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Old 03-20-2012, 10:11 AM   Top  -  End  -  #151
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

A new story has been written! Have you ever been curious about what's up with the Elder King? Ever wondered where he came from, why he became a king, and what he does?

Well hopefully The Elder King will tantalize you enough to get your gears turning!

I haven't posted it in the OPs, because my project for today/tomorrow/however long it takes is to renovate the Tales section into its own post. Yeehaw!
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Old 03-20-2012, 03:25 PM   Top  -  End  -  #152
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So I got a lot of stuff accomplished today. All five of the OPs have at least rough draft-level content in them, and the middle three are devoted to tales. There are quite a few placeholders on those posts right now, but I will fill them out as I have time. Next up will be "Dinner With the Elves," a tale hinting at a few of the different ways Elves manifest to the folk of Wood and River.
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Old 03-20-2012, 07:36 PM   Top  -  End  -  #153
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Oh my gosh, I absolutely love the Elder King. That story is fantastically everything I associate with this setting; the Wuxia elements, the over-the-top way of the animals, the clear story-telling element. This is fantastic writing.
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Old 03-20-2012, 09:01 PM   Top  -  End  -  #154
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Thanks! I have fun with it.
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Old 03-21-2012, 09:47 AM   Top  -  End  -  #155
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All right! So I've posted another story. Dinner With the Elves can be found on my blog, and also in this post. Not all stories in the Blackwood have a happy ending.

I've also added some more material to the GMs Only section, but if you're interested in playing in the campaign I'm going to run then you really shouldn't read that.

Speaking of my campaign, the thread is not yet a final draft, but it's getting dangerously close! I may post in the recruitment thread as early as this weekend, so if you're interested in playing you should start brainstorming characters! The best characters will be 70% fairy tale, 20% wuxia, and 10% old-school RPG, and 100% awesome.
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Old 03-21-2012, 10:18 AM   Top  -  End  -  #156
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hmm... I've got a retreat this weekend, where I may have limited access to the internet. I'm scared of loosing a spot on this brewing campaign. Can I please put together a character concept and reserve a spot if you like it?
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Old 03-21-2012, 12:10 PM   Top  -  End  -  #157
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hmm... I've got a retreat this weekend, where I may have limited access to the internet. I'm scared of loosing a spot on this brewing campaign. Can I please put together a character concept and reserve a spot if you like it?

Sure! I've had my pitch all typed up and waiting in the wings for a week or so now. Check it out:

Spoiler


Everyone else is free to submit character ideas here, too. I'll be refining a few things for the rest of the week, then I'll plan on posting the spoiler'd text above in the Recruitment section sometime Friday afternoon. We'll call this a Special Invitation to the Pre-Screening of the RPG Event of a Lifetime.
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Old 03-21-2012, 02:51 PM   Top  -  End  -  #158
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For the single spell known (since I am also interested in making a character), do you need to cast it from a spellbook? I am wondering because my character might have learned a simple spell from a wandering magician, but there is no way she would actually have a spellbook.
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Old 03-21-2012, 03:21 PM   Top  -  End  -  #159
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For the single spell known (since I am also interested in making a character), do you need to cast it from a spellbook? I am wondering because my character might have learned a simple spell from a wandering magician, but there is no way she would actually have a spellbook.
I like the requirement that you have to spend time embedding your spells somewhere, but I don't really like the spellbook thing. For the purposes of this campaign, "spellbook" is a very loose term for casters. You must have something into which you commit your spells, but it could be an actual book, knots and beads in your hair, your memory, or even something like wisps of smoke, in which case you would have to consult a fire every morning to gain your spells.
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Old 03-21-2012, 04:16 PM   Top  -  End  -  #160
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I like the requirement that you have to spend time embedding your spells somewhere, but I don't really like the spellbook thing. For the purposes of this campaign, "spellbook" is a very loose term for casters. You must have something into which you commit your spells, but it could be an actual book, knots and beads in your hair, your memory, or even something like wisps of smoke, in which case you would have to consult a fire every morning to gain your spells.
Ooooh, much more flavorful and awesome.

Is it common for most adventurers to know a few spells, or is that system specific?
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Old 03-21-2012, 04:43 PM   Top  -  End  -  #161
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Is it common for most adventurers to know a few spells, or is that system specific?
Adventuring itself is uncommon, which is something to consider when we're talking about what's common among adventurers.

Here's sort of what I'm thinking. In Fellowship of the Ring, Strider treats Frodo's stab wound with kingsfoil. That could be a Heal skill check, or it could be Cure Minor Wounds. Granted, we're not using 3.5, but I figure those are universally understood terms.

Because of the nature of Warrior, Rogue, and Mage--where "Mage" is knowledge and magic, and a score of 1 allows you to cast spells--I can't justify granting spells only to a certain number of people. That said, unless your character concept explicitly involves the practice of magic, spellcasting, the arcane, whaddeva, then I'd prefer you to find a mundane way to describe whatever spell you have access to. Steer clear of clearly "magical" stuff; "magic light" could be always having a torch handy in mundane terms; "sense magic" could be the hairs raising on the back of your neck because of some previous experience with a Dreaded Spellcaster(tm).

