2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design > World-Building
Register FAQ Members List Mark Forums Read End

World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

Reply
 
Thread Tools
Old 02-13-2012, 11:06 PM   Top  -  End  -  #1
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default The Blackwood - A Folkloric "Mini" Setting (PEACH)

The Blackwood Campaign Setting

Once, a long time ago, there was a forest that was so large that it took many days to travel from one side to the other. It crept down from the mountains when the world was young, and settled over the land like a great blanket of green, grey and brown. It was the Blackwood, a land of hills and valleys, of lakes and rivers, and it’s shadow-cloaked pathways and sun-dappled meadows were home to humans and strange things for as long as any tale told.

Map
Spoiler


The Wood
Spoiler

Woodfolk
Woodfolk are the hearty, honest men and women that make their lives on the shaded pathways and in the flowered meadows of the Blackwood. Many gather in hamlets and villages for the safety that a group provides, but many also choose to live alone amongst the wood. These latter are thought of as brave and foolish by those that gather in settlements, and with good reason. In a place where whole villages can be swept from the earth overnight by bands of trolls, bandits, or even elves, one must indeed possess either great courage or great stupidity.

Where the woodfolk gather in villages, they form a close bond with those around them. They work together to put food on one another’s tables and roofs over each other’s heads. Squabbles and feuds still arise from time to time, but they threaten the very existence of the settlement and its inhabitants. To that end, Woodfolk often have a sort of town council that presides over each settlement’s resources, arguments, and the coordination of the town’s defense in emergencies.

Locales
Most Woodfolk do not travel frequently. Of course, most every village has at least one other village a day’s ride away, but the toil of everyday life prevents villagers from visiting their distant neighbors except for special occasions and at great need. In truth, the majority of Woodfolk rarely travel more than 10 miles from their birthplace in their entire lives, with adventurers a rare exception.
Spoiler


Factions
There is very little cohesion between the various settlements of the Woodfolk. Many of them follow the same pattern because that pattern has been shown to work, but each village is subject to its own customs, laws, and habits. For instance, the town watch in one village may look and behave very differently from its neighbors. Woodfolk understand that what works in one place may not work in another.
Spoiler


The River
Spoiler

Riverfolk
As their name implies, Riverfolk make their homes along the rivers of the Blackwood, most notably along the Way, the largest river in the region. Riverfolk from different cities have a greater sense of unity than Woodfolk from different villages, largely because the Way and other river systems are such excellent trade lanes, and are more easily traveled than the Wood. Where Woodfolk work together and struggle to survive, Riverfolk are often more selfish, and are engaged in various power struggles and other intercity intrigue. Of course, there are also plenty of Riverfolk that get along together just fine, but the stereotype of a greedy Riverfellow exists for a reason.

Compared to Woodfolk, Riverfolk have access to higher-quality goods, education, and services. This results in a stronger religious conviction, as well as a different sort of skepticism in regards to magic. Woodfolk are skeptical of magic because it might damn their souls for eternity or transform them into a frog. Riverfolk, on the other hand, are skeptical of magic because a goodly number of them don’t even believe that it exists. They have all heard tales of strange creatures and haunted locations, and foul curses, but far fewer of them have seen any proof of the tales. Riverfolk gather together to live in greater comfort and strive for wealth, and that has a profound effect on their personalities.

Locales
The Way boasts three major cities, as well as countless smaller villages and important sites. The Three Cities are independently governed by their own ruling bodies, though they form a loose coalition by cultural and practical bonds. The Three Cities also collect goods and taxes from outlying settlements, whether they be along the rivers or a few days’ ride inland. River settlements are more tightly-knit that Wood settlements, even though most River settlements are a further distance apart.
Spoiler


Factions
Even when they are separated by days of travel, Riverfolk have a greater sense of unity than Woodfolk. Settlements by Wood and River both feature groups of people that can be found in most every settlement, but there is much less variation between groups in different River Cities. Trade and travel have given the Riverfolk a common culture, and their various factions reflect that.
Spoiler


