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Old 09-05-2012, 11:24 PM   Top  -  End  -  #331
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

The OP has a new image:


I am sure I will write a .pdf at some point for this setting, and this will be the cover image. This is exactly what the higher regions of the Way look like!

Also, after looking through the OP, there's some stuff I need to add. I'll try to get everything updated by the end of the weekend.

Also also, I went to the Art Institute a few days ago, and took a bunch of notes on medieval and chinese art and culture. I'm going to type those out on here at some point, but in the mean time they inspired this description of New Bannon, a typical village in the Blackwood. It's basically a village-size siheyuan.

Spoiler
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Old 09-06-2012, 08:55 AM   Top  -  End  -  #332
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So! The Art Institute. It's a sweet place, and while I wish they had more of their armory on display, it's still a cool place to get ideas for all kinds of stuff. Let's jump on in!

This fountain
is outside the building in this cool little courtyard. It is now also in the Aduna, the capital of Cerai, in a place called the Pavilion of Cleansing (working title). The fountain depicts the moment when Saint Helene cleansed the sick with the legendary Clamshell Basin. She felt the plight of the diseased, and so prayed to Mareal Turi on the rocky northwestern shores of the Central Sea for a way to help them. Mareal Turi hallowed a great clamshell with His Light, and forever after it poured the holy, healing waters whenever held high in Mareal Turi's name. No one know what became of the Clamshell Basin, though quests in its name a started often.

I think Cerai--Aduna in particular--is ruled by some kind of badass council. Conveniently, there are 5 realms within Cerai, and all I need to do is tweak their virtues (I made some up awhile ago, but I don't think they're very good). So far, I know that the leaders of the Council will be ordained into the Unified faith, so they will be high-ranking church members. I also know that they will need to look after the business of Faith, History, Commerce, Justice, and War. I'm thinking they will all have the honorific "Lord," though I'm open to suggestions for cool french/bedouin-esque titles.

In Vindland, wind-tossed hair is highly-prized. There is no lack of wind on the island, Vindlander warriors will often keep their hair unbound and untangled, so that they might better intimidate their enemies.

In the Blackwood, they believe that the spirits of their ancestors keep them safe from the wiles of the Wood. Because of this, even small villages have a place of memory for their ancestors, though most will go so far as to keep the ashes of their ancestors in shrines. Unlike traditional graveyards, these shrines are often scattered throughout a settlement, usually in places of peace, beauty, or happiness. Many people leave offerings at these shrines, whether or not they were related to the deceased.
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Old 09-11-2012, 03:07 PM   Top  -  End  -  #333
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I don't know if I was thinking about my Boy Scout years or what, but survival whistles popped into my head a few days ago, and then (inevitably) I thought of the Blackwood.

Whistle of the Lost
Spoiler


Thoughts? It's a pretty simple little spell, but I feel like the flavor is perfect for the Blackwood.

One of my players, sdream, mentioned that the spell can be used for much more than simply letting someone know where you are. It can allow someone to act as an alarm ("Whistle when the trolls pass by"), or could be used for any of a wide range of similarly short, predetermined messages. It could even work in reverse ("I'm not lost, but I'm going to go to this place, whistle, and then you'll know how to get there")!
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Old 09-11-2012, 03:36 PM   Top  -  End  -  #334
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Another idea! I was reading a master list of homebrewed martial disciplines over on the Homebrew Design section of the forums, and I saw this logically devastating discipline. Way back when I started this setting, I wanted to incorporate political intrigue, and I this discipline gave me an idea.

In an attempt to make use of the magic mechanics of the Warrior, Rogue, and Mage--and to provide non-magic options in the game--I think I'd like to come up with a few "spells" that are flavored as rhetoric, and can be used to persuade and maneuver in a court setting. The character that would get the most use out of these spells would be some sort of court official, but they could just as easily be used by a witty combatant or a trickster character.

I don't have any specific examples at the moment, but I'll be thinking about this for the next few days. I'll post my ideas here.
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Old 09-18-2012, 09:38 AM   Top  -  End  -  #335
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Guys. I have been leaving out a vital piece of information.

The whole idea for this campaign setting started because I have always enjoyed wuxia movies, and got an idea to combine them with elements of Grimm tales. Thus far, I've been throwing a lot of Grimm-esque stuff at my players, but I've been leaving the most important ingredient of wuxia implied!

