good as what the snakey ones get?
Quote:
Originally Posted by Zetapup View Post
The human-looking vs. serpentine power level mostly depends on the type of the campaign being run and where the Marissic is currently located. In a darker campaign, human would probably be the way to go. In a campaign or location with little or no racial bias, serpentine seems a lot better. In all likelyhood, I'd probably just play the human looking one for fluff reasons
Yeah, I tend to agree with this; serpentine is considerably better unless there's strong RP reasons humanoid is safer or more effective.

Quote:
Originally Posted by Zetapup View Post
This is fairly nit-picky, but is there a limit to the Serpent's Venom ability? Perhaps something to keep PC's from just taking a move action every round to make more poison, which they can then sell or stockpile for later use. Maybe they become fatigued after a certain amount of uses because of how far removed they are from actual medusae?
You might have the poison only last for a certain amount of time (I'm not sure whether days, hours, or minutes is more reasonable, but probably somewhere in there). That should cut down on the most ridiculous of exploits.
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Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

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Old 02-07-2012, 07:00 AM   Top  -  End  -  #5
Lix Lorn
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

Quote:
Originally Posted by Zetapup View Post
The human-looking vs. serpentine power level mostly depends on the type of the campaign being run and where the Marissic is currently located. In a darker campaign, human would probably be the way to go. In a campaign or location with little or no racial bias, serpentine seems a lot better. In all likelyhood, I'd probably just play the human looking one for fluff reasons

This is fairly nit-picky, but is there a limit to the Serpent's Venom ability? Perhaps something to keep PC's from just taking a move action every round to make more poison, which they can then sell or stockpile for later use. Maybe they become fatigued after a certain amount of uses because of how far removed they are from actual medusae?

All in all, I like it and may use it for a campaign I hope to run eventually.
I just gave the poison a time limit.

Quote:
Originally Posted by Owrtho View Post
Shifting Form feat should likely note the ability to change the opposite direction. Also, you seem to have double posted the topic, and from what I can tell only updated the other posting of it with an edit. Given this one has gotten replies, I'd suggest updating this one and having the other posting closed.

Owrtho
Oops and Oops. Ugh. It was late.
Edited the feat and done so with the other one. The edit was just a pic and a minor formatting thing, so...

Quote:
Originally Posted by tuggyne View Post
Yeah, I tend to agree with this; serpentine is considerably better unless there's strong RP reasons humanoid is safer or more effective.

You might have the poison only last for a certain amount of time (I'm not sure whether days, hours, or minutes is more reasonable, but probably somewhere in there). That should cut down on the most ridiculous of exploits.
Hours. (nods)

As for the humanoid/serpentine... is that a bug or a feature? Should I add something to the humanoids or just leave as is?
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Old 02-07-2012, 07:33 AM   Top  -  End  -  #6
tuggyne
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

Quote:
Originally Posted by Lix Lorn View Post
As for the humanoid/serpentine... is that a bug or a feature? Should I add something to the humanoids or just leave as is?
I think you should add something, personally. I wanna say a bonus to some social skill (... maybe Disguise??), but with the Cha bonus, that might get out of hand.

Oh, and there's one place where it's spelled Marrissic, I think under Serpentine Marissic.
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Quote:
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"Common sense" and "RAW" are not exactly on speaking terms
Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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Old 02-07-2012, 11:17 AM   Top  -  End  -  #7
Cieyrin
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

Yeah, Humanoid needs a minor buff, though I'd aim away from social skills, as they're diplomancer enough. Maybe Humanoid Marissic have stronger poison (a.k.a. higher save DC)?
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Old 02-07-2012, 03:35 PM   Top  -  End  -  #8
Lix Lorn
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

Edited in buff for humanoid, fixed the typo, and added some vaguely related spells.
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Old 02-07-2012, 08:40 PM   Top  -  End  -  #9
Cieyrin
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

Not sure why Ending Prevented is Evocation[Air], it seems more Necromancy or Conjuration(Healing) to me. I don't even know where the Air part of it comes in.

As for Form of Stone Revoked's additional effect, it's interesting, though I think it makes more sense as its own spell, which only hurts Spontaneous Casters if they want both versions. Call it Consensual Form of Stone Revoked, make it Cleric 3, Sor/Wiz 4, with the description "As Form of Stone Revoked but can be invoked on behalf of another willing creature whose actions caused petrification." Bam, done.

Also, does Shifting Form enable enhanced Poison/Gaze a Marissic shifts to a humanoid form like when they gain the tail slap in Serpentine form?
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Old 02-07-2012, 08:57 PM   Top  -  End  -  #10
Lix Lorn
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Default Re: The Marissic [3.5 race] A Medusa-lite Playable race

...
Because I copied the template from air evocations and forgot to change on all of them.

Makes perfect sense,

And yes.
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