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Old 04-21-2012, 12:39 PM   Top  -  End  -  #211
Timeless Error
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

I'm just dropping in to say that I've been following this project for a while, and I like what you've done with the setting immensely. Great work!
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Old 04-21-2012, 01:23 PM   Top  -  End  -  #212
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Quote:
Originally Posted by Trellan View Post
An easy solution (and very Japanese-influenced) is to simply make rank a part of a lord's name. If you want to avoid super long names, a person can take a new name upon achieving their position (not an uncommon practice in Japanese history, either). The "lord names" could work with a personal prefix or suffix added to a root determined by rank.
I can get down with the idea of adding more names as one climbs higher in rank (Nobunaga is an example), but I don't think I like the pre-/suffix thing. That seems like a really "Arabian" thing to do, but I'll probably use something like that for another realm I've been thinking of. Thanks!

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Of course, if you name places after their living owners, you'll have a really confusing system that is hard to keep track of through history. It's also pretty much certain that common folk would just make their own name for the places to save themselves the hassle.
Righto on both counts. That situation also seems to imply a high degree of sophistication in the social system, which I'm not certain that I want. Japan was the same way, but I think I'd like to strike a little more of a balance between Japanese and Norse society in this case.

BTW, thanks Timeless Error! Have you seen the campaign I'm running at the moment?
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Old 04-21-2012, 04:54 PM   Top  -  End  -  #213
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BTW, thanks Timeless Error! Have you seen the campaign I'm running at the moment?
As a matter of fact, I have seen that! Would you mind terribly if I followed along to see how things play out?
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Old 05-04-2012, 03:24 PM   Top  -  End  -  #214
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As a matter of fact, I have seen that! Would you mind terribly if I followed along to see how things play out?

Go right ahead! That would be great!

I've been having a LOT of brainstorming with the rest of these settings, and I've come to some conclusions. The Blackwood has been my exercise in making small settings, and I think I'm ready to play with the variables.

I've got at least four more locations to visit: Koss, Cerai, the Windy Isles, and the Duchies of the Sea Lords. I know I want Koss to be small, I'm toying around with it being some kind of important middle-ground, like Switzerland or Monaco or something. I've got a basketful of ideas for both Cerai and the Windy Isles, and their going to have to be a bit bigger.

So this is my plan:
  • 1. Blackwood - A campaign setting covering a region.
  • 2. Koss - A campaign setting covering a small kingdom (~144 sq. miles).
  • 3. Cerai: A campaign setting contained with a single, huge city.
  • 4. The Windy Isles: A campaign setting contained in a vast island kingdom.
  • 5. The Duchies: A campaign setting spanning several countries.

My hope is that by going into smaller and smaller areas, I'll become familiar with the detail necessary to make an entire kingdom (Windy Isles) a really cool place.
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Old 05-04-2012, 05:09 PM   Top  -  End  -  #215
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Ooh, I can't wait to see what you do with Cerai! I've always wanted a giant city campaign setting, but I've never quite managed to figure out where to start.
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Old 05-04-2012, 06:16 PM   Top  -  End  -  #216
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Ooh, I can't wait to see what you do with Cerai! I've always wanted a giant city campaign setting, but I've never quite managed to figure out where to start.
Thanks! I got the idea because I had all the stuff for a country (but didn't want to tackle the project), so I was like "Well, why don't I take all the stuff from this country, and put it all in one, iconic city?" I think I had just watched The Legend of Korra or something.
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Old 05-12-2012, 01:02 PM   Top  -  End  -  #217
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I'm just gonna pop in and say that I love this setting. It strikes me as sort of Neil Gaiman-esque (sort of like stardust, except much smaller), and I've greatly enjoyed reading it (great job on the map, btw).

Actually, this happens to be one of the things that inspired me to actually go out and attempt my own campaign setting. And if it can inspire me to expend any sort of meaningful energy, it's clearly very well made.
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Old 05-12-2012, 01:49 PM   Top  -  End  -  #218
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I'm just gonna pop in and say that I love this setting. It strikes me as sort of Neil Gaiman-esque (sort of like stardust, except much smaller), and I've greatly enjoyed reading it (great job on the map, btw).

Actually, this happens to be one of the things that inspired me to actually go out and attempt my own campaign setting. And if it can inspire me to expend any sort of meaningful energy, it's clearly very well made.
Thanks! I just posted a little bit of information about weapons in the OOC thread for the campaign I'm running. I suppose I should post those here as well...

