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Old 03-09-2012, 07:32 AM   Top  -  End  -  #151
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Default Re: Starcraft 2: 8 Medivac drop

I feel the need to plug this.

http://www.youtube.com/watch?v=ve8ggmDUq0U

A free for all of some of the biggest pros. casted by husky, happened during IEM.
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Old 03-09-2012, 01:04 PM   Top  -  End  -  #152
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by Karoht View Post
When they leave their base? Pffft. 2-4 Phoenix is all you need for a daring raid. In and out in 20 seconds. Repeat. And if they throw their Queen at you, it's just begging to get picked up. I mean, no one gets Hydralisks.
If I see a toss going heavy air, I get hydralisks. The only reason hydralisks are bad in ZvP is that Toss usually has Colossi. Heavy air prevents Colossi.
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Old 03-09-2012, 06:05 PM   Top  -  End  -  #153
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Default Re: Starcraft 2: 8 Medivac drop

You know, anticlimaxes can be funny. In this game I just played, I started out by massing up stalkers. After a while, the other person hadn't attacked, so I sent out an observer to check if he was trying to mass marines. He wasn't, so I kept the observer there and kept building up an army to counter what he was building (marines and thors, with one or two tanks). About twenty minutes in, he still hadn't attacked, and upon moving my observer a bit more I realized that he didn't have any detection- just a crap load of thors. So I sent in a warp prism, warped in 5 dark templars, and destroyed his entire base.

He was not amused.
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Old 03-09-2012, 06:59 PM   Top  -  End  -  #154
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Default Re: Starcraft 2: 8 Medivac drop

I had a game like that, except I was the idiot with no detection. He was sitting back, massing roaches, while I droned away. An overseer wanders through my base, sees no detection, and he builds tunneling claws. I build a whole bunch of spine crawlers at my front to hold the roaches while I get up my mutas, then suddenly there are 40 roaches in my drone line. All for want of a single spore crawler.
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Old 03-09-2012, 08:48 PM   Top  -  End  -  #155
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by Kyeudo View Post
I had a game like that, except I was the idiot with no detection. He was sitting back, massing roaches, while I droned away. An overseer wanders through my base, sees no detection, and he builds tunneling claws. I build a whole bunch of spine crawlers at my front to hold the roaches while I get up my mutas, then suddenly there are 40 roaches in my drone line. All for want of a single spore crawler.
Yeah, because of this, I have a mental timer that tells me when I should have detection units by for different things. Like if a player is going fast banshees, I usually have an evo chamber up by a particular time. I also usually make an overseer at my front against toss at a certain time after lair in case of DTs.

So far its been working and I've been able to catch every cheese. Best moment was when my "Just in case" spore crawler killed his first observer trying to see my front.
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Old 03-10-2012, 08:01 AM   Top  -  End  -  #156
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by Kyeudo View Post
If I see a toss going heavy air, I get hydralisks. The only reason hydralisks are bad in ZvP is that Toss usually has Colossi. Heavy air prevents Colossi.
Also the fact that Hydralisks move extremely slow. They won't be in position to stop Phoenix harass unless you keep groups in each mineral line. Once you begin moving them out, Phoenixes can just swing around your army and go into your mineral line again.
The potency in Protoss air is usually low Phoenix numbers for harass (forcing your opponent's Hydras back and/or forcing him to build static defense) plus the very, very dangerous Void Ray/Colossi mix. Hydras simply disappear against Void Rays and Colossi.
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Old 03-10-2012, 02:01 PM   Top  -  End  -  #157
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Default Re: Starcraft 2: 8 Medivac drop

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Also the fact that Hydralisks move extremely slow. They won't be in position to stop Phoenix harass unless you keep groups in each mineral line. Once you begin moving them out, Phoenixes can just swing around your army and go into your mineral line again.
2-3 spore crawlers solves pheonix harass rather well. Hydralisks are for void ray harass.

Quote:
The potency in Protoss air is usually low Phoenix numbers for harass (forcing your opponent's Hydras back and/or forcing him to build static defense) plus the very, very dangerous Void Ray/Colossi mix. Hydras simply disappear against Void Rays and Colossi.
Fixed that for you.

Hydras are not for base defense vs pheonix. They are for covering your army when you move out. If he hasn't put out a lot of pheonix, he can't really harass more than your outlying overlords, and if he has, more spore crawlers around anything important are more reasonable than more hydras for base defense.
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Old 03-11-2012, 12:08 PM   Top  -  End  -  #158
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Default Re: Starcraft 2: 8 Medivac drop

So, I just had my first decent game against zerg in a long, long time. I tried DarkMemnarch's 14 gas/14 pool strat felaying my expo a bit, but making sure that I could get a 3rd relatively quickly, which I did. My opponent was also rather good sported.

