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Old 03-07-2012, 07:34 PM   Top  -  End  -  #31
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

If I have this right, your HP/level changes when your Vit does, but only for permanent changes (i.e. not equip boosts and magic) and it doesn't change the HP you've already earned, so you don't have to recalculate every time.

Also, crud. I was kinda hoping that all the character sheets would be on the first page. Oh well.
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-08-2012, 11:56 PM   Top  -  End  -  #32
PresentPresence
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Default Re: Terra Chao (Kong FFd6)

So...38, right? Man. If I'm not a good tank, I'm at the very least a nice hunk of meat to stand behind.
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Old 03-09-2012, 04:59 AM   Top  -  End  -  #33
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

29 at level one, +19 each level.
Health is calced as such:

(VIT+HP/Level) X LEVEL + 10

For our yak friend this would be (9+10*) X 1 + 10 = 29.
*-Seven from paladin, three from race.

So, at level two it would be (9+10) X 2 + 10 = 48

Also, turns out increasing your VIT will effect the hp you already had, since you recalc at each level.


New shared ability anyone can take:
Gear Pilot - shared ability
Whether it be through intense Pleran military training or a natural affinity for machines you feel very at home in the cockpit of a Gear.
Instead of using your weapons systems skill for accuracy checks while piloting a Gear you may use your ACC as long as the weapon you are using is of a type you are familiar with (such as one listed as available for your class).

For clarification on that matter:
Piloting a Gear or any other vehicle is covered by the Vehicles skill. This will cover anything related to maneuvering the vehicle. Will also add to EVA while piloting one in combat.
The section on M-Tek armor makes mention of a Weapon Systems skill that does not appear to be in the skills section. It serves a different enough a purpose from the Systems skill, so it will be treated as a separate skill. Weapon Systems is the default method to determine your ACC while piloting a Gear or manning the weapons on some other form of vehicle.

So, for anyone interested in having their character be fairly proficient in Gear piloting you have two choices: Get this shared ability and the Vehicles skill or put ranks in both Vehicles and Weapon Systems.


If anyone is interested in this shared ability, I'd suggest taking it now. Having looked through the .pdf, you cannot gain shared abilities beyond character creation.

I spent a little bit of tonight doodling and writing up Gears and such. Figure if the party is going to be a salvage company (as seems to be the popular option) I figure Gears will likely feature prominently in the game in some way or another.

Tsup - What weapons are you going with exactly? Trying to figure why you'd have both blade and concealed.

Bonns - Why can I not imagine Garun wielding his rifle in both hands? Don't know why, but every time I try to imagine him, I figure he'd hold it in one hand. Think you may be interested in the new shared ability, especially if you're still thinking of what we had discussed for your limit break.

Presence - He'll definitely be a great tank. So much so Riken may be able to just forgo tanking altogether and go for straight damage. :p

Got a decent little start to a plot in my head right now, so I'm definitely looking forward to getting this started soon as everyone else is ready.

Also, got a name for Leosraum's capital: Löwengrube.
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Old 03-09-2012, 10:39 AM   Top  -  End  -  #34
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Quote:
Originally Posted by Necro_EX View Post
If anyone is interested in this shared ability, I'd suggest taking it now. Having looked through the .pdf, you cannot gain shared abilities beyond character creation.
Silly Necco. Have you forgotten? DM approval overrides any rules. :P
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-09-2012, 03:45 PM   Top  -  End  -  #35
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Quote:
Originally Posted by aturtledoesbite View Post
Silly Necco. Have you forgotten? DM approval overrides any rules. :P
I suppose I could allow it in place of a job ability if it came up sensibly in-game. Lot of ifs there, though.
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Old 03-09-2012, 03:54 PM   Top  -  End  -  #36
Arkive
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Default Re: Terra Chao (Kong FFd6)

Quote:
Originally Posted by Necro_EX View Post

Tsup - What weapons are you going with exactly? Trying to figure why you'd have both blade and concealed.
Tsup's character is a ninja, they have Two Weapon proficiency. Two Weapon lets a character 1. re-roll a dice after the attack roll, and 2. use both weapons' properties. In this case, her character can use the blade's Piercing Strike once per session and her concealed's Sneak Attack on her first attack each combat. I cannot find any where in the rules that states how do calculate damage from the weapons.