In terms of development on new areas, I'm coming up with ideas left and right for all of these settings. It's been pretty hard to focus on any particular area. The more I brainstorm, the less I seem to be thinking about Koss. I'd like to get it out of the way first, but I also don't want to just throw something together. We'll see how things pan out.
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Old 05-12-2012, 01:55 PM   Top  -  End  -  #219
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Here's the stuff I wrote about weapons. Now that I have a chance to re-read it, I guess it's almost like looking at weapons (or schools of weapons) being represented kind of like deities in the 3.5 PHB.

----

There are many different kinds of weapons in the Blackwood, but four are most common, and another is worth mentioning. The four most common weapons in the Blackwood are the longsword, falchion, spear, and staff.

Spoiler
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Old 05-14-2012, 05:45 PM   Top  -  End  -  #220
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War in the Blackwood
Or, why an isolated realm has armored soldiers

The Blackwood is full of dangerous creatures and magical beasts. Though the forest itself is vast, human presence in the Blackwood is confined to a few relatively narrow corridors. There are no wide, open plains as in other regions, and there is not even an abundance of level ground. All of these elements combine to create an atmosphere that discourages open warfare, and yet the various lords of the Blackwood each have their standing armies. Why do these armies exist, and what do they look like?

Organization
Spoiler


Equipment
Spoiler


Deployment
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Old 05-16-2012, 02:10 PM   Top  -  End  -  #221
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Currently watching Beowulf. No matter what, the Petty Kingdoms will feature a lot of freestyle drinking songs of praise. And for skalds, they will be rap battles.

The Eddas embody the majesty of the past. They are welcome in every hall, whether to play the ancient melodies of the people, or to relate the legends and myths of the folk of Vindland. They give the warmth of pride with word and tune.

The Skalds embody the vigor of the present. They are welcome in every hall, whether to display their skill with lyre, flute, and drum, or to sing the praises of their jarl. They are notoriously competitive, and can't resist testing their skill against any fellow skald they cross.

While I'm at it, let's talk about halls. Every jarl has a hall, which serves not only as his home, but as the feasting place for the city. When the city is too large to house all its inhabitants under a single roof, the jarl will often permit his greatest thanes to construct their own hall in his city. The largest cities boast dozens of halls, though most rarely have more than three. In cities that are too small to house a jarl, they merely have a communal feasting hall. If a thane happens to take residence in the city, he is often housed in the hall for as long as stays.

Because everyone in a city takes their meals in the hall, the culture of Vindland is highly social. The strict rules and distinct social hierarchy of the north can be seen in the larger cities, where only the wealthiest and most influential may attend the grandest halls. In these halls, even small slights--such as wearing the wrong shade of cloth--can result in permanent social disgrace.

Also: I'm toying around with names for the continents, as well as the setting itself.

Creation: Simple, to the point. Kinda like the setting.
Bereth: From the Hebrew bere****h, "in the beginning." The current dominant culture is a mix of medieval france and ancient hebrew tradition, so it makes sense they would name the world in their own language.
Olust: From the Turkish oluşturma, "creation." The language of the dominant culture before the current one is basically Turkish, and maybe the word they used for the world is still in use.

Thoughts?
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Old 05-16-2012, 09:05 PM   Top  -  End  -  #222
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Currently watching Beowulf. No matter what, the Petty Kingdoms will feature a lot of freestyle drinking songs of praise. And for skalds, they will be rap battles.
Sounds great. I can just picture two bards angrily improvising a contentious duet over the issue at hand.

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The Eddas embody the majesty of the past. They are welcome in every hall, whether to play the ancient melodies of the people, or to relate the legends and myths of the folk of Vindland. They give the warmth of pride with word and tune.

The Skalds embody the vigor of the present. They are welcome in every hall, whether to display their skill with lyre, flute, and drum, or to sing the praises of their jarl. They are notoriously competitive, and can't resist testing their skill against any fellow skald they cross.
Are there seers or something to embody the possibility of the future?

Quote:
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Also: I'm toying around with names for the continents, as well as the setting itself.

Creation: Simple, to the point. Kinda like the setting.
Bereth: From the Hebrew bere****h, "in the beginning." The current dominant culture is a mix of medieval france and ancient hebrew tradition, so it makes sense they would name the world in their own language.
Olust: From the Turkish oluşturma, "creation." The language of the dominant culture before the current one is basically Turkish, and maybe the word they used for the world is still in use.