Replay.

Edit: I honesty do not know how I won this. Not as in, "Oh my god I should have died!" But as in, "What the heck was my opponent doing that allowed me to win this this easily?" Anyways, I think I did quite well on a hellion proof wall off at the front. Watch and Enjoy.
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Old 03-11-2012, 07:05 PM   Top  -  End  -  #159
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Default Re: Starcraft 2: 8 Medivac drop

Okay, I don't get zvz at all. I'm losing consecutively to silver league zerg opponents. I don't get it. I'm macroing well, expanding when they do, I build up some units, and then they attack me with X4 more stuff that I can't stop. Help please.
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Old 03-11-2012, 09:18 PM   Top  -  End  -  #160
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by Silverraptor View Post
Okay, I don't get zvz at all. I'm losing consecutively to silver league zerg opponents. I don't get it. I'm macroing well, expanding when they do, I build up some units, and then they attack me with X4 more stuff that I can't stop. Help please.
post the replay and we can tell you exactly what went wrong. Otherwise it is just speculation on our part.
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Old 03-11-2012, 09:26 PM   Top  -  End  -  #161
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Default Re: Starcraft 2: 8 Medivac drop

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post the replay and we can tell you exactly what went wrong. Otherwise it is just speculation on our part.
I just decided I will try protoss again and play zerg when I have you looking over my shoulder at camp. Speaking of protoss, blink stalkers are really good.
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Old 03-12-2012, 12:20 PM   Top  -  End  -  #162
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Default Re: Starcraft 2: 8 Medivac drop

Guys, I have a must watch game for everyone here. I expect you all to watch it. Here's the Replay.

On another note, how do I submit replays to the "When Cheese fails" channel?
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Last edited by Silverraptor : 03-12-2012 at 12:21 PM.
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Old 03-12-2012, 12:39 PM   Top  -  End  -  #163
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Default Re: Starcraft 2: 8 Medivac drop

lol... I was not expecting that. At the end, I was wondering how he would recover from that. And then it just said 'sTsSTRiKeR has left the game' and I started laughing.
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Old 03-12-2012, 12:54 PM   Top  -  End  -  #164
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Default Re: Starcraft 2: 8 Medivac drop

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lol... I was not expecting that. At the end, I was wondering how he would recover from that. And then it just said 'sTsSTRiKeR has left the game' and I started laughing.
My thought process during the whole thing.

"Huh? A Pylon? A second pylon? Oh, he's trying to wall off cannons. Better try to get through the 3rd pylon and kill the probe. Oh look, he didn't wall off, better kill the probe then. Probe dead, these pylons aren't a threat. Better go back to macro since I've won. Oh look, a second probes.

SEND THE BATTLESHIPS! SEND... EVERYTHING! WE MUST KEEP THAT PROBE FROM GETTING TO THE TARGET!"

sRsSTRiKeR has left the game

"LoLz"
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Old 03-12-2012, 06:08 PM   Top  -  End  -  #165
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Default Re: Starcraft 2: 8 Medivac drop

So that was kinda frustrating. PvT. I'm playing a decent game, but he seems to be playing super passive. Super super passive. I start getting paranoid, and think "Wait...he could be going banshee or something. And I have no detection. And I need detection up now if he was doing that." My forge finishes just as his banshee hits. My cannon placement is insufficient. my resources get slowed down that the push he had I would have no way to defend.

I really need to get that detection timing down better.


edit: upside, got a zerg to rage because he went hatch-first and didn't scout the pylon behind his expo. or the two cannons. Nor did he ever deal with the pylons, so i had a great staging ground for my two base six-gate pushes. The best upside? He gave me some good idra-classic lines.
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Old 03-13-2012, 02:50 AM   Top  -  End  -  #166
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Default Re: Starcraft 2: 8 Medivac drop

Try scouting the gas..or build a assimilator on one of his geysers. If terran takes 2 gas really early he is going for some sort of banshee / ghost heavy play.
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Old 03-13-2012, 03:00 AM   Top  -  End  -  #167
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Default Re: Starcraft 2: 8 Medivac drop

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Try scouting the gas..or build a assimilator on one of his geysers. If terran takes 2 gas really early he is going for some sort of banshee / ghost heavy play.
The traditional terran wall makes gas-scouting iffy at best on the maps without guaranteed spawns. That said, it's more just that i need to remember to not neglect getting a robo even if I'm going heavy gateway.
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Old 03-13-2012, 03:09 AM   Top  -  End  -  #168
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Default Re: Starcraft 2: 8 Medivac drop