The world of Jianghu!
As best as I can tell, the word translates roughly as "lakes and rivers," which is the whole reason why the Blackwood has so many lakes and rivers. I guess I thought it would be acceptable to leave that implied, but I don't know what I was thinking. Here, at least, at last, is an in-universe explanation of the idea behind this word.

The Blackwood, a land of Lakes and Rivers
Spoiler


Woodfolk and Riverfolk
Spoiler


This, then, is the way of things. The Righteous and the Wicked contend for the lives of their fellow Woodfolk, each according to their own paths of virtue and vice. Woodfolk live by their own code, and Riverfolk follow the laws of city authorities. They are a separate people, though they may be joined even by blood bonds. The world of the Woodfolk is the Land of Lakes and Rivers, and the world of the Riverfolk is that of Courts and Temples. These two worlds are at odds, though heroism and villainy dwells in both, and dwellers in each must often travel to the other.

---

So to sum up, there are two distinct cultural "alignments" in the Blackwood. Things get a little hazy, because both of these cultures are informed by the same parent culture--The Elder Kingdom--but they remain distinct in their ideologies. The people of the cities hold trust at the center of beings: trust that the rulers are just, and trust that the rulers are powerful enough to protect them. Their woodland cousins are also a trusting people, but theirs is a trust that their neighbors will help rather than harm them. There is less authority under the eaves, which allows men and women to live freely, but at the cost of danger around every corner.

To look at it another way, Woodfolk concern themselves with virtue; they believe that the right thing should be done simply because it is the right thing. Riverfolk, on the other hand, concern themselves with law; they do what they have been told to do, and trust that what they have been told is good for them. Both of these mindsets come from the Elder Kingdom, which has the wisdom to know the paths of virtue, and the authority to codify those paths for the masses.
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Old 09-18-2012, 01:39 PM   Top  -  End  -  #336
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I just updated the OP with the spells I've created for the setting. At some point, I'd like to upload all of the members of the Bestiary that I've created. I don't anticipate the players in my campaign encountering any of the elves or forest creatures during their urban adventure, so I'll definitely add those, but I may also include the various NPCs that I've created, like a basic Sentinel and Spearwood Brother. Stay tuned!

Also, this is the beginning of the process of transferring all the stuff I've written from Google Docs over to this forum. It will be a long process, and--sadly--it will probably mean starting a new thread. I think what I'll end up doing is creating a final draft thread for the Blackwood, then rename this thread to Zap's Workshop if it's not too late for me to rename it. This will become the thread where I work on the rest of my stuff, and the new Blackwood thread will be solely for finished work.
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Old 09-18-2012, 01:54 PM   Top  -  End  -  #337
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I just updated the OP with the spells I've created for the setting. At some point, I'd like to upload all of the members of the Bestiary that I've created. I don't anticipate the players in my campaign encountering any of the elves or forest creatures during their urban adventure, so I'll definitely add those, but I may also include the various NPCs that I've created, like a basic Sentinel and Spearwood Brother. Stay tuned!

Also, this is the beginning of the process of transferring all the stuff I've written from Google Docs over to this forum. It will be a long process, and--sadly--it will probably mean starting a new thread. I think what I'll end up doing is creating a final draft thread for the Blackwood, then rename this thread to Zap's Workshop if it's not too late for me to rename it. This will become the thread where I work on the rest of my stuff, and the new Blackwood thread will be solely for finished work.
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Old 09-18-2012, 09:30 PM   Top  -  End  -  #338
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I'd suggest keeping people from posting in the Blackwoods final draft, and instead directing them over to this thread for responding. Also, I like this format, since it lets you start addressing some of the other "mini" settings. Which, by the way, they are not mini.
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Old 09-19-2012, 08:39 AM   Top  -  End  -  #339
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I'd suggest keeping people from posting in the Blackwoods final draft, and instead directing them over to this thread for responding.
My thoughts exactly. I won't be able to completely stop them, but I'll have a note at the very top of the OP with a link to this thread.

Quote:
Also, I like this format, since it lets you start addressing some of the other "mini" settings. Which, by the way, they are not mini.
Hahaha, yeah... I thought I was going to stop things with the Blackwood.

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Old 09-20-2012, 07:48 PM   Top  -  End  -  #340
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

COOLEST IDEA EVER!