From these 2 passages, my guess is that you do not stack the damage from both weapons (that'd be pretty powerful), but use one of weapon's damage.

Quote:
Originally Posted by FFd6.pdf
Two Weapon Fighting
Characters who use the Two Weapons skill gain some fantastic bonuses, increasing their accuracy and critical hit rate exponentially.

Whenever a character using two weapons rolls a critical hit or uses a Limit Break, the damage is calculated using the lowest Tier of weapon he currently has equipped.
Tsuppy's character has STR=3 and DEX=9, so blade damage is 3+2d6, and the concealed damage is 6+2d6, so I assume her damage will be X+2d6, where X is somewhere between 3 and 6, inclusive. (also with the option to re-roll one of the dice. )


And a suggestion: in the bestiary, a monster who can dual wield:

Quote:
Originally Posted by FFd6.pdf
Like players who dual-wield, monsters with Two Weapons roll 3d6 for accuracy, and keep the best two.
If we let players who have Two Weapon roll 3d6b2, we lose a bit of the risk and raise the average hit/damage, but we speed up posting, as the player doesn't have to post, look at the post, and decide if they want to post again. (this may just be a personal dislike of double-posts :p)

Last edited by Arkive : 03-09-2012 at 03:58 PM.
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Old 03-09-2012, 06:00 PM   Top  -  End  -  #37
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Ah, dual-wielding. Did not know that was what she was going for.
So a blade and a concealed weapon, then? Something like a dagger and a sword?

Is that the setup you're going to want to go with the whole game or are you going to want to change it up more often? That way I can know what to make available.

Seems to be that you use the damage from your higher tiered weapon on regular attacks, but use the lower tiered weapon on crits and limit breaks. That should keep someone from keeping an old, lower-tiered weapon for its effect when a higher tier weapon becomes available. Also, apparently you keep all three dice for damage when you make an attack, from the entry for two-weapons on enemies.

So, when you make attacks right now Tsup it should work like such:

Roll 3d6, use the best two to determine accuracy, all three for damage.

If the attack is not a crit or a limit break, you'll use the damage from your highest-tier weapon. Since they are the same tier right now, it would be your choice which to get your damage from.

If the attack is a crit or a limit break, you'll use the damage from your lowest-tier weapon. Since they are the same tier right now, would be your choice which to get your damage from.

You also have access to the weapon properties of both your weapons. So with a sword and a dagger you do get piercing strike 1/session and sneak attack.

Additionally, when you get higher tier weapons with special properties, both will apply.

So, right now it would look like this when you attack:
3d6b2 + 7 for ACC
3d6 + 9 for damage
If crit or limit break:
3d6 + 3 for damage, since blades are STR based.
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Last edited by Necro_EX : 03-09-2012 at 06:07 PM.
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Old 03-09-2012, 07:13 PM   Top  -  End  -  #38
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Question: Are we using the same roll for attack and damage? If so, then will Tsuppy need to roll three separate 1d6 rolls so we can see the third one for her to use in damage? Or are we doing it like D&D where attack and damage are split rolls?
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-09-2012, 07:28 PM   Top  -  End  -  #39
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

You use the same roll for both.
That is a good point though, Turt. The roll commands here don't display individual rolls, just the results right? Each die will have to be it's own [roll] so we can see that then I guess. At least in the case of Tsup or anyone that has an ability that allows them to reroll one die for whatever reason.
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Old 03-09-2012, 07:56 PM   Top  -  End  -  #40
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Well, let's test it. 3d6b2 below.
(3d6b2)[6]

Guess not. Also, those must have been some horribly sucky rolls.
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Last edited by aturtledoesbite : 03-09-2012 at 08:04 PM.
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Old 03-10-2012, 12:33 AM   Top  -  End  -  #41
Arkive
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Default Re: Terra Chao (Kong FFd6)

(3d6)[5][2][3](10)
use rollv in the brackets instead of roll.
rollv doesn't work with #d#b#, however.

