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Old 08-01-2012, 10:42 PM   Top  -  End  -  #301
Eldest
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Mind if I add a link to this setting in my sig? I like it.
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Old 08-02-2012, 08:32 AM   Top  -  End  -  #302
Zap Dynamic
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Originally Posted by Eldest View Post
Mind if I add a link to this setting in my sig? I like it.
I'd love that! Thanks!
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Old 08-02-2012, 07:58 PM   Top  -  End  -  #303
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A view of the night sky of Genara
(spoiler'd for size, but linked in the title)
Spoiler


This will feature into a lot of the myths of the people of Genara is various ways. I also think it's a nice way to cement the "mythical landscape" I want to espouse.
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Old 08-03-2012, 01:56 PM   Top  -  End  -  #304
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Originally Posted by Zap Dynamic View Post
A view of the night sky of Genara
(spoiler'd for size, but linked in the title)
Spoiler


This will feature into a lot of the myths of the people of Genara is various ways. I also think it's a nice way to cement the "mythical landscape" I want to espouse.
Where'd you find that shot? It's beautiful.
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I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

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Old 08-03-2012, 08:20 PM   Top  -  End  -  #305
Zap Dynamic
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Originally Posted by Landis963 View Post
Where'd you find that shot? It's beautiful.
I'm pretty sure I was searching for a HD picture of a nebula to use as my desktop background (found it!). You should check out his gallery, if you haven't already. He paints tons of these.
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Old 08-03-2012, 09:15 PM   Top  -  End  -  #306
Landis963
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Originally Posted by Zap Dynamic View Post
I'm pretty sure I was searching for a HD picture of a nebula to use as my desktop background (found it!). You should check out his gallery, if you haven't already. He paints tons of these.
I just came from his gallery. Wow those were phenomenal. In a stroke of hubris, I asked if he would paint Therinos' night sky for me (That's the world linked in my sig, don't remember if you've seen it), and given him my e-mail.
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I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

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Old 08-03-2012, 11:22 PM   Top  -  End  -  #307
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Quote:
Originally Posted by Landis963 View Post
I just came from his gallery. Wow those were phenomenal. In a stroke of hubris, I asked if he would paint Therinos' night sky for me (That's the world linked in my sig, don't remember if you've seen it), and given him my e-mail.
Go for it! I just yanked one I liked.

Was browsing YouTube. Got a great idea:
Quote:
When the Kareid Empire collapsed, its people scattered to the winds of the Central Sea. Many regressed culturally--some as much as a century behind--and very few managed to hold on to all of the wonders of their former lives. Today, the Seafolk are a wide and varied people, with a host of traditions, customs, and laws.

There is a culture, the Olagan, who are considered barbarians by all but the most base of peoples. They disappeared into the vastness of the Central Sea, and have only recently been discovered by merchants and sailors. They do not even worship the Blue Man, but rather Toprak, the Earth Spirit.

Combat among the Olagan is divided into two phases. In the first phase, each force simultaneously uses verbal and physical magic to transform themselves into demons and attempt to terrify the other army. In the second phase, they have completed their Voyun (War Dance), and physical combat begins.
I picture creating a class that technically progresses in two separate characters at once (with different mechanics and hit points). You play both of them, but the Demon Dance Dude can only be played against other Olagani who consent to do the same. That way, you get two wildly different playstyles in one character, and it circumvents power creep because the ability to gish perfectly (awesome) is tempered by the stipulation that you can only use both when you're evenly matched (less awesome).

Thoughts?

Another Idea
Quote:
In the Petty Kingdoms, the Elder Futhark is going to play a pretty big role. Their magic system will be based off of the runes, and I just had an idea for Norse Bindrunes. They're basically spells woven from the meanings of 2-3 different runes, arranged artistically in relationship to one another.

I think it would be cool for characters from the Petty Kingdoms to have the ability to forgo progressing at advancement, if instead they select a rune or bindrune to apply to their possessions as carvings or bodies as tattoos. Upon the next advancement, after a trial used to contemplate the meaning of the runes, the character unlocks an ability that is just as good (perhaps a little better) than 2 level gains otherwise.
Basically, I think it gives players the option to really control what course they would like their character to take. Bindrunes can explain just about any goal (from 'I want my sword to be on fire' to 'I seek wisdom in all that I do'), and can help the DM figure out what to do with the character. They could be a very cool way for characters from the Petty Kindgoms to explain the nature of gaining power over time.