I was sitting here thinking about Cerai, wondering what combat looks like amongst them. I want Cerai to evoke images of knights in shining armor and cavaliers, and I want it to come off as the shining peak of civilization. I thought about rapiers (to emphasize the whole "courtly elegance" thing, but rapiers are too far ahead for the time period I'm thinking of. I was considering including the estoc, but then I started thinking about lances.

I figure the Cerai are descended from African-esque tribes, so they've probably fought with a spear more than a sword throughout their history. The lance is a natural evolution of that, and it fits in nicely with my vision for the setting.

THEN I started thinking about those early Cerian spears, and how they were probably light, agile-looking things. Then I thought, "why not combine one of these with an estoc?"

It's called a Cerian Lancing Sword. Picture an estoc, with a thick, main gauche-style blade sticking out the other end. It's shorter than the rapier blade, but is weighted in such a way that the weapon's point of balance is in the exact center of the grip. It is an extremely agile weapon, and can even be thrown short distances.

Standard and reverse grip are both popular choices, the former because it increases one's range, and the latter because it is already in the ideal position for throwing. Because the long blade rests against their forearm, proponents of reverse grip rely more on slipping past defenses and striking from tight range.
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Old 09-20-2012, 10:54 PM   Top  -  End  -  #341
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So essentially a sword with a pommel spike?
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Old 09-21-2012, 12:13 PM   Top  -  End  -  #342
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So essentially a sword with a pommel spike?
Yes! But the most regal pommel spike ever. I picture the grip being situated about 1/3 of the way down the full length of the weapon, so it's a looong spike.

Over the course of the next 10 months, I think I'm going to start an avatar collection of iconics for the various regions in my campaign setting. I'll need a Blackwooder, a Cerian, a Vindlander, a Kossian, and a Kareid. I figure I should space my requests out by about 2 months each, to keep from being annoying.

In unrelated news, I got on the CTA this morning, and noticed a guy in front of me reading a GITP comic. I was this close to going up to him and asking what his forum name was.
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Old 09-21-2012, 01:13 PM   Top  -  End  -  #343
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Quote:
Originally Posted by Zap Dynamic View Post
Yes! But the most regal pommel spike ever. I picture the grip being situated about 1/3 of the way down the full length of the weapon, so it's a looong spike.

Over the course of the next 10 months, I think I'm going to start an avatar collection of iconics for the various regions in my campaign setting. I'll need a Blackwooder, a Cerian, a Vindlander, a Kossian, and a Kareid. I figure I should space my requests out by about 2 months each, to keep from being annoying.

In unrelated news, I got on the CTA this morning, and noticed a guy in front of me reading a GITP comic. I was this close to going up to him and asking what his forum name was.
I know it's more of a double weapon than a sword-with-pommel-spike, this sounds slightly unfeasible but awesome enough that I don't care.
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Old 09-22-2012, 12:47 PM   Top  -  End  -  #344
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Quote:
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I know it's more of a double weapon than a sword-with-pommel-spike, this sounds slightly unfeasible but awesome enough that I don't care.
I can picture combat with it, but I don't know that I could describe it in a meaningful way. And for the record, only about half of my mental image is flynning. It might also be the case that the Cerians--who have always fought with spears--became this world's equivalent to roman legions when they were absorbed into the empire. Maybe they carry small shields in their off hands, and the Lancing Sword is a combo of pilum and gladius as much as the lance and estoc.

Iconics

How does one go about creating iconics? Especially when you're working with a system that has no classes, and in a setting that doesn't have strictly-defined races? As for the latter question, I hope that my cultures are different enough that I can substitute them for races. As for the former... well, let's see.

The way I see it, there are three different ways to build a character in WRM.
1) You specialize in one attribute, making you a dedicated Warrior, Rogue, or Mage.
2) You strike a balance between all three, become a jack of all trades.
3) You specialize in two attributes, giving you room to flex but still keeping a strong character concept.

Of the three, I feel like my own personal preference is a little bit of a blend between 1 and 3. I like having one primary attribute, but because of the way attribute caps work out in the game, you still have enough points to give something else a sizeable preference.

That said, I want my iconics to be good examples of what the system is capable of, so I don't think they're going to be brand-new characters. They will have advanced a few times, so I'm thinking about a standard attribute array of 6>4>2. However, I'm also seriously considering 6>5>1. Thoughts?

As far as characters are concerned, I want to provide for a nice spread in terms of mechanics, but it's more important to me to have a good representation of the storytelling and character concepts that fit in well with the setting. In the interest of my workload, I think I'll be sticking to 3 iconics from each region. This might be ideal, because it will force me to zoom in on what's most important about each region.