Last edited by Arkive : 03-10-2012 at 12:35 AM.
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Old 03-11-2012, 11:11 AM   Top  -  End  -  #42
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

That's fine. We can just figure it out ourselves. Though, if you don't mind, I'd like to take a few rolls to see where my luck is going to be for this game.

[roll0]

EDIT: Note to self - don't preview post while making rolls.
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Last edited by aturtledoesbite : 03-11-2012 at 11:12 AM.
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Old 03-11-2012, 11:13 AM   Top  -  End  -  #43
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Testing rolls for same reason as above.

(10d6)[4][3][4][4][4][3][4][4][6][3](39)

EDIT: ...Gods, I hope I didn't just roll all of my allotted good rolls for the next session.

EDIT2: Also, for the sake of simplicity, we should have all of our rolls split like that. Not just the ones that might require it to be.
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Last edited by aturtledoesbite : 03-11-2012 at 11:18 AM.
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Old 03-11-2012, 11:34 AM   Top  -  End  -  #44
Bonnero
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Default Re: Terra Chao (Kong FFd6)

@Necro_EX I'd always seen him as using two hands myself. Seeing as all weapons of all types do the same damage depending on their tier the gun could be anything though, including some sort of laser pointer for an airstrike :P(though that would probably be a higher tier weapon than 1).
should probably test my own dice, need to get the command into my head, and figure out some way of not having to do too much maths in my own head, even if it's just adding an extra 3 for damage at least at first level.
[roll]2d6b2[/roll]+3
assuming the roll is over 5 thats a hit I then add 3 onto it.

* post roll count doesn't match database

Last edited by Bonnero : 03-11-2012 at 11:36 AM. Reason: testing the way turt wants us to do it
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Old 03-11-2012, 02:29 PM   Top  -  End  -  #45
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Laser pointer for an orbital weapon, eh?
Like Barret's weapon?

Also, I agree with Turt. We'll just use rollv for every roll for simplicity's sake.
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Old 03-11-2012, 02:33 PM   Top  -  End  -  #46
Bonnero
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Default Re: Terra Chao (Kong FFd6)

Quote:
Originally Posted by Necro_EX View Post
Laser pointer for an orbital weapon, eh?
Like Barret's weapon?

Also, I agree with Turt. We'll just use rollv for every roll for simplicity's sake.
as I said, maybe once we've hit a few levels :P. and rollv eh?
(2d6+3)[5][2](10)
the other option is (2d6b2)[12] +3 at least for my attack check. I'll see which I prefer once the results are through :P
yeah rollv works much better
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Old 03-11-2012, 06:05 PM   Top  -  End  -  #47
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

It's not important if we're using rollv for everything, but bonn, you don't need to put the b2 on the normal roll function. You can just have 2d6 and it'll work.

Also, yeah, while weapon scale doesn't *directly* influence things, it makes sense that an orbital ion cannon or whatnot would be a higher tier than, say, a pistol. :P
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-15-2012, 01:28 AM   Top  -  End  -  #48
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Alright, it's been a pretty long wait to get this started and we haven't had any updates here. I understand right now's a pretty busy time for some of our folks, so how about we get started sometime soon (this weekend perhaps?) and we can bring in Soup and Xela when they're both ready. Fits the Final Fantasy theme to have latecomers, anyway. :p

So, before we get started I'll need that background from Riken and you'll still have to rebuild your limit breaks Turt. As they are, you're actually gimping yourself pretty hard, that and it's just a balance thing so everyone's are built up the same way.

Though, I do like your last one. For that we'll see when you're around that level. :3
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Old 03-15-2012, 04:34 AM   Top  -  End  -  #49
Bonnero
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Default Re: Terra Chao (Kong FFd6)

well I may have employment come the weekend but I'll be around in the evening, seeing as I'm several hours ahead of most others (except Xela-who technically is ahead of me, being further east :P) it shouldn't affect anything as far as the game is concerned.
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Old 03-15-2012, 08:31 PM   Top  -  End  -  #50
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Frankly, I'm not too keen on redoing them with a structured "your attacks have these effects" form. And if you say that they're underpowered as it is, then I see no reason to change them. Though...hmm. If you want to balance things out, then maybe there could be an extra advantage given on another end or something. I should be in Kong the rest of the night, so if you want to discuss what we can do about it, send me a message there.

