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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 02-09-2012, 03:01 PM   Top  -  End  -  #1
diceweasel
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Join Date: Feb 2012
Default PF monstrous races (PEACH)

I've been working on a few homebrew races that tie in to my ongoing fascination with playable monsters. These monster-kin were designed to create medium-sized bipeds flavored with iconic mythic monsters and then given the option of "buying" many or all of those monsters' abilities over time using feats, but without losing the customizability that being a human or generic demi-human results in. This being my first attempt at serious homebrew, I have no strong idea how realistic the balance is, though I tried my best to keep it in line with what I saw the in the official races.

Monster-kin are, like so many inexplicable things, the result of mad wizards. Everyone knows that when mad wizards get bored, the local ecosystem tends to suffer. Get enough reality-bending people together and soon you're up to your clavicles in flying owl-sharks and murderous eel-monkeys. As a result, no one was terribly surprised to discover that a number of mad wizards with more wands of polymorph than sense had managed to mingle their wizardly genetic material with that of any number of intelligent magical beasts. Over time, the results of these unions interbred with other humans and monsters, giving rise to complete new species.

Manticore-kin
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Chimera-kin
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Leucrotta-kin
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I'm particularly happy with the chimera-kin (I think they'd be fun to play) and also particularly unsure about how balanced the leucrotta-kin is. I think its innate abilities could be over-powered, so I tried to balance that out by splitting the leucrotta's powerful bite into three different feats.

Last edited by diceweasel : 02-10-2012 at 04:29 AM.
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Old 02-09-2012, 07:02 PM   Top  -  End  -  #2
jmelesky
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Default Re: PF monstrous races (PEACH)

The Advanced Races Guide is coming out soon, and they have a free playtest available now. You may want to compare what you've come up with against the point-buy system they have there.

Not that the point-buy is likely to be balanced, but you could at least claim that your races are as balanced as Paizo wants them to be. :)
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Old 02-09-2012, 08:16 PM   Top  -  End  -  #3
diceweasel
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Join Date: Feb 2012
Default Re: PF monstrous races (PEACH)

Cool, I'm looking at their system now.

So the manticore-kin would be... Darkvision (2 points), an ability array that seems to be 0 points, a bite attack (3 points, or only 1 if the damage is reduced to 1d3) and a skill bonus (2 points) and standard languages (1 point, or 0 if I remove two bonus languages)

The chimera-kin is the same except it has a skill penalty and an armor restriction (neither are mentioned in the free playtest)

The leucrotta-kin is fast (1 point), has the bite attack (3 points), hoofed (1 point, but since they can't wear horseshoes without suffering penalties... it doesn't seem to give them any actual benefit), and an ability that has no obvious analogue in the free playtest but I would guess is at least 4 points when comparing it to what is there.

Since standard races are worth 10 points... my guys are actually a bit under the limit and less powerful than your standard human or elf before they got their special feats. I don't know if that means I should give them more stuff or if the unique feat access balances it out.
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Old 02-09-2012, 10:23 PM   Top  -  End  -  #4
jmelesky
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Default Re: PF monstrous races (PEACH)

Quote:
Originally Posted by diceweasel View Post
I don't know if that means I should give them more stuff or if the unique feat access balances it out.
Given that the Core races already have some exclusive feat access, you're probably fine with adding a couple more points of race abilities here or there.

From a balance standpoint, your main goal is to make sure that no race is the only valid choice for a given class, and that no one class is the only valid choice for a given race.

Aside from that, i'd polish some of the feat mechanics. Do the special attacks provoke AoOs? What sort of action do they take? What are the save DCs for Chimara-kin breath attacks? What's the base DC for the Leucrotta lure effect (it mentions DC, and then that it's Charisma-based, but that should be split up into a base DC and "modified by the characters Charisma bonus", or similar)? Best to answer those now rather than in the middle of combat, even if you have to change them later.
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Old 02-10-2012, 04:37 AM   Top  -  End  -  #5
diceweasel
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Join Date: Feb 2012
Default Re: PF monstrous races (PEACH)

Quote:
Originally Posted by jmelesky View Post
Given that the Core races already have some exclusive feat access, you're probably fine with adding a couple more points of race abilities here or there.

From a balance standpoint, your main goal is to make sure that no race is the only valid choice for a given class, and that no one class is the only valid choice for a given race.

Aside from that, i'd polish some of the feat mechanics. Do the special attacks provoke AoOs? What sort of action do they take? What are the save DCs for Chimara-kin breath attacks? What's the base DC for the Leucrotta lure effect (it mentions DC, and then that it's Charisma-based, but that should be split up into a base DC and "modified by the characters Charisma bonus", or similar)? Best to answer those now rather than in the middle of combat, even if you have to change them later.
Thanks, I changed the manticore-kin's spikes so the no provoke attacks of opportunity like standard ranged attacks, and I fixed the DC for the leucrotta-kin's lure. Do breath weapons usually provoke AoOs? Since most of these feats are designed to give the characters the powers of their monstrous ancestors, I copied many of them from their bestiary entries in the SRD.

I'll try to give them another feature or two to bring them up to the standard points level, probably skill bonuses. I don't feel like they're currently locked into any one kind of class or play style. When they're finished I want to do a sphinx-kin, and after that I'm not sure. I don't want to do weaker versions of monsters that are already humanoid, since the new Pathfinder race rules look like they make it pretty easy to play those kinds of creatures anyways. Maybe a flumph-kin.
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Old 02-11-2012, 06:19 AM   Top  -  End  -  #6
yukigono
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Default Re: PF monstrous races (PEACH)

These are really great! Are you planning on doing any more?
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Old 02-11-2012, 06:52 AM   Top  -  End  -  #7
diceweasel
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Default Re: PF monstrous races (PEACH)

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Originally Posted by yukigono View Post
These are really great! Are you planning on doing any more?
Thanks a lot. I want to do a sphinx-kin and a flumph-kin next, and then maybe some other monstrous animals like a cockatrice-kin. If you have any ideas or things you'd like to see feel free to suggest something.
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Old 02-11-2012, 07:03 AM   Top  -  End  -  #8
yukigono
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Default Re: PF monstrous races (PEACH)

Quote:
Originally Posted by diceweasel View Post
Thanks a lot. I want to do a sphinx-kin and a flumph-kin next, and then maybe some other monstrous animals like a cockatrice-kin. If you have any ideas or things you'd like to see feel free to suggest something.
I would suggest a Griffin or Basilisk kin creature myself, but your ideas sound good too.

Last edited by yukigono : 02-11-2012 at 07:52 AM.
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Old 02-11-2012, 02:01 PM   Top  -  End  -  #9
Pokonic
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Default Re: PF monstrous races (PEACH)

Lammasu and/or Gorgankin would be interesting.
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Old 02-11-2012, 06:32 PM   Top  -  End  -  #10
SpaceBadger
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Default Re: PF monstrous races (PEACH)

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Originally Posted by diceweasel View Post
flumph-kin next.
LOL! Is it exaggeration to say those were made by a Mad Wizard who was not just mad but crazy, insane, demented, etc? Oh, and let's not forget silly!

Nice thread, enjoyable reading.
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