The Elder Kingdom
Spoiler

Elderfolk
Where the folk of the Wood are earthy and superstitious, and the folk of the River are cosmopolitan and shrewd, the folk of the Elder Kingdom are knowing and peaceful. Most Elderfolk live in small villages amidst grain fields and flower meadows, never straying far from their homes from cradle to grave. Many others facilitate trade up and down the headwaters of the Way. Some mine the land’s rich silver deposits, and some choose to take on the trade of a scholar, but there are few to no warriors in this idyllic place.
Locales
The Elder Kingdom rests in a highland valley of the Heights. It is a place of magnificent beauty nestled in the midst of towering, snow-capped peaks. In winter, its flowered meadows and ambling forests are shrouded in blankets of snow, though that does little to diminish its splendor.
Spoiler


Factions
Beyond the villagers and traders that one might find in any corner of the Blackwood, the Elder Kingdom is home to a few very important, nigh-mythical groups.
Spoiler


Names
No matter where one calls home in the Blackwood, names are more or less universal. Here is a collection of suitable names, though it is by no means an exhaustive list. In general, everyone has one given name. Almost overwhelmingly, this is something you would typically consider to be a name, though poorer/simpler folk might name their children something like “first” or “wart.” Nobility often name their children after relatives or heroes, and all nobility also have a family name. Instead of a family name, common folk are often known by their location or trade (i.e. “Enderl of Three Rivers,” or “Hunter Gawin”).

Also, however, it is very common for common folk (not nobility) to have a byname. “Honest Eckhart” and “Owl Guntram” are examples of this.
Spoiler


Magic
From golden, talking birds flitting from branch to branch and ugly trolls guarding troves of treasure, to ruined castles and fortresses still haunted by the ghosts of their inhabitants, magic runs rampant in the Blackwood. Despite the ubiquity of its presence, however, magic is a subtler thing in this setting. You are more likely to see a man trapped in the body of a fox for years than you are to see a wizard flinging fireballs, and you’re more likely to spend hours toiling over a cauldron than simply activating the power in a wand. It is an earthy kind of magic, barely-understood, never mastered, and pursued at great risk to one’s health and perception in society’s eyes.

Whether they live on the river or in the shade of the trees, people in the Blackwood are wary of magic. It is a mysterious thing, often the result of dealing with Elves or spirits, and always capricious by its very nature. By and large, the people of the Blackwood are honest, simple folk who are simply trying to survive, and the cost of using magic is too great for any of the benefits it might bring. By contrast, the people of the Way lead fast-paced lives of quick gains, and magic has fallen to the wayside in the River Cities because it is so imprecise and so slow in the gaining. Elderfolk are the most likely to embrace magic, though there are few that actually choose to do so.

People of the Blackwood understand magic in two different ways: sorcery and the works of faith.

Sorcery
Spoiler


Works of Faith
Spoiler


Spells
Spoiler


War in the Blackwood
Or, why an isolated realm has armored soldiers

The Blackwood is full of dangerous creatures and magical beasts. Though the forest itself is vast, human presence in the Blackwood is confined to a few relatively narrow corridors. There are no wide, open plains as in other regions, and there is not even an abundance of level ground. All of these elements combine to create an atmosphere that discourages open warfare, and yet the various lords of the Blackwood each have their standing armies. Why do these armies exist, and what do they look like?

Organization
Spoiler


Equipment
Spoiler


Deployment
Spoiler


Nobility in the Blackwood
Various Titles and Their Hierarchy
In the Blackwood, the villages under the boughs each follow their own code, but along the Way men are ruled by the River Lords. They may be virtuous or corrupt, but each city ennobles them with the same titles.
Titles of Nobility
Spoiler
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 02-26-2013 at 01:02 AM.
Zap Dynamic is offline   Reply With Quote
Old 02-13-2012, 11:07 PM   Top  -  End  -  #2
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Tales of The Blackwood
By Owl Guntram, a man of the Blackwood

My mother's father was a woodsman and a traveler. To hear him tell it, he walked the breadth of this wide Wood, meeting folk from far-off cities and villages, carousing with brigands and heroes alike, and seeing with his own eyes the wonders that dwell beyond even the faintest man-made paths. Throughout his stories, he held that the surest way to know something is to listen to the stories told of it. On these pages, you will find the stories of the Blackwood. Some are in my grandsire's own words, written down by mine own hand before his passing. Others are from my travels in his footsteps, whether they be personal accounts or hearsay.

