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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 02-23-2012, 03:41 PM   Top  -  End  -  #421
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Originally Posted by Madwand View Post
The more important implication of Great Curse is fact that it was able to bypass perfect defenses..
They actually explained that at one point.

Originally, Limit tracks were a defense against soul-crushing attacks that just flat-out destroyed you. Because of their nature, there were no perfect defenses against attacks that directly affected your Limit track (and still aren't - no Charm prevents you from gaining Limit to my knowledge). So when the Neverborn unleashed an absurdly powerful attack that nestled inside everyone's Limit, there wasn't a Charm that could stop it.

And since the Neverborn attack altered the Limit of the people it infected, it can't be used again on them.
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Old 02-23-2012, 05:17 PM   Top  -  End  -  #422
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And since the Neverborn attack altered the Limit of the people it infected, it can't be used again on them.
Plus it's said several times that the Great Curse was basically a Martyr effect. It was only so strong because they died doing it.
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Old 02-23-2012, 06:30 PM   Top  -  End  -  #423
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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They actually explained that at one point.

Originally, Limit tracks were a defense against soul-crushing attacks that just flat-out destroyed you. Because of their nature, there were no perfect defenses against attacks that directly affected your Limit track (and still aren't - no Charm prevents you from gaining Limit to my knowledge). So when the Neverborn unleashed an absurdly powerful attack that nestled inside everyone's Limit, there wasn't a Charm that could stop it.

And since the Neverborn attack altered the Limit of the people it infected, it can't be used again on them.
I thought that it wasn't that no perfect defense was possible, but that like any other Perfect Defense, it had a Flaw of Invulnerability. Death Curses, for instance.
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Old 02-23-2012, 08:13 PM   Top  -  End  -  #424
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Plus it's said several times that the Great Curse was basically a Martyr effect. It was only so strong because they died doing it.
Never underestimate the power of a Martyr Keyword.

Speaking of which, some friends and I got to talking last week. Martyr is a keyword mostly associated with the Dragonblooded. But there is that one Martial arts charm that lets you pass on a whole celestial style in an hour's training: Drowning in Understanding Kata.

And there's the abyssal charm that makes you basically unable to be permakilled if you're in good with the neverborn. Oh, immortal malevolence enslavement, how many recurring villains have you spawned?

Does Martyr trump that, or can an abyssal effectively trade a dot of essence to, say, instantly pass on all of Dark Messiah?
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Old 02-23-2012, 08:16 PM   Top  -  End  -  #425
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

I'd say Matyr should trump that.
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Old 02-23-2012, 09:21 PM   Top  -  End  -  #426
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

Martyr shouldn't trump IME (or similar stuff), because that leads to a situation where if you want to get out of your immortality for whatever reason, you just need to learn a Martyr Charm.

Instead, the Martyr effect simply shouldn't work unless you truly die for good.
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Old 02-23-2012, 09:27 PM   Top  -  End  -  #427
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Martyr shouldn't trump IME (or similar stuff), because that leads to a situation where if you want to get out of your immortality for whatever reason, you just need to learn a Martyr Charm.

Instead, the Martyr effect simply shouldn't work unless you truly die for good.
Yeah, I don't care how many souls those Primordials have!

...How do you destroy a Neverborn anyway? Is there a way to by the rules?
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Old 02-23-2012, 09:29 PM   Top  -  End  -  #428
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Yeah, I don't care how many souls those Primordials have!

...How do you destroy a Neverborn anyway? Is there a way to by the rules?
Canonically? No.

Though you should consider turning them into a wall to put around Creation. It sounds like a great idea.
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Old 02-23-2012, 09:33 PM   Top  -  End  -  #429
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Canonically? No.

Though you should consider turning them into a wall to put around Creation. It sounds like a great idea.
"Look, my objection to that is the same as it's always been. Completely surrounding Creation with the Neverborn may well have unforeseen effects on Creation's Geomancy. I'd want to make absolutely sure Creation won't turn into a shadowland or something if we actually go through with it."