Thoughts?
Bereth and Olust sound like great names, although I'm a bit unclear as to whether these are the names of the continent, the internal name for the Petty Kingdoms, or what they are.
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Old 05-16-2012, 09:17 PM   Top  -  End  -  #223
Zap Dynamic
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Are there seers or something to embody the possibility of the future?
Right now, the only future tellers I have are the three fates, who sit at the peak of the highest mountain in the petty kingdoms. Vald, the god of will and warfare, sits next to them, and watches as they weave reality from their magic skeins. That said, there's a strong precedent in Norse culture for using runes for divination.


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Bereth and Olust sound like great names, although I'm a bit unclear as to whether these are the names of the continent, the internal name for the Petty Kingdoms, or what they are.
This would actually be the internal name for the landmass that's home to the Blackwood, Cerai, Koss, and the Duchies. The landmass of the Petty Kingdoms is across a narrow northern sea, and the land is called Vindland, the land of wind.
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Old 05-23-2012, 05:18 PM   Top  -  End  -  #224
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This would actually be the internal name for the landmass that's home to the Blackwood, Cerai, Koss, and the Duchies. The landmass of the Petty Kingdoms is across a narrow northern sea, and the land is called Vindland, the land of wind.
If I take your meaning correctly, i.e. that "internal" refers here to what the Petty Kingdoms call the land of the Blackwood, then it would depend on when the populations of the two landmasses came into contact. Basically, the old culture would name it Olust, and the present culture would name if Bereth.

If your meaning is instead what the people of the Blackwood call the landmass that they live on, I think that calling it Olust would work best, simply because of the point you brought up earlier, that they might still use the same name for their continent. EDIT: of course, Bereth would work just as well.

EDIT2: argleflargle stupid server not posting my stupid message grumblegrumble
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Old 05-30-2012, 12:17 AM   Top  -  End  -  #225
Zap Dynamic
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After doing a little bit of reading, I think I'm going to go with Olust. At any rate, I'll be choosing a name that comes from one of the earlier languages. "Europe," from example, comes from what the Greeks called the continent. I don't currently have a Greek-equivalent culture for the setting (and I'm not certain that I will... it would feel too anachronistic to me), but I'll find something suitably old.

While I'm posting, I've been doing a lot of thinking about the Petty Kingdoms, specifically their worldview. From the beginning, I wanted the Petty Kingdoms to be a mash-up of norse and feudal japanese cultures. However, one of the gods (who is roughly equivalent to Odin and Thor), is going to be an affectionate tip o' the hat to Nietzsche, one of the most important philosophers in my own worldview. In an attempt to blend norse mythology with Nietzschean thought, here's what I've got:

---

The Norns are three spirits that take the form of old women. They dwell at the feet of Vald, god of willpower and war, at the summit of the tallest mountain in the Petty Kingdoms. Together, the Norns weave the tapestry of reality.

The Great Wind is an event at the end of time, when all the hosts of the Ice Giants will pour out of the frozen north. So great will be their onslaught that every human soul that has ever been born into this world must heed the call of duty and rise against them, and so when a person dies, their soul waits in a great hall in the afterlife.

Here, the tapestry woven by the Norns is hung from every wall, and each soul must look at the course of their life represented in the tapestry. So perfect is the weave of the Norns that tracing the path of one's life is much like living it once more. When a soul has reached the end of their part of the tapestry, their memory fades, and they must begin tracing the path again.

Because each soul spends the afterlife reliving their time in the world again and again, it is important that their life be worth reliving. Those that lead unremarkable or inauthentic lives cannot bear the weight of their shame, and the madness that ensues makes them unfit to join in the battle of the Great Wind.

So, from the time that a Vindlander is born into the world, they are taught to purify their willpower, and to focus it completely on whichever path they choose. Some become warriors or poets, others become craftsmen or laborers, and some even choose to devote themselves to their families instead of their trade. Regardless, each understands that for their dedication to wane will condemn their soul to eternal torment, and bring the Ice Giants that much closer to victory when the end of this world comes.

Such dedication takes as many forms as their are people. Some are stern and resolute. Others are passionate and--some would say--reckless. Still others cultivate a serene stillness in mind and body. Regardless, each knows that to stray from the path of willpower means an eternity of suffering, and eventual end of the world.

---

Thoughts?
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Old 05-30-2012, 12:29 AM   Top  -  End  -  #226
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Somebody else reads Nietzsche?! Let's see- you got Eternal recurrence, and you (thankfully) left out the Ubermensch. I could only be happier if you managed to throw in something about the Apollonians and Dionysians.

