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Old 02-09-2012, 05:51 PM   Top  -  End  -  #1
TravelLog
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Default [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Inspired by Fate/Stay Night and Fate/Zero, I’ve decided to stat up some of the Noble Phantasms as powerful artifacts. These are meant to be used in high-power campaigns as significant MacGuffins, and should not be given out for just any reason. I have altered and/or expanded some of the abilities of the Phantasms, so please do not post anything like “But this wasn’t in the series!” I know that. This is a thematic translation, not a perfect-copy one.

Anyway, I’d love to hear what the Playground thinks. This is a work in progress, as there are a huge number of Phantasms, so I will be updating regularly. Let me hear which ones you think I should do next. The only exceptions are Ea, Enkidu, Excalibur, Ionioi Hetaroi, Unlimited Blade Works, and Gate of Babylon, which I am saving for later.


All Noble Phantasms are immune to rusting effects as well as sundering attempts, and can be summoned from the depths of their wielder’s soul as a swift action unless otherwise noted.


Rule Breaker
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Gáe Bolg
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God Hand
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Mono-hoshi-zao
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Invisible Air
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Knight of Honor/Arondight
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Gordius Wheel
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Prelati’s Spellbook
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First Folio
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For Someone’s Glory:
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Old 02-09-2012, 05:54 PM   Top  -  End  -  #2
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

To Do List
---Argon Coin
---Bellerophon
---Blood Fort Andromeda
---Breaker Gorgon
---Rho Aias
---Verg Avesta

More to be added to the list as I get through these.
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Old 02-09-2012, 06:25 PM   Top  -  End  -  #3
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Hm... Honestly, I'd stat 'em as Weapons of Legacy. A few homebrewed abilities would be needed, but...


Well, this works too. I'll give each of 'em a look-over later.


EDIT: Also, Tsubame Gaeshi isn't the sword. It's the technique.


Anyway, a request.

Make Knight of Honor and First Folio. DO EEEETTTT!
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The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 02-09-2012, 06:35 PM   Top  -  End  -  #4
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

I really like these. However, when it comes to the Gae Bolg, there are a few issues. (By the way, The Last Remnant's Gae Bolg is the best Gae Bolg in any video game, just saying)

How many daily uses of the Frenzy ability does the Gae Bolg grant? And you do realize that the Frenzy ability is forced onto the character right? That if you have a daily use of Frenzy left, you are forced to make a saving throw every time you take damage in order or immediately frenzy? It's a pretty harsh limitation for someone who didn't choose to go into the class of their own will. Plus, you know, the whole "Will Save DC 20 or TPK" thing.

Edit: I suggest you just suck it up and write your own Frenzy ability. One that is used only when you want to and ends when you want to, like rage. If you want, just copy and paste all the good stuff from Frenzy and leave out the bad. Otherwise, this weapon is too dangerous and unpredictable to be useful.
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Old 02-09-2012, 06:37 PM   Top  -  End  -  #5
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Ah. I meant to say "benefits" rather than "use". In other words, you gain the good bits but ignore the whole kill everyone bit. That's what God Hand is for.
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Old 02-09-2012, 06:39 PM   Top  -  End  -  #6
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

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Ah. I meant to say "benefits" rather than "use". In other words, you gain the good bits but ignore the whole kill everyone bit. That's what God Hand is for.
Ah, but then the issue of stacking comes into play. If you are a true Frenzied Berserker already, then now when you rage and frenzy, you get +20 to your Strength score and two additional attacks per round.
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Old 02-09-2012, 06:43 PM   Top  -  End  -  #7
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Ah, but then the issue of stacking comes into play. If you are a true Frenzied Berserker already, then now when you rage and frenzy, you get +20 to your Strength score and two additional attacks per round.
Hmmm. That's true. I'll add a clause that it doesn't stack with normal Frenzie Berserker abilities.

And any specific compliments, criticisms, or thoughts for the others?

Quote:
Originally Posted by The-Mage-King View Post
EDIT: Also, Tsubame Gaeshi isn't the sword. It's the technique.


Anyway, a request.

Make Knight of Honor and First Folio. DO EEEETTTT!
I know it isn't the actual name, but unfortunately it doesn't really have one, so I named the sword Tsubame Gaeshi and made the ultimate technique with the formal name (Hiken: Tsubame Gaeshi).

And I'll add Knight of Honor to the list. It'll be tricky though. Needs some thought. I'm also unfamiliar with First Folio and don't recall it from either Fate/Zero or Fate Stay/Night. I'm assuming the user was Shakespeare (as...I'm going to say Caster?) but what are its powers?
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Old 02-09-2012, 06:59 PM   Top  -  End  -  #8
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

I don't know the fluff behind these items, so all I can say is that, with the exception of Rule-Breaker, they seem very...random. The abilities are not very tied together at all. Severed Space, Severed Time is nice.