-Forger of Wonders, 1st Age Twilight Caste.

...okay, does anyone else want to play in a Dreams of the First Age game? Deliberative politics, go!
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Old 02-23-2012, 10:35 PM   Top  -  End  -  #430
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

I would be up for it.
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Old 02-23-2012, 10:48 PM   Top  -  End  -  #431
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

Meh, I can't play an Infernal in Dreams.

Also I don't own the books.
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Old 02-23-2012, 10:53 PM   Top  -  End  -  #432
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

I believe there is one canonical way of ending the Neverborn: destroying their fetter to Creation in some way. Their plan of destroying Creation itself would do this, but their might be other ways as well.
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Old 02-23-2012, 11:45 PM   Top  -  End  -  #433
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Meh, I can't play an Infernal in Dreams.

Also I don't own the books.
Depending on how established it starts, you can get PPE and be the next best option!
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Old 02-23-2012, 11:48 PM   Top  -  End  -  #434
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

Another way would be to fix up and improve lethe so that it can comport and reincarnate a primordial's soul.

<supresses manic cackling>
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Old 02-23-2012, 11:57 PM   Top  -  End  -  #435
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Another way would be to fix up and improve lethe so that it can comport and reincarnate a primordial's soul.

<supresses manic cackling>
Why manic? I mean, sure, unleashing probably angry Primordials on an unsuspecting Creation is terrible for everyone currently living there, but it's great for Creation itself. Human casualties are irrelevant in the face of Oblivion, my friend.
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Old 02-24-2012, 12:07 AM   Top  -  End  -  #436
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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"Look, my objection to that is the same as it's always been. Completely surrounding Creation with the Neverborn may well have unforeseen effects on Creation's Geomancy. I'd want to make absolutely sure Creation won't turn into a shadowland or something if we actually go through with it."

-Forger of Wonders, 1st Age Twilight Caste.

...okay, does anyone else want to play in a Dreams of the First Age game? Deliberative politics, go!
depends upon what Exalt we are playing. and how established we are.

But I'd definitely be interested….
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Old 02-24-2012, 12:51 AM   Top  -  End  -  #437
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The thing that bugs me about first age is the thing that bugs me about 1st age is the thing that bugs me about most of the games I've seen. No alchemicals. The trouble is that Dreams has no canon introduction of the alchemicals: doing their emergence a few thousand years early drops Autochthonia in during the height of their progressive era (changing their setup wildly) and requires a complete rewrite of subsequent events in creation.
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Old 02-24-2012, 01:28 AM   Top  -  End  -  #438
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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The thing that bugs me about first age is the thing that bugs me about 1st age is the thing that bugs me about most of the games I've seen. No alchemicals. The trouble is that Dreams has no canon introduction of the alchemicals: doing their emergence a few thousand years early drops Autochthonia in during the height of their progressive era (changing their setup wildly) and requires a complete rewrite of subsequent events in creation.
...

What about a Good End Third Age game where things are starting to get just as bad as they used to. That way, chronology is preserved, but you still get the trappings of playing in a golden age. Plus, no Desus! Though obviously the continuation of events for a few hundred years after the current point in time will take a bit of set up time. Of course, I'm still incredibly busy and probably would not be able to play, much less be the ST for such a venture.
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Old 02-24-2012, 01:41 AM   Top  -  End  -  #439
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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The thing that bugs me about first age is the thing that bugs me about 1st age is the thing that bugs me about most of the games I've seen. No alchemicals. The trouble is that Dreams has no canon introduction of the alchemicals: doing their emergence a few thousand years early drops Autochthonia in during the height of their progressive era (changing their setup wildly) and requires a complete rewrite of subsequent events in creation.
Your point? Any game set in DotFA, in my opinion, should have the potential to completely rewrite subsequent events in Creation.
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Old 02-24-2012, 02:00 AM   Top  -  End  -  #440
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Your point? Any game set in DotFA, in my opinion, should have the potential to completely rewrite subsequent events in Creation.
Should have the potential, sure. But shouldn't require it just to play (most of the time, anyway: specialty games are always special cases but by definition you can't use them as justification for talking about the main game line).