Here are the factions I've got so far for the Blackwood:
  • Elderfolk - Study the Ancestors
    • Classicist: a scholar with magelike powers.
  • Riverfolk - Respect the Ancestors
    • Sentinels: Chivalric order devoted to protecting the Blackwood.
    • Traders: Merchant guilds responsible for keeping the Blackwood fed.
    • Nobles: Ancient family lines charged with the government of the Blackwood.
  • Woodfolk - Worship the Ancestors
    • Hunters: Villagers responsible for finding food and protecting their neighbors.
    • Bandits: Outcasts who prey on the weak, sometimes to survive, other times to make a profit.
    • Pagans: Tribes and witches who think civilized folk have ignored the gods and are ignorant of the Wood's true malice.

I feel like a hero and a bandit belong amongst the iconics. The hero could be a Riverfolk, but the hero is most likely to spend a lot of time in the Wood. The Bandit probably should be a Woodfolk, but could easily be in the cities.

As for the third character, I know they ought to be magical in some way, but I'm torn between a Classicist and a Witch.

Now that I think of it, the easiest way to handle it might be for each iconic to have some kind of Alfred/Chewbacca-esque supporting character. The Blackwood Hunter might have a Woods Witch that he goes to for info on pagan movements, and he's used her brews on occasion. The Cerian Knight might have a courtly noble as a patron, introducing the politics of that region. The Vindland Thane might have a skald following him around, telling tales of his deeds. The more I think about it, the more I like it.

So:
Blackwood
1) Reluctant Swordsman Hero (Warrior/Mage) with Rogue (hunter?) supporting
2) Wily Bandit King (Rogue/Warrior) with Mage Witch supporting
3) Erudite Classicist (Mage/Rogue) with Warrior (Sentinel?) supporting
Cerai
1) Passionate Holy Knight (Warrior/Mage) with Rogue Politician supporting
2) Slick Blackmarket Trader (Rogue/Warrior) with Mage Priest supporting
3) Gentle Simple Priest (Mage/Rogue) with Warrior Knight supporting
Vindland
1) Runic Scholar Blacksmith (Mage/Warrior) with Rogue Merchant supporting
2) Dutious Bodyguard Thane (Warrior/Rogue) with Mage Jarl supporting
3) Spiritual Assassin Monk (Rogue/Mage) with Warrior Sensei supporting
Koss
1) Bright Summer Warrior (Warrior/Mage) with Rogue (???) supporting
2) Seditious Scheming Villain (Rogue/Warrior) with Mage (???) supporting
3) Wise Winter Guru (Mage/Rogue) with Warrior (???) supporting
Central Sea
1) Terrifying Barbarian Warrior (Mage/Warrior) with Rogue Fisherman supporting
2) Garish Pirate Terror (Warrior/Rogue) with Mage Advisor supporting
3) Decadent Noble Scion (Rogue/Mage) with Warrior Bodyguard supporting
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Old 09-24-2012, 01:57 PM   Top  -  End  -  #345
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I took a look at the content I've already got for the Blackwood, and did some thinking about where I'll need to leave room for expansion. I'm pretty confident that I can fit everything I'll need for the setting on 7 forum posts, so I'm dangerously close to starting up the finished draft thread!

Before I do, though, I need to give it a title. Here are some ideas:

The Blackwood - A Folkloric, Randomized Setting
The Blackwood - Folklore meets Wuxia
The Blackwood - A Randomly Modular "Mini" Setting

Thoughts? I'd like to find a concise way to point out that this setting relies heavily on random generation, giving each campaign a "new" feeling, and also giving tables a way to customize the world to their liking.
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Old 09-24-2012, 02:16 PM   Top  -  End  -  #346
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Don't take this the wrong way, but you're not very good with snappy titles.
The Blackwood - Folklore, Wuxia, and Dice

You explain the randomness in the introduction, the title is to catch people's attention.
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Old 09-24-2012, 02:24 PM   Top  -  End  -  #347
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Don't take this the wrong way, but you're not very good with snappy titles.
The Blackwood - Folklore, Wuxia, and Dice
Hahaha, exactly why I asked for help! Thanks!

I think I might end up going with "Folklore, Action, and Dice." In the same way that I'm calling it "folklore" instead of "Grimm," I'd like to avoid the direct reference to wuxia. That will be another thing to make clear in the introduction.
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Old 09-25-2012, 12:58 PM   Top  -  End  -  #348
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I'm trying to decide exactly how I want to lay out the final draft for the thread.