Does that make sense? Essentially, even though they're "spells," I'd rather you not use "magic" unless your character concept is "magic user."
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Old 03-21-2012, 07:24 PM   Top  -  End  -  #162
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Do Dragon Pistols and Dragon Rifles fit into the setting?
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Old 03-21-2012, 08:45 PM   Top  -  End  -  #163
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Absolutely NOT. I forgot all about that.

Has anyone seen Moribito: Guardian of the Spirit? It's way too anime and not enough Grimm, but otherwise its a very cool example of what could be done in this setting. Very cool indeed.
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Old 03-22-2012, 09:38 AM   Top  -  End  -  #164
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So, I have a character! I'm posting it now because, as I said before, I'm leaving for a retreat tomorrow. I won't be online from late Friday afternoon to late Sunday afternoon (EST), and I don't think I'll be on much Friday during the day because of stuff to do.
I apologize for the length of the description and backstory. I do have even more stuff about his background and so on in mind, but I neglected to put it because, you know, skirt length.
And yes, one of the reasons he is called Rabbit is as a nod to that classic trickster archetype.

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Old 03-22-2012, 09:49 AM   Top  -  End  -  #165
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Nice submission! While reading your character sheet, you reminded me that I haven't established any naming protocols for characters in this settings, beyond the 1-2 hints I've dropped in the OPs. Good news: you're dead on!

Essentially, I figure most of the people in the Blackwood have a medieval Germanic name (like this link for men and this link for women, but without any latinized endings). Many, many people also have a nickname, exactly like you've established. That particular habit I picked up both from wuxia fiction--where everyone seems to have their given name a "fighting name"--and A Song of Ice and Fire, where they go by all kinds of names.
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Old 03-22-2012, 09:54 AM   Top  -  End  -  #166
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Thank you! I really like this character, and I'm excited for this campaign. Although I've been a devote of the Western fairy tales, I didn't know much about Wuxia fiction until I began researching it to understand this setting better, and I really liked what I found.
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Old 03-22-2012, 10:17 AM   Top  -  End  -  #167
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It's a pretty cool world. My experiences with it are mostly restricted to movies, because I don't have the patience to read through an entire novel on the computer.

Update:

I've updated the very first post with a list of names to help inspire everyone. Like I said, The Anarresti has the idea well in hand, and I welcome all of you to give his character sheet a read to get an idea of what I'm going for.
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Old 03-22-2012, 10:28 AM   Top  -  End  -  #168
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So, would this character make sense? I was trying to go more for the fairy-tale aspect, and then a little Wuxia/Martial Arts movies snuck in.

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Old 03-22-2012, 11:20 AM   Top  -  End  -  #169
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It looks good! At first I got caught up when you she was "once a human lady," because I thought you meant that she was no longer human. After reading a little further, I understand what you mean. I assume you're planning for an unarmed/magic build?
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Old 03-22-2012, 11:24 AM   Top  -  End  -  #170
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It looks good! At first I got caught up when you she was "once a human lady," because I thought you meant that she was no longer human. After reading a little further, I understand what you mean. I assume you're planning for an unarmed/magic build?
Yup! I already have the build filled out and stuff, and it's more unarmed and less magic, but it's essentially what you are saying.
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Old 03-22-2012, 02:08 PM   Top  -  End  -  #171
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What's this? Another new story? Cottage in the Woods is a little teaser about a Woman of the Wood, and the strange powers she might court. It is also an homage to a certain genre of movies. Two for one fairy tales! You won't find a better deal!
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Old 03-22-2012, 02:46 PM   Top  -  End  -  #172
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What's this? Another new story? Cottage in the Woods is a little teaser about a Woman of the Wood, and the strange powers she might court. It is also an homage to a certain genre of movies. Two for one fairy tales! You won't find a better deal!
Wow, your writing style is just superb. I am really loving these tales.

One thing you might want to elaborate a bit on are the were-wolves. I know when I read the Cottage in the Wood, that was the first thing that I really hit up on. Presumably you have your tales mostly planned out, but I would love to see one that included a were-wolf or two, unless they are just creatures made up by the villagers to scare their children.
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Old 03-22-2012, 03:19 PM   Top  -  End  -  #173
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Wow, your writing style is just superb. I am really loving these tales.
Thanks! This is a pretty serious departure from my usual writing style, which is a good deal more flowery. I've been really trying to capture the feel of folk tales with these, though, and I've been having a good time. I just try to imagine what a mother might tell her young son to get him to behave.

Quote:
One thing you might want to elaborate a bit on are the were-wolves. I know when I read the Cottage in the Wood, that was the first thing that I really hit up on. Presumably you have your tales mostly planned out, but I would love to see one that included a were-wolf or two, unless they are just creatures made up by the villagers to scare their children.
Good! I'm glad your mind jumped to it, because it's something I'd like to incorporate. That said, I don't want to give too much away. Werewolves in this setting will not be anything super creative or anything... just run of the mill lycanthropes.