Thoughts?
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Old 08-04-2012, 12:09 AM   Top  -  End  -  #308
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Dude. Demon hakas. Holy balls. I approve.

I'd give you a hand with that class if you'd like. Maybe use the Giant's "Totally-not-Marvel-Hero" class for a basis? That introduces an alter ego type thing that you could use for the demonic form.

Bindrunes are another Wyntonian Stamp of Approval winner. I'm finishing mine up as well. Again, lemme know if you want a hand.
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Old 08-04-2012, 03:45 AM   Top  -  End  -  #309
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zap Dynamic View Post
In the Petty Kingdoms, the Elder Futhark is going to play a pretty big role. Their magic system will be based off of the runes, and I just had an idea for Norse Bindrunes. They're basically spells woven from the meanings of 2-3 different runes, arranged artistically in relationship to one another.

Basically, I think it gives players the option to really control what course they would like their character to take. Bindrunes can explain just about any goal (from 'I want my sword to be on fire' to 'I seek wisdom in all that I do'), and can help the DM figure out what to do with the character. They could be a very cool way for characters from the Petty Kindgoms to explain the nature of gaining power over time.

Thoughts?
It's been a while since I've played 7th Sea, but this sounds exactly like how they work in that game, and it's awesome. Please do expand on this idea.

Last edited by Dsurion : 08-04-2012 at 03:46 AM.
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Old 08-04-2012, 01:23 PM   Top  -  End  -  #310
Zap Dynamic
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Quote:
Originally Posted by Wyntonian View Post
I'd give you a hand with that class if you'd like. Maybe use the Giant's "Totally-not-Marvel-Hero" class for a basis? That introduces an alter ego type thing that you could use for the demonic form.
Do you have a link to it? I've searched around, and I can't seem to find it anywhere.

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Originally Posted by Dsurion View Post
It's been a while since I've played 7th Sea, but this sounds exactly like how they work in that game, and it's awesome. Please do expand on this idea.
Sure! It'll be good to get this stuff written down for the day that I get around to fleshing out the Petty Kingdoms anyway.

First of all, I want to play things loose throughout this entire process. I don't really care for "rules" at the table, but I am a huge fan of "GM Rulings." I don't intend to give every rune a specific bonus, but instead I just want to provide a sentence or three for each rune that explains the idea behind it. From there, GMs and players can decide what the runes mean in this situation, and how they should be applied in a way that's balanced with what they're doing. It requires a lot of agency and responsibility on the part of the table, but it also opens the door for wildly creative gaming.

Here's an example of what I'm thinking.

Spoiler

This bindrune is made up of three different runes:
- Uruz - This rune lies withing Freya's Aett (name will need to be changed for the in-world pantheon), the first series of runes in the Elder Futhark. Runes within this aett have to do with love, happiness, life, and the personal enjoyment of those things. This rune in particular symbolizes the Aurochs, the wild bull of ancient Europe. It points toward untamed potential, primal strength, speed, energy, and health.
- Algiz - This rune lies within Heimdall's Aett (name will need to be changed for the in-world pantheon), the second series of runes in the Elder Futhark. Runes within this aett have to do with achievement, power, and success. This rune in particular is Heimdall's rune, the god who guards the bifrost bridge to and from Asgard, the realm of the gods. He warns all those to come or go with caution on their journey. To that end, the rune symbolizes protection, warning, support, offense and defense, and caution.
- Mannaz - This rune lies within Tyr's Aett (name will need to be changed for the in-world pantheon), the third and final series of runes in the Elder Futhark. Runes within this aett have to do with justice, understanding, and spiritual achievement. This rune in particular is the symbol for humanity, and can refer to the individual self, the community, friends or enemies, and the social order. It is a rune that implies everything to do with humanity and our interactions together.

Together, I personally tranliterate them as "At every step, remember that you walk alongside others," but they could have a different connotation to another person. If a player were to create this bindrune, they could tattoo it on their character's skin, etch it into a piece of armor or a weapon, or chisel it into a token of some kind. The player and the GM would decide what that means OOC--it could be something like "I want my player to be a benevolent diplomatic powerhouse"--and then the GM can tailor that character's part in the adventure to those needs.

