hey so this isn't terribly relevant, but it is SC2.
I was wondering how many of you guys play hero attack. its a custom game, usually around 4th on the list, but pretty competitive. heck of a different play style, as you really only command 1 unit. I just thought I would ask as I recently became addicted to it. And if you haven't tried it, I recommend it, Its pretty fun.The games usually last 30-50 minutes, which is slightly longer than regular multiplayer, but that's why I like it.
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The Dinner Thief strikes again!
hey so this isn't terribly relevant, but it is SC2.
I was wondering how many of you guys play hero attack. its a custom game, usually around 4th on the list, but pretty competitive. heck of a different play style, as you really only command 1 unit. I just thought I would ask as I recently became addicted to it. And if you haven't tried it, I recommend it, Its pretty fun.The games usually last 30-50 minutes, which is slightly longer than regular multiplayer, but that's why I like it.
hey so this isn't terribly relevant, but it is SC2.
I was wondering how many of you guys play hero attack. its a custom game, usually around 4th on the list, but pretty competitive. heck of a different play style, as you really only command 1 unit. I just thought I would ask as I recently became addicted to it. And if you haven't tried it, I recommend it, Its pretty fun.The games usually last 30-50 minutes, which is slightly longer than regular multiplayer, but that's why I like it.
It'd be nice if you told us anything beyond the fact that you control one unit, because honestly there are a lot of customs games where you control one unit, and it can go a lot of different ways.
It'd be nice if you told us anything beyond the fact that you control one unit, because honestly there are a lot of customs games where you control one unit, and it can go a lot of different ways.
Edit: Oh, and I also updated the list. Check it out to make sure I got you.
See, counterattack can be defined many ways.
In this context, my personal favorite is leaving 2-4 Zerlings out of your base but near by enough to move in. Cut people off from retreating down a ramp, that sort of thing. Astonishingly useful, as most people don't use an attack move when they retreat, and the zerlings sometimes get lost in the shuffle. They're tiny, so sometimes you luck out and the opponent doesn't realize they are there until they see their units getting stuck and bumbling around like idiots.
Of course, one attack move later, they're vaporized but hey.
And sometimes harassing an army as they attempt to retreat is more effective than actually fighting it head on. Parting shots against Terran Bio-balls especially, as the medivacs will usually be out of position if the oppenent really decides to cut and run for it.
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~~Courage is not the lack of fear~~
Quote:
Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
See, counterattack can be defined many ways.
In this context, my personal favorite is leaving 2-4 Zerlings out of your base but near by enough to move in. Cut people off from retreating down a ramp, that sort of thing. Astonishingly useful, as most people don't use an attack move when they retreat, and the zerlings sometimes get lost in the shuffle. They're tiny, so sometimes you luck out and the opponent doesn't realize they are there until they see their units getting stuck and bumbling around like idiots.
Of course, one attack move later, they're vaporized but hey.
And sometimes harassing an army as they attempt to retreat is more effective than actually fighting it head on. Parting shots against Terran Bio-balls especially, as the medivacs will usually be out of position if the oppenent really decides to cut and run for it.
Thats not a counter attack, that is a flank. Day9 said what he wanted is basically if you see your enemy move into the middle of the map, grab your army move it around and attack their base.
It'd be nice if you told us anything beyond the fact that you control one unit, because honestly there are a lot of customs games where you control one unit, and it can go a lot of different ways.
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Originally Posted by Pie Guy
Sounds like DotA or LoL. Any differences?
It is a DotA clone, but its a bit simplified. It does have a bit more focus on the creeps, you can upgrade your teams guys and buildings. Also, the teams are race-specific, so you vote on a race for your team. You can have a zergvszerg or whatever, but you cant have heroes from different races on the same team.(No medic and ultralisk for you!)
There are also only shops inside the bases, and the items vary for the races. (The basic ones are constant though, like +10/25/50% armor/energy/damage, or the +2% to stats. Those are for all the races.) It is a fun game, though you WILL get a team of idiots and be facing a premade bunch of pros who enjoy "pubstomping" if you just join a game instantly. Beating the "pros" is great fun.