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...

What about a Good End Third Age game where things are starting to get just as bad as they used to. That way, chronology is preserved, but you still get the trappings of playing in a golden age. Plus, no Desus! Though obviously the continuation of events for a few hundred years after the current point in time will take a bit of set up time. Of course, I'm still incredibly busy and probably would not be able to play, much less be the ST for such a venture.
I'd like a good end third age where everything has split off and started doing their own thing. Solars are largely in power, dragonbloods still are one of if not the dominant force thanks to dynastic power blocks, sidereals have taken over bureau of destiny completely and are basically running yu shan, lunars are large and in charge on the frayed edges of creation, alchemicals run their thing out of autochthonia but have settled outposts in creation, infernals have largely gone devil tiger and set up the Independent Fiefdom of Malfeas, and abyssals went "screw this, I like existing" and have gone ahead and replaced the deathlords as awesome god-kings of the dead.

I guess I want everyone involved in a complex power bloc struggle, and nobody to have the villain ball (plus lots of realms of existence to shuffle between relatively without worry).
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Old 02-24-2012, 02:30 AM   Top  -  End  -  #441
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

Note that the Lethe doesn't necessarily reincarnate things automatically. You can be stuck in, well, storage for a while.


Also, what do people think of the following weapon:

Artifact ●●●

Many souls are used to forge even the smallest of soulsteel babbles. But most of them are hammered to the point where no individuality remains. By not doing this, however, one can get impressive and interesting results. Take this pair of daggers: unremarkable at first. Till one realizes you never quite manage to see one without the other. A formerly prosperous guild merchant's hun and Po soul were carefully split apart while being mixed with the base ore, with parts going into each knife. The connection lingers even after the forging, and the blades do seem to gravitate towards one another if left alone.

When thrown an attuned wielder may pay 3 motes. If he does so, on the next tick, the knife will rejoin its partner, as long as it's within normal range. If the attuned wielder holds the partner, he may catch it as a reflexive action. If the other part of the pair is in another character, then the knife makes a thrown attack at the wielders normal dice pool which cannot be modified by charms. The magic ebbs after the one attack, and the knife falls to the ground.

 SpeedAccuracyDamageDefenseRateRangeMinimumsAttuneTags
Melee523L23+1 Str ●3+3-
Thrown523L N/A20Str ● -
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Old 02-24-2012, 02:48 AM   Top  -  End  -  #442
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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Should have the potential, sure. But shouldn't require it just to play (most of the time, anyway: specialty games are always special cases but by definition you can't use them as justification for talking about the main game line).



I'd like a good end third age where everything has split off and started doing their own thing. Solars are largely in power, dragonbloods still are one of if not the dominant force thanks to dynastic power blocks, sidereals have taken over bureau of destiny completely and are basically running yu shan, lunars are large and in charge on the frayed edges of creation, alchemicals run their thing out of autochthonia but have settled outposts in creation, infernals have largely gone devil tiger and set up the Independent Fiefdom of Malfeas, and abyssals went "screw this, I like existing" and have gone ahead and replaced the deathlords as awesome god-kings of the dead.
Pretty much what I had planned for the Third Age as well…..except for the Sidereals running Yu-Shan part.
I don't know about that part. the Sidereals are better than the gods around them….but they are still divided into two factions that both want to control their favorite pawns and some edge Independents that don't want to deal with the issue and just keep Fate running, even though some better relations with the other Exalts would kinda be making Fate run better, as Exalts are one of the beings that cause a lot of the malfunctions in Fate- Solars at max power alone were enough to pose a threat to the entire Loom.

