Have you seen how the newly-patched Widow Mines work? They're SO strong
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Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)
If this work goes well, And I have a chance for th comuter, I might make it. But naturally, some family thing I didnt know about until two hours before it starts is gonna happen in an hour, so grooooan.
Oh just go and make it official, bob the silvervosh.
Chat channel is "Gitp", right? IT IS EMPTYYYY.
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Spoiler
Quote:
Originally Posted by Solaris
If it helps, think of me as the Agent from Serenity. Just not that good a fighter. Also, I have a mustache.
Quote:
Originally Posted by kpenguin
I'm probably hilarious far off, aren't I?
Quote:
Originally Posted by Telonius
This is not... the greatest story Tolkien ever wrote. No... This is just a tribute.
Quote:
Originally Posted by Coidzor
Bah. You've got to believe in the you that believes in the heart of the cards to summon the 7 dragon balls to be the very best like no one ever was!
.; Many thanks piled on top of other thanks with a martini on top to Cuthalion for custom avatar.
Last edited by Mutant Sheep : 10-07-2012 at 04:40 PM.
Have you seen how the newly-patched Widow Mines work? They're SO strong
Honestly, I think parts of the Starcraft community are starting to get tired of the major over haul of the unit designs. At this point we've seen:
Warhounds -> no Warhounds
Widow Mines attach to units -> widow mines are burrowed banelings -> widow mines are terran swarm hosts
oracle can block mining/reveal area -> oracle can block mining/grant immunity to fungals -> oracle can block mining/suck minerals out of buildings
Mothership core stays attached to nexus -> mothership floats around -> purify can now be used to give nexus an attack and core attaches -> purify can be used on nexus and core doesn't attach
I know that beta testing is for the purpose of making sure that nothing is ridiculously imbalanced, but it feels like every time I get adjusted to how things are working, units get completely redesigned. So I guess I'm just going to hold off on HOTS until the actual game is finished and is released. Though I wish the casters I follow would get back into the WOL scene again.
So I believe the honourable Mutant Sheep and I made tentative plans for a match at some point. I should like to make good on that -- I may be available later this evening.
Honestly, I think parts of the Starcraft community are starting to get tired of the major over haul of the unit designs. At this point we've seen:
Warhounds -> no Warhounds
Widow Mines attach to units -> widow mines are burrowed banelings -> widow mines are terran swarm hosts
oracle can block mining/reveal area -> oracle can block mining/grant immunity to fungals -> oracle can block mining/suck minerals out of buildings
Mothership core stays attached to nexus -> mothership floats around -> purify can now be used to give nexus an attack and core attaches -> purify can be used on nexus and core doesn't attach
I know that beta testing is for the purpose of making sure that nothing is ridiculously imbalanced, but it feels like every time I get adjusted to how things are working, units get completely redesigned. So I guess I'm just going to hold off on HOTS until the actual game is finished and is released. Though I wish the casters I follow would get back into the WOL scene again.
Frankly I'm glad they are doing big changes like that. That said I agree I would rather watch WoL rather than a constantly changing meta like HotS is.
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Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.
Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
So I believe the honourable Mutant Sheep and I made tentative plans for a match at some point. I should like to make good on that -- I may be available later this evening.
Flaniel#1395 [NA]
Sadly I cant make it tomorrow and this week is a..weirded schedule (PSAT, PLAN, Dentist... But TECHNICALLY i dot have school wednesday to friday, so its like, a lonnnng weekend. But psat is time taker and study time and augh. *giggles about Canadian Thanksgivimg*
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Spoiler
Quote:
Originally Posted by Solaris
If it helps, think of me as the Agent from Serenity. Just not that good a fighter. Also, I have a mustache.
Quote:
Originally Posted by kpenguin
I'm probably hilarious far off, aren't I?
Quote:
Originally Posted by Telonius
This is not... the greatest story Tolkien ever wrote. No... This is just a tribute.
Quote:
Originally Posted by Coidzor
Bah. You've got to believe in the you that believes in the heart of the cards to summon the 7 dragon balls to be the very best like no one ever was!