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Spoiler
Quote:
Originally Posted by Solaris
If it helps, think of me as the Agent from Serenity. Just not that good a fighter. Also, I have a mustache.
Quote:
Originally Posted by kpenguin
I'm probably hilarious far off, aren't I?
Quote:
Originally Posted by Telonius
This is not... the greatest story Tolkien ever wrote. No... This is just a tribute.
Quote:
Originally Posted by Coidzor
Bah. You've got to believe in the you that believes in the heart of the cards to summon the 7 dragon balls to be the very best like no one ever was!
.; Many thanks piled on top of other thanks with a martini on top to Cuthalion for custom avatar.
Last edited by Mutant Sheep : 03-02-2012 at 09:32 PM.
Reason: Good lord I am incoherent
I recently started playing Starcraft 2 again, this time playing Zerg on ladder instead of Terran, and oh boy the game is so much more challenging now. I had a 3-rax Stim, Shield +1 Damage Marine push I did in every matchup when I played Terran, and it carried me straight to Diamond and eventually Master when it was released.
My biggest problem right now is my mechanics are really lackluster. My macro now compared to half a year ago just outright sucks, so I don't feel ready for 1v1 laddering. I've tried team games and practice games with some of my American friends, but they're all around Bronze-Gold league, so I don't feel like I'm getting that much practice out of it.
Would anyone be interested in some regular practice games or 2v2/3v3 team games? I've access to both an American and a European account. I probably belong in high Gold low Plat right now, and I'd really like to step my game up again.
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English is a second language etc etc.
Last I played I was Gold, but holy cow that was ages ago. I'm always considering going back to play some games, but then I remember that it takes 7 years to open SC2 on my aged computer, and then just go play LoL instead.
I'm loving the Phoenix upgrade. They're considerably more fun to strafe zerg with now.
Just remember and then start taking out their overlords, you can supply block them. In the early game, that can be killer. For every overlord you kill, your also up 100 minerals and a larva.
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~~Courage is not the lack of fear~~
Quote:
Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
Just remember and then start taking out their overlords, you can supply block them. In the early game, that can be killer. For every overlord you kill, your also up 100 minerals and a larva.
Sadly, that only starts working well once they spread their overlords for scouting, or if they're leaving their base without anti-air. That said, when you get the opportunity, snipe away, it's great to pop those little blimps.
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Steam: Some permutation of bulbasaur.
SC2: RianL.377. Hit me up for some SC2 if you're on.
When they leave their base? Pffft. 2-4 Phoenix is all you need for a daring raid. In and out in 20 seconds. Repeat. And if they throw their Queen at you, it's just begging to get picked up. I mean, no one gets Hydralisks.
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~~Courage is not the lack of fear~~
Quote:
Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
I've got a sweet little strategy vs a FFE toss (a combination of my usual 11 pool and a funday monday topic), that works on certain maps (Shakuras, Taldarim, Antiga). Here are the replays:
This is the summary:
9 overlord
10 scout
11 pool
build drones to 14
now your scouting drone should be in the base of the FFE toss. Depending on what you see you can go 2-6 lings and pressure his front or do a runby. At around 17 food you should have enough minerals to build another hatchery, use your scouting probe to build a hatchery in his base. While the offensive hatch is building you will have enough mins to start your natural as well.
Your main goal is to runby your first lings into his base, to protect the hatchery. Once the hathery is up, start building queens, drones for spine crawlers and lings. Offensive crawlers for the win.
Even if scouted the toss will usually use up more resources to deal with the offensive hatch
When they leave their base? Pffft. 2-4 Phoenix is all you need for a daring raid. In and out in 20 seconds. Repeat. And if they throw their Queen at you, it's just begging to get picked up. I mean, no one gets Hydralisks.
Sadly, I tend to see both a decent chunk of hydras and by default at least one spore. And even with 4 phoenixes, 20 seconds is gonna be about two or three ovies. A pain, but I tend to see ovies overproduced for scouting anyway.
Though now I'm remembering running into a ton of hydra while going air and still winning due to the magic of phoenixes. Weird, it's like phoenixes are good or something.
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Steam: Some permutation of bulbasaur.
SC2: RianL.377. Hit me up for some SC2 if you're on.