In my lifetime of travel, I’ve heard enough stories to send all the babes in the realm to sleep. I have forgotten more stories than most old wives have ever told, but these following I have kept because they are the heart and soul of this land. If some high-minded Cerian or Kossian were to come up to me and say “Owl, what make the Blackwood a place worth a notice?” I would sit them down and speak these words, and by the end they would have their answer.

The Riverman and The Woodsman, a tale of the folk of these dark woods.
Spoiler


The Elder King, a tale of the King whose wisdom guides all of the Blackwood, like the unwavering star of the North.
Spoiler


The Wild Hunt, a tale of spirits that carry the living off into other realms, never to return.
Spoiler


Dinner With the Elves, a tale of a girl’s journey to a strange place.
Spoiler


Cottage in the Woods, a tale of a woman who courts dark powers.
Spoiler
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 03-22-2012 at 02:00 PM.
Zap Dynamic is offline   Reply With Quote
Old 02-13-2012, 11:08 PM   Top  -  End  -  #3
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Further Tales of the Blackwood, Part I

From the time I was young, I collected tales from merchants and town guards, from old wives and field hands. I have heard all manner of strange things, and I have come to believe a good many of them to be true. Beyond the stories that are central to this land of Wood and River, the following tales still bear repeating. They are each tales about an important part of our culture or history, and all good folk should come to hear them at least once.

The Lord of High Hall, a tale of haunted castles and King Rutger, a man who could not be afraid.
Spoiler


Tale of Lake Echo, of an old musician at a famous inn.
Spoiler


The Hollowback, a tale about one of the many kinds of Elves here in the Blackwood.
Spoiler


The Waymaiden’s Eyes, a cautionary tale told by sailors along the Way.


Terrors in the Night, a tale of the darkness in the souls of Elves.
Spoiler
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 09-30-2012 at 12:34 AM.
Zap Dynamic is offline   Reply With Quote
Old 02-13-2012, 11:09 PM   Top  -  End  -  #4
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Further Tales of the Blackwood, Part II

In my days, I have walked the length of the Forest Road, and sailed up and down the Way, and up and down again. I have seen much and heard more. These tales will not teach you about life within the Wood, but rather they will teach the folk of the Blackwood about the lands beyond. They speak of lofty Koss and wide Cerai, and the peoples that inhabit each.

Excerpts from The Song of Unity, a tale from the foreign religion of Cerai.
Spoiler


The Winter and Summer Kings, a tale from the histories of the mountainous land of Koss.
Spoiler
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 03-20-2012 at 01:40 PM.
Zap Dynamic is offline   Reply With Quote
Old 02-14-2012, 11:11 AM   Top  -  End  -  #5
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

The Blackwood for GMs
Recommended Homebrew, Etc.

Welcome to the Blackwood Campaign Setting! By now, you've probably at least skimmed through the preceding posts, so there's not a whole lot more for me to cover. This section will focus mainly on how to run a game in the setting, including a list of RPG systems that I think fit the tone of the setting, as well as a list of recommended homebrew if you choose to use D&D 3.x.

Before we get started, it goes without saying that this information is considering to be "For GMs Only." If you're currently playing a campaign in this world, or if you intend to play in one someday, I would strongly recommend skipping over this section. Let's get started, GMs!

Spoiler


This is also a temporary storage location. I will provide links below for things I've written for the final draft, but have no better place to put them for the time being.

The Blackwood Bestiary
Random Tables
The Land of Lakes and Rivers, and Riverfolk vs. Woodfolk
What Does the Blackwood Look Like?
The Night Sky
Magic
Intro Text
Important Peoples of the Blackwood
Vindlander Gods
Blackwood Potions
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 12-06-2012 at 12:46 AM.
Zap Dynamic is offline   Reply With Quote
Old 02-15-2012, 09:50 AM   Top  -  End  -  #6
Zaknir
Pixie in the Playground
 
AssassinGuy
 
Join Date: Mar 2009
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

This is VERY intresting you know?