Is that clear? I've been contemplating this particular bindrune for months now, so I feel like I explained everything, but I'm drawing from a deep well. Does my explanation of the bindrune itself (as well as the concept in game terms) add up? Does it seem like this would be a fun mechanic to add to a tabletop game, that provides room for creativity without painting strokes that are too broad?
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Old 08-04-2012, 01:37 PM   Top  -  End  -  #311
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Do you have a link to it? I've searched around, and I can't seem to find it anywhere.
Here you go. And some feats.
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Old 08-04-2012, 04:31 PM   Top  -  End  -  #312
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Thanks! In the early stages of brainstorming about the Petty Kingdoms, I had an idea to pay homage to DBZ, since that was my first exposure to Japanese culture (and also because I had just read about Cuchulainn). I might flesh that out now, with this thing in mind!
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Old 08-12-2012, 04:20 PM   Top  -  End  -  #313
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Span, The City of Duels
Span, situated on the Great Falls between Three Rivers and Freeport on the Way, is a vital city and a necessary point of portage between the upper and lower courses of the Way. Goods have passed through this city for centuries, and they must change so many hands in the process that security is of chief concern for the city's leaders.

From ancient times, the leadership of the city has been made up of the greatest warriors within its walls. In the beginning, leadership changed frequently, but in time bloodlines came to be established, and most titles of nobility are currently hereditary.

Matters of honor and politics are both settled in duels as often as delegation, so the leaders of organizations and powerful families must either be formidable warriors, or have them in their pay. Duels are most often fought in one of the many fighting arenas in the city, though they may be fought anywhere at any time with consent from all sides. By ancient tradition, duels are always fought to death or surrender. Deaths are not terribly common, for surrender offers a future despite its accompanying shame. Combatants fight unarmed more often than not, and armed duels are almost inevitably to the bitter end.

The lower classes have a similar system, one ruled by schools of fighting and mercenary units that can be virtuous and just, or little more than petty gangs. In this world, young men join these groups, exchanging service and dedication for security for themselves and their families. Those without protection are the lowest of the low, and they are constantly beset by gangs and bandits.

The other most common profession in Span is working for the trade guilds. Every guild that deals on the way has an outpost in this city to see to the traffic of its goods, and this work requires a tedious amount of bookkeeping and oversight.
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Old 08-12-2012, 04:57 PM   Top  -  End  -  #314
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I've been thinking about the iconics from the different regions, and I think I've settled on the one from the Blackwood. Behold!...

Lennid of the Blackwood
Huntsman, Duelist, and Mercenary
Lennid is a man who's everyday garb consists of sturdy trousers and gloves, heavy boots, and a stout gambeson of quilted leather. He is rarely clean, though he is not often filthy. His dark hair is pulled back into an unceremonious ponytail, and a few light scars can be seen on his face, pale from a lifetime spent beneath the boughs of the Blackwood. He wears a sword on his back, a long blade that sways gently in the flame-style of smithing. It is double-edged, and deft enough for one hand, though it can also accommodate two. The guard curls down into a single quillion to protect the knuckles on one side. It is a well used, well cared for weapon.

The dueling arenas of Span are always abuzz with news of this reclusive man, whose skills with a sword are touted as the greatest in the Blackwood. For all his ability, he renounces himself as a swordsman, claiming to be nothing more than a simple hunter from the forest. He competes rarely, and is often abroad, pursuing unknown errands for those who can pay him with good enough coin.

No one knows the truth of his past, though there are rumors in plenty. All tales agree that he has nigh supernatural skill, though some hint that he is deeply in touch with the magical world. One particular tale relates that he may have magic in his very blood. It talks of his birth, and how like any good parents, his mother prayed to the ancestors that he be kept safe from all harm, and his father prayed that he be content with the life of a huntsman, the only life he could offer.

It says that his father was a man who was left on a doorstep as a babe, and knew nothing of his heritage. Further, it claims that his father's father was an elf in disguise, and that this sinister grandfather turned the prayers into a kind of curse: Lennid would forever yearn for the life of a simple huntsman, but would be doomed to be an invincible swordsman.