.; Many thanks piled on top of other thanks with a martini on top to Cuthalion for custom avatar.
Sadly I cant make it tomorrow and this week is a..weirded schedule (PSAT, PLAN, Dentist... But TECHNICALLY i dot have school wednesday to friday, so its like, a lonnnng weekend. But psat is time taker and study time and augh. *giggles about Canadian Thanksgivimg*
No problem. Whenever you have time. My ID is in the pool now, at least.
Canadian Thanksgiving is a thing of beauty and dignity not to be giggled at, thou woolgathering clod ;_____;
Nay, I cannot stay mad at thee. *pets wool*
Last edited by Kneenibble : 10-08-2012 at 11:26 PM.
Honestly, I think parts of the Starcraft community are starting to get tired of the major over haul of the unit designs. At this point we've seen:
Warhounds -> no Warhounds
Widow Mines attach to units -> widow mines are burrowed banelings -> widow mines are terran swarm hosts
oracle can block mining/reveal area -> oracle can block mining/grant immunity to fungals -> oracle can block mining/suck minerals out of buildings
Mothership core stays attached to nexus -> mothership floats around -> purify can now be used to give nexus an attack and core attaches -> purify can be used on nexus and core doesn't attach
I know that beta testing is for the purpose of making sure that nothing is ridiculously imbalanced, but it feels like every time I get adjusted to how things are working, units get completely redesigned. So I guess I'm just going to hold off on HOTS until the actual game is finished and is released. Though I wish the casters I follow would get back into the WOL scene again.
Welcome to Blizzard, where nothing is constant.
Personally, I think it's from too many years of patching WoW. Nothing is solid anymore, everything is mercurial.
If they want SC2 to be a serious, pro sport thing with spectators who will actually pay to watch games, they can't go changing the rules whenever the whim strikes them.
Welcome to Blizzard, where nothing is constant.
Personally, I think it's from too many years of patching WoW. Nothing is solid anymore, everything is mercurial.
If they want SC2 to be a serious, pro sport thing with spectators who will actually pay to watch games, they can't go changing the rules whenever the whim strikes them.
And they don't. But that is a beta, it is meant to be mercurial, because they are still trying to find out what works and what don't. The WoL beta was exactly the same, and the metagame evolved overtime on that too (WoL's metagame changed quite a bit the last two years too).
It will happen again in LotV, I am positive it also happened during the transitions from Reign of Chaos to The Frozen Throne and from SC to Brood War. It's just how it works.
And they don't. But that is a beta, it is meant to be mercurial, because they are still trying to find out what works and what don't. The WoL beta was exactly the same, and the metagame evolved overtime on that too (WoL's metagame changed quite a bit the last two years too).
It will happen again in LotV, I am positive it also happened during the transitions from Reign of Chaos to The Frozen Throne and from SC to Brood War. It's just how it works.
Actually, the WoL Beta was quite different. While I'll concede that some abilities and upgrades got removed up to the 18th patch, there weren't nearly as many larger changes such as "removing an entire unit" and "repurposing the same unit several times". Most of the changes were adjusting individual units in cost, supply, unit typing, etc. Of course those changes make a huge difference to the meta-game, but not on the same scale that they've done with the Widow Mine.
Actually, the WoL Beta was quite different. While I'll concede that some abilities and upgrades got removed up to the 18th patch, there weren't nearly as many larger changes such as "removing an entire unit" and "repurposing the same unit several times". Most of the changes were adjusting individual units in cost, supply, unit typing, etc. Of course those changes make a huge difference to the meta-game, but not on the same scale that they've done with the Widow Mine.
New units in Blizzard games get idiotically powerful buffs in the middle of their kinky nerf session. Of course, they lost their ears long before this to preserve their sanity from the Blizz forums. (Because the units themselves, they have accounts. )
__________________
Spoiler
Quote:
Originally Posted by Solaris
If it helps, think of me as the Agent from Serenity. Just not that good a fighter. Also, I have a mustache.
Quote:
Originally Posted by kpenguin
I'm probably hilarious far off, aren't I?