I'll follow this project with great interest :)

For the "Bureaucrat" role, there are a variety of "Noble" class from various sources that might be what you're looking for, or the Marshal from Miniature's Handbook, or again a class wich I don't remember the name from Dragonlance Campaign setting.

See ya and great work :)

P.S.
The simplified class and the simplified races links don't work :P

Last edited by Zaknir : 02-15-2012 at 09:51 AM.
Zaknir is offline   Reply With Quote
Old 02-15-2012, 04:52 PM   Top  -  End  -  #7
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zaknir View Post
This is VERY intresting you know?

I'll follow this project with great interest :)
Thanks!

Quote:
For the "Bureaucrat" role, there are a variety of "Noble" class from various sources that might be what you're looking for, or the Marshal from Miniature's Handbook, or again a class wich I don't remember the name from Dragonlance Campaign setting.
I guess I should have been a little more clear on what I was looking for. In the Game of Thrones tabletop game, there's a class who's job it is to get all the money, have all the contacts, and pull the strings behind the scenes while the sword guys do their swording and the tracker guys do their tracking. It makes me think of a "party" of adventurers that can still work as a team even while separated by hundreds of miles. It also makes me think of campaigns that involve, like, maybe one combat per character level. It's terribly exciting stuff.

That said, I think I might end up making the class myself or putting out a request in the homebrew section. I glanced at E6 stuff today, and it seems pretty cool, but I need to look more closely to figure out if it's feasible.

Quote:
P.S.
The simplified class and the simplified races links don't work :P
Hmmm... The links have worked for me on two different computers, now. I'll fix them when I get home just to be certain.

In other news, I've put up blurbs under the Geography section, reworked the Cosmology section, and moved the Factions to the "And Its People" post for the sake of space in "The Realm" post. Huzzah!
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-16-2012, 07:31 AM   Top  -  End  -  #8
Zaknir
Pixie in the Playground
 
AssassinGuy
 
Join Date: Mar 2009
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zap Dynamic View Post
Thanks!
I guess I should have been a little more clear on what I was looking for. In the Game of Thrones tabletop game, there's a class who's job it is to get all the money, have all the contacts, and pull the strings behind the scenes while the sword guys do their swording and the tracker guys do their tracking. It makes me think of a "party" of adventurers that can still work as a team even while separated by hundreds of miles. It also makes me think of campaigns that involve, like, maybe one combat per character level. It's terribly exciting stuff.
You know...it REALLY sounds like the Bard concept, but with MONEY instead of SPELLS

Maybe you could create a custom class that works as the bard but when it would take spells, instead gain the "Favour" class ability of the Noble (Dragonlance).

BTW
Is this a 3.5 project or Pathfinder project?
Zaknir is offline   Reply With Quote
Old 02-16-2012, 04:34 PM   Top  -  End  -  #9
Eldest
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Someplace Hot
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I like this idea, and I wish I had seen it earlier. Btw, Savannah's trying something sorta similar, with her setting Badger's Hollow. I would link it, but apparently I don't have a link.
__________________
Stuff that's not mine, but I help out with:
Eternus
Patria
The Blackwoods
Rogue: Clandestine Operations
Gnorman's E6 Compedium
Eldest is online now   Reply With Quote
Old 02-16-2012, 06:02 PM   Top  -  End  -  #10
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zaknir View Post
Maybe you could create a custom class that works as the bard but when it would take spells, instead gain the "Favour" class ability of the Noble (Dragonlance).
I like it! It's extremely similar to the class in GoT.

Quote:
BTW
Is this a 3.5 project or Pathfinder project?
After reading through most of the classes on Gnorman's E6 Compendium, I think that's going to be the way to go. If the E6 Handbook knows what it's talking about, then E6 characters can handle up to 12th-ish level threats. That's right on track with the kind of demographic I hope to create. The whole of the Blackwood is home to a little more than 1 million people, and the largest city only has 11,000 or so. With that in mind, I think its only fair to design a setting such that the PCs can become the most powerful mortals around.