Anyways, I love it. It is everything that I think a mythology should be, and lends itself to a wonderful (and interesting) culture. I can think of no immediate criticism.
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Old 05-30-2012, 03:27 AM   Top  -  End  -  #227
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Actually he introduced a bit of Wille Zur Macht which is the natural theoretical daughter of the Ubermenshung (Or How the hell it's meant to be written! XD)

...and that's pretty cool !!
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Old 05-30-2012, 08:14 AM   Top  -  End  -  #228
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My happy-go-lucky, unable-to-focus self would be screwed in that setting. Ah, well.
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Old 05-30-2012, 08:45 AM   Top  -  End  -  #229
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Thanks for the feedback! As far as the ubermensch in concerned, I think there's still room for it. As I understand, the ubermensch is the like the next step in human progress. With that in mind, maybe there are people in-world who think that victory over the Ice Giants during the Great Wind will bring about a paradise where all people live according to their perfect will, which gives them a telos to work toward.

Eldest, you bring up a good point. Even though the culture is focused on rules, hierarchy, honor, and the perfection of one's willpower, I think there' plenty of room for lightheartedness. I think The Last Samurai is a good example. Elaborated in the spoiler below, just in case:

Spoiler


I picture Vindland being similar. In larger cities, the upper class might lose sight of the importance of happiness and leisure, but things pan out differently in the smaller towns and villages. Just as in life, I imagine there being a sense of pride and contentment in the smaller communities, whether they make up an entire village, or just a neighborhood in a larger city. Long story short, the stereotypical zen-calm of feudal Japan is something I'd like to capture, but I'd be a fool to ignore the zest and happiness that is so often portrayed in viking stories, too.

---

I was thinking a little more about names for the main continent. The Duchies of the Sea Lords is the remnant of an ancient civilization that spanned the continent more than 1000 years before the current time in the setting. Their language is based on Turkish, and I really want to name the continent in their own words.

In keeping with the etymology for Europe (hyperlinked in my previous post), here's what I'm thinking:

geniş - "wide" in Turkish
arazi - "land" in Turkish
= Genara, or "Wide Land"

This is basically the same etymology as "Europe." As a bonus, the Sea Lords got their start on a huge chain of islands in the southern sea, so it would make sense that they would consider the main continent to be especially wide.
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Old 05-30-2012, 08:50 AM   Top  -  End  -  #230
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"This is a rather large island!"
-Sea Lord finding the continent.
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Old 05-30-2012, 07:20 PM   Top  -  End  -  #231
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To be honest, I think it would be in Nietzsche's best interests to leave it out. For reasons beyond me, people seem to assume that his entire 15+ years of serious work can be distilled into that one word, when in reality he spends something like three sentences actually talking about it. I think it would be doing Nietzsche a disservice to try to fit it in (though you're free to do what you like, of course).

Also, I like the etymology. As you may have surmised from my setting, I'm a big fan of names actually having a linguistic meaning, rather than being seen by their creators as a contest to fit the most R's, G's and K's into one word.
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Old 05-31-2012, 05:26 AM   Top  -  End  -  #232
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Somewhere in this Samurai Viking mashup there has to be a wandering blind masseur with a curious walking stick and a penchant for gambling.
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Old 05-31-2012, 10:05 AM   Top  -  End  -  #233
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Eldest View Post
"This is a rather large island!"
-Sea Lord finding the continent.
Hahaha, that's about right! While I'm thinking about the Sea Lords, they're supposed to be a mash-up of late Roman Empire decadence, arabic culture (drawing especially from the 1,001 nights), and--as you know--they use Turkish as a language.

I know I want them to have a history of dyeing their skin when they reach adulthood, so they look something like this (warning: not strictly SFW):
Spoiler

Spoiler


That's actually a pretty good example of how they dress, too. Not a lot of clothing (usually topless whether men or women), bright colors, and lots of golden jewelry (right now, the islands are the only place where gold is harvested).

Quote:
Originally Posted by Othesemo View Post
To be honest, I think it would be in Nietzsche's best interests to leave it out.

Also, I like the etymology. As you may have surmised from my setting, I'm a big fan of names actually having a linguistic meaning, rather than being seen by their creators as a contest to fit the most R's, G's and K's into one word.
I agree with your thoughts on the ubermensch. If it makes an appearance at all, it will probably only be a sentence that says something like "if the Vindlanders prevail during the Great Wind, the world that comes after will be an earthly paradise."