Quote:
Originally Posted by Telonius
This is not... the greatest story Tolkien ever wrote. No... This is just a tribute.
Quote:
Originally Posted by Coidzor
Bah. You've got to believe in the you that believes in the heart of the cards to summon the 7 dragon balls to be the very best like no one ever was!
.; Many thanks piled on top of other thanks with a martini on top to Cuthalion for custom avatar.
Welcome to Blizzard, where nothing is constant.
Personally, I think it's from too many years of patching WoW. Nothing is solid anymore, everything is mercurial.
If they want SC2 to be a serious, pro sport thing with spectators who will actually pay to watch games, they can't go changing the rules whenever the whim strikes them.
It's already an eSport with rather a popular following. Yeup, people will still pay to be spectators regardless of changing rules.
Other eSports have had changing rules, they still have spectators.
Most people paying attention to eSports games accept this as a given.
People complain if things become too static as well. In the video game world, being static is probably worse than being dynamic, as people will just move to the next game if there isn't something to change it up. It goes both ways.
Lastly, beta is beta is beta. Change is a near constant in beta testing cycles. Consider that Blizzard was entirely willing to pull other new units or scrap abilities on units and start completely from scratch (Reploid), as opposed to launching with them and having to fix them later. Not too many companies out there are that commited to getting it right, to the point where they will say 'screw the investors and their demands, we are delaying shipping this product until it is better.'
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~~Courage is not the lack of fear~~
Quote:
Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
Anyone remember when roaches started with 2 armour and cost 1 supply?
Those were the daaaaaaaaays. (Because toss and zerg need a unit that costs one-single supply that isn't a worker, obviously. *grump* *Did not do the old Starcraft, or the beta except for once*)
__________________
Spoiler
Quote:
Originally Posted by Solaris
If it helps, think of me as the Agent from Serenity. Just not that good a fighter. Also, I have a mustache.
Quote:
Originally Posted by kpenguin
I'm probably hilarious far off, aren't I?
Quote:
Originally Posted by Telonius
This is not... the greatest story Tolkien ever wrote. No... This is just a tribute.
Quote:
Originally Posted by Coidzor
Bah. You've got to believe in the you that believes in the heart of the cards to summon the 7 dragon balls to be the very best like no one ever was!
.; Many thanks piled on top of other thanks with a martini on top to Cuthalion for custom avatar.
Alright, I just played a game and I have no idea how I could have dealt with what he did. He just endlessly pushed with huge marine armies, which he supported through a ridiculous number of orbital commands and 80+ workers. I did my normal anti-bio army, infestor/ling, but he kept pushing so hard that my infestors were almost out of energy.
Someone take a look and tell me what I was supposed to do differently.
Alright, I just played a game and I have no idea how I could have dealt with what he did. He just endlessly pushed with huge marine armies, which he supported through a ridiculous number of orbital commands and 80+ workers. I did my normal anti-bio army, infestor/ling, but he kept pushing so hard that my infestors were almost out of energy.
Someone take a look and tell me what I was supposed to do differently.
everything was good until the 8 min mark where you saw he had a 3rd CC building. you needed to either take a 3rd in or put on some pressure in response to that. you waited way too long to expand to your third. this allows him to gain a massive economic advantage which he holds throughout the game.
At the 12 min mark you are just about to start your 3rd/4th but he has an income advantage over you which is really bad.
at the 14:10 min mark you attack into his planetary and 2 bunkers at his 3rd
this was pretty much all in at this point because unless you did significant damage he would be at a massive advantage. You did damage because you destroyed his 3rd and some scvs, but it wasnt enough.
at the 15 min mark he has around 90 scvs and is mining from 3 bases and about to take his 4th. You on the other hand have about 60 drones mining from 3 bases but you do have a 4th made.
You don't really do any other aggression despite being far behind economically and eventually slowly die by trying to play a standard game with a 30 worker disadvantage.
TL:DR you got outmacroed because your opponent took a huge risk and got away with it.
Last edited by DarkMemnarch : 10-15-2012 at 12:12 AM.