The problem with Tsubame Gaeshi is that katana are not finessable, so you have no real reason to be pumping your Dexterity score that high when you're using it.
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Old 02-09-2012, 07:15 PM   Top  -  End  -  #9
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Gáe Bolg, meaning "death spear", was the spear of Cúchulainn. It is supposed to never fail to pierce it's targets heart. It always hits, and it always deals incredible damage. Cúchulainn himself was a famous berserker.

God Hand is the manifestation of the legend of Hercules/Heracles. In exchange for incredible power, its drives the user mad. It is supposed to make the wearer essentially unkillable, and a force of death and destruction on the battlefield.

Invisible Air was the scabbard of Arturia, or King Arthur, and was the sheath for Excalibur. It was used to keep her identity hidden since anyone seeing Excalibur would recognize it as the weapon of King Arthur. It allowed her to attack at long range using wind and could be used to propel her forward with incredible speed and force.

Tsubame Gaeshi was a mundane sword technique developed by a nameless samurai that supposedly transcended the laws of physics to make three simultaneous slashes with a single sword thrust. It attacks from all sides, making it inescapable, and occurs in an instant.
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Old 02-09-2012, 07:25 PM   Top  -  End  -  #10
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

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Originally Posted by TravelLog View Post
I know it isn't the actual name, but unfortunately it doesn't really have one, so I named the sword Tsubame Gaeshi and made the ultimate technique with the formal name (Hiken: Tsubame Gaeshi).
But, the sword itself is a random sword he picked up...


Quote:
And I'll add Knight of Honor to the list. It'll be tricky though. Needs some thought. I'm also unfamiliar with First Folio and don't recall it from either Fate/Zero or Fate Stay/Night. I'm assuming the user was Shakespeare (as...I'm going to say Caster?) but what are its powers?
Ah, it's at the bottom of the page I linked. Should be a listing of NPs.

And you are correct in both assumptions.

I might brew up a few, myself...
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Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 02-09-2012, 07:36 PM   Top  -  End  -  #11
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Originally Posted by The-Mage-King View Post
But, the sword itself is a random sword he picked up...
True, but that isn't easily translatable to D&D. I went the simple route.


Quote:
Ah, it's at the bottom of the page I linked. Should be a listing of NPs.

And you are correct in both assumptions.

I might brew up a few, myself...
I'd be glad for the input! I will ask that you elaborate on First Folio though. It's entry is pretty short and really really vague: "A tome that may -- for a limited number of instances -- alter or falsify the outcome of a phenomenon occurring within sight."
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Old 02-09-2012, 09:11 PM   Top  -  End  -  #12
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Okay. I'm working on the Gordius Wheel, then I'll try to work on Knight of Honor (Thus Arondight and For Someone's Glory as well. I'm thinking of each being separate but I'm open to opinions), along with Nine Lives and Caladbolg II. However, I've run into a problem area with the Gordeus Wheel. Do I stat up the bulls themselves? Or do I just make Via Expugniato part of the chariot's abilities?
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Old 02-09-2012, 09:19 PM   Top  -  End  -  #13
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True, but that isn't easily translatable to D&D. I went the simple route.

Understandable.


Though I'd have stated it as an Epic Maneuver, probably of Diamond Mind or Iron Heart...

Quote:
I'd be glad for the input! I will ask that you elaborate on First Folio though. It's entry is pretty short and really really vague: "A tome that may -- for a limited number of instances -- alter or falsify the outcome of a phenomenon occurring within sight."

Hm... Another translation leaves off the "or falsify" part, which would easily let it force a re-roll on anything, or...

But that's just my interpretation of it into 3.5 D&D rules.



As for KoH and GW, I'd suggest making the sword its own, but keeping For Someone's Glory as a part of it, and making it VIa Expugnatio, with Gordius Wheel beign a part of it.
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The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 02-09-2012, 09:25 PM   Top  -  End  -  #14
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Though I'd have stated it as an Epic Maneuver, probably of Diamond Mind or Iron Heart...
No offense, but I'd really appreciate it if you'd cut back a bit on what you would do. If you'd like to stat them up differently then I have, feel free, but I'm trying to do all of the Noble Phantasms as artifacts that can be made to be plot-centric to a campaign rather than something anyone can use. I understand your opinions, and greatly value your input, but please understand that this is my vision.

Quote:
Hm... Another translation leaves off the "or falsify" part, which would easily let it force a re-roll on anything, or...