two extreme factions on such an issue and one collection of people ignoring said issue, isn't really a good way to deal with the issue. the third age Sidereals would've probably gone through a loooooot of changes to to look past their outdated "Bronze vs. Gold" debate and take control of Yu-Shan….
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Old 02-24-2012, 02:56 AM   Top  -  End  -  #443
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Yeah, but given the tradition of putting game settings at the end of an age, that's probably a couple millennia for things to develop. Lots can happen, especially in response to a "kick over the board" event like the Time of Tumult.
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Old 02-24-2012, 06:10 AM   Top  -  End  -  #444
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

I'd, personally, prefer the First Age if we actually had a game.
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Old 02-24-2012, 07:02 AM   Top  -  End  -  #445
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Errata is imminent @_@
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Old 02-24-2012, 09:20 AM   Top  -  End  -  #446
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

As Andreaz pointed out, 2.5 update.
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Update 2/24/12 AM 5:05

The release of 2.5 is imminent. Tell your friends.

2.5 is ready and the Sidereal errata is in the final stages of correction. We're going to put the finishing touches on it today and send it over to Hats for conversion to PDF.

Also: Forum posters Revlid and Reminiscent Oasis posted some great developer-approved unofficial Sidereal and Lunar Overdrives for use with the 2.5 errata. Please check them out here and here..
And later on in the thread.
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Done? Sure. Posted? Dunno.
So we can probably not expect it before the weekend.
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Old 02-24-2012, 10:19 AM   Top  -  End  -  #447
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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As Andreaz pointed out, 2.5 update.

And later on in the thread.

So we can probably not expect it before the weekend.
I'm probably looking forward to the SoSD reading more than the errata, if only because Exalted shouldn't have crunch.

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Old 02-24-2012, 11:21 AM   Top  -  End  -  #448
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

A First Age game would certainly be of interest to me, enough so to distract from the imminence of the much awaited Errata. I can think of plenty of things one might do in such a game: Oppose Operation Wyldhand, disrupt Gold Shadowed Arrow's massacre, deck Desus in the schnoz... The list goes on.
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Old 02-24-2012, 11:53 AM   Top  -  End  -  #449
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ok, but I can only see any of that happening if we're some of the really established Solars…..

but that does make my concepts for the Twilights I want to play more plausible….big problem with the Second Age and wanting to play an Exalt inventor: how do you plausibly learn the magitech and such? heck, I'm still trying to figure out how you Exalt as a Twilight caste in such an age…..
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Old 02-24-2012, 11:59 AM   Top  -  End  -  #450
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Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

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...How do you destroy a Neverborn anyway? Is there a way to by the rules?
There are rules for punching them to re-death, but the results are just 'ST's call'

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Originally Posted by tonberrian View Post
Canonically? No.

Though you should consider turning them into a wall to put around Creation. It sounds like a great idea.
I like that idea.

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"Look, my objection to that is the same as it's always been. Completely surrounding Creation with the Neverborn may well have unforeseen effects on Creation's Geomancy. I'd want to make absolutely sure Creation won't turn into a shadowland or something if we actually go through with it."

-Forger of Wonders, 1st Age Twilight Caste.

...okay, does anyone else want to play in a Dreams of the First Age game? Deliberative politics, go!
Win and yes. xD

Quote:
Originally Posted by golentan View Post
I'd like a good end third age where everything has split off and started doing their own thing. Solars are largely in power, dragonbloods still are one of if not the dominant force thanks to dynastic power blocks, sidereals have taken over bureau of destiny completely and are basically running yu shan, lunars are large and in charge on the frayed edges of creation, alchemicals run their thing out of autochthonia but have settled outposts in creation, infernals have largely gone devil tiger and set up the Independent Fiefdom of Malfeas, and abyssals went "screw this, I like existing" and have gone ahead and replaced the deathlords as awesome god-kings of the dead.

I guess I want everyone involved in a complex power bloc struggle, and nobody to have the villain ball (plus lots of realms of existence to shuffle between relatively without worry).
:O Also yes

Quote:
Originally Posted by Qaera View Post
SoSD reading

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what
Why did no-one inform me.
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