Quote:
Originally Posted by Eldest
I like this idea, and I wish I had seen it earlier. Btw, Savannah's trying something sorta similar, with her setting Badger's Hollow. I would link it, but apparently I don't have a link.
No worries! This has only been posted for, like, three days anyway. Badger's Hollow seems eerily similar to what I have in mind. I swear I didn't steal anything!

In other news, I added another section (or two... can't remember) to the Parallels post. I'm about to add some stuff to the Crunch section, as well as hammer out some info about the races in the People post. If I'm feeling crazy, I may even throw up the info I have about the cities... at least their populations.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-16-2012, 06:44 PM   Top  -  End  -  #11
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

All right, so I definitely did do all of those things I said I might do. In particular, take a look at the whole "Half Elf" thing in the Races section. It's admittedly pretty weird. Thoughts?
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-16-2012, 10:23 PM   Top  -  End  -  #12
Eldest
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Someplace Hot
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zap Dynamic View Post
After reading through most of the classes on Gnorman's E6 Compendium, I think that's going to be the way to go. If the E6 Handbook knows what it's talking about, then E6 characters can handle up to 12th-ish level threats. That's right on track with the kind of demographic I hope to create. The whole of the Blackwood is home to a little more than 1 million people, and the largest city only has 11,000 or so. With that in mind, I think its only fair to design a setting such that the PCs can become the most powerful mortals around.
*looks at sig*
It's spreading...
MWAHAHAHA!!!

Anyway, when I am much less tired I shall look through your stuff in earnest. And PEACH. And help.
__________________
Stuff that's not mine, but I help out with:
Eternus
Patria
The Blackwoods
Rogue: Clandestine Operations
Gnorman's E6 Compedium
Eldest is online now   Reply With Quote
Old 02-17-2012, 09:17 PM   Top  -  End  -  #13
Wyntonian
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Oregon
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

While I have many (good) things to say about this setting, one sticks foremost in my mind.

WHO MADE YOUR MAP???
__________________
Guess who's good at avatars? Thormag. That's who.

A Campaign Setting more than a year in the making, Patria!
Wyntonian is offline   Reply With Quote
Old 02-18-2012, 12:44 AM   Top  -  End  -  #14
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Wyntonian View Post
While I have many (good) things to say about this setting, one sticks foremost in my mind.

WHO MADE YOUR MAP???
I did! I've already made some minor adjustments, and I'm working on a fancier, "painted" style now.

I've been mapping with photoshop for a few years now, but I've only just started getting good. Here's a link to my deviantArt profile.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-18-2012, 03:34 AM   Top  -  End  -  #15
Savannah
Ettin in the Playground
 
 
Join Date: Feb 2010
Location: 
Texas. It's too hot here.
Gender: Female
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Ooh, I like it! Will need to read it in more detail when it's not 2:30 am, though
__________________
Playing: Rána, Jarek
DMing: Beginners game (OOC); Dungeoncrawl (OOC)


Savannah is offline   Reply With Quote
Old 02-18-2012, 11:09 AM   Top  -  End  -  #16
Wyntonian
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Oregon
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Because I feel bad just demaning map-related answers, I do hereby solemnly swear I'll look over this setting a little more thoroughly some time today. I'll PM you about linking them, too.
__________________
Guess who's good at avatars? Thormag. That's who.

A Campaign Setting more than a year in the making, Patria!
Wyntonian is offline   Reply With Quote
Old 02-18-2012, 12:17 PM   Top  -  End  -  #17
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Wowza! Now that I've got so many people interested in taking a look, I guess I should let everyone know that there's very little flavor text at this point. The italicized bit before the picture in the OP and the history section are the only things that are even vague attempts at flavor thus far, but I intend to make everything taste delicious eventually.

Also, I've got rough drafts for each of the faction "racial modifiers." I think I'll put those up now.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-18-2012, 12:38 PM   Top  -  End  -  #18
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Factions

Each of these is prone to change, and they will definitely be expanded to include more flavor later on. Before I dive in, here's the format of the stat blocks. As a reminder, right now character pick two of these at character creation instead of picking a race. Everyone is otherwise a human, and this reflects the circles in which a character travels.