As far as the tales are concerned, I think I'm really going to throttle back on churning them out until the campaign has gotten underway. I'd like to incorporate them into the campaign itself, and doing that over the course of things seems to be natural.
Quote:
"Oh," said the old farmer, scratching his beard. "So you want to learn about werewolves, do you? Well, my wife is familiar with the tale. She says it happened to a friend of her cousin's, who lived in a far off village. Go see her in the house if you'd like to hear it for yourself." [cue the story]
From here on out, I feel like that^ is going to be the ideal way to introduce new stories.
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Old 03-22-2012, 04:40 PM   Top  -  End  -  #174
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Thanks! This is a pretty serious departure from my usual writing style, which is a good deal more flowery. I've been really trying to capture the feel of folk tales with these, though, and I've been having a good time. I just try to imagine what a mother might tell her young son to get him to behave.
It definitely works. It makes it much easier to read, and makes it easy to understand the context of the story. It definitely works.

I noticed a bit about Johan the Piper in the stories post. Was that there before I started writing about Johan, because I am currently writing a story about Johan and the Bandit King, and if you want to take over Johan's story and take it as you will, feel free!

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Good! I'm glad your mind jumped to it, because it's something I'd like to incorporate. That said, I don't want to give too much away. Werewolves in this setting will not be anything super creative or anything... just run of the mill lycanthropes.

As far as the tales are concerned, I think I'm really going to throttle back on churning them out until the campaign has gotten underway. I'd like to incorporate them into the campaign itself, and doing that over the course of things seems to be natural.
Still, learning the backstory of the lycanthropes, how they fit in the setting, it all makes them a very interesting element to add to the setting. Lycanthropes were always my favorite gothic horror concept.

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From here on out, I feel like that^ is going to be the ideal way to introduce new stories.
Okay. I like the idea of the characters searching out tales and stories.
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Old 03-22-2012, 04:43 PM   Top  -  End  -  #175
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I actually meant to say something whenever you posted the first Johan tale. I've already got a character named Johann the Fiddler, who could potentially be a pretty big deal in the setting. I'm not really worried about two characters with the same name (especially because "Johan" is the Germanic equivalent of "John"), but it's something to think about nonetheless. If you'd rather change your character's name that's fine, but it's no skin off my back either way.
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Old 03-22-2012, 04:45 PM   Top  -  End  -  #176
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I think I'd like to keep it Johan, but it threw me off when I first saw it. What do other people think? I have no problem changing Johan's name...

And that was exactly the reason why I named him Johan. I wanted to focus more on the germanic fairy-tale aspect of the setting, so I decided to make his name German.
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Old 03-22-2012, 04:50 PM   Top  -  End  -  #177
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By the way, I'm making my first-ever random tables for this setting, and I'm having a blast doing it. Sandbox-y goodness, away!
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Old 03-23-2012, 07:09 AM   Top  -  End  -  #178
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The Recruitment Thread has been posted! I copy/pasted The Anarresti's character since he'll be gone this weekend. Unosarta, I'mma let you handle your character on your own, especially since you've only got a teaser up here now.

Let's see some submissions!
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Old 03-23-2012, 07:27 AM   Top  -  End  -  #179
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Submitted my character. I was unsure what to do for extra people for my character to be associated with, and my friend gave me the idea of having a Little Red Riding Hood type come visit the character, which struck me as humorously ridiculous, the perfect thing.
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Old 03-28-2012, 04:15 PM   Top  -  End  -  #180
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Not sure if anyone is subscribed to this anymore (since it's basically complete), but I figured I'd post to give an update.

First, for the campaign I'm running now I've been statting up a bunch of WRM monsters (I've got 19 so far!), and also building a few simplistic random tables for things like building villages and cities, wilderness areas, and even friendly/hostile encounters. I'm having a blast with it, and I can't wait to publish stuff here!

Second, I've begun thinking about what lies beyond the Blackwood. The campaign I'm running now will definitely stay within its bounds, but I've been toying around with the idea of elaborating the "wide world" since before I even posted anything here on the forums. So far I have a whopping four other realms:
  • Koss: Roman military-meets-Swiss exclusionism and alpine/himalayan folklore
  • Cerai: French folklore-meets-Abrahamic cosmology
  • The Duchies of the Seafolk: Italian renaissance-meets-Greek myth-meets-Persian stuff
  • The Petty Kingdoms of the North: Vikings-meet-Feudal Japan-meet-Catan

Right now, I've basically lot a short list of mythic elements from all of the involved cultures, and a large storm cell moving into the brainscape. I hate to tease everyone will all of these juicy details only to give you bad news, but if I expand on all this (which I will probably do), I'll tackle each one as a separate setting, much like the Blackwood. I have a pretty good idea which one I'm going to work on next, but does anyone have any requests?
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My Setting: The Blackwood Campaign Setting (WIP)

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