But that's just my interpretation of it into 3.5 D&D rules.
Well, I think I can work something like that. Maybe some creation/reimagining abilities, going off of Shakespeare's talent as a writer. Maybe "re-writing reality" in various ways.
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Old 02-09-2012, 09:33 PM   Top  -  End  -  #15
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No offense, but I'd really appreciate it if you'd cut back a bit on what you would do. If you'd like to stat them up differently then I have, feel free, but I'm trying to do all of the Noble Phantasms as artifacts that can be made to be plot-centric to a campaign rather than something anyone can use. I understand your opinions, and greatly value your input, but please understand that this is my vision.
Eh. It's just a quiet muttering about an idea for it.


'sides, not like a hidden sword technique isn't able to be plot-centric for a campaign.


Quote:
Well, I think I can work something like that. Maybe some creation/reimagining abilities, going off of Shakespeare's talent as a writer. Maybe "re-writing reality" in various ways.
Hm... seems about right. Maybe stuff like Shadow Conjurations or Evocations, with different fluff?
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Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 02-09-2012, 11:29 PM   Top  -  End  -  #16
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Updated with both Knight of Honor and Gordius Wheel. Those bulls are something else.
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Old 02-09-2012, 11:58 PM   Top  -  End  -  #17
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Well, the DR of a Monster of Legend is actually /magic in 3.5, since MM2 was 3.0, and I'd bump their DR to, oh, 10-20, to make it less of a speedbump...


Otherwise, looks good. Knight of Honor, especially.
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The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 02-10-2012, 12:02 AM   Top  -  End  -  #18
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Oh Monster of Legend. You are such a silly template. That's why we all love you so much.

That said, let's see what we've got here.

For starters, you got a bit of the 3.0 bug there. Damage Reduction doesn't come in +3s anymore, bro, it comes in silver, cold iron, and adamantine. I would suggest making it DR 5/Evil, since it's a celestial bull.

Glancing at the Celestial template, I see you're actually supposed to have DR 10/Magic.

Natural weapons don't follow the normal iterative BAB routine, remember? You get one attack per round per natural attack you have. Unless these bulls have three heads, they only get one Gore per round.

Your Trample DC is off. It's supposed to be 10+1/2 HD+Str mod. So it should be 35 (10+8+17)

Your bulls don't qualify for the Improved Bull Rush feat, since they don't have Power Attack. If you want them to qualify anyway, you should put a (B) behind the IBR, indicating they received it as a bonus feat based on their nature, and then give them another feat for leveling up that they do qualify for. (May I suggest Power Attack? )

Your damage is off. Gore attacks deal 1d6 for Medium, 1d8 for Large, 2d6 for Huge, but you gave them Improved Natural Attack, so they should be dealing 3d6. Also the Str bonus damage should be 25 (17+1/2 rounded down, 25).

Your spell resistance is off. The Celestial template grants SR 5+HD. You have 16 HD, so that's 21 SR.

Your initiative needs to be tweaked. They have 20 Dex and the Improved Initiative feat. Should be +9.

For the Smite Evil ability, you should use the Monster's name, like you do for everything else. Switching to "a celestial creature" just looks off.

Your AC is wrong. You don't take into account the creature's +5 Dexterity bonus. Should be 25, Touch 13, Flat-footed 20.

If you're going to explain everything else, you might as well throw in a description of the scent ability.

The Bull does not qualify for the Multiattack feat with only one Gore attack. If these bulls really do have 3 heads, okay, understandable, but otherwise, he has one natural attack, one attack in the routine, and can't take Multiattack.

If this creature is an Extraplanar Celestial, I can't see why he'd be able to speak Common and not Celestial.

Whew! Okay, that's all I think. Note that I don't have the MM II, so I can't examine the MoL template to see if you did it right.
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Old 02-10-2012, 12:18 AM   Top  -  End  -  #19
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Whew. Thanks. And I know they don't qualify for Multi-Attack, but MoL grants it...so. Yeah. You're help is much appreciated seeing as its the first monster I've ever actually made. Now to figure out its CR.
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Old 02-10-2012, 12:26 AM   Top  -  End  -  #20
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

You forgot to add the +5 Dex to your Armor calculations. (You added the actual AC, but not the +5 Dex, -2 Size, +12 Natural, etc)

The DC for your breath weapon is off. Breath Weapons are 10+1/2 HD+Con, unless MoL changed it. By that calculation it would be 30 (10+8+12). Also, you should mention the DC is Con-based, like you did with Trample being Str-based.