Title
Size: How widespread the faction is. Small factions have contacts in two locations, Medium have contacts in 4 locations, and Large factions have contacts in 6 locations.
Ability: Each faction grants a +2 bonus to one ability score.
Skill: Each faction also adds one skill to your list of class skills. These are all Pathfinder skills, because Pathfinder's skills are better.
Contacts: Each location has contacts in a number of different locations, according to its size. There may be a mechanic to look for a contact in an atypical place, probably involving a d% roll.
Skills Available: In addition to providing contacts, each faction also grants access to (and eventually discounts at) various professionals. These professionals can grant Knowledge, Influence, or Skills.
Spoiler
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.

Last edited by Zap Dynamic : 02-18-2012 at 01:42 PM.
Zap Dynamic is offline   Reply With Quote
Old 02-18-2012, 03:29 PM   Top  -  End  -  #19
Eldest
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Someplace Hot
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Would you be able to stack two of the same ability scores, because that may get out of hand. What if you had each faction offer two ability scores, but you have to chose one, and you can't have two +2s to the same score?
__________________
Stuff that's not mine, but I help out with:
Eternus
Patria
The Blackwoods
Rogue: Clandestine Operations
Gnorman's E6 Compedium
Eldest is online now   Reply With Quote
Old 02-18-2012, 04:42 PM   Top  -  End  -  #20
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I had planned on that being the case. I wasn't sure how that would affect things in the E6 world... My thinking was that a character with an additional +4 to an ability score is choosing specialization over generalization, which tends to balance itself out. For instance, a sorcerer with a +4 to Cha (especially over the course of the first 6 levels) is going to have a harder time than a sorcerer who only has a +2 to Cha, but a +2 to Con as well. Also, that's something that each DM could keep track of and deal with on a case-by-case basis. Maybe it could be resolved if I just include a note saying as much?
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-18-2012, 05:01 PM   Top  -  End  -  #21
Pokonic
Troll in the Playground
 
 
Join Date: Jan 2010
Location: 
Malbolge
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

About Giantkin and the like: It could be that you can simply state that "All Trolls are Different" is a actual cosmic rule. One Ginny Greenteeth (Annis Hag) eats small childeren who wander up to her lair, and her late husband Garon (a Two-headed troll) lurked in a nearby hollow and hunted down deer before he was slain. There childeren include a two-headed giant, a stony man with rock-hard skin, and a girl who has strange powers over nature that occasinaly plays with childeren near her home when mama is'nt looking ( a half-fey human child with levels in Druid).

They are realy varing fey that have too many ties to the natural world, and are happier in a stone hut ( or under a dich, or in a cave, or inside a hill, ect), and have a bit more pratical sence then 'bolds or elves. A few have little reason not to "adopt" a child if there parents are not nearby, and such childeren have a much greater chance at developing raging or magical abilites, even if there "parents" have none.
__________________
Well, one time at Bard camp...
Former avatars & Quotes
Spoiler

It involves high fantasy and ponies. Take a look!
Pokonic is offline   Reply With Quote
Old 02-20-2012, 02:38 PM   Top  -  End  -  #22
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I like the thoughts about Trolls, and they're sort of in line with the way I've been thinking about them.

Originally, the Forest was the last place where magic still existed. It had the ability to warp things that lived under its eaves, and for humans that meant corruption. In the original setting, humans were minorly anti-magic: one human alone wasn't enough for it to be noticeable; a band of them could stave off the forest's effects, and an entire town could actually create a sort of bubble of protection. If you wandered too far out into the wood, however, you risked being transformed into a Troll.

Much of that has changed, but I still picture Trolls being (at least descended from) twisted humans. They're generally large, hideously ugly, and pretty stupid. That said, there's a lot of room for these Trolls to look pretty different from each other. Maybe one just looks large and deformed, while another might look like some creature made of wood and moss.