What is certain is that he speaks of duels with unbelievable creatures in the depths of the forest. To his closest confidants, he says that elves and spirits are ever nipping at his heels, eager to waste their skill in combat against him. Some offer him wisdom and guidance, though all of them give their lives to attempt to defeat him. Though he yearns for it to be elsewise, such constant predation would throw woodfolk and riverfolk alike into the most terrible danger, so he lives on the fringes of both worlds, a half-stranger everywhere he turns.

---

Whaddaya think? I tried to combine Grimm-style forest life with high-flying wuxia swordplay, and through in the magical stuff that seems to mess with everyone in fairy tales. I also tried to leave it mysterious enough that it could be used in a variety of settings. Because all of his character information and adventures are related as rumors, it's up to the GM to decide if they are true (which might be a more light-hearted fantasy adventure) or false (which might be a gritty deconstruction of the setting). It encourages the players to fill in the details for themselves, which is what I'm all about.
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Old 08-14-2012, 09:52 PM   Top  -  End  -  #315
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Elder Kingship
For as long as man has lived in the Blackwood, there has ever been an Elder King. His line is unbroken back to the very first of his kind. The Elder King marries a woman of the Blackwood, and they have always had but one son. The son grows strong and wise, and come to be the very likeness of his father in every way. At that time, the Elder King dies, and the Queen passes not long after. The son is crowned, and rules in the manner of his father for ten years.

Whereupon ten years has passed, the Elder King takes a wife, and they reign together until their passing many years later. They too have a son, and the cycle continues as it has for almost two thousand years.
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Old 08-20-2012, 10:56 AM   Top  -  End  -  #316
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Hey! So I was moseying around today, and saw a street sign with the name "Briarcliff" on it. "Awesome!" I thought, "that would make for a cool village name in the Blackwood!"

Then it hit me.

1) I would love to make a random table for generating village names.
2) I read a blog post a few months ago (I'd link it but I'm at work and can't waste time searching) basically describing this process. The author said that you should take 10 words that describe your setting (for example, "Paradise," "Sand," and "Spire" might be appropriate additions to an arabian word list) and use them to create place names, artifacts, etc.

Here's what I'd like:
For all of you still following this project (thanks!), could you submit a few words that you think capture the mood of the setting? That would be loverly.

P.S. - A few weeks ago, I mentioned that I downloaded a new RPG called Microscope. It's a fractal, GM-less RPG whose goal is to basically crowd-source a timeline for a fictional place. I've played it twice now, and I. am. hooked! It's really, really cool. I'd love to run an online game in the system to help flesh out the timeline for parts of this setting, so you should check it out!
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Old 08-20-2012, 12:08 PM   Top  -  End  -  #317
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Shady, Mossy, Hollow, Creek, Brook, Folly. Folly better have a possessive name on it, so Mikail's Folly could work.
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Old 08-20-2012, 01:00 PM   Top  -  End  -  #318
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

One of my favorite towns in Oregon is called Bend. Because. The road. Bends. Yeah. You don't need to get fancy with it.

Falls, view, glen, river, bend.

Riverbend, Shadyview, etc.
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Old 08-21-2012, 09:37 AM   Top  -  End  -  #319
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The trouble with this is (depending on the word list you're using) you're going to get a lot of combinations that sound like they could easily belong to a nursing home or ironically-named sanitarium.

e.g. Shady Acres, Meadow View, River Glen, Pine Creek, Wandering Willows, etc.
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Old 08-21-2012, 03:38 PM   Top  -  End  -  #320
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Thanks for the submissions! They'll be a big help, and they're a neat window into how people perceive the place.

Time for a Photo dump! I'm here today posting some pictures of people and places from various parts of the world. Yeehaw!