Do you folks think it would be better to organize things the traditional way (races, classes, magic, etc.), or to organize things by what I perceive to be the different worlds of storytelling in the setting (The Wood, The River, and The Elder Kingdom), including relevant class, race, and magic information in those sections?
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Old 09-25-2012, 03:18 PM   Top  -  End  -  #349
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Go by the areas, and put all of the crunch in posts after you finish the story aspects. Have links to the various bits of crunch as they come up in the story section. That way you can read the world lore uninterrupted, but are able to go back to the crunch at any time, and all of the crunch will be collected in one area.
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Old 09-25-2012, 08:46 PM   Top  -  End  -  #350
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Go by the areas, and put all of the crunch in posts after you finish the story aspects. Have links to the various bits of crunch as they come up in the story section. That way you can read the world lore uninterrupted, but are able to go back to the crunch at any time, and all of the crunch will be collected in one area.
This is how I prefer organization when reading as well.
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Old 09-26-2012, 03:23 PM   Top  -  End  -  #351
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So I'm coming to the end of my current adventure in the world of Genara (it will be another month or two, but still), and I'm also coming to the end of the major work for the Blackwood Setting.

I had talked about moving on to Koss next, but I'm just not getting any ideas for it at this point. Most of my work has been in the direction of the Petty Kingdoms, but I've got a lot of work left before that's ready to start putting together.

I've also been thinking a fair amount about Cerai, the wide-reaching kingdom that's focused on the Unified faith. I picture this land being fairly cosmopolitan (with a lot of territory and several different cultures that have all been absorbed into the unifying (pun intended) whole), but the major elements that I'd like to draw upon are The Matter of France, Hebrew myth (behemoth, leviathan, basic religious structure), and a couple of african cultural elements.

As I mentioned way back when, I'd like to focus the development of this setting on Aduna, the capital of Cerai, which is sort of a microcosm for the realm-at-large. I have every intention of using Microscope to build this city in collaboration with a few people, and I intend to use these alternate rules to do it.

With this in mind, I'm extending some early feelers for interest in this project. Ideally, I'd be looking for 2 people (3 max) to pump out interesting ideas, and build a city that really feels like the capitol of the civilized world. Microscope is a really fun system, and I think it will adapt itself beautifully to PbP.

Any takers?
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Old 09-26-2012, 07:22 PM   Top  -  End  -  #352
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What do you bloody well think? I'm in.
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Old 09-27-2012, 10:34 PM   Top  -  End  -  #353
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

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What do you bloody well think? I'm in.
Haha! Good! The ride will continue to be fun.

I've been looking for a good representation of a firecat for the Blackwood. This could be a good one, but I keep changing my mental image of the Blackwood. Which reminds me...

A final draft of the following will be in the new thread:

What Does the Blackwood Look Like?

This?...
Spoiler

...or this?...
Spoiler

Well... kind of both!

The Blackwood is a setting with a very clear goal: focus on action through the lens of folklore. Trying to hearken back to the early days of tabletop gaming is another part of it, those first two points really drive it home.

The thing is, the Blackwood is also designed to cater to the needs of the table. Just as much as the random generation has been checked for balance, the flavor text has been crafted in such as way that this setting could hold many kinds of games. Maybe your table would prefer to downplay the fantasy, going instead for a deconstruction of those folklore stories and focusing on the human stories within. Maybe your table would rather go full throttle with the myth, where magical creatures live on every mountain (which are cartoonishly beautiful) and in every glen (which are covered in floating lights and mushrooms).

So long as the core ideas are maintained, both of these are valid interpretations of the world. The fun of this setting comes from suffusing the mundane with the magical, and doing it in ways that simplify your mechanics. Do this, and sending the setting in almost any direction can bear fruit.
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Old 09-27-2012, 10:56 PM   Top  -  End  -  #354
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Both image links are broken. But the intro is good.
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Old 09-27-2012, 11:18 PM   Top  -  End  -  #355
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Both image links are broken. But the intro is good.
Weird... they're working fine for me. I edited them just in case.