I also agree with the idea that Trolls aren't necessarily evil. There may be places in the wild where Trolls and humans live together in a kind of uneasy peace. Although trolls are naturally cruel, they're also notoriously stupid, and can be easily tricked into helping someone out. They can also speak, though they may or may not speak your particular language.


While I'm posting, I want to start cataloging different ways that magic is expressed in fairy tales. Right off the bat, I can think of the witches cauldron (whether it's poison or potions), the enchanted sword (or any enchanted object or person, for that matter... Excalibur and Sleeping Beauty come to mind), the prophesy (sights and revelations in general), the illusion (ghosts seem to do this a lot), locomotion/teleporting/phasing (how else do the fairies get to fairyland?), and truenaming (Rumplestiltskin being the most obvious example).

Out of all these, I think I'm comfortable including all of them in the setting except truenaming. My reasoning is this: there's very little danger of power creep when your magic is about brewing potions, enchanting people and things, pronouncing prophecies, and creating illusions. Being able to jump around willy-nilly (whether that be balancing on bamboo or teleporting from one realm to the next) is in some serious grey area, but truenaming just seems... really powerful. I suppose it could be limited like Rumplestiltskin implies (you can make an Elf go away if you know its true name, but you're not about to do anything grander), but I don't know. Does anyone have a thought on this?
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-20-2012, 03:22 PM   Top  -  End  -  #23
Pokonic
Troll in the Playground
 
 
Join Date: Jan 2010
Location: 
Malbolge
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

On trolls: I would have them be a combo of the following: Well, trolls, Giants and Giantkin, Hags, Ogres, Treants, and finaly any sort of unseelie fey one could think of.



Dont have truenaming per say. but hand out stuff like "The beast of Beri road can be pushed back be the sound of a birds death-cry" as rewards and such, not by any sort of class ability. The information about the local magical tree and the hunting down of the troll who knows the password could be a adventure unto itself.
__________________
Well, one time at Bard camp...
Former avatars & Quotes
Spoiler

It involves high fantasy and ponies. Take a look!

Last edited by Pokonic : 02-20-2012 at 03:22 PM.
Pokonic is offline   Reply With Quote
Old 02-20-2012, 03:53 PM   Top  -  End  -  #24
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Pokonic View Post
On trolls: I would have them be a combo of the following: Well, trolls, Giants and Giantkin, Hags, Ogres, Treants, and finaly any sort of unseelie fey one could think of.



Dont have truenaming per say. but hand out stuff like "The beast of Beri road can be pushed back be the sound of a birds death-cry" as rewards and such, not by any sort of class ability. The information about the local magical tree and the hunting down of the troll who knows the password could be a adventure unto itself.
I dig it all except the unseelie thing. I don't really like that distinction amongst fey (at least, not for this setting), and I'd rather avoid it.

On a related note, I JUST edited the Parallels post to include a lot more droning, and I address that very point!

Like I've said, I'm still really concerned about the nature of half-elves, and would love some feedback on it.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-20-2012, 06:29 PM   Top  -  End  -  #25
Pokonic
Troll in the Playground
 
 
Join Date: Jan 2010
Location: 
Malbolge
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zap Dynamic View Post
I dig it all except the unseelie thing. I don't really like that distinction amongst fey (at least, not for this setting), and I'd rather avoid it.

On a related note, I JUST edited the Parallels post to include a lot more droning, and I address that very point!

Like I've said, I'm still really concerned about the nature of half-elves, and would love some feedback on it.
1. Naw, I mean like evil fey that would not fit in with the currant elven realm you currantly had.


2. Half-Elves seem fine. Seems to me like there could be half-fey in the woodland communities due the the occasinal fling with some Troll with polymorph abilites and that half-elven are pretty much exclusive to the high nobility, yes?
__________________
Well, one time at Bard camp...
Former avatars & Quotes
Spoiler

It involves high fantasy and ponies. Take a look!
Pokonic is offline   Reply With Quote
Old 02-20-2012, 06:57 PM   Top  -  End  -  #26
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

While I've got time, I'm going to undertake the massive job of classifying all of the classes in Gnorman's E6 Compendium.