Blackwood
A young hunter, armed for close-quarters trouble:
Spoiler

A ship approaching on a section of the Way:
Spoiler


Koss
One of the Kossian nobility in Summer Dress:
Spoiler

A Winter Guru in ceremonial dress:
Spoiler

The High Hall of Winter, in all its splendor and glory:
Spoiler


Cerai
A Cerian knight from the northern provinces:
Spoiler

One of the great cities of the northern provinces:
Spoiler

Cerian caravan guards from the southern provinces, not far from the capital of Aduna:
Spoiler

One of the cities near the Gamar Waste:
Spoiler


Vindland: The Petty Kingdoms
Typical dress of the upper classes:
Spoiler

The foggy, rocky southern shores of Vindland:
Spoiler


Karei: The Realms of the Central Sea
A young Kareid woman:
Spoiler

A view of a mostly clear night sky over the Central Sea:
Spoiler



On a side note, I've been thinking about starting a new thread called "Zap's Workshop" or something, where I can hash out ideas for all the settings. It seems a little strange to be posting so many non-Blackwood ideas here. Thoughts?
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Last edited by Zap Dynamic : 08-21-2012 at 03:40 PM.
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Old 08-21-2012, 04:40 PM   Top  -  End  -  #321
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I just did a little organizing on my DeviantArt account for the benefit of these settings! Follow the links below to check out favorites folders devoted to each of the five regions I've been working on:

The Blackwood

The Heights of Koss

The Unified of Cerai


The Petty Kingdoms of Vindland

The Kareid of the Central Sea

Enjoy, and please let me know what you think!
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Old 08-21-2012, 05:15 PM   Top  -  End  -  #322
Wyntonian
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

As a professional courtesy, I feel like I should tell you that I have every intention of yoinking the living hell out of ALL OF THAT.

Seriously, it's great stuff. The fruit of a solid visualization and endless patience, I suspect.
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Old 08-22-2012, 09:06 AM   Top  -  End  -  #323
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

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Originally Posted by Wyntonian View Post
As a professional courtesy, I feel like I should tell you that I have every intention of yoinking the living hell out of ALL OF THAT.
Yoink away! It's not mine anyway!

Edit:

Until I can find a better image (you'd be shocked at how few there are!), here is the visualization for the Wild Hunt in my setting.
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Last edited by Zap Dynamic : 08-22-2012 at 09:24 AM.
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Old 08-24-2012, 01:54 PM   Top  -  End  -  #324
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I never watched him while we was on the air, but the remixes that PBS Digital Studios have been coming out with have shown me the Bob Ross light.

These are exactly my views on worldbuilding.

Enjoy, everybody!
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Old 08-24-2012, 02:35 PM   Top  -  End  -  #325
Wyntonian
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Zap Dynamic View Post
I never watched him while we was on the air, but the remixes that PBS Digital Studios have been coming out with have shown me the Bob Ross light.

These are exactly my views on worldbuilding.

Enjoy, everybody!
I've seen that, but I never thought to apply it to worldbuilding...

If you'll excuse me, I'm going to go find freedom on this canvas forum.
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Old 08-24-2012, 05:12 PM   Top  -  End  -  #326
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I thought about posting this in the homebrew section but it seems a waste to start a thread just to ask a question.

I know there are a few homebrewed classes out there where one player controls two melee characters that work together. What/where are they?! I've seen two or three in the months that I've been on the board, but I can't remember what they were called, and I don't want to waste time searching for guesses in the slowest search engine on any forum ever.
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Old 08-24-2012, 05:26 PM   Top  -  End  -  #327
Wyntonian
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Here's one.


Also a Tolkien quote, fruit of a slow day at the office.

"We have come from God, and inevitably the myths woven by us, though they contain error, will also reflect a splintered fragment of the true light, the eternal truth that is with God. Indeed only by myth-making, only by becoming 'sub-creator' and inventing stories, can Man aspire to the state of perfection that he knew before the Fall. Our myths may be misguided, but they steer however shakily towards the true harbour, while materialistic 'progress' leads only to a yawning abyss and the Iron Crown of the power of evil."

So, as writers and worldbuilders, we're punching Satan. IN THE FACE.
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Old 08-30-2012, 10:28 AM   Top  -  End  -  #328
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Thanks! That's the exact class I was looking for! I'm really bummed that Circle hasn't been active lately; he was a cool fella!

Thanks also for the Tolkien quote. I think you'd be a fool to consider yourself a Mythopoeian without taking a page from the Grandfather himself.

Speaking of mythopoeia, I've been jotting down notes about the various pantheons of gods for awhile now. The Blackwood has no gods--only ancestor spirits and magical/mythological creatures--but the other regions have pantheons that are all inspired by their real-life counterpart cultures in one way or another. I've finally got short blurbs for the pantheon from the Petty Kingdoms, and I'd like to share those here to get some feedback! In particular, across all of the pantheons I seem to be gravitating toward a theme of "the old beings were supplanted by the new, and now the old beings are beyond evil."