Another thought:

In one way or another, each of these settings is about the relationship between Self and Other. In the Blackwood, the Self is characterized by Dark Age Suspicion, and the Other by the Elven Darkness of the Deep Wood. In Cerai, Self is Loving Devotion and Other is the Shining Harmony of Paradise (and the Black Pits of Hell). In Vindland, Self is Willful Effort and Other is Frigid Supernatural Destruction. Or something like that. No matter what, there should always been a strong element of mystery with the Other. Does it seem like explaining things in these terms would be helpful when discussing the concept of the setting?

Also: been reading this and this. Getting tons of ideas for the Petty Kingdoms. I didn't want them to be totemic, but now I'm think their ancestors have to have been.
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Old 09-29-2012, 03:15 PM   Top  -  End  -  #356
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I've got some thoughts that I'd like to tease out regarding the cosmology of Genara and its relationship to the "Self and Other" business I discussed earlier, but life's been pretty busy lately, and I can't find time to sit out and solidify the thoughts beyond my own notebooks.

In the meantime, I've been doing a lot of brainstorming trying to imagine how the armor worn by the Vindlanders has changed over the past several centuries. I know that I want it to look like a hybrid of Norse and Japanese armor styles, and I know that I want it to look more-or-less like 14th century European armor in terms of the technological advancements it represents. Considering that I'm anything but a scholar on armor etc., it's been rough going.

I'm thinking that it will probably end up looking a lot like the armor of Lannister guards in the HBO Game of Thrones series:
Spoiler


...But I'm not too thrilled about that. I've been looking at a lot of images of viking and samurai armor, and I think I can do better. I like the torso armor here, and the general look of the bottom armor in the third image here. The first link in this paragraph is probably what Vindlander armor would have looked like 100-150 years before the current time in the setting, and the second link is helpful if only because it's a good example of what armor technology looks like in the setting at the moment.

Also, I'm trying to schedule a time to stop thinking about this so hard, but I can't seem to find space for that either.

Also also, I think I've posted this before... but I don't care. This is exactly the kind of agility I expect out of Vindlander armor. It needs to have a reputation for being light, sturdy, and mobile as hell.
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Old 09-30-2012, 12:40 AM   Top  -  End  -  #357
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So I watched Willow tonight for the first time (so good), and it got me in a mood.

Tale of Lake Echo, of an old musician at a famous inn.
Spoiler


Johan the Fiddler is one of the old legends of the Blackwood. He's been an adventurer and singer for decades, and many tales are told of him. He learned the craft of music from a mysterious, powerful figure at the fabled Lake Echo. There are those who go looking for it, but few of them ever return, and those without success.

The Fiddler at Lake Echo has been one of the major NPCs for awhile now (kind of a Caterpillar-type from Alice in Wonderland), but I had never thought to introduce him this way... NPC DOUBLE FEATURE!
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Old 09-30-2012, 11:44 AM   Top  -  End  -  #358
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

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Also also, I think I've posted this before... but I don't care. This is exactly the kind of agility I expect out of Vindlander armor. It needs to have a reputation for being light, sturdy, and mobile as hell.
At :21-ish, we call that Shomenuchi Sudori, in Aikido.

:34 Looks like some sort of Koteoroshi art. Also awesome.

I love it.

Also, that story is fantastic. Well done indeed.
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Old 09-30-2012, 11:39 PM   Top  -  End  -  #359
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Thanks! All I know is that the fight looks really pretty.

Blackwood Fashion
Riverfolk
Charlemagne and his cronies are a good example of how popular robes and gowns were at one point. Turns out robes had their European heyday more than 100 years before where I'd like to place this along an equivalent timeline, but that's ok! The Blackwood is slow and steady in its cultural progressions, and I think they're definitely cool with robes on dudes. Of course, they'll have a little bit more of a Chinese robe feeling than something strictly European, but that's just a given.

Robes in the Blackwood are popular all along the river, and to wear one is to imply rank, education, or taste. The most expensive robes are silk embroidered with fine patterns, though most robes are woven of wool, with linen layers beneath.

Woodfolk
The clothing of the Woodfolk is generally more practical than the clothes of Riverfolk. They are most commonly seen in trousers, and robes (or even cloaks) are rare amongst them.

These clothes are most often made from supple leather, and more valuable clothes might be lined in fur (the second guy down in this image is not far off).

I believe this provides for Li Mu Bais, Richard the Lionhearts, and quiet hunters left and right! And they'll look pretty cool doing it!
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Old 10-01-2012, 07:23 AM   Top  -  End  -  #360
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Where'd you find this? I tried to go through the url but deviantart is weird about that.
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