I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
Im on the NA server. help would be appreciated because protoss is making me really sad atm. I wont be on this week due to it being finals. So next week would be the best.
Alright, with the Funday Monday I am finding a variety of interesting problems.
First, Broodlords are normally really slow, but Zerg has a variety of options to compensate, like huge ling swarms or infestors. Without those entrapping options, how does one go about using Brood Lords to kill anything?
Next, Terrans make their first tank push before you can get any appreciable size of muta flock up. How do you kill tanks and marines with 6 mutas and up to 10 spines without losing to the next push after that?
Alright, with the Funday Monday I am finding a variety of interesting problems.
First, Broodlords are normally really slow, but Zerg has a variety of options to compensate, like huge ling swarms or infestors. Without those entrapping options, how does one go about using Brood Lords to kill anything?
Keep them trapped in spines. More spines than you can shake a stick at.
Quote:
Originally Posted by Kyeudo
Next, Terrans make their first tank push before you can get any appreciable size of muta flock up. How do you kill tanks and marines with 6 mutas and up to 10 spines without losing to the next push after that?
Prayer.
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Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.
Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
Brood Lords?
Snipe things. When they move into range to deal with it, the Brood Lords retreat. The enemy gives chase.
And then the advancing army walks right into some Banelings.
Heck, Broodlings + Zerglings = excellent opportunity for Baneling damage.
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~~Courage is not the lack of fear~~
Quote:
Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
Brood Lords?
Snipe things. When they move into range to deal with it, the Brood Lords retreat. The enemy gives chase.
And then the advancing army walks right into some Banelings.
Heck, Broodlings + Zerglings = excellent opportunity for Baneling damage.
Problem. He can't use banelings or zerglings. Funday monday constraint prevents ground units from being made.
Just be glad hellions have replaced 2 rax pressure. Otherwise you would have no chance. Even so, unless they go mech, marines would demolish you. Maybe you should only try this vs toss?
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Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.
Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
Just be glad hellions have replaced 2 rax pressure. Otherwise you would have no chance. Even so, unless they go mech, marines would demolish you. Maybe you should only try this vs toss?
How fast can a zerg 1 base up to mutas? Also, how fast can you mass early spines? (Both as 2 separate builds)
7:30 is fast enough to have a decent chance if a Protoss goes blind one-base robo and that's about it. But it fails hardcore against standard PvZ builds. 3-gate expand (for the not-so-smart Protoss players who still haven't downvoted Metalopolis for some reason) with sentry/zealot pressure hits around 6:00, at which point you just lose. FFE is even sillier, because you're attacking someone who can have 50% more workers than you, produce them twice as fast, and thus has plenty of time to build cannons or stalkers.
Anyway, I think two-base muta with a ton of spines would probably be better just because you'll have more larvae and will have some chance against PvZ builds that don't involve blink stalkers.
Yeah, so I timed it out against AI and a protoss going FFE can have a void done, a phoenix almost done, and a couple of stalkers done by 7:30 without really cutting probes. I don't think 1-base muta is viable against standard protoss play.
I know for certain that Zerg can get up two bases against ANY toss opening.
Go 13 Hatch, 15 pool, put at least two spines at the front, and you're good against any early pokes until they decide to seriously push. Then you'll need more spines to hold, but since you haven't been making any lings with the funday you should have a stupid number at the front. You just have to watch out for a blink stalker play going around the spines.
I know for certain that Zerg can get up two bases against ANY toss opening.
Go 13 Hatch, 15 pool, put at least two spines at the front, and you're good against any early pokes until they decide to seriously push. Then you'll need more spines to hold, but since you haven't been making any lings with the funday you should have a stupid number at the front. You just have to watch out for a blink stalker play going around the spines.
I wasn't worried about Toss. I was worried about Terran and Zerg.
My biggest worry about Toss is that they go air, because if they open air, they just win. Mutas run into super-range pheonix, Corrupters run into void rays, and then zealot swarms march all over the map killing everything on the ground.
I wasn't worried about Toss. I was worried about Terran and Zerg.
My biggest worry about Toss is that they go air, because if they open air, they just win. Mutas run into super-range pheonix, Corrupters run into void rays, and then zealot swarms march all over the map killing everything on the ground.
Wait. Infestors technically don't attack from the ground. They just have fungal growth.