Well if you use your 9 or 10 probe you can usually get into the terran base without encountering the wall. If you encounter a wall off then something is fishy... and practically the only fishy thing terran can do is banshee or thor push, and you can prepare for both with a robo.
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Old 03-13-2012, 03:30 AM   Top  -  End  -  #169
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Default Re: Starcraft 2: 8 Medivac drop

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Well if you use your 9 or 10 probe you can usually get into the terran base without encountering the wall. If you encounter a wall off then something is fishy... and practically the only fishy thing terran can do is banshee or thor push, and you can prepare for both with a robo.
Generally I scout on 9, but if it's a map like, say, Tal Darim Altar? If I don't hit their base with the first try, I'll hit a wall. If it's smaller, or there's fewer spawns, I can normally sneak in. That said, banshee doesn't come up terribly often. I just noticed that I need to make sure I -can- get detection if I need it, which I've been terrible about.
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Old 03-13-2012, 04:14 AM   Top  -  End  -  #170
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Default Re: Starcraft 2: 8 Medivac drop

I always make something for detection. Even when I'm going gate-heavy I'll make one or two obs. As someone who uses stealth pretty heavilly, when I encounter an opponent who does not have sufficient detection, I win right there, no matter how good his macro is.
That's actually part of why I have such a hard time against terran, they have those scans for when there's no raven/missile turret around.
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Old 03-13-2012, 06:16 AM   Top  -  End  -  #171
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Default Re: Starcraft 2: 8 Medivac drop

You can also get a lot of info by just scouting the front after your initial scout. If there are no addons on the rax then something fishy is going on.
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Old 03-15-2012, 03:05 PM   Top  -  End  -  #172
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Default Re: Starcraft 2: 8 Medivac drop

Holy crap, I never realized how fun DTs are when you incorporate them into a legitimate build instead of cheesing.

Can you guys critique me on timings and what not to make this build better? I want to do some DT harass, leave when he starts getting detection, merge them into Archons and then go for a big push while expanding behind it.

Edit: Attempt number 2. Please critique.
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Old 03-15-2012, 09:13 PM   Top  -  End  -  #173
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by Silverraptor View Post
Holy crap, I never realized how fun DTs are when you incorporate them into a legitimate build instead of cheesing.

Can you guys critique me on timings and what not to make this build better? I want to do some DT harass, leave when he starts getting detection, merge them into Archons and then go for a big push while expanding behind it.

Edit: Attempt number 2. Please critique.
never use a pylon for part of your wall if you are going FFE

Also in that build you put down a forge then the nexus before gateway and cannon. also when going dts get a warp prism to warp in zealots with. Generally people wont notice the dts until its too late.

Scouting, send your first zealot to see what your opponent is doing. If you sense roach all in, make 3 more cannons to defend.
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Old 03-16-2012, 12:38 AM   Top  -  End  -  #174
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Default Re: Starcraft 2: 8 Medivac drop

Posting this here for DarkMemnarch's enjoyment since he was on skype with me at the time of said game.
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Old 03-16-2012, 12:57 AM   Top  -  End  -  #175
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Default Re: Starcraft 2: 8 Medivac drop

Well, I have no net for like 2 weeks while I wait for ATT to hook it up. I moved the last couple of days. I'll be on the forums still, but no Sat sessions :'(
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Old 03-16-2012, 10:25 AM   Top  -  End  -  #176
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Default Re: Starcraft 2: 8 Medivac drop

Posting this for DarkMemnarch as well as its another game I played when we were on skype.
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Old 03-17-2012, 04:30 PM   Top  -  End  -  #177
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Default Re: Starcraft 2: 8 Medivac drop

Why is there no one at the Saturday session?
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Old 03-17-2012, 05:24 PM   Top  -  End  -  #178
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Default Re: Starcraft 2: 8 Medivac drop

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Originally Posted by DarkMemnarch View Post
Why is there no one at the Saturday session?
Well, I just got back from a wedding and I'm tired.

Don't know about anyone else though...
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Old 03-17-2012, 11:08 PM   Top  -  End  -  #179
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Default Re: Starcraft 2: 8 Medivac drop

I have no net :(

Also no reminder was posted, that doesn't help.
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Old 03-18-2012, 12:36 AM   Top  -  End  -  #180
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Default Re: Starcraft 2: 8 Medivac drop

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Well, I just got flew back from a wedding and I'm tired boy are my arms tired.
Fixed that for you.
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