EDIT: Also, this weekend? Sweet. :D
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Last edited by aturtledoesbite : 03-15-2012 at 08:31 PM.
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Old 03-16-2012, 04:24 PM   Top  -  End  -  #51
PresentPresence
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Default Re: Terra Chao (Kong FFd6)

Alright! Time to get my coat brushed. Fun fact: Yak wool is naturally odor resistant, so no Wookie jokes!
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Old 03-17-2012, 01:16 AM   Top  -  End  -  #52
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Haven't been around on Kong when you're on lately it seems Turt.

So, about those breaks - It's mostly out of fairness. Everyone's gotta build their characters in the same way to ensure everything's all good and balanced. Plus, one character being a little weak will effect the whole party.

Here are the changes I propose:

Harpshot
Spoiler


Requiem
Spoiler


Perfect Art
Spoiler
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Old 03-17-2012, 09:24 AM   Top  -  End  -  #53
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Alright then. It seems you have Harpshot balanced well enough. Targets everything once for...SPR-based damage, I think? Not exactly sure how it's calculated there.

Requiem, I can't make the changes right now. I don't have access to the PDF to see all the effects. I'll edit this later when I get a chance to look at the list. Though, I can say that one effect I'd like to add is giving a buff (or several) to the party. I'll get back to you on this one.

As for Perfect Art, maybe I could have it use the Art I pick with double - or even triple - Perform skill, since a lot of the Arts rely on that. Also note that the description I have has it so that the effects of my Arts apply for everyone, even if the Art says otherwise. For example, the Bladefoe Minuet art I have would do +Perform EVA to everyone in the party and -Perform EVA to all enemies.
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-17-2012, 10:04 AM   Top  -  End  -  #54
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Magic attack in this case is based on SPR or INT, whichever is best for the character. Basically, you would calculate damage as normal, but it's two damage steps higher (as though you had a weapon two tiers higher than you actually possess.) and since limit breaks are triggered by critting, that's some pretty good damage.

For Requiem, party buffing is completely doable, level 15's a bit off so you should be good for that when the time comes.

Perfect Art...hm, yeah effects all targets regardless of art, double Perform sounds good.
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Old 03-17-2012, 02:38 PM   Top  -  End  -  #55
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

Blah. Typed this up, then my internet went kaput as I was submitting it. Now I have to type it again.

Anyway, here's what I've decided for Requiem. An A before the effect represents that it affects allies, and an E is for enemies.

Spoiler


That work?
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-17-2012, 07:24 PM   Top  -  End  -  #56
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Looks good to this one. Either tomorrow or Monday I should have us starting up then. :3
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Old 03-17-2012, 09:04 PM   Top  -  End  -  #57
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

I choose five minutes from now. >_>
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 03-18-2012, 01:04 PM   Top  -  End  -  #58
Necro_EX
Barbarian in the Playground
 
 
Join Date: Jan 2011
Gender: Male
Default Re: Terra Chao (Kong FFd6)

Alright, so before I get to writing up the first post for the IC thread I'll need to know who all will be participating from the start. Bonns, Turt, and Presence all seem to be ready at the moment, Riken and Soup both have their sheets prepared but no backstory (though, I know the basics of Riken's) and Xela has yet to turn anything in.

Soon as I know this I can begin writing and planning to bring in whoever is not in from the beginning.
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Old 03-19-2012, 01:14 AM   Top  -  End  -  #59
PresentPresence
Dwarf in the Playground
 
Join Date: Nov 2011
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Illinois
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Default Re: Terra Chao (Kong FFd6)

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Last edited by PresentPresence : 03-20-2012 at 01:19 AM.
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Old 03-19-2012, 07:56 PM   Top  -  End  -  #60
aturtledoesbite
Barbarian in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Terra Chao (Kong FFd6)

Protip: Put pictures in spoiltags.

But yeah, I am ready. Everyone else, art thou ready?
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

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