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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 04-11-2012, 06:11 PM   Top  -  End  -  #91
aturtledoesbite
Barbarian in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Terra Chao (Kong FFd6)

Well, the way I see it, it's two votes toward the smoke and one away. So smoke it is, I guess?
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"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 04-22-2012, 02:23 AM   Top  -  End  -  #92
Necro_EX
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Join Date: Jan 2011
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Default Re: Terra Chao (Kong FFd6)

Anyone heard from Presence at all?

I haven't been on Kong much lately, but I know I haven't seen him. :S
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Old 04-22-2012, 11:26 AM   Top  -  End  -  #93
aturtledoesbite
Barbarian in the Playground
 
 
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Default Re: Terra Chao (Kong FFd6)

No, sorry. Then again, I've been banned from the computer for the past few days, so I dunno.
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 04-28-2012, 07:48 PM   Top  -  End  -  #94
PresentPresence
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Join Date: Nov 2011
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Default Re: Terra Chao (Kong FFd6)

Absence makes the heart grow fonder, yes? At least I hope so! Sorry for the delay in posting.
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Old 04-30-2012, 11:48 AM   Top  -  End  -  #95
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Ah, 'salright man.
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Old 05-03-2012, 01:41 AM   Top  -  End  -  #96
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Gonna wait for Bonns to make some poast. Depending on what Garun and Yakkehty do in this chamber, you might meet back up right meow.

Also, just finished Ready Player One earlier at work. I'm sad I can't keep reading it. Big thanks for pointing this masterpiece out to me Turt. I absolutely love this book.
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Old 05-03-2012, 03:29 PM   Top  -  End  -  #97
aturtledoesbite
Barbarian in the Playground
 
 
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Default Re: Terra Chao (Kong FFd6)

You're welcome. I'm quite glad you enjoyed it. And like any good video game that ends before you're done with it, you can always play again.
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 05-04-2012, 07:35 AM   Top  -  End  -  #98
Bonnero
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Default Re: Terra Chao (Kong FFd6)

I figure we'll spot marat coming back so I don't feel a need to post my actions per se, I could go and stand in the hall if I must though :P
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Old 05-04-2012, 10:45 AM   Top  -  End  -  #99
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

I was just seeing if you'd take some weird third option like hiding in the tent or going back outside or something that would prevent you from seeing eachother. I meant to post last night, but I'm trying to fix this Zune and it is getting frustrating.
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Old 05-16-2012, 09:03 AM   Top  -  End  -  #100
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Might be on a very temporary internet hiatus in the near future. I'm moving into an apartment with my friend in the next couple of weeks and we might not have internet service right away, but it really shouldn't be long before we do.
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Old 05-17-2012, 01:12 PM   Top  -  End  -  #101
Bonnero
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Default Re: Terra Chao (Kong FFd6)

I'm surprised I saw anything considering I rolled a critical fail on the awareness check. Also can I roll language as well? as I have it or is it just for marat?
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Old 05-18-2012, 08:43 AM   Top  -  End  -  #102
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Yeah, since there's no real rush you can definitely make the language roll as well.

As for that awareness check... :3
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Old 05-22-2012, 03:17 PM   Top  -  End  -  #103
Bonnero
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Default Re: Terra Chao (Kong FFd6)

As Garun is a father himself, I think he'd draw the line at killing any other races younglings, anything wild he'd only do in self defence too. personally I'd hope the paladin would feel the same, but perhaps he can become a death knight that way. :P
so in other words, if we enter the chamber and it is in fact full of razor babies, he'll resort to anything but lethal damage. perhaps I should try and weaponise the fruit. next update I will.
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Old 05-23-2012, 06:26 PM   Top  -  End  -  #104
PresentPresence
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Default Re: Terra Chao (Kong FFd6)

R-r-razor babies?

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Old 05-24-2012, 02:33 PM   Top  -  End  -  #105
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Razor babies.

I am so very alright with that.
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Old 05-24-2012, 10:36 PM   Top  -  End  -  #106
PresentPresence
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Default Re: Terra Chao (Kong FFd6)

I keep making my archetype look bad. Must be the apprehension of the razor babies.
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Old 05-25-2012, 09:19 AM   Top  -  End  -  #107
Bonnero
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Default Re: Terra Chao (Kong FFd6)

a phrase I didn't make up myself but saw in a description of why Dante's Inferno the video game was controversial. I just liked the term.
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Old 05-25-2012, 09:58 AM   Top  -  End  -  #108
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Yep, behind that gate lies the second circle of hell. Prepare yourselves for lust-tornadoes and razor babies flying out of giant Cleopatra's nipples.
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Old 05-25-2012, 04:23 PM   Top  -  End  -  #109
PresentPresence
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Default Re: Terra Chao (Kong FFd6)

Hooray for subverted tropes! The Big Red Button does nothing. Let's double subvert it!
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Old 05-25-2012, 04:27 PM   Top  -  End  -  #110
Bonnero
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Default Re: Terra Chao (Kong FFd6)

well it did nothing in the room we were in, perhaps we have just unleashed this worlds version of the weapons from FFVII. Which is terrifying from our perspective we're not exactly high level.
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Old 05-25-2012, 05:38 PM   Top  -  End  -  #111
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

It didn't do anything yet. Our key's missing a few prongs.
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 05-30-2012, 10:23 AM   Top  -  End  -  #112
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

I'll be back around in short time folks, internet isn't hooked up at the apartment just yet. :S
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Old 05-31-2012, 01:49 PM   Top  -  End  -  #113
Necro_EX
Barbarian in the Playground
 
 
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Default Re: Terra Chao (Kong FFd6)

Sorry about the no-map, but I'll make sure to have one for the next encounter at least.
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Old 05-31-2012, 07:39 PM   Top  -  End  -  #114
aturtledoesbite
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Default Re: Terra Chao (Kong FFd6)

So, when do I stop sleeping?
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 06-19-2012, 03:21 PM   Top  -  End  -  #115
Necro_EX
Barbarian in the Playground
 
 
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Default Re: Terra Chao (Kong FFd6)

Iirc book says 'several turns' for most status ailments so...[roll0]?
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Old 06-19-2012, 03:24 PM   Top  -  End  -  #116
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

(1d6)[5] that is.
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Old 06-19-2012, 09:25 PM   Top  -  End  -  #117
aturtledoesbite
Barbarian in the Playground
 
 
Join Date: Apr 2011
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Default Re: Terra Chao (Kong FFd6)

Um...can I make the claim that since I'm the one asleep, I should be the one to roll? :P
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 06-20-2012, 05:26 AM   Top  -  End  -  #118
Bonnero
Halfling in the Playground
 
RangerGuy
 
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Default Re: Terra Chao (Kong FFd6)

you could also get attacked, that will wake you up :P.
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Old 06-20-2012, 10:12 AM   Top  -  End  -  #119
aturtledoesbite
Barbarian in the Playground
 
 
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Default Re: Terra Chao (Kong FFd6)

Not the best idea. Marat's still on his LSD trip. :P
__________________
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." - Sage Ghido, Final Fantasy V

"Let's see... First, we have to fight in sync." "And that's where this all goes to hell." - Shiki & Neku, The World Ends With You

"We evolve beyond the person we were a minute before! Little by little, we advance a bit further with each turn. That's how a drill works!" - Simon, Tengen Toppa Gurren Lagann

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Old 06-21-2012, 12:54 AM   Top  -  End  -  #120
Necro_EX
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Default Re: Terra Chao (Kong FFd6)

Ha, yeah you can roll for it. :p
I'll actually look in the book later to see if there is much in the way of rules for that.
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