Well, I hope everyone enjoys the setting, & appreciates the work that went into it. We have fallen in love (& out, & back in again) with it over the long production cycle, & have tried to make the best product that we could. Ultimately, even after three years of near-constant additions, revisions, & tweaking, we still feel that it wasn't complete. But if we didn't put something out now, we would never be done. "Art is never finished, only abandoned," said Leonard da Vinci. While we would never have the hubris to compare ourselves to such a luminary figure, we hope that the resulting campaign setting approaches art, even if it perhaps doesn't fully qualify.
There were several things that we wanted to include in the setting, but never had the time to complete. Here's a list of things that we hope to add later, if given the chance:
- Racial writeups for the genies, the houris, & the rakshasas, to complete the Races of Najmah section
- Fluff for the Hoplite, as well as a 4th Edition version paragon path
- Adding other prestige classes/paragon paths, with an eye for fleshing out the setting &/or improving game balance
- A mid-level dungeon about acquiring the Colossus of the Ral Zadi, where the dungeon is the prize
- A high-level dungeon about Johoum, bound inside the Shrine of the Imprisonment
- An epic-level dungeon about Ahuma, the rakshasa lord poised to shake the very foundations of the Kamala
- A complete list of 1,001 Adventuring Ideas
- A map/writeup for the setting as it was during the Age of Kingdoms, so players could experience & explore the worlds before the Pactspell
Also, given time, we'd like to fix a few things that haven't quite lived up to our expectations. We are very proud of the work we've done, for the most part; most things have been worked over several times in order to polish them to a shine. But a couple of things could still use a tweak: the Djinn Lord, Zihaja's Palace, & the Magical Rituals have some troublesome spots that we'd like to make better, given time. We plan to keep working on the setting & make periodic updates available.
Originally Posted by Human Paragon 3
The sections could use short introductory paragraphs to center the reader, and large titles and graphical elements could be used to visually break up the different chapters a little bit better. Starting off with a glossary of terms as the very first thing is kind of disorienting. That sort of thing should come at the end. It really just feels like a big mess of information. It's overwhelming, and at times it seems like there's no rhyme or reason to where things are. Why is the time line right after list of all the gods, for instance, instead of in a history section?
We have tried to keep the information organized in intuitively-categorized sections, for quick referencing & easy indexing. Of course, as the project has grown, it has perhaps gotten too big for its chapter count. Do you have suggestions for how we could improve the presentation? Introductory paragraphs would be a good place to start, but what else can we do to make the experience better?