I'm a huuuuuuuge fan of etymology. I tend to butcher things like grammar and syntax when I'm coming up with place names for settings, but they're not supposed to be real-world languages anyway, so I don't mind.

Quote:
Originally Posted by arkham618 View Post
Somewhere in this Samurai Viking mashup there has to be a wandering blind masseur with a curious walking stick and a penchant for gambling.
Sounds like a great idea for a PC! A habit I've started with the Blackwood (and would like to maintain for the other settings in this world) is to keep the "iconics" and "heroes" to a bare minimum. I want PCs to be the ones telling the most interesting stories.

I know it seems like I'm talking a lot about Vindland, and I know I said I wanted to work on either Koss or Cerai first. I've still thought about both of those places, I just haven't bothered to write much down about them.

Cerai, for instance, will have at least three regions. Each of them will look more or less the same, but each will also have a specialty. The southernmost region will border a vast desert. This is where the capital is located, and horsemanship and glasswork will be the iconic activities here. Lots of races and jousts, and tons of buildings that are made mostly (or entirely) out of glass. The northernmost region will focus more on swordsmanship, and the region in the middle will probably have a famous college of music.
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Last edited by Zap Dynamic : 05-31-2012 at 10:07 AM.
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Old 05-31-2012, 07:09 PM   Top  -  End  -  #234
Wyntonian
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by arkham618 View Post
Somewhere in this Samurai Viking mashup there has to be a wandering blind masseur with a curious walking stick and a penchant for gambling.
...This is a reference to a character from a Japanese television series Zatoichi the Blind Swordsman.

It's pretty great.

He has a cane sword.
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Old 05-31-2012, 09:40 PM   Top  -  End  -  #235
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

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Originally Posted by Wyntonian View Post
...This is a reference to a character from a Japanese television series Zatoichi the Blind Swordsman.

It's pretty great.

He has a cane sword.
Hahaha, I know, I just wasn't explicit. I think it'd be a lot of fun to have a character like that, I'd just rather it was a PC.
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Old 05-31-2012, 10:47 PM   Top  -  End  -  #236
arkham618
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by Wyntonian View Post
...This is a reference to a character from a Japanese television series Zatoichi the Blind Swordsman.

It's pretty great.

He has a cane sword.
There were a couple of dozen feature-length films, too.
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Old 06-04-2012, 03:27 PM   Top  -  End  -  #237
The Anarresti
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So, y'all might like to know, I started another Blackwood game, as the DM. My real life group broke up, and I've been itching to DM, so this is perfect.
It's a little different, mostly in that the Elder King has been deposed and has been replaced by a Wicked Witch archetype.
See here:
http://www.giantitp.com/forums/showthread.php?t=245465
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Old 06-04-2012, 05:24 PM   Top  -  End  -  #238
Zap Dynamic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

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Originally Posted by The Anarresti View Post
So, y'all might like to know, I started another Blackwood game, as the DM. My real life group broke up, and I've been itching to DM, so this is perfect.
It's a little different, mostly in that the Elder King has been deposed and has been replaced by a Wicked Witch archetype.
See here:
http://www.giantitp.com/forums/showthread.php?t=245465

Ha! Awesome! I'm flattered. I'll be following it with interest!
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Old 06-04-2012, 11:16 PM   Top  -  End  -  #239
Wyntonian
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

So, I'm considering playing in the aforementioned Blackwood game, but I'd like to do my homework.

I was thinking an Initiate Zealot, the paladin-analog with minor casting and turning. That seems to blend well with the Unified priesthood, I believe. So, what would be the biggest help would be an outline of the philosophy, beliefs and general outlook of a priest-turned-warrior of Mareal Turi, with as many specifics, quirks, rites, whatever, as possible, as well as what their reaction to having an Evil Witch Queen (tm) in the Elder Kingdom would be.

A couple specific questions:
  • Do the Unified have any sort of confession-type rite? Related to my character concept.
  • What sort of Domains would Mareal Turi be associated with? Light? Glory? Sound? War?
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Old 06-05-2012, 12:45 AM   Top  -  End  -  #240
Pokonic
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Default Re: The Blackwood - A Folkloric "Mini" Setting (WIP, PEACH)

Quote:
Originally Posted by arkham618 View Post
Somewhere in this Samurai Viking mashup there has to be a wandering blind masseur with a curious walking stick and a penchant for gambling.
The walking stick is a shapeshifter he bound into that form, and the gambling is a boon he gained from the rival of said shapeshifter.
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