Also, unless I'm mistaken, these bulls are specific creatures. They are two specific dire bulls that were made at the dawn of time and have lived for centuries, yes? If that's the case, they are two specific bulls, so you should give them a specific alignment. They're not generic creatures who could be exposed to the world, so they need their alignment set in stone, like Asmodeus or Heironeous.
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Old 02-10-2012, 12:31 AM   Top  -  End  -  #21
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You forgot to add the +5 Dex to your Armor calculations. (You added the actual AC, but not the +5 Dex, -2 Size, +12 Natural, etc)

The DC for your breath weapon is off. Breath Weapons are 10+1/2 HD+Con, unless MoL changed it. By that calculation it would be 30 (10+8+12). Also, you should mention the DC is Con-based, like you did with Trample being Str-based.

Also, unless I'm mistaken, these bulls are specific creatures. They are two specific dire bulls that were made at the dawn of time and have lived for centuries, yes? If that's the case, they are two specific bulls, so you should give them a specific alignment. They're not generic creatures who could be exposed to the world, so they need their alignment set in stone, like Asmodeus or Heironeous.
Thanks again for the fixes. I gave them their alignment. And names. Divine Bulls need names.
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Old 02-10-2012, 12:44 AM   Top  -  End  -  #22
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

There's really no need for him to have electricity resistance 20 if he's immune to electricity.
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Old 02-10-2012, 01:11 AM   Top  -  End  -  #23
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Originally Posted by NeoSeraphi View Post
There's really no need for him to have electricity resistance 20 if he's immune to electricity.
It comes with being Celestial. And you never know when something bypasses immunity but not resistance. Still, I suppose I could remove it. What do you think about Arondight? Interesting?
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Old 02-10-2012, 01:14 AM   Top  -  End  -  #24
NeoSeraphi
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Useful ability, flavorful, bad ass, needs the [mind-affecting] descriptor.
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Old 02-10-2012, 01:50 PM   Top  -  End  -  #25
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

I did those a while back, I'll recount the cost of making GW however.

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I've also prepared Ionioi Hetairoi as Epic Feat but it's a lot of translating into english.

Last edited by Serpentes : 02-10-2012 at 01:57 PM.
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Old 02-10-2012, 02:10 PM   Top  -  End  -  #26
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Again, I really don't appreciate people just posting their ideas about how they would do it better. I especially don't appreciate posting your own versions and giving no comments whatsoever on my mine.
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Old 02-10-2012, 02:34 PM   Top  -  End  -  #27
Serpentes
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

I'm sorry, I just had them since... well when 6th episode of F/Z aired?
And excluding 2 of 3 NP I've posted are not ones you've made.

I've never claimed mine are better than yours, nor was it my intention.

You on the other hand can't forbid someone to post their ideas.
Posting them in one thread (name indicates) is also better than creating 15 separate ones.

For me contributing to this thread meant that I'm interested in it and I aprecciate your work on the subject. It makes me sad to see you didn't take it that way. I really think you did a good work on those you've made.

The only thing I would like to see is how do you construct their enchantments (CL, spells, feats and cost for making them).

I am looking forward to your Ionioi Hetairoi idea - if you don't like it I won't post mine version (as I've mentioned there's a lot of translating from my language in which I've made it) but I would be greatful to the opportunity to compare how someone else sees it (I can be frank - my version is far from perfect).
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Old 02-10-2012, 02:52 PM   Top  -  End  -  #28
TravelLog
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

I have no particular problem with you posting your version. While I do not necessarily want you to, it's your right as a homebrewer. I do, however, expect comments on my own work if you are going to post your own. Even something as simple as "I like this ability" or "I dislike this one". Something.

As for constructing them, you don't. They are one of a kind artifacts made by divine beings and crystallized from the souls of heroes. They are entirely unique, and un-recreatable by any means. They are powerful enough that they should not be something that just anyone can get without DM approval.
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Last edited by TravelLog : 02-10-2012 at 02:55 PM.
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Old 02-10-2012, 02:56 PM   Top  -  End  -  #29
NeoSeraphi
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

Invisible Air is so cool. A legendary sheath? Yes please. And its abilities really mesh together, like Rule-Breaker's, so that's another plus. The saving throw for 2/3rds damage instead of half is particularly nice. And the half-sonic, half-force damage both makes sense flavorwise and is very powerful mechanics-wise. The flexible ability scores to determine DCs are a welcome addition.

All in all, Invisible Air is the best one yet. Keep up the good work!
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Old 02-10-2012, 07:01 PM   Top  -  End  -  #30
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Default Re: [3.5, Artifacts] Noble Phantasms: Artifacts of Legend (PEACH)

The natural counterpart to Rule Breaker, Prelati's Spellbook, is now up!
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