Gods of Vindland

The deities of the Petty Kingdoms have a wealth of stories relating their deeds, their feuds with one another, and the prophecy concerning their demise. Though they form alliances with each other--some even share familial bonds--it would be foolish to think of them as a unified pantheon. They range from exemplars of the human condition to personified forces of nature, and none of them could be considered to be truly cooperative or altruistic.

Vald, God of War and Truth ("Power")
The Highest King, Lord of Storms
Spoiler


Skina, Goddess of Magic and the Night (“Shine”)
The Mother
Spoiler


Flaerd, God of Trickery (“Deceit”)
The Liar, Father of Ice Giants
Spoiler


Rond, Guardian God (“Shield”)
The Judge, The First Thane
Spoiler


Vinna, God of Labor (“Work”)
The Tireless, The Craftsman
Spoiler


Dauth, Goddess of Death (“Death”)
The Queen of Tombs
Spoiler


Foldormr, Earth Serpent (“World Serpent”)
The Beast, Wrack
Spoiler


Vedr, Sky Eagle (“Wind”)
The North Wind, Ruin
Spoiler


Kraken, Sea Beast
The Eye, Madness
Spoiler


There you have it! There are lesser deities and spirits alongside these (the Norns being an excellent example), but these are the major players. What do you think? I tried to capture a sense that--even though some of these are basically "good" or "evil"--their relationship with one another isn't black and white. Vald keeps Foldormr as a prisoner to safeguard the world, but he also recognizes the value of the beasts' wisdom... that sort of thing.
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Old 09-01-2012, 07:17 PM   Top  -  End  -  #329
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Eldest View Post
Shady, Mossy, Hollow, Creek, Brook, Folly. Folly better have a possessive name on it, so Mikail's Folly could work.
Quote:
Originally Posted by Wyntonian View Post
Falls, view, glen, river, bend.

Riverbend, Shadyview, etc.
Adding a few: Overlook, Point, Rest, Redoubt, Hall, Oak, Pine, Evergreen, Meadow, Flowers
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Old 09-02-2012, 01:29 AM   Top  -  End  -  #330
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I want to create a rudimentary system of different potions, including a simple list of ingredients to make them.

Since I'm still developing and playtesting for the Blackwood, I'll start there.

I'd like to have two different tiers of potions: "basic" potions that are not that powerful, and "advanced" potions that are more powerful, but are more limited in use.

In keeping with the low magic feel of the Blackwood, I think I'll make these potions an exceptional example of a mundane category of things. I'm pretty set on the advanced potions being represented as tea, whereas the basic potions might be exceptional batches of alcohol: mead, ale, and wine. I know mead is a kind of wine, but when I think about medieval alcohol, those are the three "iconic" choices that come to mind. It also helps to limit them: Tea must be enjoyed hot, so its preparation takes time and has a limited window of activation. Alcohol, on the other hand, can be preserved and enjoyed longer, though it comes with a negative effect as well.

In keeping with the simplicity of WRM, I'm going to represent these potions as spells. It keeps me from introducing a new mechanic, it lets me take advantage of a mechanic I already enjoy, and it enforces the idea that someone capable of crafting magical things requires a high Mage score. In this light, I'm thinking about Tea being represented by a slightly-modified ritual: it takes time to prepare, but does something pretty amazing. Alcohol will be a normal magic implement (with a bonus), "bottled" so others might have a single use of the potion (so they'll probably have a negative to balance).

So here's what I've got at the moment:

Tea
Spoiler


Alcohol (I'd love to find a more period-appropriate title than "Alcohol." What about spirits? Liquor? I don't really know what people called it back then.
Spoiler


Does this seem balanced, but interesting enough that you'd like to try it? Does anyone have any suggestions for additional entries?

I know I want to add some kind of "drunk-out" mechanic for the alcohol. Maybe something like this (over a 10-minute period):
Drink #1: +2/-1/-1
Drink #2: +3/-2/-1
Drink #3: -1/-2/-2

Thoughts about all of this?
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Last edited by Zap Dynamic : 09-02-2012 at 01:39 AM.
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