Key:
Green is Gravy. This is a class I'm approving for PCs. They would make fine NPCs too.
Blue is a Bossibility. This is a class that would make for a good NPC, but should be taken with a big grain of salt for PCs.
Red is Rawful. For one reason or another, it just doesn't work.

Combat Classes
Spoiler


Skilled Classes
Spoiler


Magic Classes:
Spoiler


Psionic Classes
Spoiler


As you can tell, this is not necessarily a low-magic setting. I'd like to think of it more as an "invisible magic" setting.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-20-2012, 07:04 PM   Top  -  End  -  #27
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Pokonic View Post
2. Half-Elves seem fine. Seems to me like there could be half-fey in the woodland communities due the the occasinal fling with some Troll with polymorph abilites and that half-elven are pretty much exclusive to the high nobility, yes?

That could be the way it works. I don't know how I like the idea of Trolls and humans interbreeding. Trolls (as I picture them) are too big for it either way, and humans would find it repulsive at best.

As far as the prevalence of Half-Elves is concerned, it would be a big. deal. if you knew a Half-Elf. There may be more instances where Elves (or even Trolls... I haven't decided if they can reproduce at all) pull a changeling on someone, though it's more likely that the Changeling will be of the "swapped log" variety.
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Old 02-20-2012, 08:10 PM   Top  -  End  -  #28
Wyntonian
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Oregon
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

The more I read about this, the more I think our settings should be linked. Same world, different continents? Not particularly aware of each other?

I could see a "well, you're kings of Patria/The Blackwood, how about you set sail for that mythical land across the sea?" sort of end-game campaign.

There's just so much that's shared that I can't really see us not taking advantage of it.
__________________
Guess who's good at avatars? Thormag. That's who.

A Campaign Setting more than a year in the making, Patria!
Wyntonian is offline   Reply With Quote
Old 02-20-2012, 08:16 PM   Top  -  End  -  #29
Eldest
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Someplace Hot
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)



I like that idea. A lot.
For Gnorman's classes (they're spreading, MWAHAHAHA!!!), I notice a few of them are marked as "maybe, for a troll". Could you just add that as a racial requirement in your setting, for those particular archetypes.
__________________
Stuff that's not mine, but I help out with:
Eternus
Patria
The Blackwoods
Rogue: Clandestine Operations
Gnorman's E6 Compedium

Last edited by Eldest : 02-20-2012 at 08:16 PM.
Eldest is online now   Reply With Quote
Old 02-20-2012, 10:50 PM   Top  -  End  -  #30
Zap Dynamic
Bugbear in the Playground
 
 
Join Date: Dec 2011
Location: 
The Elder Kingdom
Gender: Male
Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Wyntonian View Post
The more I read about this, the more I think our settings should be linked. Same world, different continents? Not particularly aware of each other?

I could see a "well, you're kings of Patria/The Blackwood, how about you set sail for that mythical land across the sea?" sort of end-game campaign.

There's just so much that's shared that I can't really see us not taking advantage of it.
Dealio. Since the cultures have been separated by 2000 or so years (and maybe as many miles) it would be easy to say that they're on the same planet.

More and more, my plan is to flesh out what's left of this continent. I'm thinking about probably 3-4 more cultures. It will be awhile, but I think this is a good deal.

Quote:
Originally Posted by Eldest
For Gnorman's classes (they're spreading, MWAHAHAHA!!!), I notice a few of them are marked as "maybe, for a troll". Could you just add that as a racial requirement in your setting, for those particular archetypes.
They're spreading because they're awesome! I liked all of them, but some just didn't fit the setting well enough. As for the racial requirement, it would be an easy thing to do, but that note was more for the DMs that run campaigns in the setting. I'm a big fan of reskinning/repurposing monsters and races/classes for whatever I need, and I could see rolling up a human with insane strength bonuses, terrible intelligence, and a few levels in those classes and dubbing that a "troll."
__________________
Avatar by the wonderful and talented Ceika!
My Setting: The Blackwood Campaign Setting (WIP)

My DeviantArt.


I'm a worldbuilder.
Zap Dynamic is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:48 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.